12ddb8ea0d
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14771 a1c6a512-1295-4272-9138-f99709370657
314 lines
8.4 KiB
C
314 lines
8.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Plasma demo plugin
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*
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* My crack at making a 80's style retro plasma effect for the fantastic
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* rockbox!
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* Okay, I could've hard-coded the sine wave values, I just wanted the
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* challange of calculating them! silly: maybe, fun: yes!
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "helper.h"
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#ifdef HAVE_LCD_BITMAP
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#ifndef HAVE_LCD_COLOR
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#include "gray.h"
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#endif
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#include "fixedpoint.h"
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PLUGIN_HEADER
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/******************************* Globals ***********************************/
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static struct plugin_api* rb; /* global api struct pointer */
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static unsigned char wave_array[256]; /* Pre calculated wave array */
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#ifdef HAVE_LCD_COLOR
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static fb_data colours[256]; /* Smooth transition of shades */
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static int redfactor = 1, greenfactor = 2, bluefactor = 3;
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static int redphase = 0, greenphase = 50, bluephase = 100;
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/* lower chance of gray at regular intervals */
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#else
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static unsigned char colours[256]; /* Smooth transition of shades */
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static unsigned char graybuffer[LCD_HEIGHT*LCD_WIDTH]; /* off screen buffer */
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static unsigned char *gbuf;
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static size_t gbuf_size = 0;
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#endif
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static unsigned char sp1, sp2, sp3, sp4; /* Speed of plasma */
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static int plasma_frequency;
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/* Key assignement, all bitmapped models */
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define PLASMA_QUIT BUTTON_MENU
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#define PLASMA_INCREASE_FREQUENCY BUTTON_SCROLL_FWD
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#define PLASMA_DECREASE_FREQUENCY BUTTON_SCROLL_BACK
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define PLASMA_QUIT BUTTON_A
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#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
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#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define PLASMA_QUIT BUTTON_POWER
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#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
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#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define PLASMA_QUIT BUTTON_POWER
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#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
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#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define PLASMA_QUIT BUTTON_POWER
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#define PLASMA_INCREASE_FREQUENCY BUTTON_SCROLL_UP
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#define PLASMA_DECREASE_FREQUENCY BUTTON_SCROLL_DOWN
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#else
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#define PLASMA_QUIT BUTTON_OFF
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#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
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#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define PLASMA_RC_QUIT BUTTON_RC_STOP
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#endif
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#endif
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#ifdef HAVE_LCD_COLOR
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#if CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define PLASMA_REGEN_COLORS BUTTON_PLAY
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define PLASMA_REGEN_COLORS BUTTON_PLAY
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define PLASMA_REGEN_COLORS BUTTON_SELECT
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#elif CONFIG_KEYPAD == IPOD_4G_PAD
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#define PLASMA_REGEN_COLORS BUTTON_SELECT
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#elif CONFIG_KEYPAD == IRIVER_H300_PAD
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#define PLASMA_REGEN_COLORS BUTTON_SELECT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define PLASMA_REGEN_COLORS BUTTON_SELECT
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#endif
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#endif
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#define WAV_AMP 90
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/*
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* Main wave function so we don't have to re-calc the sine
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* curve every time. Mess around WAV_AMP and FREQ to make slighlty
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* weirder looking plasmas!
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*/
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static void wave_table_generate(void)
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{
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int i;
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for (i=0;i<256;++i)
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{
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wave_array[i] = (unsigned char)((WAV_AMP
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* (sin_int((i * 360 * plasma_frequency) / 256))) / 16384);
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}
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}
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#ifdef HAVE_LCD_COLOR
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/* Make a smooth colour cycle. */
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void shades_generate(int time)
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{
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int i;
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unsigned red, green, blue;
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unsigned r = time * redfactor + redphase;
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unsigned g = time * greenfactor + greenphase;
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unsigned b = time * bluefactor + bluephase;
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for(i=0; i < 256; ++i)
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{
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r &= 0xFF; g &= 0xFF; b &= 0xFF;
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red = 2 * r;
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if (red > 255)
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red = 510 - red;
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green = 2 * g;
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if (green > 255)
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green = 510 - green;
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blue = 2 * b;
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if (blue > 255)
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blue= 510 - blue;
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colours[i] = LCD_RGBPACK(red, green, blue);
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r++; g++; b++;
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}
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}
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#else
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/* Make a smooth shade from black into white and back into black again. */
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static void shades_generate(void)
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{
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int i, y;
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for(i=0; i < 256; ++i)
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{
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y = 2 * i;
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if (y > 255)
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y = 510 - y;
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colours[i] = y;
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}
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}
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#endif
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void cleanup(void *parameter)
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{
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(void)parameter;
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#ifndef HAVE_LCD_COLOR
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gray_release();
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#endif
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/* Turn on backlight timeout (revert to settings) */
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backlight_use_settings(rb); /* backlight control in lib/helper.c */
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}
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/*
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* Main function that also contain the main plasma
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* algorithm.
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*/
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int main(void)
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{
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plasma_frequency = 1;
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int button, x, y;
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unsigned char p1,p2,p3,p4,t1,t2,t3,t4, z;
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#ifdef HAVE_LCD_COLOR
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fb_data *ptr;
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int time=0;
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#else
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unsigned char *ptr;
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#endif
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/*Generate the neccesary pre calced stuff*/
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wave_table_generate();
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#ifndef HAVE_LCD_COLOR
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shades_generate(); /* statically */
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/* get the remainder of the plugin buffer */
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gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
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gray_init(rb, gbuf, gbuf_size, false, LCD_WIDTH, LCD_HEIGHT, 32, 2<<8, NULL);
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/* switch on grayscale overlay */
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gray_show(true);
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#endif
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sp1 = 4;
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sp2 = 2;
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sp3 = 4;
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sp4 = 2;
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p1=p2=p3=p4=0;
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while (true)
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{
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#ifdef HAVE_LCD_COLOR
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shades_generate(time++); /* dynamically */
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ptr = rb->lcd_framebuffer;
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#else
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ptr = graybuffer;
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#endif
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t1=p1;
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t2=p2;
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for(y = 0; y < LCD_HEIGHT; ++y)
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{
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t3=p3;
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t4=p4;
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for(x = 0; x < LCD_WIDTH; ++x)
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{
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z = wave_array[t1] + wave_array[t2] + wave_array[t3]
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+ wave_array[t4];
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*ptr++ = colours[z];
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t3+=1;
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t4+=2;
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}
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t1+=2;
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t2+=1;
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rb->yield();
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}
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p1+=sp1;
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p2-=sp2;
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p3+=sp3;
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p4-=sp4;
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#ifdef HAVE_LCD_COLOR
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rb->lcd_update();
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#else
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gray_ub_gray_bitmap(graybuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT);
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#endif
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button = rb->button_get(false);
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switch(button)
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{
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#ifdef PLASMA_RC_QUIT
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case PLASMA_RC_QUIT:
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#endif
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case(PLASMA_QUIT):
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cleanup(NULL);
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return PLUGIN_OK;
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break;
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case (PLASMA_INCREASE_FREQUENCY):
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++plasma_frequency;
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wave_table_generate();
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break;
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case (PLASMA_DECREASE_FREQUENCY):
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if(plasma_frequency>1)
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{
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--plasma_frequency;
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wave_table_generate();
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}
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break;
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#ifdef HAVE_LCD_COLOR
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case (PLASMA_REGEN_COLORS):
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redfactor=rb->rand()%4;
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greenfactor=rb->rand()%4;
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bluefactor=rb->rand()%4;
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redphase=rb->rand()%256;
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greenphase=rb->rand()%256;
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bluephase=rb->rand()%256;
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break;
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#endif
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default:
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if (rb->default_event_handler_ex(button, cleanup, NULL)
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== SYS_USB_CONNECTED)
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return PLUGIN_USB_CONNECTED;
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break;
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}
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}
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}
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/*************************** Plugin entry point ****************************/
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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int ret;
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rb = api; /* copy to global api pointer */
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(void)parameter;
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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/* Turn off backlight timeout */
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backlight_force_on(rb); /* backlight control in lib/helper.c */
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ret = main();
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return ret;
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}
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#endif /* HAVE_LCD_BITMAP */
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