rockbox/apps/gui/viewport.c
Thomas Martitz c5b4482ee2 Revert r23599 and r23600 and fix the early usb problem at the root. The the viewportmanager and custom statusbar was initialized too late.
Now, call it earlier and remove parts of it that caused the need to call it later. Removing that is OK since it's done again on settings loading.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23603 a1c6a512-1295-4272-9138-f99709370657
2009-11-10 20:13:24 +00:00

520 lines
15 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include "config.h"
#include "lcd.h"
#include "lcd-remote.h"
#include "font.h"
#include "viewport.h"
#include "screen_access.h"
#include "settings.h"
#include "misc.h"
/*some short cuts for fg/bg/line selector handling */
#ifdef HAVE_LCD_COLOR
#define FG_FALLBACK global_settings.fg_color
#define BG_FALLBACK global_settings.bg_color
#else
#define FG_FALLBACK LCD_DEFAULT_FG
#define BG_FALLBACK LCD_DEFAULT_BG
#endif
#ifdef HAVE_LCD_BITMAP
static void set_default_align_flags(struct viewport *vp);
#endif
/* all below isn't needed for pc tools (i.e. checkwps/wps editor)
* only viewport_parse_viewport() is */
#ifndef __PCTOOL__
#include "sprintf.h"
#include "string.h"
#include "kernel.h"
#include "system.h"
#include "statusbar.h"
#include "appevents.h"
#ifdef HAVE_LCD_BITMAP
#include "language.h"
#endif
#include "statusbar-skinned.h"
#include "debug.h"
static int statusbar_enabled = 0;
#ifdef HAVE_LCD_BITMAP
static struct {
struct viewport* vp;
int active[NB_SCREENS];
} ui_vp_info;
static struct viewport custom_vp[NB_SCREENS];
/* callbacks for GUI_EVENT_* events */
static void viewportmanager_ui_vp_changed(void *param);
static void statusbar_toggled(void* param);
static unsigned viewport_init_ui_vp(void);
#endif
static void viewportmanager_redraw(void* data);
int viewport_get_nb_lines(const struct viewport *vp)
{
#ifdef HAVE_LCD_BITMAP
return vp->height/font_get(vp->font)->height;
#else
(void)vp;
return 2;
#endif
}
static bool showing_bars(enum screen_type screen)
{
if (statusbar_enabled & VP_SB_ONSCREEN(screen))
{
#ifdef HAVE_LCD_BITMAP
int ignore;
ignore = statusbar_enabled & VP_SB_IGNORE_SETTING(screen);
return ignore || (statusbar_position(screen) != STATUSBAR_OFF);
#else
return true;
#endif
}
return false;
}
void viewportmanager_init(void)
{
#ifdef HAVE_LCD_BITMAP
add_event(GUI_EVENT_STATUSBAR_TOGGLE, false, statusbar_toggled);
#endif
viewportmanager_set_statusbar(VP_SB_ALLSCREENS);
}
int viewportmanager_get_statusbar(void)
{
return statusbar_enabled;
}
int viewportmanager_set_statusbar(const int enabled)
{
int old = statusbar_enabled;
int i;
statusbar_enabled = enabled;
FOR_NB_SCREENS(i)
{
if (showing_bars(i)
&& statusbar_position(i) != STATUSBAR_CUSTOM)
{
add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
gui_statusbar_draw(&statusbars.statusbars[i], true);
}
else
remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
}
#ifdef HAVE_LCD_BITMAP
FOR_NB_SCREENS(i)
{
sb_skin_set_state(showing_bars(i)
&& statusbar_position(i) == STATUSBAR_CUSTOM, i);
}
#endif
return old;
}
static void viewportmanager_redraw(void* data)
{
int i;
FOR_NB_SCREENS(i)
{
if (showing_bars(i)
&& statusbar_position(i) != STATUSBAR_CUSTOM)
gui_statusbar_draw(&statusbars.statusbars[i], NULL != data);
}
}
#ifdef HAVE_LCD_BITMAP
static void statusbar_toggled(void* param)
{
(void)param;
/* update vp manager for the new setting and reposition vps
* if necessary */
viewportmanager_theme_changed(THEME_STATUSBAR);
}
void viewportmanager_theme_changed(const int which)
{
int i;
#ifdef HAVE_BUTTONBAR
if (which & THEME_BUTTONBAR)
{ /* don't handle further, the custom ui viewport ignores the buttonbar,
* as does viewport_set_defaults(), since only lists use it*/
screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
}
#endif
if (which & THEME_UI_VIEWPORT)
{
int retval = viewport_init_ui_vp();
/* reset the ui viewport */
FOR_NB_SCREENS(i)
ui_vp_info.active[i] = retval & BIT_N(i);
/* and point to it */
ui_vp_info.vp = custom_vp;
}
else if (which & THEME_LANGUAGE)
{ /* THEME_UI_VIEWPORT handles rtl already */
FOR_NB_SCREENS(i)
set_default_align_flags(&custom_vp[i]);
}
if (which & THEME_STATUSBAR)
{
statusbar_enabled = 0;
FOR_NB_SCREENS(i)
{
if (statusbar_position(i) != STATUSBAR_OFF)
statusbar_enabled |= VP_SB_ONSCREEN(i);
}
viewportmanager_set_statusbar(statusbar_enabled);
/* reposition viewport to fit statusbar, only if not using the ui vp */
FOR_NB_SCREENS(i)
{
if (!ui_vp_info.active[i])
viewport_set_fullscreen(&custom_vp[i], i);
}
}
int event_add = 0;
FOR_NB_SCREENS(i)
{
event_add |= ui_vp_info.active[i];
event_add |= (statusbar_position(i) == STATUSBAR_CUSTOM);
}
if (event_add)
add_event(GUI_EVENT_REFRESH, false, viewportmanager_ui_vp_changed);
else
remove_event(GUI_EVENT_REFRESH, viewportmanager_ui_vp_changed);
send_event(GUI_EVENT_THEME_CHANGED, NULL);
}
static void viewportmanager_ui_vp_changed(void *param)
{
/* if the user changed the theme, we need to initiate a full redraw */
int i;
/* cast param to a function */
void (*draw_func)(void) = ((void(*)(void))param);
/* start with clearing the screen */
FOR_NB_SCREENS(i)
screens[i].clear_display();
/* redraw the statusbar if it was enabled */
send_event(GUI_EVENT_ACTIONUPDATE, (void*)true);
/* call the passed function which will redraw the content of
* the current screen */
if (draw_func != NULL)
draw_func();
FOR_NB_SCREENS(i)
screens[i].update();
}
void viewport_set_current_vp(struct viewport* vp)
{
if (vp != NULL)
ui_vp_info.vp = vp;
else
ui_vp_info.vp = custom_vp;
/* must be done after the assignment above or event handler get old vps */
send_event(GUI_EVENT_THEME_CHANGED, NULL);
}
struct viewport* viewport_get_current_vp(void)
{
return ui_vp_info.vp;
}
bool viewport_ui_vp_get_state(enum screen_type screen)
{
return ui_vp_info.active[screen];
}
/*
* (re)parse the UI vp from the settings
* - Returns
* 0 if no UI vp is used at all
* else the bit for the screen (1<<screen) is set
*/
static unsigned viewport_init_ui_vp(void)
{
int screen;
unsigned ret = 0;
char *setting;
FOR_NB_SCREENS(screen)
{
#ifdef HAVE_REMOTE_LCD
if ((screen == SCREEN_REMOTE))
setting = global_settings.remote_ui_vp_config;
else
#endif
setting = global_settings.ui_vp_config;
if (!(viewport_parse_viewport(&custom_vp[screen], screen,
setting, ',')))
viewport_set_fullscreen(&custom_vp[screen], screen);
else
ret |= BIT_N(screen);
}
return ret;
}
#ifdef HAVE_TOUCHSCREEN
/* check if a point (x and y coordinates) are within a viewport */
bool viewport_point_within_vp(const struct viewport *vp,
const int x, const int y)
{
bool is_x = (x >= vp->x && x < (vp->x + vp->width));
bool is_y = (y >= vp->y && y < (vp->y + vp->height));
return (is_x && is_y);
}
#endif /* HAVE_TOUCHSCREEN */
#endif /* HAVE_LCD_BITMAP */
#endif /* __PCTOOL__ */
#ifdef HAVE_LCD_COLOR
#define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc")
#else
#define ARG_STRING(_depth) "dddddgg"
#endif
void viewport_set_fullscreen(struct viewport *vp,
const enum screen_type screen)
{
vp->x = 0;
vp->y = 0;
vp->width = screens[screen].lcdwidth;
vp->height = screens[screen].lcdheight;
#ifdef HAVE_LCD_BITMAP
set_default_align_flags(vp);
vp->font = FONT_UI; /* default to UI to discourage SYSFONT use */
vp->drawmode = DRMODE_SOLID;
#if LCD_DEPTH > 1
#ifdef HAVE_REMOTE_LCD
/* We only need this test if there is a remote LCD */
if (screen == SCREEN_MAIN)
#endif
{
vp->fg_pattern = FG_FALLBACK;
vp->bg_pattern = BG_FALLBACK;
#ifdef HAVE_LCD_COLOR
vp->lss_pattern = global_settings.lss_color;
vp->lse_pattern = global_settings.lse_color;
vp->lst_pattern = global_settings.lst_color;
#endif
}
#endif
#if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
if (screen == SCREEN_REMOTE)
{
vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
}
#endif
#endif
}
void viewport_set_defaults(struct viewport *vp,
const enum screen_type screen)
{
/* Reposition:
1) If the "ui viewport" setting is set, and a sbs is loaded which specifies a %Vi
return the intersection of those two viewports
2) If only one of the "ui viewport" setting, or sbs %Vi is set
return it
3) No user viewports set
return the full display
*/
#if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
struct viewport *sbs_area = NULL, *user_setting = NULL;
/* get the two viewports */
if (ui_vp_info.active[screen])
user_setting = &ui_vp_info.vp[screen];
if (sb_skin_get_state(screen))
sbs_area = sb_skin_get_info_vp(screen);
/* have both? get their intersection */
if (sbs_area && user_setting)
{
struct viewport *a = sbs_area, *b = user_setting;
/* if ui vp and info vp overlap, intersect */
if (a->x < b->x + b->width &&
a->x + a->width > b->x &&
a->y < b->y + b->height &&
a->y + a->height > b->y)
{
/* copy from ui vp first (for other field),fix coordinates after */
*vp = *user_setting;
vp->x = MAX(a->x, b->x);
vp->y = MAX(a->y, b->y);
vp->width = MIN(a->x + a->width, b->x + b->width) - vp->x;
vp->height = MIN(a->y + a->height, b->y + b->height) - vp->y;
return;
}
else /* They don't overlap, so the best wrong answer is show fullscreen */
viewport_set_fullscreen(vp, screen);
}
/* if only one is active use it
* or if the above check for overlapping failed, use info vp then, because
* that doesn't give redraw problems */
if (sbs_area)
*vp = *sbs_area;
else if (user_setting)
*vp = *user_setting;
/* have neither so its fullscreen which was fixed at the beginning */
else
#endif /* HAVE_LCD_BITMAP */
viewport_set_fullscreen(vp, screen);
}
#ifdef HAVE_LCD_BITMAP
static void set_default_align_flags(struct viewport *vp)
{
vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
#ifndef __PCTOOL__
if (UNLIKELY(lang_is_rtl()))
vp->flags |= VP_FLAG_ALIGN_RIGHT;
#endif
}
const char* viewport_parse_viewport(struct viewport *vp,
enum screen_type screen,
const char *bufptr,
const char separator)
{
/* parse the list to the viewport struct */
const char *ptr = bufptr;
int depth;
uint32_t set = 0;
enum {
PL_X = 0,
PL_Y,
PL_WIDTH,
PL_HEIGHT,
PL_FONT,
PL_FG,
PL_BG,
};
/* Work out the depth of this display */
depth = screens[screen].depth;
#if (LCD_DEPTH == 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH == 1)
if (depth == 1)
{
if (!(ptr = parse_list("ddddd", &set, separator, ptr,
&vp->x, &vp->y, &vp->width, &vp->height, &vp->font)))
return NULL;
}
else
#endif
#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
if (depth >= 2)
{
if (!(ptr = parse_list(ARG_STRING(depth), &set, separator, ptr,
&vp->x, &vp->y, &vp->width, &vp->height, &vp->font,
&vp->fg_pattern,&vp->bg_pattern)))
return NULL;
}
else
#endif
{}
#undef ARG_STRING
/* X and Y *must* be set */
if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y))
return NULL;
/* check for negative values */
if (vp->x < 0)
vp->x += screens[screen].lcdwidth;
if (vp->y < 0)
vp->y += screens[screen].lcdheight;
/* fix defaults,
* and negative width/height which means "extend to edge minus value */
if (!LIST_VALUE_PARSED(set, PL_WIDTH))
vp->width = screens[screen].lcdwidth - vp->x;
else if (vp->width < 0)
vp->width = (vp->width + screens[screen].lcdwidth) - vp->x;
if (!LIST_VALUE_PARSED(set, PL_HEIGHT))
vp->height = screens[screen].lcdheight - vp->y;
else if (vp->height < 0)
vp->height = (vp->height + screens[screen].lcdheight) - vp->y;
#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
if (!LIST_VALUE_PARSED(set, PL_FG))
vp->fg_pattern = FG_FALLBACK;
if (!LIST_VALUE_PARSED(set, PL_BG))
vp->bg_pattern = BG_FALLBACK;
#endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
#ifdef HAVE_LCD_COLOR
vp->lss_pattern = global_settings.lss_color;
vp->lse_pattern = global_settings.lse_color;
vp->lst_pattern = global_settings.lst_color;
#endif
/* Validate the viewport dimensions - we know that the numbers are
non-negative integers, ignore bars and assume the viewport takes them
* into account */
if ((vp->x >= screens[screen].lcdwidth) ||
((vp->x + vp->width) > screens[screen].lcdwidth) ||
(vp->y >= screens[screen].lcdheight) ||
((vp->y + vp->height) > screens[screen].lcdheight))
{
return NULL;
}
/* Default to using the user font if the font was an invalid number or '-'*/
if (((vp->font != FONT_SYSFIXED) && (vp->font != FONT_UI))
|| !LIST_VALUE_PARSED(set, PL_FONT)
)
vp->font = FONT_UI;
/* Set the defaults for fields not user-specified */
vp->drawmode = DRMODE_SOLID;
set_default_align_flags(vp);
return ptr;
}
#endif