rockbox/uisimulator/sdl/thread-sdl.c

535 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <memory.h>
#include <setjmp.h>
#include "thread-sdl.h"
#include "kernel.h"
#include "thread.h"
#include "debug.h"
/* Define this as 1 to show informational messages that are not errors. */
#define THREAD_SDL_DEBUGF_ENABLED 0
#if THREAD_SDL_DEBUGF_ENABLED
#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
static char __name[32];
#define THREAD_SDL_GET_NAME(thread) \
({ thread_get_name(__name, sizeof(__name)/sizeof(__name[0]), thread); __name; })
#else
#define THREAD_SDL_DEBUGF(...)
#define THREAD_SDL_GET_NAME(thread)
#endif
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
/* Thread entries as in core */
struct thread_entry threads[MAXTHREADS];
/* Jump buffers for graceful exit - kernel threads don't stay neatly
* in their start routines responding to messages so this is the only
* way to get them back in there so they may exit */
static jmp_buf thread_jmpbufs[MAXTHREADS];
static SDL_mutex *m;
static struct thread_entry *running;
static bool threads_exit = false;
extern long start_tick;
void thread_sdl_shutdown(void)
{
int i;
/* Take control */
SDL_LockMutex(m);
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via remove_thread or multiple threads could exit
on each unlock but that is safe. */
threads_exit = true;
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
if (thread->context.t != NULL)
{
/* Signal thread on delay or block */
SDL_Thread *t = thread->context.t;
SDL_CondSignal(thread->context.c);
SDL_UnlockMutex(m);
/* Wait for it to finish */
SDL_WaitThread(t, NULL);
/* Relock for next thread signal */
SDL_LockMutex(m);
}
}
SDL_UnlockMutex(m);
SDL_DestroyMutex(m);
}
/* Do main thread creation in this file scope to avoid the need to double-
return to a prior call-level which would be unaware of the fact setjmp
was used */
extern void app_main(void *param);
static int thread_sdl_app_main(void *param)
{
SDL_LockMutex(m);
running = &threads[0];
/* Set the jump address for return */
if (setjmp(thread_jmpbufs[0]) == 0)
{
app_main(param);
/* should not ever be reached but... */
THREAD_PANICF("app_main returned!\n");
}
/* Unlock and exit */
SDL_UnlockMutex(m);
return 0;
}
/* Initialize SDL threading */
bool thread_sdl_init(void *param)
{
memset(threads, 0, sizeof(threads));
m = SDL_CreateMutex();
if (SDL_LockMutex(m) == -1)
{
fprintf(stderr, "Couldn't lock mutex\n");
return false;
}
/* Slot 0 is reserved for the main thread - initialize it here and
then create the SDL thread - it is possible to have a quick, early
shutdown try to access the structure. */
running = &threads[0];
running->stack = " ";
running->stack_size = 8;
running->name = "main";
running->state = STATE_RUNNING;
running->context.c = SDL_CreateCond();
if (running->context.c == NULL)
{
fprintf(stderr, "Failed to create main condition variable\n");
return false;
}
running->context.t = SDL_CreateThread(thread_sdl_app_main, param);
if (running->context.t == NULL)
{
fprintf(stderr, "Failed to create main thread\n");
return false;
}
THREAD_SDL_DEBUGF("Main thread: %p\n", running);
SDL_UnlockMutex(m);
return true;
}
void thread_sdl_lock(void)
{
SDL_LockMutex(m);
}
void thread_sdl_unlock(void)
{
SDL_UnlockMutex(m);
}
static int find_empty_thread_slot(void)
{
int n;
for (n = 0; n < MAXTHREADS; n++)
{
int state = threads[n].state;
if (state == STATE_KILLED)
break;
}
return n;
}
static void add_to_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (*list == NULL)
{
/* Insert into unoccupied list */
thread->l.next = thread;
thread->l.prev = thread;
*list = thread;
}
else
{
/* Insert last */
thread->l.next = *list;
thread->l.prev = (*list)->l.prev;
thread->l.prev->l.next = thread;
(*list)->l.prev = thread;
}
}
static void remove_from_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (thread == thread->l.next)
{
/* The only item */
*list = NULL;
return;
}
if (thread == *list)
{
/* List becomes next item */
*list = thread->l.next;
}
/* Fix links to jump over the removed entry. */
thread->l.prev->l.next = thread->l.next;
thread->l.next->l.prev = thread->l.prev;
}
struct thread_entry *thread_get_current(void)
{
return running;
}
void switch_thread(struct thread_entry *old)
{
struct thread_entry *current = running;
SDL_UnlockMutex(m);
/* Any other thread waiting already will get it first */
SDL_LockMutex(m);
running = current;
if (threads_exit)
remove_thread(NULL);
(void)old;
}
void sleep_thread(int ticks)
{
struct thread_entry *current;
int rem;
current = running;
current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
rem = 0;
rem = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
if (rem == 0)
{
/* Unlock and give up rest of quantum */
SDL_UnlockMutex(m);
SDL_Delay(0);
SDL_LockMutex(m);
}
else
{
/* These sleeps must be signalable for thread exit */
SDL_CondWaitTimeout(current->context.c, m, rem);
}
running = current;
current->state = STATE_RUNNING;
if (threads_exit)
remove_thread(NULL);
}
int runthread(void *data)
{
struct thread_entry *current;
jmp_buf *current_jmpbuf;
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
running = (struct thread_entry *)data;
current = running;
current_jmpbuf = &thread_jmpbufs[running - threads];
/* Setup jump for exit */
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
if (current->state == STATE_FROZEN)
{
SDL_CondWait(current->context.c, m);
running = current;
}
if (!threads_exit)
{
current->context.start();
THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
current - threads, THREAD_SDL_GET_NAME(current));
/* Thread routine returned - suicide */
}
remove_thread(NULL);
}
else
{
/* Unlock and exit */
SDL_UnlockMutex(m);
}
return 0;
}
struct thread_entry*
create_thread(void (*function)(void), void* stack, int stack_size,
unsigned flags, const char *name)
{
/** Avoid compiler warnings */
SDL_Thread* t;
SDL_cond *cond;
int slot;
THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
slot = find_empty_thread_slot();
if (slot >= MAXTHREADS)
{
DEBUGF("Failed to find thread slot\n");
return NULL;
}
cond = SDL_CreateCond();
if (cond == NULL)
{
DEBUGF("Failed to create condition variable\n");
return NULL;
}
t = SDL_CreateThread(runthread, &threads[slot]);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
SDL_DestroyCond(cond);
return NULL;
}
threads[slot].stack = stack;
threads[slot].stack_size = stack_size;
threads[slot].name = name;
threads[slot].state = (flags & CREATE_THREAD_FROZEN) ?
STATE_FROZEN : STATE_RUNNING;
threads[slot].context.start = function;
threads[slot].context.t = t;
threads[slot].context.c = cond;
THREAD_SDL_DEBUGF("New Thread: %d (%s)\n",
slot, THREAD_SDL_GET_NAME(&threads[slot]));
return &threads[slot];
}
void _block_thread(struct thread_queue *tq)
{
struct thread_entry *thread = running;
thread->state = STATE_BLOCKED;
thread->bqp = tq;
add_to_list_l(&tq->queue, thread);
SDL_CondWait(thread->context.c, m);
running = thread;
if (threads_exit)
remove_thread(NULL);
}
void block_thread_w_tmo(struct thread_queue *tq, int ticks)
{
struct thread_entry *thread = running;
thread->state = STATE_BLOCKED_W_TMO;
thread->bqp = tq;
add_to_list_l(&tq->queue, thread);
SDL_CondWaitTimeout(thread->context.c, m, (1000/HZ) * ticks);
running = thread;
if (thread->state == STATE_BLOCKED_W_TMO)
{
/* Timed out */
remove_from_list_l(&tq->queue, thread);
thread->state = STATE_RUNNING;
}
if (threads_exit)
remove_thread(NULL);
}
struct thread_entry * _wakeup_thread(struct thread_queue *tq)
{
struct thread_entry *thread = tq->queue;
if (thread == NULL)
{
return NULL;
}
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
remove_from_list_l(&tq->queue, thread);
thread->state = STATE_RUNNING;
SDL_CondSignal(thread->context.c);
return thread;
default:
return NULL;
}
}
void thread_thaw(struct thread_entry *thread)
{
if (thread->state == STATE_FROZEN)
{
thread->state = STATE_RUNNING;
SDL_CondSignal(thread->context.c);
}
}
void init_threads(void)
{
/* Main thread is already initialized */
if (running != &threads[0])
{
THREAD_PANICF("Wrong main thread in init_threads: %p\n", running);
}
THREAD_SDL_DEBUGF("First Thread: %d (%s)\n",
0, THREAD_SDL_GET_NAME(&threads[0]));
}
void remove_thread(struct thread_entry *thread)
{
struct thread_entry *current = running;
SDL_Thread *t;
SDL_cond *c;
if (thread == NULL)
{
thread = current;
}
t = thread->context.t;
c = thread->context.c;
thread->context.t = NULL;
if (thread != current)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
/* Remove thread from object it's waiting on */
remove_from_list_l(&thread->bqp->queue, thread);
break;
}
SDL_CondSignal(c);
}
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
thread_queue_wake_no_listlock(&thread->queue);
thread->state = STATE_KILLED;
SDL_DestroyCond(c);
if (thread == current)
{
/* Do a graceful exit - perform the longjmp back into the thread
function to return */
longjmp(thread_jmpbufs[current - threads], 1);
}
SDL_KillThread(t);
}
void thread_wait(struct thread_entry *thread)
{
if (thread == NULL)
thread = running;
if (thread->state != STATE_KILLED)
{
block_thread_no_listlock(&thread->queue);
}
}
int thread_stack_usage(const struct thread_entry *thread)
{
return 50;
(void)thread;
}
unsigned thread_get_status(const struct thread_entry *thread)
{
return thread->state;
}
/* Return name if one or ID if none */
void thread_get_name(char *buffer, int size,
struct thread_entry *thread)
{
if (size <= 0)
return;
*buffer = '\0';
if (thread)
{
/* Display thread name if one or ID if none */
bool named = thread->name && *thread->name;
const char *fmt = named ? "%s" : "%08lX";
intptr_t name = named ?
(intptr_t)thread->name : (intptr_t)thread;
snprintf(buffer, size, fmt, name);
}
}