.. |
images
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Delete superfluous image which seems to have been accidentally committed to the wrong folder. In the meantime an updated screenshot was added in the right location (configure_rockbox).
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2008-09-20 17:43:48 +00:00 |
alpinecdc.tex
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FS #8340 by David Bishop. Remove contractions from the manual, as this seems to be common practice in this format and makes it easier to read for non-native english speakers. New manual work should try to adhere to this.
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2008-02-13 13:32:44 +00:00 |
batterybenchmark.tex
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Manual: apply FS#8309 by David Bishop (replace all occurences of 'folder/folders' with 'directory/directories') for consistency. Additionally tried to get rid of some unnecessary ones here and there but phrasing can definitely be improved further.
|
2007-12-14 02:03:58 +00:00 |
blackjack.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |
bounce.tex
|
Make more use of the 'features' system in the manuals (committed in r16304), less stuff to keep in sync manually but keep in mind that changes in config-*.h can now affect the manual
|
2008-03-23 22:07:09 +00:00 |
brickmania.tex
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General language cleanup and small restrucuring of the source code of misc. parts of the manual.
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2008-07-14 22:47:40 +00:00 |
bubbles.tex
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |
calculator.tex
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Small change to the calculator plugin description.
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2008-07-09 01:58:23 +00:00 |
calendar.tex
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Update Calendar buttonmap and add missing screenshot
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2006-07-09 14:27:19 +00:00 |
chess_clock.tex
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Some more small updates in the manual's plugins section: fill out missing info in some button tables, fix typos and descriptions, additionally fix wrong info in my previous mpegplayer.tex commit, add missing screenshot (c200 chess_clock) and wrap the example line in the shortcuts.tex into 'example' because the line didn't break correctly and looked weird in the pdf.
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2008-06-21 10:39:23 +00:00 |
chessbox.tex
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Its not It's.
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2008-07-09 02:26:49 +00:00 |
chip8emulator.tex
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
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2008-09-16 23:24:31 +00:00 |
chopper.tex
|
Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
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2008-09-16 23:24:31 +00:00 |
clock.tex
|
Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
|
2008-09-16 23:24:31 +00:00 |
credits.tex
|
Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
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2008-09-16 23:24:31 +00:00 |
cube.tex
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Manual, cube button table: be a bit more accurate to avoid misunderstandings.
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2008-09-23 22:14:38 +00:00 |
demystify.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |
dice.tex
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Some more small updates in the manual's plugins section: fill out missing info in some button tables, fix typos and descriptions, additionally fix wrong info in my previous mpegplayer.tex commit, add missing screenshot (c200 chess_clock) and wrap the example line in the shortcuts.tex into 'example' because the line didn't break correctly and looked weird in the pdf.
|
2008-06-21 10:39:23 +00:00 |
disktidy.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |
doom.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
euro_converter.tex
|
Patch[1430311] by Henrico Witvliet. Split plugins to individual files. Proper naming of the targets.
|
2006-02-21 11:54:53 +00:00 |
fire.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
firmware_flash.tex
|
rename the rockref macro to reference
|
2006-08-01 11:57:38 +00:00 |
flipit.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
jackpot.tex
|
Fix Nim and Jackpot plugins for player. Add new platforms for Sudoku and Bubbles. (FS#5154, FS#5158 by Mark Bright)
|
2006-04-17 16:55:14 +00:00 |
jewels.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
jpegviewer.tex
|
Fill out and correct a few plugin button tables. This includes: adding missing info for some keypads (mainly c200 and H10), fixing typos or wrong (outdated) details, adding missing facts, some whitespace changes and breaking overly long lines to make the code better readable.
|
2008-06-19 01:08:37 +00:00 |
keybox.tex
|
Manual page for the keybox plugin
|
2008-07-07 14:40:41 +00:00 |
lamp.tex
|
Description off the lamp plugin: add missing keypads to the button table, fix the spelling for the X5/M5 pad (which prevented the button from showing up) and change the wording for a 'long press of play' to comply with the rest of the manuals.
|
2008-05-09 22:12:59 +00:00 |
logo.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
main.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
mandelbrot.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
mazezam.tex
|
FS#8861 - More Rockbox friendly MazezaM (by Malcolm Tyrrell)
|
2008-04-10 23:28:19 +00:00 |
md5sum.tex
|
Set some wrong or missing svn properties (keywords, eol-style) and remove the executable flag from md5sum.tex.
|
2008-07-01 10:37:45 +00:00 |
metronome.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
midiplay.tex
|
Three times the charme... the new wording makes the parentheses unnecessary.
|
2008-06-13 20:03:00 +00:00 |
minesweeper.tex
|
Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
|
2008-09-16 23:24:31 +00:00 |
mosaic.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
movieplayer.tex
|
Use the \wikilink{} macro instead of \url{} in a number of places.
|
2006-07-22 14:02:07 +00:00 |
mpegplayer.tex
|
Some more small updates in the manual's plugins section: fill out missing info in some button tables, fix typos and descriptions, additionally fix wrong info in my previous mpegplayer.tex commit, add missing screenshot (c200 chess_clock) and wrap the example line in the shortcuts.tex into 'example' because the line didn't break correctly and looked weird in the pdf.
|
2008-06-21 10:39:23 +00:00 |
nim.tex
|
Part one of a cleanup of the ondio manuals as reported by Marianne Arnold. * Some code clean-up/policy in general. * Get rid of remains from the 2.4 manual.
|
2006-08-27 15:00:50 +00:00 |
oscilloscope.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
pacbox.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
pegbox.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
plasma.tex
|
Make more use of the 'features' system in the manuals (committed in r16304), less stuff to keep in sync manually but keep in mind that changes in config-*.h can now affect the manual
|
2008-03-23 22:07:09 +00:00 |
pong.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
ppmviewer.tex
|
only build ppmviewer on colour targets (as it doesn't do greylib yet), and actually document it
|
2008-06-30 19:27:06 +00:00 |
random_folder_advance_config.tex
|
Document FS#7074 - Random folder advance custom directories.
|
2008-06-27 01:54:39 +00:00 |
robotfindskitten.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
rockblox.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
rockblox1d.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
rockbox_flash.tex
|
Part one of a cleanup of the ondio manuals as reported by Marianne Arnold. * Some code clean-up/policy in general. * Get rid of remains from the 2.4 manual.
|
2006-08-27 15:00:50 +00:00 |
rockboy.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
search.tex
|
Fixes for FS#5822 as reported by Andrew Melville.
|
2006-08-27 20:44:23 +00:00 |
shortcuts.tex
|
Some more small updates in the manual's plugins section: fill out missing info in some button tables, fix typos and descriptions, additionally fix wrong info in my previous mpegplayer.tex commit, add missing screenshot (c200 chess_clock) and wrap the example line in the shortcuts.tex into 'example' because the line didn't break correctly and looked weird in the pdf.
|
2008-06-21 10:39:23 +00:00 |
sliding.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
snake.tex
|
Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
|
2008-09-16 23:24:31 +00:00 |
snake2.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
snow.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
sokoban.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
solitaire.tex
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
|
2008-09-23 17:25:32 +00:00 |
sort.tex
|
Fix a few dead references in the manual and add an 's' where one was missing.
|
2008-07-06 21:32:59 +00:00 |
spacerocks.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
split_editor.tex
|
FS #8340 by David Bishop. Remove contractions from the manual, as this seems to be common practice in this format and makes it easier to read for non-native english speakers. New manual work should try to adhere to this.
|
2008-02-13 13:32:44 +00:00 |
star.tex
|
- add button descriptions to the m:robe 100 manual for the majority of plugins
|
2008-03-18 09:24:35 +00:00 |
starfield.tex
|
Make more use of the 'features' system in the manuals (committed in r16304), less stuff to keep in sync manually but keep in mind that changes in config-*.h can now affect the manual
|
2008-03-23 22:07:09 +00:00 |
stats.tex
|
press the targets "stop" button to exit stats after counting if finished
|
2008-06-29 09:12:24 +00:00 |
stopwatch.tex
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Fill out and correct a few plugin button tables. This includes: adding missing info for some keypads (mainly c200 and H10), fixing typos or wrong (outdated) details, adding missing facts, some whitespace changes and breaking overly long lines to make the code better readable.
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2008-06-19 01:08:37 +00:00 |
sudoku.tex
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |
text_editor.tex
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Manual: Change all references of 'File Menu' to 'Context Menu', it is even called this way in the Rockbox menus (patch FS#8649 by Bryan Childs plus a minor tweak by me).
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2008-03-03 23:01:44 +00:00 |
text_viewer.tex
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Overhaul of the text viewer chapter in the manual - the old one still described the not-existent-anymore button combos to change specific view modes etc. and which was replaced by a menu for quite a while already. Hence update the button table and describe the menu. Also mention the setting save (there was outdated info) and bookmarking (not mentioned yet). Wording could probably improved but at least the information is up-to-date...
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2008-09-23 17:32:20 +00:00 |
vbrfix.tex
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VBRfix description, part 2: actually this note was way outdated. Files recorded with rockbox should contain the vbr header - the hint about using it on files with broken/missing headers in general is enough.
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2007-05-07 10:50:08 +00:00 |
vumeter.tex
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- add button descriptions to the m:robe 100 manual for the majority of plugins
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2008-03-18 09:24:35 +00:00 |
wavplay.tex
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Don't promise features for a certain release in the manual
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2008-07-01 21:54:32 +00:00 |
wormlet.tex
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
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2008-09-16 23:24:31 +00:00 |
xobox.tex
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- add button descriptions to the m:robe 100 manual for the majority of plugins
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2008-03-18 09:24:35 +00:00 |
zxbox.tex
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
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2008-09-23 17:25:32 +00:00 |