rockbox/utils/zenutils/libraries/pelib-0.9/pelib/ResourceDirectory.h
Nicolas Pennequin ca5bb76d2b Delete the svn:executable property and set svn:eol-style to native for all those text files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18012 a1c6a512-1295-4272-9138-f99709370657
2008-07-11 16:51:25 +00:00

735 lines
30 KiB
C++

/*
* ResourceDirectory.cpp - Part of the PeLib library.
*
* Copyright (c) 2004 - 2005 Sebastian Porst (webmaster@the-interweb.com)
* All rights reserved.
*
* This software is licensed under the zlib/libpng License.
* For more details see http://www.opensource.org/licenses/zlib-license.php
* or the license information file (license.htm) in the root directory
* of PeLib.
*/
#ifndef RESOURCEDIRECTORY_H
#define RESOURCEDIRECTORY_H
#include "PeLibInc.h"
namespace PeLib
{
class ResourceElement;
/// The class ResourceChild is used to store information about a resource node.
class ResourceChild
{
friend class ResourceElement;
friend class ResourceDirectory;
friend class ResourceNode;
friend class ResourceLeaf;
/// Stores name and offset of a resource node.
PELIB_IMG_RES_DIR_ENTRY entry;
/// A pointer to one of the node's child nodes.
ResourceElement* child;
public:
/// Function which compares a resource ID to the node's resource ID.
bool equalId(dword wId) const; // EXPORT
/// Function which compares a string to the node's resource name.
bool equalName(std::string strName) const; // EXPORT
/// Predicate that determines if a child is identified by name or by ID.
bool isNamedResource() const; // EXPORT
/// Used for sorting a node's children.
bool operator<(const ResourceChild& rc) const; // EXPORT
/// Returns the size of a resource child.
// unsigned int size() const;
/// Standard constructor. Does absolutely nothing.
ResourceChild();
/// Makes a deep copy of a ResourceChild object.
ResourceChild(const ResourceChild& rhs);
/// Makes a deep copy of a ResourceChild object.
ResourceChild& operator=(const ResourceChild& rhs);
/// Deletes a ResourceChild object.
~ResourceChild();
};
/// Base class for ResourceNode and ResourceLeaf, the elements of the resource tree.
/// \todo write
class ResourceElement
{
friend class ResourceChild;
friend class ResourceNode;
friend class ResourceLeaf;
protected:
/// Stores RVA of the resource element in the file.
unsigned int uiElementRva;
/// Reads the next resource element from the InputBuffer.
virtual int read(InputBuffer&, unsigned int, unsigned int/*, const std::string&*/) = 0;
/// Writes the next resource element into the OutputBuffer.
virtual void rebuild(OutputBuffer&, unsigned int&, unsigned int, const std::string&) const = 0;
public:
/// Returns the RVA of the element in the file.
unsigned int getElementRva() const; // EXPORT
/// Indicates if the resource element is a leaf or a node.
virtual bool isLeaf() const = 0; // EXPORT
/// Corrects erroneous valeus in the ResourceElement.
virtual void makeValid() = 0; // EXPORT
/// Returns the size of a resource element.
// virtual unsigned int size() const = 0;
/// Necessary virtual destructor.
virtual ~ResourceElement() {}
};
/// ResourceLeafs represent the leafs of the resource tree: The actual resources.
class ResourceLeaf : public ResourceElement
{
friend class ResourceChild;
friend class ResourceDirectory;
template<typename T> friend struct fixNumberOfEntries;
private:
/// The resource data.
std::vector<byte> m_data;
/// PeLib equivalent of the Win32 structure IMAGE_RESOURCE_DATA_ENTRY
PELIB_IMAGE_RESOURCE_DATA_ENTRY entry;
protected:
int read(InputBuffer& inpBuffer, unsigned int uiOffset, unsigned int rva/*, const std::string&*/);
/// Writes the next resource leaf into the OutputBuffer.
void rebuild(OutputBuffer&, unsigned int& uiOffset, unsigned int uiRva, const std::string&) const;
public:
/// Indicates if the resource element is a leaf or a node.
bool isLeaf() const; // EXPORT
/// Corrects erroneous valeus in the ResourceLeaf.
void makeValid(); // EXPORT
/// Reads the next resource leaf from the InputBuffer.
/// Returns the size of a resource lead.
// unsigned int size() const;
/// Returns the resource data of this resource leaf.
std::vector<byte> getData() const; // EXPORT
/// Sets the resource data of this resource leaf.
void setData(const std::vector<byte>& vData); // EXPORT
/// Returns the OffsetToData value of this resource leaf.
dword getOffsetToData() const; // EXPORT
/// Returns the Size value of this resource leaf.
dword getSize() const; // EXPORT
/// Returns the CodePage value of this resource leaf.
dword getCodePage() const; // EXPORT
/// Returns the Reserved value of this resource leaf.
dword getReserved() const; // EXPORT
/// Sets the OffsetToData value of this resource leaf.
void setOffsetToData(dword dwValue); // EXPORT
/// Sets the Size value of this resource leaf.
void setSize(dword dwValue); // EXPORT
/// Sets the CodePage value of this resource leaf.
void setCodePage(dword dwValue); // EXPORT
/// Sets the Reserved value of this resource leaf.
void setReserved(dword dwValue); // EXPORT
};
/// ResourceNodes represent the nodes in the resource tree.
class ResourceNode : public ResourceElement
{
friend class ResourceChild;
friend class ResourceDirectory;
template<typename T> friend struct fixNumberOfEntries;
/// The node's children.
std::vector<ResourceChild> children;
/// The node's header. Equivalent to IMAGE_RESOURCE_DIRECTORY from the Win32 API.
PELIB_IMAGE_RESOURCE_DIRECTORY header;
protected:
/// Reads the next resource node.
int read(InputBuffer& inpBuffer, unsigned int uiOffset, unsigned int rva/*, const std::string&*/);
/// Writes the next resource node into the OutputBuffer.
void rebuild(OutputBuffer&, unsigned int& uiOffset, unsigned int uiRva, const std::string&) const;
public:
/// Indicates if the resource element is a leaf or a node.
bool isLeaf() const; // EXPORT
/// Corrects erroneous valeus in the ResourceNode.
void makeValid(); // EXPORT
/// Returns the node's number of children.
unsigned int getNumberOfChildren() const; // EXPORT
/// Adds another child to node.
void addChild(); // EXPORT
/// Returns a node's child.
ResourceElement* getChild(unsigned int uiIndex); // EXPORT
/// Removes a node's child.
void removeChild(unsigned int uiIndex); // EXPORT
/// Returns the name of one of the node's children.
std::string getChildName(unsigned int uiIndex) const; // EXPORT
/// Returns the Name value of one of the node's children.
dword getOffsetToChildName(unsigned int uiIndex) const; // EXPORT
/// Returns the OffsetToData value of one of the node's children.
dword getOffsetToChildData(unsigned int uiIndex) const; // EXPORT
/// Sets the name of one of the node's children.
void setChildName(unsigned int uiIndex, const std::string& strNewName); // EXPORT
/// Sets the Name value of one of the node's children.
void setOffsetToChildName(unsigned int uiIndex, dword dwNewOffset); // EXPORT
/// Sets the OffsetToData value of one of the node's children.
void setOffsetToChildData(unsigned int uiIndex, dword dwNewOffset); // EXPORT
/// Returns the node's Characteristics value.
dword getCharacteristics() const; // EXPORT
/// Returns the node's TimeDateStamp value.
dword getTimeDateStamp() const; // EXPORT
/// Returns the node's MajorVersion value.
word getMajorVersion() const; // EXPORT
/// Returns the node's MinorVersion value.
word getMinorVersion() const; // EXPORT
/// Returns the node's NumberOfNamedEntries value.
word getNumberOfNamedEntries() const; // EXPORT
/// Returns the node's NumberOfIdEntries value.
word getNumberOfIdEntries() const; // EXPORT
/// Sets the node's Characteristics value.
void setCharacteristics(dword value); // EXPORT
/// Sets the node's TimeDateStamp value.
void setTimeDateStamp(dword value); // EXPORT
/// Sets the node's MajorVersion value.
void setMajorVersion(word value); // EXPORT
/// Sets the node's MinorVersion value.
void setMinorVersion(word value); // EXPORT
/// Sets the node's NumberOfNamedEntries value.
void setNumberOfNamedEntries(word value); // EXPORT
/// Sets the node's NumberOfIdEntries value.
void setNumberOfIdEntries(word value); // EXPORT
/// Returns the size of a resource node.
// unsigned int size() const;
};
/// Auxiliary functor which is used to search through the resource tree.
/**
* Traits class for the template functions of ResourceDirectory.
* It's used to find out which function to use when searching for resource nodes or resource leafs
* in a node's children vector.
**/
template<typename T>
struct ResComparer
{
/// Pointer to a member function of ResourceChild
typedef bool(ResourceChild::*CompFunc)(T) const;
/// Return 0 for all unspecialized versions of ResComparer.
static CompFunc comp();
};
/// Auxiliary functor which is used to search through the resource tree.
/**
* ResComparer<dword> is used when a resource element is searched for by ID.
**/
template<>
struct ResComparer<dword>
{
/// Pointer to a member function of ResourceChild
typedef bool(ResourceChild::*CompFunc)(dword) const;
/// Return the address of the ResourceChild member function that compares the ids of resource elements.
static CompFunc comp()
{
return &ResourceChild::equalId;
}
};
/// Auxiliary functor which is used to search through the resource tree.
/**
* This specializd version of ResComparer is used when a resource element is searched for by name.
**/
template<>
struct ResComparer<std::string>
{
/// Pointer to a member function of ResourceChild
typedef bool(ResourceChild::*CompFunc)(std::string) const;
/// Return the address of the ResourceChild member function that compares the names of resource elements.
static CompFunc comp()
{
return &ResourceChild::equalName;
}
};
/// Unspecialized function that's used as base template for the specialized versions below.
template<typename T>
struct fixNumberOfEntries
{
/// Fixes a resource node's header.
static void fix(ResourceNode*);
};
/// Fixes NumberOfIdEntries value of a node.
template<>
struct fixNumberOfEntries<dword>
{
/// Fixes a resource node's NumberOfIdEntries value.
static void fix(ResourceNode* node)
{
node->header.NumberOfIdEntries = (unsigned int)node->children.size() - std::count_if(node->children.begin(), node->children.end(), std::mem_fun_ref(&ResourceChild::isNamedResource));
}
};
/// Fixes NumberOfNamedEntries value of a node.
template<>
struct fixNumberOfEntries<std::string>
{
/// Fixes a resource node's NumberOfNamedEntries value.
static void fix(ResourceNode* node)
{
node->header.NumberOfNamedEntries = static_cast<PeLib::word>(std::count_if(node->children.begin(), node->children.end(), std::mem_fun_ref(&ResourceChild::isNamedResource)));
}
};
/// Class that represents the resource directory of a PE file.
/**
* The class ResourceDirectory represents the resource directory of a PE file. This class is fundamentally
* different from the other classes of the PeLib library due to the structure of the ResourceDirectory.
* For once, it's possible to manipulate the ResourceDirectory through a set of "high level" functions and
* and through a set of "low level" functions. The "high level" functions are the functions inside the
* ResourceDirectory class with the exception of getRoot.<br><br>
* getRoot on the other hand is the first "low level" function. Use it to retrieve the root node of the
* resource tree. Then you can traverse through the tree and manipulate individual nodes and leafs
* directly using the functions provided by the classes ResourceNode and ResourceLeaf.<br><br>
* There's another difference between the ResourceDirectory class and the other PeLib classes, which is
* once again caused by the special structure of the PE resource directory. The nodes of the resource
* tree must be in a certain order. Manipulating the resource tree does not directly sort the nodes
* correctly as this would cause more trouble than it fixes. That means it's your responsibility to
* fix the resource tree after manipulating it. PeLib makes the job easy for you, just call the
* ResourceDirectory::makeValid function.<br><br>
* You might also wonder why there's no size() function in this class. I did not forget it. It's just
* that it's impossible to calculate the size of the resource directory without rebuilding it. So why
* should PeLib do this if you can do it just as easily by calling rebuild() and then checking the length
* of the returned vector.<br><br>
* There are also different ways to serialize (rebuild) the resource tree as it's not a fixed structure
* that can easily be minimized like most other PE directories.<br><br>
* This means it's entirely possible that the resource tree you read from a file differs from the one
* PeLib creates. This might cause a minor issue. The original resource tree might be smaller (due to
* different padding) so it's crucial that you check if there's enough space in the original resource
* directory before you write the rebuilt resource directory back to the file.
**/
class ResourceDirectory
{
private:
/// The root node of the resource directory.
ResourceNode m_rnRoot;
// Prepare for some crazy syntax below to make Digital Mars happy.
/// Retrieves an iterator to a specified resource child.
template<typename S, typename T>
std::vector<ResourceChild>::const_iterator locateResourceT(S restypeid, T resid) const;
/// Retrieves an iterator to a specified resource child.
template<typename S, typename T>
std::vector<ResourceChild>::iterator locateResourceT(S restypeid, T resid);
/// Adds a new resource.
template<typename S, typename T>
int addResourceT(S restypeid, T resid, ResourceChild& rc);
/// Removes new resource.
template<typename S, typename T>
int removeResourceT(S restypeid, T resid);
/// Returns the data of a resource.
template<typename S, typename T>
int getResourceDataT(S restypeid, T resid, std::vector<byte>& data) const;
/// Sets the data of a resource.
template<typename S, typename T>
int setResourceDataT(S restypeid, T resid, std::vector<byte>& data);
/// Returns the ID of a resource.
template<typename S, typename T>
dword getResourceIdT(S restypeid, T resid) const;
/// Sets the ID of a resource.
template<typename S, typename T>
int setResourceIdT(S restypeid, T resid, dword dwNewResId);
/// Returns the name of a resource.
template<typename S, typename T>
std::string getResourceNameT(S restypeid, T resid) const;
/// Sets the name of a resource.
template<typename S, typename T>
int setResourceNameT(S restypeid, T resid, std::string strNewResName);
public:
ResourceNode* getRoot();
/// Corrects a erroneous resource directory.
void makeValid();
/// Reads the resource directory from a file.
int read(const std::string& strFilename, unsigned int uiOffset, unsigned int uiSize, unsigned int uiResDirRva);
/// Rebuilds the resource directory.
void rebuild(std::vector<byte>& vBuffer, unsigned int uiRva) const;
/// Returns the size of the rebuilt resource directory.
// unsigned int size() const;
/// Writes the resource directory to a file.
int write(const std::string& strFilename, unsigned int uiOffset, unsigned int uiRva) const;
/// Adds a new resource type.
int addResourceType(dword dwResTypeId);
/// Adds a new resource type.
int addResourceType(const std::string& strResTypeName);
/// Removes a resource type and all of it's resources.
int removeResourceType(dword dwResTypeId);
/// Removes a resource type and all of it's resources.
int removeResourceType(const std::string& strResTypeName);
/// Removes a resource type and all of it's resources.
int removeResourceTypeByIndex(unsigned int uiIndex);
/// Adds a new resource.
int addResource(dword dwResTypeId, dword dwResId);
/// Adds a new resource.
int addResource(dword dwResTypeId, const std::string& strResName);
/// Adds a new resource.
int addResource(const std::string& strResTypeName, dword dwResId);
/// Adds a new resource.
int addResource(const std::string& strResTypeName, const std::string& strResName);
/// Removes a resource.
int removeResource(dword dwResTypeId, dword dwResId);
/// Removes a resource.
int removeResource(dword dwResTypeId, const std::string& strResName);
/// Removes a resource.
int removeResource(const std::string& strResTypeName, dword dwResId);
/// Removes a resource.
int removeResource(const std::string& strResTypeName, const std::string& strResName);
/// Returns the number of resource types.
unsigned int getNumberOfResourceTypes() const;
/// Returns the ID of a resource type.
dword getResourceTypeIdByIndex(unsigned int uiIndex) const;
/// Returns the name of a resource type.
std::string getResourceTypeNameByIndex(unsigned int uiIndex) const;
/// Converts a resource type ID to an index.
int resourceTypeIdToIndex(dword dwResTypeId) const;
/// Converts a resource type name to an index.
int resourceTypeNameToIndex(const std::string& strResTypeName) const;
/// Returns the number of resources of a certain resource type.
unsigned int getNumberOfResources(dword dwId) const;
/// Returns the number of resources of a certain resource type.
unsigned int getNumberOfResources(const std::string& strResTypeName) const;
/// Returns the number of resources of a certain resource type.
unsigned int getNumberOfResourcesByIndex(unsigned int uiIndex) const;
/// Returns the data of a certain resource.
void getResourceData(dword dwResTypeId, dword dwResId, std::vector<byte>& data) const;
/// Returns the data of a certain resource.
void getResourceData(dword dwResTypeId, const std::string& strResName, std::vector<byte>& data) const;
/// Returns the data of a certain resource.
void getResourceData(const std::string& strResTypeName, dword dwResId, std::vector<byte>& data) const;
/// Returns the data of a certain resource.
void getResourceData(const std::string& strResTypeName, const std::string& strResName, std::vector<byte>& data) const;
/// Returns the data of a certain resource.
void getResourceDataByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex, std::vector<byte>& data) const;
/// Sets the data of a certain resource.
void setResourceData(dword dwResTypeId, dword dwResId, std::vector<byte>& data);
/// Sets the data of a certain resource.
void setResourceData(dword dwResTypeId, const std::string& strResName, std::vector<byte>& data);
/// Sets the data of a certain resource.
void setResourceData(const std::string& strResTypeName, dword dwResId, std::vector<byte>& data);
/// Sets the data of a certain resource.
void setResourceData(const std::string& strResTypeName, const std::string& strResName, std::vector<byte>& data);
/// Sets the data of a certain resource.
void setResourceDataByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex, std::vector<byte>& data);
/// Returns the ID of a certain resource.
dword getResourceId(dword dwResTypeId, const std::string& strResName) const;
/// Returns the ID of a certain resource.
dword getResourceId(const std::string& strResTypeName, const std::string& strResName) const;
/// Returns the ID of a certain resource.
dword getResourceIdByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex) const;
/// Sets the ID of a certain resource.
void setResourceId(dword dwResTypeId, dword dwResId, dword dwNewResId);
/// Sets the ID of a certain resource.
void setResourceId(dword dwResTypeId, const std::string& strResName, dword dwNewResId);
/// Sets the ID of a certain resource.
void setResourceId(const std::string& strResTypeName, dword dwResId, dword dwNewResId);
/// Sets the ID of a certain resource.
void setResourceId(const std::string& strResTypeName, const std::string& strResName, dword dwNewResId);
/// Sets the ID of a certain resource.
void setResourceIdByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex, dword dwNewResId);
/// Returns the name of a certain resource.
std::string getResourceName(dword dwResTypeId, dword dwResId) const;
/// Returns the name of a certain resource.
std::string getResourceName(const std::string& strResTypeName, dword dwResId) const;
/// Returns the name of a certain resource.
std::string getResourceNameByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex) const;
/// Sets the name of a certain resource.
void setResourceName(dword dwResTypeId, dword dwResId, const std::string& strNewResName);
/// Sets the name of a certain resource.
void setResourceName(dword dwResTypeId, const std::string& strResName, const std::string& strNewResName);
/// Sets the name of a certain resource.
void setResourceName(const std::string& strResTypeName, dword dwResId, const std::string& strNewResName);
/// Sets the name of a certain resource.
void setResourceName(const std::string& strResTypeName, const std::string& strResName, const std::string& strNewResName);
/// Sets the name of a certain resource.
void setResourceNameByIndex(unsigned int uiResTypeIndex, unsigned int uiResIndex, const std::string& strNewResName);
};
/**
* Looks through the entire resource tree and returns a const_iterator to the resource specified
* by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @return A const_iterator to the specified resource.
**/
template<typename S, typename T>
std::vector<ResourceChild>::const_iterator ResourceDirectory::locateResourceT(S restypeid, T resid) const
{
typedef bool(ResourceChild::*CompFunc1)(S) const;
typedef bool(ResourceChild::*CompFunc2)(T) const;
CompFunc1 comp1 = ResComparer<S>::comp();
CompFunc2 comp2 = ResComparer<T>::comp();
std::vector<ResourceChild>::const_iterator Iter = std::find_if(m_rnRoot.children.begin(), m_rnRoot.children.end(), std::bind2nd(std::mem_fun_ref(comp1), restypeid));
if (Iter == m_rnRoot.children.end())
{
return Iter;
}
ResourceNode* currNode = static_cast<ResourceNode*>(Iter->child);
std::vector<ResourceChild>::const_iterator ResIter = std::find_if(currNode->children.begin(), currNode->children.end(), std::bind2nd(std::mem_fun_ref(comp2), resid));
if (ResIter == currNode->children.end())
{
return ResIter;
}
return ResIter;
}
/**
* Looks through the entire resource tree and returns an iterator to the resource specified
* by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @return An iterator to the specified resource.
**/
template<typename S, typename T>
std::vector<ResourceChild>::iterator ResourceDirectory::locateResourceT(S restypeid, T resid)
{
typedef bool(ResourceChild::*CompFunc1)(S) const;
typedef bool(ResourceChild::*CompFunc2)(T) const;
CompFunc1 comp1 = ResComparer<S>::comp();
CompFunc2 comp2 = ResComparer<T>::comp();
std::vector<ResourceChild>::iterator Iter = std::find_if(m_rnRoot.children.begin(), m_rnRoot.children.end(), std::bind2nd(std::mem_fun_ref(comp1), restypeid));
if (Iter == m_rnRoot.children.end())
{
return Iter;
}
ResourceNode* currNode = static_cast<ResourceNode*>(Iter->child);
std::vector<ResourceChild>::iterator ResIter = std::find_if(currNode->children.begin(), currNode->children.end(), std::bind2nd(std::mem_fun_ref(comp2), resid));
if (ResIter == currNode->children.end())
{
return ResIter;
}
return ResIter;
}
/**
* Adds a new resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @param rc ResourceChild that will be added.
**/
template<typename S, typename T>
int ResourceDirectory::addResourceT(S restypeid, T resid, ResourceChild& rc)
{
typedef bool(ResourceChild::*CompFunc1)(S) const;
typedef bool(ResourceChild::*CompFunc2)(T) const;
CompFunc1 comp1 = ResComparer<S>::comp();
CompFunc2 comp2 = ResComparer<T>::comp();
std::vector<ResourceChild>::iterator Iter = std::find_if(m_rnRoot.children.begin(), m_rnRoot.children.end(), std::bind2nd(std::mem_fun_ref(comp1), restypeid));
if (Iter == m_rnRoot.children.end())
{
return 1;
// throw Exceptions::ResourceTypeDoesNotExist(ResourceDirectoryId, __LINE__);
}
ResourceNode* currNode = static_cast<ResourceNode*>(Iter->child);
std::vector<ResourceChild>::iterator ResIter = std::find_if(currNode->children.begin(), currNode->children.end(), std::bind2nd(std::mem_fun_ref(comp2), resid));
if (ResIter != currNode->children.end())
{
return 1;
// throw Exceptions::EntryAlreadyExists(ResourceDirectoryId, __LINE__);
}
rc.child = new ResourceNode;
ResourceChild rlnew;
rlnew.child = new ResourceLeaf;
ResourceNode* currNode2 = static_cast<ResourceNode*>(rc.child);
currNode2->children.push_back(rlnew);
currNode->children.push_back(rc);
fixNumberOfEntries<T>::fix(currNode);
fixNumberOfEntries<T>::fix(currNode2);
return 0;
}
/**
* Removes a resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
**/
template<typename S, typename T>
int ResourceDirectory::removeResourceT(S restypeid, T resid)
{
typedef bool(ResourceChild::*CompFunc1)(S) const;
typedef bool(ResourceChild::*CompFunc2)(T) const;
CompFunc1 comp1 = ResComparer<S>::comp();
CompFunc2 comp2 = ResComparer<T>::comp();
std::vector<ResourceChild>::iterator Iter = std::find_if(m_rnRoot.children.begin(), m_rnRoot.children.end(), std::bind2nd(std::mem_fun_ref(comp1), restypeid));
if (Iter == m_rnRoot.children.end())
{
return 1;
//throw Exceptions::ResourceTypeDoesNotExist(ResourceDirectoryId, __LINE__);
}
ResourceNode* currNode = static_cast<ResourceNode*>(Iter->child);
std::vector<ResourceChild>::iterator ResIter = std::find_if(currNode->children.begin(), currNode->children.end(), std::bind2nd(std::mem_fun_ref(comp2), resid));
if (ResIter == currNode->children.end())
{
return 1;
// throw Exceptions::InvalidName(ResourceDirectoryId, __LINE__);
}
currNode->children.erase(ResIter);
fixNumberOfEntries<T>::fix(currNode);
return 0;
}
/**
* Returns the data of a resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @param data The data of the resource will be written into this vector.
**/
template<typename S, typename T>
int ResourceDirectory::getResourceDataT(S restypeid, T resid, std::vector<byte>& data) const
{
std::vector<ResourceChild>::const_iterator ResIter = locateResourceT(restypeid, resid);
ResourceNode* currNode = static_cast<ResourceNode*>(ResIter->child);
ResourceLeaf* currLeaf = static_cast<ResourceLeaf*>(currNode->children[0].child);
data.assign(currLeaf->m_data.begin(), currLeaf->m_data.end());
return 0;
}
/**
* Sets the data of a resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @param data The new data of the resource is taken from this vector.
**/
template<typename S, typename T>
int ResourceDirectory::setResourceDataT(S restypeid, T resid, std::vector<byte>& data)
{
std::vector<ResourceChild>::iterator ResIter = locateResourceT(restypeid, resid);
ResourceNode* currNode = static_cast<ResourceNode*>(ResIter->child);
ResourceLeaf* currLeaf = static_cast<ResourceLeaf*>(currNode->children[0].child);
currLeaf->m_data.assign(data.begin(), data.end());
return 0;
}
/**
* Returns the id of a resource, resource type and ID are specified by the parameters.
* Note: Calling this function with resid == the ID of the resource makes no sense at all.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @return The ID of the specified resource.
**/
template<typename S, typename T>
dword ResourceDirectory::getResourceIdT(S restypeid, T resid) const
{
std::vector<ResourceChild>::const_iterator ResIter = locateResourceT(restypeid, resid);
return ResIter->entry.irde.Name;
}
/**
* Sets the id of a resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @param dwNewResId New ID of the resource.
**/
template<typename S, typename T>
int ResourceDirectory::setResourceIdT(S restypeid, T resid, dword dwNewResId)
{
std::vector<ResourceChild>::iterator ResIter = locateResourceT(restypeid, resid);
ResIter->entry.irde.Name = dwNewResId;
return 0;
}
/**
* Returns the name of a resource, resource type and ID are specified by the parameters.
* Note: Calling this function with resid == the name of the resource makes no sense at all.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @return The name of the specified resource.
**/
template<typename S, typename T>
std::string ResourceDirectory::getResourceNameT(S restypeid, T resid) const
{
std::vector<ResourceChild>::const_iterator ResIter = locateResourceT(restypeid, resid);
return ResIter->entry.wstrName;
}
/**
* Sets the name of a resource, resource type and ID are specified by the parameters.
* @param restypeid Identifier of the resource type (either ID or name).
* @param resid Identifier of the resource (either ID or name).
* @param strNewResName The new name of the resource.
**/
template<typename S, typename T>
int ResourceDirectory::setResourceNameT(S restypeid, T resid, std::string strNewResName)
{
std::vector<ResourceChild>::iterator ResIter = locateResourceT(restypeid, resid);
ResIter->entry.wstrName = strNewResName;
return 0;
}
}
#endif