rockbox/apps/dsp.h
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

169 lines
4.8 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Miika Pekkarinen
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _DSP_H
#define _DSP_H
#include <stdlib.h>
#include <stdbool.h>
#define NATIVE_FREQUENCY 44100
enum
{
STEREO_INTERLEAVED = 0,
STEREO_NONINTERLEAVED,
STEREO_MONO,
STEREO_NUM_MODES,
};
enum
{
CODEC_IDX_AUDIO = 0,
CODEC_IDX_VOICE,
};
enum
{
CODEC_SET_FILEBUF_WATERMARK = 1,
DSP_MYDSP,
DSP_SET_FREQUENCY,
DSP_SWITCH_FREQUENCY,
DSP_SET_SAMPLE_DEPTH,
DSP_SET_STEREO_MODE,
DSP_RESET,
DSP_FLUSH,
DSP_SET_TRACK_GAIN,
DSP_SET_ALBUM_GAIN,
DSP_SET_TRACK_PEAK,
DSP_SET_ALBUM_PEAK,
DSP_CROSSFEED
};
enum {
DSP_CALLBACK_SET_PRESCALE = 0,
DSP_CALLBACK_SET_BASS,
DSP_CALLBACK_SET_TREBLE,
DSP_CALLBACK_SET_CHANNEL_CONFIG,
DSP_CALLBACK_SET_STEREO_WIDTH
};
/* A bunch of fixed point assembler helper macros */
#if defined(CPU_COLDFIRE)
/* These macros use the Coldfire EMAC extension and need the MACSR flags set
* to fractional mode with no rounding.
*/
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
#define FRACMUL(x, y) \
({ \
long t; \
asm ("mac.l %[a], %[b], %%acc0\n\t" \
"movclr.l %%acc0, %[t]\n\t" \
: [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); \
t; \
})
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z. NOTE: Only works for shifts of
* 1 to 8 on Coldfire!
*/
#define FRACMUL_SHL(x, y, z) \
({ \
long t, t2; \
asm ("mac.l %[a], %[b], %%acc0\n\t" \
"moveq.l %[d], %[t]\n\t" \
"move.l %%accext01, %[t2]\n\t" \
"and.l %[mask], %[t2]\n\t" \
"lsr.l %[t], %[t2]\n\t" \
"movclr.l %%acc0, %[t]\n\t" \
"asl.l %[c], %[t]\n\t" \
"or.l %[t2], %[t]\n\t" \
: [t] "=&d" (t), [t2] "=&d" (t2) \
: [a] "r" (x), [b] "r" (y), [mask] "d" (0xff), \
[c] "i" ((z)), [d] "i" (8 - (z))); \
t; \
})
#elif defined(CPU_ARM)
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
#define FRACMUL(x, y) \
({ \
long t, t2; \
asm ("smull %[t], %[t2], %[a], %[b]\n\t" \
"mov %[t2], %[t2], asl #1\n\t" \
"orr %[t], %[t2], %[t], lsr #31\n\t" \
: [t] "=&r" (t), [t2] "=&r" (t2) \
: [a] "r" (x), [b] "r" (y)); \
t; \
})
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z.
*/
#define FRACMUL_SHL(x, y, z) \
({ \
long t, t2; \
asm ("smull %[t], %[t2], %[a], %[b]\n\t" \
"mov %[t2], %[t2], asl %[c]\n\t" \
"orr %[t], %[t2], %[t], lsr %[d]\n\t" \
: [t] "=&r" (t), [t2] "=&r" (t2) \
: [a] "r" (x), [b] "r" (y), \
[c] "M" ((z) + 1), [d] "M" (31 - (z))); \
t; \
})
#else
#define FRACMUL(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 31))
#define FRACMUL_SHL(x, y, z) \
((long)(((((long long) (x)) * ((long long) (y))) >> (31 - (z)))))
#endif
#define DIV64(x, y, z) (long)(((long long)(x) << (z))/(y))
struct dsp_config;
int dsp_process(struct dsp_config *dsp, char *dest,
const char *src[], int count);
int dsp_input_count(struct dsp_config *dsp, int count);
int dsp_output_count(struct dsp_config *dsp, int count);
intptr_t dsp_configure(struct dsp_config *dsp, int setting,
intptr_t value);
void dsp_set_replaygain(void);
void dsp_set_crossfeed(bool enable);
void dsp_set_crossfeed_direct_gain(int gain);
void dsp_set_crossfeed_cross_params(long lf_gain, long hf_gain,
long cutoff);
void dsp_set_eq(bool enable);
void dsp_set_eq_precut(int precut);
void dsp_set_eq_coefs(int band);
void sound_set_pitch(int r);
int sound_get_pitch(void);
int dsp_callback(int msg, intptr_t param);
void dsp_dither_enable(bool enable);
#endif