3237ae4a4f
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
816 lines
31 KiB
C
Executable file
816 lines
31 KiB
C
Executable file
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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* AI code (c) 2017 Moshe Piekarski
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*
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* ToDo convert all score to pinky location
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "arcade.h"
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#include "pacbox.h"
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#include "pacbox_lcd.h"
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#include "wsg3.h"
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#include "lib/configfile.h"
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#include "lib/playback_control.h"
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#include "lib/helper.h"
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static fb_data *lcd_fb;
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/*Allows split screen jump and makes pacman invincible if you start at 18 credits (for testing purposes)*/
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//#define CHEATS 1
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/* Enable AI on all targets */
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#define AI 1
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struct pacman_settings {
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int difficulty;
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int numlives;
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int bonus;
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int ghostnames;
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int showfps;
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int sound;
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int ai;
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};
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static struct pacman_settings settings;
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static struct pacman_settings old_settings;
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static bool sound_playing = false;
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#define SETTINGS_VERSION 2
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#define SETTINGS_MIN_VERSION 2
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#define SETTINGS_FILENAME "pacbox.cfg"
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static char* difficulty_options[] = { "Normal", "Hard" };
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static char* numlives_options[] = { "1", "2", "3", "5" };
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static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
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static char* ghostnames_options[] = {"Normal", "Alternate"};
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static char* yesno_options[] = {"No", "Yes"};
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#ifdef AI
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static unsigned char ai_direction[15][205] = /* level turn directions */
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{
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{2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,2,0,3,0,2,1,3,1,2,0,2,1,3,1,3,0,3,1,3,1,2,0,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,1,2,1,3,0,2,0,2,0,2,1,2,0,3,0,2,1,3,0,3,2,1,3,0,3,1,2,1,2,0,2,3,1,3,0,3,0,2,4}, /* first level */
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{2,0,3,1,3,1,2,0,2,0,2,0,3,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,1,2,1,2,0,2,0,3,1,0,3,0,3,2,0,2,0,2,0,3,1,0,3,2,0,2,1,2,1,3,0,3,1,3,1,3,0,3,0,1,2,1,3,1,3,1,2},/* second level*/
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{2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,1,3,1,3,0,3,0,2,0,3,1,2,1,2,0,3,1,3,1,2,1,2,0,2,0,2,0,3,1,2,0,2,1,3,0,1,2,1,2,0},/*third level*/
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{2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,2,1,2,1,3,0,3,0,2,1,0,3,1,3,1,2,1,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,3,0,3,1,3,2,0,2,0,2,0,2},/*level four*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,3,0,3,0,2,0,2,1,3,1,3,0,2,1,2,0,3,1,3,1,3,1,2,1,2,0,2,1,2,0,2,0,3,1,3,0,2,0,2},/*levels 5,7,8,11*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,3,0,2,1,2,0,3,0,2,1,3,0,2,1,3,1,3,0,3,1,2,1,2,1,2,0,2,0,3,1,3,0,1,0,3,1},/*level six*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,3,1,2,1,3,1,2,1,2,1,2,0,2,1,3,0,2,1,2,1,2,0,2,1,2,0,2,1,2,0,2,0,3,0,2,0,3,1,2,0,2,1,3,1,2,1,3,1,3,0,2},/*level nine*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,},/*level ten*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,1,3,0,3,1,3,0,2,1,3,1,3,1,2,1,2,1,3,0,2,1,2,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,0,2},/*level twelve*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,3,1,2,1,2,1,3,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,1,2,1,3,1,3,0,3,0,3,0,3,0,2,1,3,1,3,1,3,0,3,0,2,0,3,0,2,1,3,0,3,1,3,2,1},/*level fourteen*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,2,0,3,0,2,0,3,0,2,1,3,1,3,0,3,0,3,0,2,1,3,1,2,1,3,0,3,1,2,0,3,0,2,0,2,0,3,1,0,1,2,1,3,0,2,0,2,1,2,0,2,1,3,2},
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{2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,0,3,1,2,1,2,0,2,0,3,0,2,1,3,1,2,0,2,0,2,1,3,1,2,1,3,1,2,1,3,0,2,0,3,0,2},
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{2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,3,0,2,1,3,1,2,0,2,1,3,1,2,1,3,1,3,1,3,1,2,1},
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{2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,3,0,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,1,3,1,3,1,3,0,3,0,2,1,3,1,2,1,2,0,2,0,3,0,3,1,2,1,3,0},
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{2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,0,2,0,2,0,3,0,3,0,2,1,3,0,2,1,3,1,2,1,2,1,2,0,2,1,2,1,2,1,3,0,1,3,0,1,2,1,2,1,2,0,3,1,2}
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};
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static unsigned char ai_location[15][205] = /* level turn locations */
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{
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{0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,48,54,49,51,42,52,43,55,39,54,34,55,34,58,37,26,52,58,57,61,48,60,49,57,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,45,42,42,39,39,35,43,37,49,40,48,43,42,49,49,45,45,42,42,39,39,40,34,39,43,35,34,40,37,39,3,39,55,52,54,57,55,57,58,54,57,3,52,58,55,57,57,54,53}, /* first level */
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{0,47,54,52,58,57,61,45,60,42,57,39,54,43,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,48,52,39,48,35,57,40,54,39,57,40,54,35,48,37,40,56,37,57,33,54,37,2,54,40,51,4,42,48,39,39,34,35,37,1,39,4,45,35,39,37,34,40,37,39,40,40,43,43,46,42,49,16,40,48,42,48,45,52,55}, /*second level */
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{0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,4,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,39,54,34,55,34,58,37,57,43,54,42,51,49,52,48,55,39,35,43,37,49,40,48,43,45,42,42,39,39,35,43,37,39,35,34,37,43,3,37,39,40,34}, /*third level */
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{0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,4,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,45,54,39,48,40,49,49,52,48,55,45,54,42,45,43,42,42,39,43,35,39,37,34,40,37,39,43,35,34,1,35,37,37,49,40,48,43,42,52,43,55,46,54,49,51,42,48,39,52,34,55,34,58,37,54,43,55,4,45,54,42,48,39,1}, /*fourth level */
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,48,39,42,34,39,37,35,43,37,49,40,48,43,49,46,52,42,57,39,39,35,34,37,40,3,43,35,39,40,34,39,40,40,43,43,49,52,48,55,45,54,39,58,36,57,34,54,37,55,43,54,39,51}, /*fifth level */
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,52,40,57,39,51,40,48,43,45,42,42,39,43,35,39,40,34,39,37,35,34,37,37,35,34,3,37,46,40,45,49,49,42,52,39,58,36,57,34,54,37,55,52,4,54,48,37,},/*sixth level*/
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{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,35,43,37,42,40,43,43,42,46,51,49,42,48,39,55,52,48,51,49,42,52,39,48,54,52,51,51,42,52,39,48,54,42,57,39,54,35,57,37,4,35,48,37,49,40,48,43,49,46,52,39},/*ninth level*/
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,57,40,54,39,51,40,48,43,42,46,39,42,34,39,37,35,34,40,37,39,43,3,37,42,40,43,43,42,4,45,43,42,42,39,39,58,36,57,34,54,37,55,52,48,51,49,42,52,45,60,},/*tenth level*/
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{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,4,46,40,45,49,46,52,39,42,40,43,43,49,49,42,52,39,55,52,48,51,49,42,52,39,48,54,39,48,35,57,37,51,40,48,43,45,42,42,39,39,35,43,37,57,40,54,35},/*twelfth level*/
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,48,35,57,37,54,35,4,52,37,51,40,48,43,49,49,42,48,39,42,34,39,57,40,54,46,51,49,42,48,39,52,34,55,34,58,37,54,40,51,49,48,52,39,42,40,43,43,49,52,52,48,37,42,34,39,37,35,34,37,37,35,43,37,4,39},/*fourteenth level*/
|
|
{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,45,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,54,40,45,49,49,42,52,43,55,52,54,51,48,37,41,34,39,37,35,34,37,37,46,40,45,46,42,49,39,42,40,43,43,42,49,49,48,52,55,39,54,40,48,54,39,48,35,57,2,3,37,54,40,57,39,54,35,48,37,45,35,39,37,40},
|
|
{0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,46,35,52,46,51,49,42,48,54,42,57,35,54,37,57,40,54,39,45,35,34,40,37,52,34,55,34,58,34,61,57,60,57,57,57,53},
|
|
{0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,49,40,48,43,49,49,42,52,34,55,34,58,37,42,34,35,43,37,57,35,54,37,57,40,54,35,48,37,49,40,48,43,49,46,52,52,57,55,57},
|
|
{0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,52,54,48,55,52,58,55,57,57,54,54,48,51,49,42,52,43,55,39,58,36,57,34,54,37,42,34,39,37,35,43,37,39,35,34,37,37,46,40,49,49,48,52,35,48,37,49,40,48,43,45,42,42,39,52,35,57,37,54,40,57},
|
|
{0,52,58,57,61,48,60,49,57,48,54,52,55,48,54,57,55,57,58,54,48,51,45,48,42,49,39,52,35,48,37,52,34,48,37,52,46,51,49,45,37,39,33,38,35,35,49,34,60,37,53,60,42,55,60,38,35,58,40,54,35,57,37}
|
|
};
|
|
#endif
|
|
|
|
static struct configdata config[] =
|
|
{
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.difficulty }, "Difficulty",
|
|
difficulty_options},
|
|
{TYPE_ENUM, 0, 4, { .int_p = &settings.numlives }, "Pacmen Per Game",
|
|
numlives_options},
|
|
{TYPE_ENUM, 0, 4, { .int_p = &settings.bonus }, "Bonus", bonus_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.ghostnames }, "Ghost Names",
|
|
ghostnames_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.showfps }, "Show FPS",
|
|
yesno_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.sound }, "Sound",
|
|
yesno_options},
|
|
#ifdef AI
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.ai }, "AI",
|
|
yesno_options},
|
|
#endif
|
|
};
|
|
|
|
static bool loadFile( const char * name, unsigned char * buf, int len )
|
|
{
|
|
char filename[MAX_PATH];
|
|
|
|
rb->snprintf(filename,sizeof(filename), ROCKBOX_DIR "/pacman/%s",name);
|
|
|
|
int fd = rb->open( filename, O_RDONLY);
|
|
|
|
if( fd < 0 ) {
|
|
return false;
|
|
}
|
|
|
|
int n = rb->read( fd, buf, len);
|
|
|
|
rb->close( fd );
|
|
|
|
if( n != len ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool loadROMS( void )
|
|
{
|
|
bool romsLoaded = false;
|
|
|
|
romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
|
|
loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
|
|
loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
|
|
loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
|
|
loadFile( "pacman.5e", charset_rom_, 0x1000) &&
|
|
loadFile( "pacman.5f", spriteset_rom_, 0x1000);
|
|
|
|
if( romsLoaded ) {
|
|
decodeROMs();
|
|
reset_PacmanMachine();
|
|
}
|
|
|
|
return romsLoaded;
|
|
}
|
|
|
|
/* A buffer to render Pacman's 244x288 screen into */
|
|
static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
|
|
|
|
static long start_time;
|
|
static long video_frames = 0;
|
|
|
|
static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
|
|
static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
|
|
static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
|
|
DipBonus_None };
|
|
static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
|
|
|
|
static int settings_to_dip(struct pacman_settings settings)
|
|
{
|
|
return ( DipPlay_OneCoinOneGame |
|
|
DipCabinet_Upright |
|
|
DipMode_Play |
|
|
DipRackAdvance_Off |
|
|
|
|
dipDifficulty[settings.difficulty] |
|
|
dipLives[settings.numlives] |
|
|
dipBonus[settings.bonus] |
|
|
dipGhostNames[settings.ghostnames]
|
|
);
|
|
}
|
|
|
|
static bool pacbox_menu(void)
|
|
{
|
|
int selected=0;
|
|
int result;
|
|
int menu_quit=0;
|
|
int new_setting;
|
|
bool need_restart = false;
|
|
|
|
static const struct opt_items noyes[2] = {
|
|
{ "No", -1 },
|
|
{ "Yes", -1 },
|
|
};
|
|
|
|
static const struct opt_items difficulty_options[2] = {
|
|
{ "Normal", -1 },
|
|
{ "Harder", -1 },
|
|
};
|
|
|
|
static const struct opt_items numlives_options[4] = {
|
|
{ "1", -1 },
|
|
{ "2", -1 },
|
|
{ "3", -1 },
|
|
{ "5", -1 },
|
|
};
|
|
|
|
static const struct opt_items bonus_options[4] = {
|
|
{ "10000 points", -1 },
|
|
{ "15000 points", -1 },
|
|
{ "20000 points", -1 },
|
|
{ "No bonus", -1 },
|
|
};
|
|
|
|
static const struct opt_items ghostname_options[2] = {
|
|
{ "Normal", -1 },
|
|
{ "Alternate", -1 },
|
|
};
|
|
|
|
enum
|
|
{
|
|
PBMI_DIFFICULTY = 0,
|
|
PBMI_PACMEN_PER_GAME,
|
|
PBMI_BONUS_LIFE,
|
|
PBMI_GHOST_NAMES,
|
|
PBMI_DISPLAY_FPS,
|
|
PBMI_SOUND,
|
|
#ifdef AI
|
|
PBMI_AI,
|
|
#endif
|
|
PBMI_RESTART,
|
|
PBMI_QUIT,
|
|
};
|
|
|
|
MENUITEM_STRINGLIST(menu, "Pacbox Menu", NULL,
|
|
"Difficulty", "Pacmen Per Game", "Bonus Life",
|
|
"Ghost Names", "Display FPS", "Sound",
|
|
#ifdef AI
|
|
"AI",
|
|
#endif
|
|
"Restart", "Quit");
|
|
|
|
rb->button_clear_queue();
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
while (!menu_quit) {
|
|
result=rb->do_menu(&menu, &selected, NULL, false);
|
|
|
|
switch(result)
|
|
{
|
|
case PBMI_DIFFICULTY:
|
|
new_setting=settings.difficulty;
|
|
rb->set_option("Difficulty", &new_setting, INT,
|
|
difficulty_options , 2, NULL);
|
|
if (new_setting != settings.difficulty) {
|
|
settings.difficulty=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_PACMEN_PER_GAME:
|
|
new_setting=settings.numlives;
|
|
rb->set_option("Pacmen Per Game", &new_setting, INT,
|
|
numlives_options , 4, NULL);
|
|
if (new_setting != settings.numlives) {
|
|
settings.numlives=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_BONUS_LIFE:
|
|
new_setting=settings.bonus;
|
|
rb->set_option("Bonus Life", &new_setting, INT,
|
|
bonus_options , 4, NULL);
|
|
if (new_setting != settings.bonus) {
|
|
settings.bonus=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_GHOST_NAMES:
|
|
new_setting=settings.ghostnames;
|
|
rb->set_option("Ghost Names", &new_setting, INT,
|
|
ghostname_options , 2, NULL);
|
|
if (new_setting != settings.ghostnames) {
|
|
settings.ghostnames=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_DISPLAY_FPS:
|
|
rb->set_option("Display FPS",&settings.showfps,INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
case PBMI_SOUND:
|
|
rb->set_option("Sound",&settings.sound, INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
#ifdef AI
|
|
case PBMI_AI:
|
|
rb->set_option("AI",&settings.ai, INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
#endif
|
|
case PBMI_RESTART:
|
|
need_restart=true;
|
|
menu_quit=1;
|
|
break;
|
|
default:
|
|
menu_quit=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
if (need_restart) {
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
}
|
|
|
|
/* Possible results:
|
|
exit game
|
|
restart game
|
|
usb connected
|
|
*/
|
|
return (result==PBMI_QUIT);
|
|
}
|
|
|
|
/* Sound is emulated in ISR context, so not much is done per sound frame */
|
|
#define NBSAMPLES 128
|
|
static uint32_t sound_buf[NBSAMPLES];
|
|
#if CONFIG_CPU == MCF5249
|
|
/* Not enough to put this in IRAM */
|
|
static int16_t raw_buf[NBSAMPLES];
|
|
#else
|
|
static int16_t raw_buf[NBSAMPLES] IBSS_ATTR;
|
|
#endif
|
|
|
|
/*
|
|
Audio callback
|
|
*/
|
|
static void get_more(const void **start, size_t *size)
|
|
{
|
|
int32_t *out, *outend;
|
|
int16_t *raw;
|
|
|
|
/* Emulate the audio for the current register settings */
|
|
playSound(raw_buf, NBSAMPLES);
|
|
|
|
out = sound_buf;
|
|
outend = out + NBSAMPLES;
|
|
raw = raw_buf;
|
|
|
|
/* Convert to stereo */
|
|
do
|
|
{
|
|
uint32_t sample = (uint16_t)*raw++;
|
|
*out++ = sample | (sample << 16);
|
|
}
|
|
while (out < outend);
|
|
|
|
*start = sound_buf;
|
|
*size = NBSAMPLES*sizeof(sound_buf[0]);
|
|
}
|
|
|
|
/*
|
|
Start the sound emulation
|
|
*/
|
|
static void start_sound(void)
|
|
{
|
|
int sr_index;
|
|
|
|
if (sound_playing)
|
|
return;
|
|
|
|
#ifndef PLUGIN_USE_IRAM
|
|
/* Ensure control of PCM - stopping music itn't obligatory */
|
|
rb->plugin_get_audio_buffer(NULL);
|
|
#endif
|
|
|
|
/* Get the closest rate >= to what is preferred */
|
|
sr_index = rb->round_value_to_list32(PREFERRED_SAMPLING_RATE,
|
|
rb->hw_freq_sampr, HW_NUM_FREQ, false);
|
|
|
|
if (rb->hw_freq_sampr[sr_index] < PREFERRED_SAMPLING_RATE
|
|
&& sr_index > 0)
|
|
{
|
|
/* Round up */
|
|
sr_index--;
|
|
}
|
|
|
|
wsg3_set_sampling_rate(rb->hw_freq_sampr[sr_index]);
|
|
|
|
rb->pcm_set_frequency(rb->hw_freq_sampr[sr_index]);
|
|
rb->pcm_play_data(get_more, NULL, NULL, 0);
|
|
|
|
sound_playing = true;
|
|
}
|
|
|
|
/*
|
|
Stop the sound emulation
|
|
*/
|
|
static void stop_sound(void)
|
|
{
|
|
if (!sound_playing)
|
|
return;
|
|
|
|
rb->pcm_play_stop();
|
|
rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
|
|
|
|
sound_playing = false;
|
|
}
|
|
|
|
/* use buttons for joystick */
|
|
void joystick(void)
|
|
{
|
|
int status;
|
|
/* Check the button status */
|
|
status = rb->button_status();
|
|
rb->button_clear_queue();
|
|
/*handle buttons if AI is off */
|
|
#ifdef PACMAN_HAS_REMOTE
|
|
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
|
|
#else
|
|
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
|
|
#ifdef PACMAN_2UP
|
|
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
|
|
#endif
|
|
#endif
|
|
#ifdef CHEATS
|
|
// skip level for testing purposes
|
|
if(status == SKIP_LEVEL)
|
|
{
|
|
//dots
|
|
ram_[0x4E0E] = 242;
|
|
//level
|
|
ram_[0x4E13] = 254;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef AI
|
|
/* blank controls */
|
|
void clear_joystick(void)
|
|
{
|
|
setDeviceMode( Joy1_Left, DeviceOff);
|
|
setDeviceMode( Joy1_Right, DeviceOff);
|
|
setDeviceMode( Joy1_Up, DeviceOff);
|
|
setDeviceMode( Joy1_Down, DeviceOff);
|
|
|
|
}
|
|
|
|
/* Make turns */
|
|
void ai_turn( unsigned char level, unsigned char turn)
|
|
{
|
|
switch(ai_direction[level][turn])
|
|
{
|
|
case 0:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Up, DeviceOn);
|
|
break;
|
|
case 1:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Down, DeviceOn);
|
|
break;
|
|
case 2:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
break;
|
|
case 3:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Left, DeviceOn);
|
|
break;
|
|
case 4:
|
|
clear_joystick();
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
Decide turns automatically
|
|
*/
|
|
unsigned char ai( unsigned char turn )
|
|
{
|
|
unsigned char position; /* pac-mans current position */
|
|
unsigned char level; /* current game level */
|
|
unsigned char map[20] = {0,1,2,3,4,5,4,4,6,7,4,8,8,9,10,10,11,10,12,12};
|
|
|
|
/*Select level map*/
|
|
if(ram_[0x4E13] < 20)
|
|
level=map[ram_[0x4E13]];
|
|
else if(ram_[0x4E13] != 255)
|
|
level=13;
|
|
else
|
|
level=14;
|
|
|
|
/* AI can't start in middle of a level */
|
|
if( turn > 210)
|
|
{
|
|
rb->splash(HZ/2, "AI will engage at next level start");
|
|
return 0;
|
|
}
|
|
|
|
/* reset joystick direction on level start */
|
|
if(!(ram_[0x4E0E] || turn))
|
|
{
|
|
/*levels that start facing right */
|
|
if((level != 4) && (level != 11) && (level != 7) && (level != 5) && (level != 9) && (level !=12))
|
|
clear_joystick();
|
|
else
|
|
{
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
}
|
|
return 1;
|
|
}
|
|
if( turn == 0)
|
|
{
|
|
if( (ram_[0x4E0E] == 1) && (ram_[0x4D3A] == 47))
|
|
{
|
|
turn=1;
|
|
}
|
|
joystick();
|
|
return turn;
|
|
}
|
|
|
|
if((turn != 0) && (turn !=209))
|
|
{
|
|
/* set which axis to look for pac-man along */
|
|
position = ram_[0x4D3A];
|
|
if( ai_direction[level][turn-1] < 2)
|
|
{
|
|
position = ram_[0x4D39];
|
|
}
|
|
|
|
|
|
/*move joystick if necessary */
|
|
if(ai_location[level][turn] < 30)
|
|
{
|
|
if((ai_location[level][turn] < 10) && (ai_location[level][turn] > 0)) /* handle turns using ghosts eaten as basis for turn timing */
|
|
{
|
|
if( ram_[0x4DD0] == ai_location[level][turn])
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}
|
|
|
|
if( ram_[0x4D31] == (ai_location[level][turn] + 30)) /* handle turns using pinky's location as basis for turn timing */
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}else if( position == ai_location[level][turn] ) /* handle turns using pacman's location as basis for turn timing */
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}
|
|
|
|
/* reset turn counter and joystick direction on level start */
|
|
if(ram_[0x4E0E] == 0 )
|
|
{
|
|
/*levels that start facing right */
|
|
if((level != 4) && (level != 11) && (level != 7) && (level != 5) && (level != 9) && (level !=12))
|
|
clear_joystick();
|
|
else
|
|
{
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
}
|
|
return 1;
|
|
}
|
|
return turn;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Runs the game engine for one frame.
|
|
*/
|
|
static int gameProc( void )
|
|
{
|
|
int fps;
|
|
int status;
|
|
long end_time;
|
|
int frame_counter = 0;
|
|
int yield_counter = 0;
|
|
#ifdef AI
|
|
unsigned char turn = 250;
|
|
#endif
|
|
|
|
if (settings.sound)
|
|
start_sound();
|
|
|
|
while (1)
|
|
{
|
|
/* Run the machine for one frame (1/60th second) */
|
|
run();
|
|
|
|
/*Make Pac-man invincible*/
|
|
#ifdef CHEATS
|
|
if(ram_[0x4E6E]== 23)
|
|
ram_[0x4DA5]=00;
|
|
#endif
|
|
|
|
|
|
|
|
frame_counter++;
|
|
|
|
/* Check the button status */
|
|
status = rb->button_status();
|
|
rb->button_clear_queue();
|
|
|
|
#ifdef HAS_BUTTON_HOLD
|
|
if (rb->button_hold())
|
|
status = PACMAN_MENU;
|
|
#endif
|
|
|
|
if ((status & PACMAN_MENU) == PACMAN_MENU
|
|
#ifdef PACMAN_RC_MENU
|
|
|| status == PACMAN_RC_MENU
|
|
#endif
|
|
) {
|
|
bool menu_res;
|
|
|
|
end_time = *rb->current_tick;
|
|
|
|
stop_sound();
|
|
|
|
menu_res = pacbox_menu();
|
|
|
|
rb->lcd_clear_display();
|
|
#ifdef HAVE_REMOTE_LCD
|
|
rb->lcd_remote_clear_display();
|
|
rb->lcd_remote_update();
|
|
#endif
|
|
if (menu_res)
|
|
return 1;
|
|
|
|
if (settings.sound)
|
|
start_sound();
|
|
|
|
start_time += *rb->current_tick-end_time;
|
|
}
|
|
#ifdef AI
|
|
if(!settings.ai)
|
|
{
|
|
joystick();
|
|
turn = 250;
|
|
}
|
|
/* run ai */
|
|
if (settings.ai && !ram_[0x4E02])
|
|
turn = ai(turn);
|
|
else
|
|
joystick();
|
|
#else
|
|
joystick();
|
|
#endif
|
|
/* We only update the screen every third frame - Pacman's native
|
|
framerate is 60fps, so we are attempting to display 20fps */
|
|
if (frame_counter == 60 / FPS) {
|
|
|
|
frame_counter = 0;
|
|
video_frames++;
|
|
|
|
yield_counter ++;
|
|
|
|
if (yield_counter == FPS) {
|
|
yield_counter = 0;
|
|
rb->yield ();
|
|
}
|
|
|
|
/* The following functions render the Pacman screen from the
|
|
contents of the video and color ram. We first update the
|
|
background, and then draw the Sprites on top.
|
|
*/
|
|
|
|
renderBackground( video_buffer );
|
|
renderSprites( video_buffer );
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_blit_pal256( video_buffer, 0, 0, XOFS, YOFS,
|
|
ScreenWidth, ScreenHeight);
|
|
#else
|
|
blit_display(lcd_fb ,video_buffer);
|
|
#endif
|
|
|
|
if (settings.showfps) {
|
|
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
|
|
rb->lcd_putsxyf(0,0,"%d.%02d / %d fps ",fps/100,fps%100,FPS);
|
|
}
|
|
|
|
#if !defined(HAVE_LCD_MODES) || \
|
|
defined(HAVE_LCD_MODES) && !(HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_update();
|
|
#endif
|
|
|
|
/* Keep the framerate at Pacman's 60fps */
|
|
end_time = start_time + (video_frames*HZ)/FPS;
|
|
while (TIME_BEFORE(*rb->current_tick,end_time)) {
|
|
rb->sleep(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
stop_sound();
|
|
|
|
return 0;
|
|
}
|
|
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
(void)parameter;
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_clear_display();
|
|
rb->lcd_update();
|
|
|
|
struct viewport *vp_main = rb->lcd_set_viewport(NULL);
|
|
lcd_fb = vp_main->buffer->fb_ptr;
|
|
|
|
/* Set the default settings */
|
|
settings.difficulty = 0; /* Normal */
|
|
settings.numlives = 2; /* 3 lives */
|
|
settings.bonus = 0; /* 10000 points */
|
|
settings.ghostnames = 0; /* Normal names */
|
|
settings.showfps = 0; /* Do not show FPS */
|
|
settings.sound = 0; /* Sound off by default */
|
|
settings.ai = 0; /* AI off by default */
|
|
|
|
if (configfile_load(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_MIN_VERSION
|
|
) < 0)
|
|
{
|
|
/* If the loading failed, save a new config file (as the disk is
|
|
already spinning) */
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
|
|
/* Keep a copy of the saved version of the settings - so we can check if
|
|
the settings have changed when we quit */
|
|
old_settings = settings;
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
/*Turn off backlight for ai*/
|
|
if(settings.ai)
|
|
backlight_ignore_timeout();
|
|
#endif
|
|
|
|
/* Initialise the hardware */
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
/* Load the romset */
|
|
if (loadROMS()) {
|
|
start_time = *rb->current_tick-1;
|
|
|
|
gameProc();
|
|
|
|
/* Save the user settings if they have changed */
|
|
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
|
|
rb->splash(0, "Saving settings...");
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
} else {
|
|
rb->splashf(HZ*2, "No ROMs in %s/pacman/", ROCKBOX_DIR);
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
#ifdef HAVE_BACKLIGHT
|
|
backlight_use_settings();
|
|
#endif
|
|
return PLUGIN_OK;
|
|
}
|