2acc0ac542
later. We still need to hunt down snippets used that are not. 1324 modified files... http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
728 lines
22 KiB
C
728 lines
22 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Alexander Levin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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GUI part of reversi. Code is inspired by sudoku code by Dave Chapman
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which is copyright (c) 2005 Dave Chapman and is released under the
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GNU General Public License.
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User instructions
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-----------------
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Use the arrow keys to move cursor, and press TOGGLE to place a stone.
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At any time during the game, press MENU to bring up the game menu with
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further options:
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- Save
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- Reload
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- Clear
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*/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "reversi-game.h"
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#include "reversi-strategy.h"
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#include "reversi-gui.h"
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#include "../lib/oldmenuapi.h"
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PLUGIN_HEADER
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/* The global api struct pointer. While not strictly necessary,
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it's nice not to have to pass the api pointer in all function
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calls in the plugin */
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static const struct plugin_api* rb;
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/* Thickness of the grid lines */
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#define LINE_THCK 1
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#if LCD_HEIGHT <= LCD_WIDTH /* Horizontal layout */
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#if (LCD_HEIGHT==64) && (LCD_WIDTH==112)
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/* Archos Recorders and Ondios - 112x64, 8 cells @ 8x6 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 8
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#define CELL_HEIGHT 6
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#define SMALL_BOARD
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#elif (LCD_HEIGHT==80) && (LCD_WIDTH==132)
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/* Sansa C200 - 132x80, 8 cells @ 9x9 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 8
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#define CELL_HEIGHT 8
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#define SMALL_BOARD
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#elif (LCD_HEIGHT==96) && (LCD_WIDTH==128) \
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|| (LCD_HEIGHT==110) && (LCD_WIDTH==138) \
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|| (LCD_HEIGHT==128) && (LCD_WIDTH==128)
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/* iAudio M3 - 138x110, 8 cells @ 10x10 with 9 border lines */
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/* iPod Mini - 138x110, 8 cells @ 10x10 with 9 border lines */
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/* iriver H10 5-6GB - 128x128, 8 cells @ 10x10 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 10
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#define CELL_HEIGHT 10
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#elif ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) \
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|| ((LCD_HEIGHT==132) && (LCD_WIDTH==176))
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/* iAudio X5, Iriver H1x0, iPod G3, G4 - 160x128; */
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/* iPod Nano - 176x132, 8 cells @ 12x12 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 12
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#define CELL_HEIGHT 12
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#elif ((LCD_HEIGHT==176) && (LCD_WIDTH==220)) || \
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((LCD_HEIGHT==220) && (LCD_WIDTH==176))
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/* Iriver h300, iPod Color/Photo - 220x176, 8 cells @ 16x16 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 16
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#define CELL_HEIGHT 16
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#elif (LCD_HEIGHT>=240) && (LCD_WIDTH>=320)
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/* iPod Video - 320x240, 8 cells @ 24x24 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 24
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#define CELL_HEIGHT 24
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#else
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#error REVERSI: Unsupported LCD size
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#endif
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#else /* Vertical layout */
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#define VERTICAL_LAYOUT
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#if (LCD_HEIGHT>=320) && (LCD_WIDTH>=240)
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/* Gigabeat - 240x320, 8 cells @ 24x24 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 24
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#define CELL_HEIGHT 24
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#elif (LCD_HEIGHT>=220) && (LCD_WIDTH>=176)
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/* e200 - 176x220, 8 cells @ 12x12 with 9 border lines */
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/* Internal dimensions of a cell */
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#define CELL_WIDTH 18
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#define CELL_HEIGHT 18
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#else
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#error REVERSI: Unsupported LCD size
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#endif
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#endif /* Layout */
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/* Where the board begins */
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#define XOFS 4
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#define YOFS 4
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/* Total width and height of the board without enclosing box */
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#define BOARD_WIDTH (CELL_WIDTH*BOARD_SIZE + LINE_THCK*(BOARD_SIZE+1))
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#define BOARD_HEIGHT (CELL_HEIGHT*BOARD_SIZE + LINE_THCK*(BOARD_SIZE+1))
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/* Thickness of the white cells' lines */
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#if (CELL_WIDTH >= 15) && (CELL_HEIGHT >= 15)
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#define CELL_LINE_THICKNESS 2
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#else
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#define CELL_LINE_THICKNESS 1
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#endif
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/* Margins within a cell */
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#if (CELL_WIDTH >= 10) && (CELL_HEIGHT >= 10)
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#define STONE_MARGIN 2
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#else
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#define STONE_MARGIN 1
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#endif
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#define CURSOR_MARGIN (STONE_MARGIN + CELL_LINE_THICKNESS)
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/* Upper left corner of a cell */
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#define CELL_X(c) (XOFS + (c)*CELL_WIDTH + ((c)+1)*LINE_THCK)
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#define CELL_Y(r) (YOFS + (r)*CELL_HEIGHT + ((r)+1)*LINE_THCK)
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#ifdef VERTICAL_LAYOUT
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#define LEGEND_X(lc) (CELL_X(lc))
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#define LEGEND_Y(lr) (CELL_Y(BOARD_SIZE+(lr)) + CELL_HEIGHT/2)
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#else
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#define LEGEND_X(lc) (CELL_X(BOARD_SIZE+(lc)) + CELL_WIDTH/2)
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#define LEGEND_Y(lr) (CELL_Y(lr))
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#endif
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/* Board state */
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static reversi_board_t game;
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/* --- Setting values --- */
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/* Playing strategies used by white and black players */
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const game_strategy_t *white_strategy;
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const game_strategy_t *black_strategy;
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/* Cursor position */
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static int cur_row, cur_col;
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/* Color for the next move (BLACK/WHITE) */
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static int cur_player;
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/* Active cursor wrapping mode */
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static cursor_wrap_mode_t cursor_wrap_mode;
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static bool quit_plugin;
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static bool game_finished;
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/* Initialises the state of the game (starts a new game) */
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static void reversi_gui_init(void) {
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reversi_init_game(&game);
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game_finished = false;
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cur_player = BLACK;
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/* Place the cursor so that WHITE can make a move */
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cur_row = 2;
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cur_col = 3;
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}
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/* Draws the cursor in the specified cell. Cursor is drawn in the complement
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* mode, i.e. drawing it twice will result in no changes on the screen.
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*/
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static void reversi_gui_display_cursor(int row, int col) {
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int old_mode, x, y;
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old_mode = rb->lcd_get_drawmode();
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x = CELL_X(col);
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y = CELL_Y(row);
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rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
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rb->lcd_drawline(x+CURSOR_MARGIN, y+CURSOR_MARGIN,
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x+CELL_WIDTH-CURSOR_MARGIN-1, y+CELL_HEIGHT-CURSOR_MARGIN-1);
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rb->lcd_drawline(x+CURSOR_MARGIN, y+CELL_HEIGHT-CURSOR_MARGIN-1,
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x+CELL_WIDTH-CURSOR_MARGIN-1, y+CURSOR_MARGIN);
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/* Draw the shadows */
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rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS-3);
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rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS+BOARD_HEIGHT+2);
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rb->lcd_vline(XOFS-3, y, y+CELL_HEIGHT-1);
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rb->lcd_vline(XOFS+BOARD_WIDTH+2, y, y+CELL_HEIGHT-1);
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rb->lcd_set_drawmode(old_mode);
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rb->lcd_update();
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}
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/* Draws the cell of the specified color (WHITE/BLACK) assuming that
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* the upper left corner of the cell is at (x, y) */
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static void reversi_gui_draw_cell(int x, int y, int color) {
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int i;
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if (color == WHITE) {
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for (i = 0; i < CELL_LINE_THICKNESS; i++) {
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rb->lcd_drawrect(x+STONE_MARGIN+i, y+STONE_MARGIN+i,
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CELL_WIDTH-2*(STONE_MARGIN+i), CELL_HEIGHT-2*(STONE_MARGIN+i));
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}
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} else if (color == BLACK) {
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rb->lcd_fillrect(x+STONE_MARGIN, y+STONE_MARGIN,
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CELL_WIDTH-2*STONE_MARGIN, CELL_HEIGHT-2*STONE_MARGIN);
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} else {
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/* Cell is free -> nothing to do */
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}
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}
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/* Draws the complete screen */
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static void reversi_gui_display_board(void) {
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int x, y, r, c, x_width, x_height;
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char buf[8];
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/* Clear the display buffer */
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rb->lcd_clear_display();
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rb->lcd_set_drawmode(DRMODE_FG);
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/* Thicker board box */
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rb->lcd_drawrect(XOFS-1, YOFS-1, BOARD_WIDTH+2, BOARD_HEIGHT+2);
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/* Draw the gridlines */
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for (r=0, x=XOFS, y=YOFS; r<=BOARD_SIZE;
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r++, x+=CELL_WIDTH+LINE_THCK, y+=CELL_HEIGHT+LINE_THCK) {
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rb->lcd_hline(XOFS, XOFS+BOARD_WIDTH-1, y);
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rb->lcd_vline(x, YOFS, YOFS+BOARD_HEIGHT-1);
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}
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/* Draw the stones. This is not the most efficient way but more readable */
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for (r=0; r<BOARD_SIZE; r++) {
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y = CELL_Y(r);
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for (c=0; c<BOARD_SIZE; c++) {
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x = CELL_X(c);
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reversi_gui_draw_cell(x, y, game.board[r][c]);
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}
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}
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/* Draw the cursor */
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reversi_gui_display_cursor(cur_row, cur_col);
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/* Draw the current score */
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reversi_count_occupied_cells(&game, &r, &c);
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rb->lcd_getstringsize("x", &x_width, &x_height);
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x = LEGEND_X(0);
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y = LEGEND_Y(0);
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reversi_gui_draw_cell(x, y, BLACK);
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rb->snprintf(buf, sizeof(buf), "%d", c);
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y += (CELL_HEIGHT-x_height) / 2;
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rb->lcd_putsxy(x + CELL_WIDTH + CELL_WIDTH/2, y, buf);
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y = LEGEND_Y(1);
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reversi_gui_draw_cell(x, y, WHITE);
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rb->snprintf(buf, sizeof(buf), "%d", r);
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y += (CELL_HEIGHT-x_height) / 2;
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rb->lcd_putsxy(x + CELL_WIDTH + CELL_WIDTH/2, y, buf);
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/* Draw the box around the current player */
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r = (cur_player == BLACK ? 0 : 1);
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y = LEGEND_Y(r);
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rb->lcd_drawrect(x-1, y-1, CELL_WIDTH+2, CELL_HEIGHT+2);
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/* Update the screen */
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rb->lcd_update();
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}
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/*
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* Menu related stuff
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*/
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/* Menu entries and the corresponding values for cursor wrap mode */
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#define MENU_TEXT_WRAP_MODE "Cursor wrap mode"
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static const struct opt_items cursor_wrap_mode_settings[] = {
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{ "Flat board", -1 },
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{ "Sphere", -1 },
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{ "Torus", -1 },
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};
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static const cursor_wrap_mode_t cursor_wrap_mode_values[3] = {
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WRAP_FLAT, WRAP_SPHERE, WRAP_TORUS };
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/* Menu entries and the corresponding values for available strategies */
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#define MENU_TEXT_STRAT_WHITE "Strategy for white"
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#define MENU_TEXT_STRAT_BLACK "Strategy for black"
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static struct opt_items strategy_settings[] = {
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{ "Human", -1 },
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{ "Naive robot", -1 },
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{ "Simple robot", -1 },
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//{ "AB robot", -1 },
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};
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static const game_strategy_t * const strategy_values[] = {
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&strategy_human, &strategy_naive, &strategy_simple, /*&strategy_ab*/ };
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/* Sets the strategy for the specified player. 'player' is the
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pointer to the player to set the strategy for (actually,
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either white_strategy or black_strategy). propmpt is the
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text to show as the prompt in the menu */
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static bool reversi_gui_choose_strategy(
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const game_strategy_t **player, const char *prompt) {
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int index = 0, i;
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int num_items = sizeof(strategy_settings)/sizeof(strategy_settings[0]);
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bool result;
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for (i = 0; i < num_items; i++) {
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if ((*player) == strategy_values[i]) {
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index = i;
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break;
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}
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}
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result = rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
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(*player) = strategy_values[index];
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if((*player)->init_func)
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(*player)->init_func(&game);
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return result;
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}
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/* Returns true iff USB ws connected while in the menu */
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static bool reversi_gui_menu(void) {
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int m, index, num_items, i;
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int result;
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static const struct menu_item items[] = {
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{ "Start new game", NULL },
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{ "Pass the move", NULL },
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{ MENU_TEXT_STRAT_BLACK, NULL },
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{ MENU_TEXT_STRAT_WHITE, NULL },
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{ MENU_TEXT_WRAP_MODE, NULL },
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{ "Quit", NULL },
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};
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m = menu_init(rb, items, sizeof(items) / sizeof(*items),
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NULL, NULL, NULL, NULL);
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result = menu_show(m);
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switch (result) {
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case 0: /* Start a new game */
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reversi_gui_init();
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break;
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case 1: /* Pass the move to the partner */
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cur_player = reversi_flipped_color(cur_player);
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break;
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case 2: /* Strategy for black */
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reversi_gui_choose_strategy(&black_strategy, MENU_TEXT_STRAT_BLACK);
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break;
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case 3: /* Strategy for white */
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reversi_gui_choose_strategy(&white_strategy, MENU_TEXT_STRAT_WHITE);
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break;
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case 4: /* Cursor wrap mode */
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num_items = sizeof(cursor_wrap_mode_values)/sizeof(cursor_wrap_mode_values[0]);
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index = 0;
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for (i = 0; i < num_items; i++) {
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if (cursor_wrap_mode == cursor_wrap_mode_values[i]) {
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index = i;
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break;
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}
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}
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rb->set_option(MENU_TEXT_WRAP_MODE, &index, INT,
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cursor_wrap_mode_settings, 3, NULL);
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cursor_wrap_mode = cursor_wrap_mode_values[index];
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break;
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case 5: /* Quit */
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quit_plugin = true;
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break;
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}
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menu_exit(m);
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return (result == MENU_ATTACHED_USB);
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}
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/* Calculates the new cursor position if the user wants to move it
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* vertically as specified by delta. Current wrap mode is respected.
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* The cursor is not actually moved.
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*
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* Returns true iff the cursor would be really moved. In any case, the
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* new cursor position is stored in (new_row, new_col).
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*/
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static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
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*new_row = cur_row + row_delta;
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*new_col = cur_col;
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if (*new_row < 0) {
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switch (cursor_wrap_mode) {
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case WRAP_FLAT:
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*new_row = cur_row;
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break;
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case WRAP_SPHERE:
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*new_row = BOARD_SIZE - 1;
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break;
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case WRAP_TORUS:
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*new_row = BOARD_SIZE - 1;
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(*new_col)--;
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if (*new_col < 0) {
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*new_col = BOARD_SIZE - 1;
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}
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break;
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}
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} else if (*new_row >= BOARD_SIZE) {
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switch (cursor_wrap_mode) {
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case WRAP_FLAT:
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*new_row = cur_row;
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break;
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case WRAP_SPHERE:
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*new_row = 0;
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break;
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case WRAP_TORUS:
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*new_row = 0;
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(*new_col)++;
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if (*new_col >= BOARD_SIZE) {
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*new_col = 0;
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}
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break;
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}
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}
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return (cur_row != (*new_row)) || (cur_col != (*new_col));
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}
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/* Calculates the new cursor position if the user wants to move it
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* horisontally as specified by delta. Current wrap mode is respected.
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* The cursor is not actually moved.
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*
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* Returns true iff the cursor would be really moved. In any case, the
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* new cursor position is stored in (new_row, new_col).
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*/
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static bool reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
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*new_row = cur_row;
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*new_col = cur_col + col_delta;
|
|
|
|
if (*new_col < 0) {
|
|
switch (cursor_wrap_mode) {
|
|
case WRAP_FLAT:
|
|
*new_col = cur_col;
|
|
break;
|
|
case WRAP_SPHERE:
|
|
*new_col = BOARD_SIZE - 1;
|
|
break;
|
|
case WRAP_TORUS:
|
|
*new_col = BOARD_SIZE - 1;
|
|
(*new_row)--;
|
|
if (*new_row < 0) {
|
|
*new_row = BOARD_SIZE - 1;
|
|
}
|
|
break;
|
|
}
|
|
} else if (*new_col >= BOARD_SIZE) {
|
|
switch (cursor_wrap_mode) {
|
|
case WRAP_FLAT:
|
|
*new_col = cur_col;
|
|
break;
|
|
case WRAP_SPHERE:
|
|
*new_col = 0;
|
|
break;
|
|
case WRAP_TORUS:
|
|
*new_col = 0;
|
|
(*new_row)++;
|
|
if (*new_row >= BOARD_SIZE) {
|
|
*new_row = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return (cur_row != (*new_row)) || (cur_col != (*new_col));
|
|
}
|
|
|
|
|
|
/* Actually moves the cursor to the new position and updates the screen */
|
|
static void reversi_gui_move_cursor(int new_row, int new_col) {
|
|
int old_row, old_col;
|
|
|
|
old_row = cur_row;
|
|
old_col = cur_col;
|
|
|
|
cur_row = new_row;
|
|
cur_col = new_col;
|
|
|
|
/* Only update the changed cells since there are no global changes */
|
|
reversi_gui_display_cursor(old_row, old_col);
|
|
reversi_gui_display_cursor(new_row, new_col);
|
|
}
|
|
|
|
|
|
/* plugin entry point */
|
|
enum plugin_status plugin_start(const struct plugin_api *api, const void *parameter) {
|
|
bool exit, draw_screen;
|
|
int button;
|
|
int lastbutton = BUTTON_NONE;
|
|
int row, col;
|
|
int w_cnt, b_cnt;
|
|
char msg_buf[30];
|
|
|
|
/* plugin init */
|
|
rb = api;
|
|
/* end of plugin init */
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
#endif
|
|
|
|
/* Avoid compiler warnings */
|
|
(void)parameter;
|
|
|
|
game.rb = rb;
|
|
rb->srand(*rb->current_tick); /* Some AIs use rand() */
|
|
white_strategy = &strategy_human;
|
|
black_strategy = &strategy_human;
|
|
|
|
reversi_gui_init();
|
|
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
cursor_wrap_mode = WRAP_TORUS;
|
|
#else
|
|
cursor_wrap_mode = WRAP_FLAT;
|
|
#endif
|
|
/* The main game loop */
|
|
exit = false;
|
|
quit_plugin = false;
|
|
draw_screen = true;
|
|
while (!exit && !quit_plugin) {
|
|
const game_strategy_t *cur_strategy = NULL;
|
|
if (draw_screen) {
|
|
reversi_gui_display_board();
|
|
draw_screen = false;
|
|
}
|
|
switch(cur_player) {
|
|
case BLACK:
|
|
cur_strategy = black_strategy;
|
|
break;
|
|
case WHITE:
|
|
cur_strategy = white_strategy;
|
|
break;
|
|
}
|
|
|
|
if(cur_strategy->is_robot && !game_finished) {
|
|
move_t m = cur_strategy->move_func(&game, cur_player);
|
|
reversi_make_move(&game, MOVE_ROW(m), MOVE_COL(m), cur_player);
|
|
cur_player = reversi_flipped_color(cur_player);
|
|
draw_screen = true;
|
|
/* TODO: Add some delay to prevent it from being too fast ? */
|
|
/* TODO: Don't duplicate end of game check */
|
|
if (reversi_game_is_finished(&game, cur_player)) {
|
|
reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
|
|
rb->snprintf(msg_buf, sizeof(msg_buf),
|
|
"Game over. %s have won.",
|
|
(w_cnt>b_cnt?"WHITE":"BLACK"));
|
|
rb->splash(HZ*2, msg_buf);
|
|
draw_screen = true; /* Must update screen after splash */
|
|
game_finished = true;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
button = rb->button_get(true);
|
|
|
|
switch (button) {
|
|
#ifdef REVERSI_BUTTON_QUIT
|
|
/* Exit game */
|
|
case REVERSI_BUTTON_QUIT:
|
|
exit = true;
|
|
break;
|
|
#endif
|
|
|
|
#ifdef REVERSI_BUTTON_ALT_MAKE_MOVE
|
|
case REVERSI_BUTTON_ALT_MAKE_MOVE:
|
|
#endif
|
|
case REVERSI_BUTTON_MAKE_MOVE:
|
|
#ifdef REVERSI_BUTTON_MAKE_MOVE_PRE
|
|
if ((button == REVERSI_BUTTON_MAKE_MOVE)
|
|
&& (lastbutton != REVERSI_BUTTON_MAKE_MOVE_PRE))
|
|
break;
|
|
#endif
|
|
if (game_finished) break;
|
|
if (reversi_make_move(&game, cur_row, cur_col, cur_player) > 0) {
|
|
/* Move was made. Global changes on the board are possible */
|
|
draw_screen = true; /* Redraw the screen next time */
|
|
cur_player = reversi_flipped_color(cur_player);
|
|
if (reversi_game_is_finished(&game, cur_player)) {
|
|
reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
|
|
rb->snprintf(msg_buf, sizeof(msg_buf),
|
|
"Game over. %s have won.",
|
|
(w_cnt>b_cnt?"WHITE":"BLACK"));
|
|
rb->splash(HZ*2, msg_buf);
|
|
draw_screen = true; /* Must update screen after splash */
|
|
game_finished = true;
|
|
}
|
|
} else {
|
|
/* An attempt to make an invalid move */
|
|
rb->splash(HZ/2, "Illegal move!");
|
|
draw_screen = true;
|
|
/* Ignore any button presses during the splash */
|
|
rb->button_clear_queue();
|
|
}
|
|
break;
|
|
/* Move cursor left */
|
|
#ifdef REVERSI_BUTTON_ALT_LEFT
|
|
case REVERSI_BUTTON_ALT_LEFT:
|
|
case (REVERSI_BUTTON_ALT_LEFT | BUTTON_REPEAT):
|
|
#endif
|
|
case REVERSI_BUTTON_LEFT:
|
|
case (REVERSI_BUTTON_LEFT | BUTTON_REPEAT):
|
|
if (reversi_gui_cursor_pos_hmove(-1, &row, &col)) {
|
|
reversi_gui_move_cursor(row, col);
|
|
}
|
|
break;
|
|
|
|
/* Move cursor right */
|
|
#ifdef REVERSI_BUTTON_ALT_RIGHT
|
|
case REVERSI_BUTTON_ALT_RIGHT:
|
|
case (REVERSI_BUTTON_ALT_RIGHT | BUTTON_REPEAT):
|
|
#endif
|
|
case REVERSI_BUTTON_RIGHT:
|
|
case (REVERSI_BUTTON_RIGHT | BUTTON_REPEAT):
|
|
if (reversi_gui_cursor_pos_hmove(1, &row, &col)) {
|
|
reversi_gui_move_cursor(row, col);
|
|
}
|
|
break;
|
|
|
|
/* Move cursor up */
|
|
case REVERSI_BUTTON_UP:
|
|
case (REVERSI_BUTTON_UP | BUTTON_REPEAT):
|
|
if (reversi_gui_cursor_pos_vmove(-1, &row, &col)) {
|
|
reversi_gui_move_cursor(row, col);
|
|
}
|
|
break;
|
|
|
|
/* Move cursor down */
|
|
case REVERSI_BUTTON_DOWN:
|
|
case (REVERSI_BUTTON_DOWN | BUTTON_REPEAT):
|
|
if (reversi_gui_cursor_pos_vmove(1, &row, &col)) {
|
|
reversi_gui_move_cursor(row, col);
|
|
}
|
|
break;
|
|
|
|
case REVERSI_BUTTON_MENU:
|
|
#ifdef REVERSI_BUTTON_MENU_PRE
|
|
if (lastbutton != REVERSI_BUTTON_MENU_PRE) {
|
|
break;
|
|
}
|
|
#endif
|
|
if (reversi_gui_menu()) {
|
|
return PLUGIN_USB_CONNECTED;
|
|
}
|
|
draw_screen = true;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
|
|
/* Quit if USB has been connected */
|
|
return PLUGIN_USB_CONNECTED;
|
|
}
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE) {
|
|
lastbutton = button;
|
|
}
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif
|