rockbox/manual/plugins/rockboy.tex
Björn Stenberg c0740440ac Rename targets to be consistent in all places. (FS #10819). Take 2.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23883 a1c6a512-1295-4272-9138-f99709370657
2009-12-07 12:19:08 +00:00

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\subsection{\label{ref:Rockboy}Rockboy}
\screenshot{plugins/images/ss-rockboy}{Rockboy}{img:rockboy}
Rockboy is a Nintendo Game Boy and Game Boy Color emulator for Rockbox based on
the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
\fname{.gbc} in the file browser.\\
\opt{ipod}{
Within Rockboy the wheel is used as a touchpad. It is split into 8 sections
that when tapped correspond to 8 buttons as detailed in the table below.
}
\subsubsection{Default keys}
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
/ \ButtonLeft{} / \ButtonRight
\opt{HAVEREMOTEKEYMAP}{& }
& Direction keys\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD}{\ButtonOn}
\opt{IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD}{Tap \btnfnt{Top-Right}}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{\ButtonSelect}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
\opt{HAVEREMOTEKEYMAP}{& }
& A button\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD}{\ButtonOff}
\opt{IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{Tap \btnfnt{Top-Left}}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{SANSA_FUZE_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
\opt{HAVEREMOTEKEYMAP}{& }
& B button\\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD}{\ButtonRec}
\opt{IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD}{Tap \btnfnt{Bottom-Right} /~Press \ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollBack}
\opt{SANSA_C200_PAD}{\ButtonVolDown}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{GIGABEAT_S_PAD}{\ButtonPlay}
\opt{HAVEREMOTEKEYMAP}{& }
& Start\\
%
\nopt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD}{Tap \btnfnt{Bottom-Left}}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd}
\opt{SANSA_C200_PAD}{\ButtonVolUp}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
\opt{HAVEREMOTEKEYMAP}{& }
& Select\\
%
}
\opt{RECORDER_PAD,IRIVER_H100_PAD,iaudiom5}{
\opt{RECORDER_PAD}{\ButtonOn}
\opt{IRIVER_H100_PAD,IAUDIO_X5_PAD}{\ButtonHold{} switch}
\opt{HAVEREMOTEKEYMAP}{& }
& Cycle display scaling modes\\
%
}
\opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonHold{} switch}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,IRIVER_H10_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Open Rockboy menu\\
\end{btnmap}
\end{table}
\subsubsection{Rockboy menu}
\begin{description}
\item[Load Game\ldots] Loads a previously saved game.
\item[Save Game\ldots] Saves your current state.
\item[Options\ldots]
\begin{description}
\item[Max Frameskip.]
Change frameskip setting to improve speed.
\item[Sound.]
Toggle sound on or off.
\item[Stats.]
Toggle showing fps and current frameskip.
\item[Set Keys (BUGGY)]
Select this option to set a new keymapping.
\opt{lcd_color}{
\item[Screen Size.]
Chose whether the original aspect ratio should be kept when scaling
the picture to the screen%
% targets with bigger displays than the original gameboy
\opt{gigabeat,h300,ipodcolor,ipodvideo,e200,e200v2}{
or whether it should be displayed unscaled%
}.
\item[Screen Rotate.]
Rotate the displayed picture by 90 degrees.
\item[Set Palette.]
Pick one of a few predefined colour palettes.
}
\end{description}
\item[Quit RockBoy.] Quits the Rockboy plugin.
\end{description}