rockbox/apps/talk.h
Peter D'Hoye ebcf06d237 Make peakmeter release setting work in units per tick (was units per read), add the unit and make it voiced. Make old leftover in lang file deprecated
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14390 a1c6a512-1295-4272-9138-f99709370657
2007-08-18 23:03:03 +00:00

126 lines
5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2004 Jörg Hohensohn
*
* This module collects the Talkbox and voice UI functions.
* (Talkbox reads directory names from mp3 clips called thumbnails,
* the voice UI lets menus and screens "talk" from a voicefont in memory.
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __TALK_H__
#define __TALK_H__
#include <stdbool.h>
enum {
/* See array "unit_voiced" in talk.c function "talk_value" */
UNIT_INT = 1, /* plain number */
UNIT_SIGNED, /* number with mandatory sign (even if positive) */
UNIT_MS, /* milliseconds */
UNIT_SEC, /* seconds */
UNIT_MIN, /* minutes */
UNIT_HOUR, /* hours */
UNIT_KHZ, /* kHz */
UNIT_DB, /* dB, mandatory sign */
UNIT_PERCENT, /* % */
UNIT_MAH, /* milliAmp hours */
UNIT_PIXEL, /* pixels */
UNIT_PER_SEC, /* per second */
UNIT_HERTZ, /* hertz */
UNIT_MB, /* Megabytes */
UNIT_KBIT, /* kilobits per sec */
UNIT_PM_TICK, /* peak meter units per tick */
UNIT_LAST /* END MARKER */
};
#define UNIT_SHIFT (32-5) /* this many bits left from UNIT_xx enum */
/* make a "talkable" ID from number + unit
unit is upper 4 bits, number the remaining (in regular 2's complement) */
#define TALK_ID(n,u) (((long)(u))<<UNIT_SHIFT | ((n) & ~(-1L<<UNIT_SHIFT)))
/* convenience macro to have both virtual pointer and ID as arguments */
#define STR(id) ID2P(id), id
/* publish these strings, so they're stored only once (better than #define) */
extern const char* const dir_thumbnail_name; /* "_dirname.talk" */
extern const char* const file_thumbnail_ext; /* ".talk" for file voicing */
void talk_init(void);
#if CONFIG_CODEC == SWCODEC
bool talk_voice_required(void); /* returns true if voice codec required */
#endif
int talk_get_bufsize(void); /* get the loaded voice file size */
/* talk_buffer_steal - on SWCODEC, for use by buffer functions only */
int talk_buffer_steal(void); /* claim the mp3 buffer e.g. for play/record */
bool is_voice_queued(void); /* Are there more voice clips to be spoken? */
int talk_id(long id, bool enqueue); /* play a voice ID from voicefont */
int talk_file(const char* filename, bool enqueue); /* play a thumbnail from file */
int talk_number(long n, bool enqueue); /* say a number */
int talk_value(long n, int unit, bool enqueue); /* say a numeric value */
int talk_spell(const char* spell, bool enqueue); /* spell a string */
bool talk_menus_enabled(void); /* returns true if menus should be voiced */
void talk_disable_menus(void); /* disable voice menus (temporarily, not persisted) */
void talk_enable_menus(void); /* re-enable voice menus */
/* This (otherwise invalid) ID signals the end of the array. */
#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY
/* We don't build talk.c for hwcodec sims so we need to define these as empty */
#if defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)
#define talk_force_enqueue_next(...)
#define talk_idarray(...)
#define talk_ids(...)
#define cond_talk_ids(...)
#define cond_talk_ids_fq(...)
#else
/* Enqueue next utterance even if enqueue parameter is false: don't
interrupt the current utterance. */
void talk_force_enqueue_next(void);
/* speaks one or more IDs (from an array)). */
int talk_idarray(long *idarray, bool enqueue);
/* This makes an initializer for the array of IDs and takes care to
put the final sentinel element at the end. */
#define TALK_IDARRAY(ids...) ((long[]){ids,TALK_FINAL_ID})
/* And this handy macro makes it look like a variadic function. */
#define talk_ids(enqueue, ids...) talk_idarray(TALK_IDARRAY(ids), enqueue)
/* This version talks only if talking menus are enabled, and does not
enqueue the initial id. */
#define cond_talk_ids(ids...) do { \
if (talk_menus_enabled()) \
talk_ids(false, ids); \
} while(0)
/* And a version that takes the array parameter... */
#define cond_talk_idarray(idarray) do { \
if (talk_menus_enabled() \
talk_idarray(idarray, false); \
} while(0)
/* Convenience macro to conditionally speak something and not have
it interrupted. */
#define cond_talk_ids_fq(ids...) do { \
if (talk_menus_enabled()) { \
talk_ids(false, ids); \
talk_force_enqueue_next(); \
} \
}while(0)
#endif /*defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)*/
#endif /* __TALK_H__ */