rockbox/apps/plugins/sdl
Franklin Wei a74517ac65 duke3d: allow playing with unofficial data files
I'd overlooked this code path earlier. In the case of an unknown GRP, the
game would poll SDL for keyboard input, which it never received. Remove
that, and just warn the user instead.

Change-Id: Ibbabc0f8d43cb1276ed2fcfc3c6138517582e936
2020-08-02 23:54:23 -04:00
..
include SDL: Silence a large number of compile warnings (WIP) 2020-04-11 19:29:47 +02:00
progs duke3d: allow playing with unofficial data files 2020-08-02 23:54:23 -04:00
SDL_image SDL: Silence a large number of compile warnings (WIP) 2020-04-11 19:29:47 +02:00
SDL_mixer SDL: Silence a large number of compile warnings (WIP) 2020-04-11 19:29:47 +02:00
src SDL: Silence a large number of compile warnings (WIP) 2020-04-11 19:29:47 +02:00
COPYING
CREDITS
main.c plugins: More HAVE_BACKLIGHT cleanup 2020-07-24 19:20:15 -04:00
NOTES sdl: add pointer to wiki for docs 2019-06-16 14:51:34 -04:00
README
README-SDL.txt
README.Porting
redefines.txt
sdl.make SDL: Silence a large number of compile warnings (WIP) 2020-04-11 19:29:47 +02:00
SOURCES
SOURCES.duke
SOURCES.quake Quake! 2019-07-19 22:37:40 -04:00
SOURCES.wolf wolf3d: add missing SOURCES.wolf 2019-07-09 12:30:56 -04:00
wrappers.c sdl: use mutex in printf() 2019-08-03 05:05:35 +02:00

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)