rockbox/firmware/backlight.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

888 lines
22 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Linus Nielsen Feltzing
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdlib.h>
#include "cpu.h"
#include "kernel.h"
#include "thread.h"
#include "i2c.h"
#include "debug.h"
#include "rtc.h"
#include "usb.h"
#include "power.h"
#include "system.h"
#include "button.h"
#include "timer.h"
#include "backlight.h"
#include "lcd.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#ifndef SIMULATOR
#include "backlight-target.h"
#endif
#if !defined(BOOTLOADER)
/* The whole driver should be built */
#define BACKLIGHT_FULL_INIT
#endif
#ifdef SIMULATOR
/* TODO: find a better way to do it but we need a kernel thread somewhere to
handle this */
extern void screen_dump(void);
static inline void _backlight_on(void)
{
sim_backlight(100);
}
static inline void _backlight_off(void)
{
sim_backlight(0);
}
static inline void _backlight_set_brightness(int val)
{
(void)val;
}
static inline void _buttonlight_on(void)
{
}
static inline void _buttonlight_off(void)
{
}
static inline void _buttonlight_set_brightness(int val)
{
(void)val;
}
#ifdef HAVE_REMOTE_LCD
static inline void _remote_backlight_on(void)
{
sim_remote_backlight(100);
}
static inline void _remote_backlight_off(void)
{
sim_remote_backlight(0);
}
#endif /* HAVE_REMOTE_LCD */
#endif /* SIMULATOR */
#if defined(HAVE_BACKLIGHT) && defined(BACKLIGHT_FULL_INIT)
enum {
BACKLIGHT_ON,
BACKLIGHT_OFF,
#ifdef HAVE_REMOTE_LCD
REMOTE_BACKLIGHT_ON,
REMOTE_BACKLIGHT_OFF,
#endif
#if defined(_BACKLIGHT_FADE_BOOST) || defined(_BACKLIGHT_FADE_ENABLE)
BACKLIGHT_FADE_FINISH,
#endif
#ifdef HAVE_LCD_SLEEP
LCD_SLEEP,
#endif
#ifdef HAVE_BUTTON_LIGHT
BUTTON_LIGHT_ON,
BUTTON_LIGHT_OFF,
#endif
#ifdef BACKLIGHT_DRIVER_CLOSE
BACKLIGHT_QUIT,
#endif
};
static void backlight_thread(void);
static long backlight_stack[DEFAULT_STACK_SIZE/sizeof(long)];
static const char backlight_thread_name[] = "backlight";
static struct event_queue backlight_queue;
#ifdef BACKLIGHT_DRIVER_CLOSE
static struct thread_entry *backlight_thread_p = NULL;
#endif
static int backlight_timer SHAREDBSS_ATTR;
static int backlight_timeout SHAREDBSS_ATTR;
static int backlight_timeout_normal = 5*HZ;
#if CONFIG_CHARGING
static int backlight_timeout_plugged = 5*HZ;
#endif
#ifdef HAS_BUTTON_HOLD
static int backlight_on_button_hold = 0;
#endif
#ifdef HAVE_BUTTON_LIGHT
static int buttonlight_timer;
int _buttonlight_timeout = 5*HZ;
/* Update state of buttonlight according to timeout setting */
static void buttonlight_update_state(void)
{
buttonlight_timer = _buttonlight_timeout;
/* Buttonlight == OFF in the setting? */
if (buttonlight_timer < 0)
{
buttonlight_timer = 0; /* Disable the timeout */
_buttonlight_off();
}
else
_buttonlight_on();
}
/* external interface */
void buttonlight_on(void)
{
queue_remove_from_head(&backlight_queue, BUTTON_LIGHT_ON);
queue_post(&backlight_queue, BUTTON_LIGHT_ON, 0);
}
void buttonlight_off(void)
{
queue_post(&backlight_queue, BUTTON_LIGHT_OFF, 0);
}
void buttonlight_set_timeout(int value)
{
_buttonlight_timeout = HZ * value;
buttonlight_update_state();
}
#endif /* HAVE_BUTTON_LIGHT */
#ifdef HAVE_REMOTE_LCD
static int remote_backlight_timer;
static int remote_backlight_timeout;
static int remote_backlight_timeout_normal = 5*HZ;
#if CONFIG_CHARGING
static int remote_backlight_timeout_plugged = 5*HZ;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
static int remote_backlight_on_button_hold = 0;
#endif
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_LCD_SLEEP
#ifdef HAVE_LCD_SLEEP_SETTING
const signed char lcd_sleep_timeout_value[10] =
{
-1, 0, 5, 10, 15, 20, 30, 45, 60, 90
};
static int lcd_sleep_timeout = 10*HZ;
#else
/* Target defines needed value */
static const int lcd_sleep_timeout = LCD_SLEEP_TIMEOUT;
#endif
static int lcd_sleep_timer = 0;
void backlight_lcd_sleep_countdown(bool start)
{
if (!start)
{
/* Cancel the LCD sleep countdown */
lcd_sleep_timer = 0;
return;
}
/* Start LCD sleep countdown */
if (lcd_sleep_timeout < 0)
{
lcd_sleep_timer = 0; /* Setting == Always */
lcd_sleep();
}
else
{
lcd_sleep_timer = lcd_sleep_timeout;
}
}
#endif /* HAVE_LCD_SLEEP */
#if defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR)
/* backlight fading */
#define BL_PWM_INTERVAL 5 /* Cycle interval in ms */
#define BL_PWM_BITS 8
#define BL_PWM_COUNT (1<<BL_PWM_BITS)
/* s15.16 fixed point variables */
static int32_t bl_fade_in_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16)/300;
static int32_t bl_fade_out_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16)/2000;
static int32_t bl_dim_fraction = 0;
static int bl_dim_target = 0;
static int bl_dim_current = 0;
static enum {DIM_STATE_START, DIM_STATE_MAIN} bl_dim_state = DIM_STATE_START;
static bool bl_timer_active = false;
static void backlight_isr(void)
{
int timer_period = (TIMER_FREQ*BL_PWM_INTERVAL/1000);
bool idle = false;
switch (bl_dim_state)
{
/* New cycle */
case DIM_STATE_START:
bl_dim_current = bl_dim_fraction >> 16;
if (bl_dim_current > 0 && bl_dim_current < BL_PWM_COUNT)
{
_backlight_on_isr();
timer_period = (timer_period * bl_dim_current) >> BL_PWM_BITS;
bl_dim_state = DIM_STATE_MAIN;
}
else
{
if (bl_dim_current)
_backlight_on_isr();
else
_backlight_off_isr();
if (bl_dim_current == bl_dim_target)
idle = true;
}
if (bl_dim_current < bl_dim_target)
{
bl_dim_fraction = MIN(bl_dim_fraction + bl_fade_in_step,
(BL_PWM_COUNT<<16));
}
else if (bl_dim_current > bl_dim_target)
{
bl_dim_fraction = MAX(bl_dim_fraction - bl_fade_out_step, 0);
}
break;
/* Dim main screen */
case DIM_STATE_MAIN:
_backlight_off_isr();
timer_period = (timer_period * (BL_PWM_COUNT - bl_dim_current))
>> BL_PWM_BITS;
bl_dim_state = DIM_STATE_START;
break ;
}
if (idle)
{
#if defined(_BACKLIGHT_FADE_BOOST) || defined(_BACKLIGHT_FADE_ENABLE)
queue_post(&backlight_queue, BACKLIGHT_FADE_FINISH, 0);
#endif
timer_unregister();
bl_timer_active = false;
}
else
timer_set_period(timer_period);
}
static void backlight_switch(void)
{
if (bl_dim_target > (BL_PWM_COUNT/2))
{
_backlight_on_normal();
bl_dim_fraction = (BL_PWM_COUNT<<16);
}
else
{
_backlight_off_normal();
bl_dim_fraction = 0;
}
}
static void backlight_release_timer(void)
{
#ifdef _BACKLIGHT_FADE_BOOST
cpu_boost(false);
#endif
timer_unregister();
bl_timer_active = false;
backlight_switch();
}
static void backlight_dim(int value)
{
/* protect from extraneous calls with the same target value */
if (value == bl_dim_target)
return;
bl_dim_target = value;
if (bl_timer_active)
return ;
if (timer_register(0, backlight_release_timer, 2, 0, backlight_isr
IF_COP(, CPU)))
{
#ifdef _BACKLIGHT_FADE_BOOST
/* Prevent cpu frequency changes while dimming. */
cpu_boost(true);
#endif
bl_timer_active = true;
}
else
backlight_switch();
}
static void _backlight_on(void)
{
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(false);
#endif
if (bl_fade_in_step > 0)
{
#ifdef _BACKLIGHT_FADE_ENABLE
_backlight_hw_enable(true);
#endif
backlight_dim(BL_PWM_COUNT);
}
else
{
bl_dim_target = BL_PWM_COUNT;
bl_dim_fraction = (BL_PWM_COUNT<<16);
_backlight_on_normal();
}
}
static void _backlight_off(void)
{
if (bl_fade_out_step > 0)
{
backlight_dim(0);
}
else
{
bl_dim_target = bl_dim_fraction = 0;
_backlight_off_normal();
}
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(true);
#endif
}
void backlight_set_fade_in(int value)
{
if (value > 0)
bl_fade_in_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16) / value;
else
bl_fade_in_step = 0;
}
void backlight_set_fade_out(int value)
{
if (value > 0)
bl_fade_out_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16) / value;
else
bl_fade_out_step = 0;
}
#endif /* defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR) */
/* Update state of backlight according to timeout setting */
static void backlight_update_state(void)
{
#ifdef HAS_BUTTON_HOLD
if ((backlight_on_button_hold != 0)
#ifdef HAVE_REMOTE_LCD_AS_MAIN
&& remote_button_hold()
#else
&& button_hold()
#endif
)
backlight_timeout = (backlight_on_button_hold == 2) ? 0 : -1;
/* always on or always off */
else
#endif
#if CONFIG_CHARGING
if (charger_inserted()
#ifdef HAVE_USB_POWER
|| usb_powered()
#endif
)
backlight_timeout = backlight_timeout_plugged;
else
#endif
backlight_timeout = backlight_timeout_normal;
/* Backlight == OFF in the setting? */
if (backlight_timeout < 0)
{
backlight_timer = 0; /* Disable the timeout */
_backlight_off();
}
else
{
backlight_timer = backlight_timeout;
_backlight_on();
}
}
#ifdef HAVE_REMOTE_LCD
/* Update state of remote backlight according to timeout setting */
static void remote_backlight_update_state(void)
{
#ifdef HAS_REMOTE_BUTTON_HOLD
if (remote_button_hold() && (remote_backlight_on_button_hold != 0))
remote_backlight_timeout = (remote_backlight_on_button_hold == 2)
? 0 : -1; /* always on or always off */
else
#endif
#if CONFIG_CHARGING
if (charger_inserted()
#ifdef HAVE_USB_POWER
|| usb_powered()
#endif
)
remote_backlight_timeout = remote_backlight_timeout_plugged;
else
#endif
remote_backlight_timeout = remote_backlight_timeout_normal;
/* Backlight == OFF in the setting? */
if (remote_backlight_timeout < 0)
{
remote_backlight_timer = 0; /* Disable the timeout */
_remote_backlight_off();
}
else
{
remote_backlight_timer = remote_backlight_timeout;
_remote_backlight_on();
}
}
#endif /* HAVE_REMOTE_LCD */
void backlight_thread(void)
{
struct queue_event ev;
bool locked = false;
while(1)
{
queue_wait(&backlight_queue, &ev);
switch(ev.id)
{ /* These events must always be processed */
#ifdef _BACKLIGHT_FADE_BOOST
case BACKLIGHT_FADE_FINISH:
cpu_boost(false);
break;
#endif
#ifdef _BACKLIGHT_FADE_ENABLE
case BACKLIGHT_FADE_FINISH:
_backlight_hw_enable((bl_dim_current|bl_dim_target) != 0);
break;
#endif
#ifndef SIMULATOR
/* Here for now or else the aggressive init messes up scrolling */
#ifdef HAVE_REMOTE_LCD
case SYS_REMOTE_PLUGGED:
lcd_remote_on();
lcd_remote_update();
break;
case SYS_REMOTE_UNPLUGGED:
lcd_remote_off();
break;
#elif defined HAVE_REMOTE_LCD_AS_MAIN
case SYS_REMOTE_PLUGGED:
lcd_on();
lcd_update();
break;
case SYS_REMOTE_UNPLUGGED:
lcd_off();
break;
#endif /* HAVE_REMOTE_LCD/ HAVE_REMOTE_LCD_AS_MAIN */
#endif /* !SIMULATOR */
#ifdef SIMULATOR
/* This one here too for lack of a better place */
case SYS_SCREENDUMP:
screen_dump();
break;
#endif
case SYS_USB_CONNECTED:
/* Tell the USB thread that we are safe */
DEBUGF("backlight_thread got SYS_USB_CONNECTED\n");
usb_acknowledge(SYS_USB_CONNECTED_ACK);
break;
case SYS_USB_DISCONNECTED:
usb_acknowledge(SYS_USB_DISCONNECTED_ACK);
break;
#ifdef BACKLIGHT_DRIVER_CLOSE
/* Get out of here */
case BACKLIGHT_QUIT:
return;
#endif
}
if (locked)
continue;
switch(ev.id)
{ /* These events are only processed if backlight isn't locked */
#ifdef HAVE_REMOTE_LCD
case REMOTE_BACKLIGHT_ON:
remote_backlight_update_state();
break;
case REMOTE_BACKLIGHT_OFF:
remote_backlight_timer = 0; /* Disable the timeout */
_remote_backlight_off();
break;
#endif /* HAVE_REMOTE_LCD */
case BACKLIGHT_ON:
backlight_update_state();
break;
case BACKLIGHT_OFF:
backlight_timer = 0; /* Disable the timeout */
_backlight_off();
break;
#ifdef HAVE_LCD_SLEEP
case LCD_SLEEP:
lcd_sleep();
break;
#endif
#ifdef HAVE_BUTTON_LIGHT
case BUTTON_LIGHT_ON:
buttonlight_update_state();
break;
case BUTTON_LIGHT_OFF:
buttonlight_timer = 0;
_buttonlight_off();
break;
#endif
case SYS_POWEROFF: /* Lock backlight on poweroff so it doesn't */
locked = true; /* go off before power is actually cut. */
/* fall through */
#if CONFIG_CHARGING
case SYS_CHARGER_CONNECTED:
case SYS_CHARGER_DISCONNECTED:
#endif
backlight_update_state();
#ifdef HAVE_REMOTE_LCD
remote_backlight_update_state();
#endif
break;
}
} /* end while */
}
static void backlight_tick(void)
{
if(backlight_timer)
{
backlight_timer--;
if(backlight_timer == 0)
{
backlight_off();
}
}
#ifdef HAVE_LCD_SLEEP
else if(lcd_sleep_timer)
{
lcd_sleep_timer--;
if(lcd_sleep_timer == 0)
{
/* Queue on bl thread or freeze! */
queue_post(&backlight_queue, LCD_SLEEP, 0);
}
}
#endif /* HAVE_LCD_SLEEP */
#ifdef HAVE_REMOTE_LCD
if(remote_backlight_timer)
{
remote_backlight_timer--;
if(remote_backlight_timer == 0)
{
remote_backlight_off();
}
}
#endif /* HAVE_REMOVE_LCD */
#ifdef HAVE_BUTTON_LIGHT
if (buttonlight_timer)
{
buttonlight_timer--;
if (buttonlight_timer == 0)
{
buttonlight_off();
}
}
#endif /* HAVE_BUTTON_LIGHT */
}
void backlight_init(void)
{
queue_init(&backlight_queue, true);
#ifndef SIMULATOR
if (_backlight_init())
{
# ifdef HAVE_BACKLIGHT_PWM_FADING
/* If backlight is already on, don't fade in. */
bl_dim_target = BL_PWM_COUNT;
bl_dim_fraction = (BL_PWM_COUNT<<16);
# endif
}
#endif
/* Leave all lights as set by the bootloader here. The settings load will
* call the appropriate backlight_set_*() functions, only changing light
* status if necessary. */
#ifdef BACKLIGHT_DRIVER_CLOSE
backlight_thread_p =
#endif
create_thread(backlight_thread, backlight_stack,
sizeof(backlight_stack), 0, backlight_thread_name
IF_PRIO(, PRIORITY_USER_INTERFACE)
IF_COP(, CPU));
tick_add_task(backlight_tick);
}
#ifdef BACKLIGHT_DRIVER_CLOSE
void backlight_close(void)
{
struct thread_entry *thread = backlight_thread_p;
/* Wait for thread to exit */
if (thread == NULL)
return;
backlight_thread_p = NULL;
queue_post(&backlight_queue, BACKLIGHT_QUIT, 0);
thread_wait(thread);
}
#endif /* BACKLIGHT_DRIVER_CLOSE */
void backlight_on(void)
{
queue_remove_from_head(&backlight_queue, BACKLIGHT_ON);
queue_post(&backlight_queue, BACKLIGHT_ON, 0);
}
void backlight_off(void)
{
queue_post(&backlight_queue, BACKLIGHT_OFF, 0);
}
/* returns true when the backlight is on,
* and optionally when it's set to always off. */
bool is_backlight_on(bool ignore_always_off)
{
return (backlight_timer > 0) /* countdown */
|| (backlight_timeout == 0) /* always on */
|| ((backlight_timeout < 0) && !ignore_always_off);
}
/* return value in ticks; 0 means always on, <0 means always off */
int backlight_get_current_timeout(void)
{
return backlight_timeout;
}
void backlight_set_timeout(int value)
{
backlight_timeout_normal = HZ * value;
backlight_update_state();
}
#if CONFIG_CHARGING
void backlight_set_timeout_plugged(int value)
{
backlight_timeout_plugged = HZ * value;
backlight_update_state();
}
#endif /* CONFIG_CHARGING */
#ifdef HAS_BUTTON_HOLD
/* Hold button change event handler. */
void backlight_hold_changed(bool hold_button)
{
if (!hold_button || (backlight_on_button_hold > 0))
/* if unlocked or override in effect */
backlight_on();
}
void backlight_set_on_button_hold(int index)
{
if ((unsigned)index >= 3)
/* if given a weird value, use default */
index = 0;
backlight_on_button_hold = index;
backlight_update_state();
}
#endif /* HAS_BUTTON_HOLD */
#ifdef HAVE_LCD_SLEEP_SETTING
void lcd_set_sleep_after_backlight_off(int index)
{
if ((unsigned)index >= sizeof(lcd_sleep_timeout_value))
/* if given a weird value, use default */
index = 3;
lcd_sleep_timeout = HZ * lcd_sleep_timeout_value[index];
if (backlight_timer > 0 || backlight_get_current_timeout() == 0)
/* Timer will be set when bl turns off or bl set to on. */
return;
/* Backlight is Off */
if (lcd_sleep_timeout < 0)
lcd_sleep_timer = 1; /* Always - sleep next tick */
else
lcd_sleep_timer = lcd_sleep_timeout; /* Never, other */
}
#endif /* HAVE_LCD_SLEEP_SETTING */
#ifdef HAVE_REMOTE_LCD
void remote_backlight_on(void)
{
queue_post(&backlight_queue, REMOTE_BACKLIGHT_ON, 0);
}
void remote_backlight_off(void)
{
queue_post(&backlight_queue, REMOTE_BACKLIGHT_OFF, 0);
}
void remote_backlight_set_timeout(int value)
{
remote_backlight_timeout_normal = HZ * value;
remote_backlight_update_state();
}
#if CONFIG_CHARGING
void remote_backlight_set_timeout_plugged(int value)
{
remote_backlight_timeout_plugged = HZ * value;
remote_backlight_update_state();
}
#endif /* CONFIG_CHARGING */
#ifdef HAS_REMOTE_BUTTON_HOLD
/* Remote hold button change event handler. */
void remote_backlight_hold_changed(bool rc_hold_button)
{
if (!rc_hold_button || (remote_backlight_on_button_hold > 0))
/* if unlocked or override */
remote_backlight_on();
}
void remote_backlight_set_on_button_hold(int index)
{
if ((unsigned)index >= 3)
/* if given a weird value, use default */
index = 0;
remote_backlight_on_button_hold = index;
remote_backlight_update_state();
}
#endif /* HAS_REMOTE_BUTTON_HOLD */
/* return value in ticks; 0 means always on, <0 means always off */
int remote_backlight_get_current_timeout(void)
{
return remote_backlight_timeout;
}
/* returns true when the backlight is on, and
* optionally when it's set to always off */
bool is_remote_backlight_on(bool ignore_always_off)
{
return (remote_backlight_timer > 0) /* countdown */
|| (remote_backlight_timeout == 0) /* always on */
|| ((remote_backlight_timeout < 0) && !ignore_always_off);
}
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
void backlight_set_brightness(int val)
{
if (val < MIN_BRIGHTNESS_SETTING)
val = MIN_BRIGHTNESS_SETTING;
else if (val > MAX_BRIGHTNESS_SETTING)
val = MAX_BRIGHTNESS_SETTING;
_backlight_set_brightness(val);
}
#endif /* HAVE_BACKLIGHT_BRIGHTNESS */
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
void buttonlight_set_brightness(int val)
{
if (val < MIN_BRIGHTNESS_SETTING)
val = MIN_BRIGHTNESS_SETTING;
else if (val > MAX_BRIGHTNESS_SETTING)
val = MAX_BRIGHTNESS_SETTING;
_buttonlight_set_brightness(val);
}
#endif /* HAVE_BUTTONLIGHT_BRIGHTNESS */
#else /* !defined(HAVE_BACKLIGHT) || !defined(BACKLIGHT_FULL_INIT)
-- no backlight, empty dummy functions */
#if defined(HAVE_BACKLIGHT) && !defined(BACKLIGHT_FULL_INIT)
void backlight_init(void)
{
(void)_backlight_init();
_backlight_on();
}
#endif
void backlight_on(void) {}
void backlight_off(void) {}
void buttonlight_on(void) {}
void backlight_set_timeout(int value) {(void)value;}
bool is_backlight_on(bool ignore_always_off)
{
(void)ignore_always_off;
return true;
}
#ifdef HAVE_REMOTE_LCD
void remote_backlight_on(void) {}
void remote_backlight_off(void) {}
void remote_backlight_set_timeout(int value) {(void)value;}
bool is_remote_backlight_on(bool ignore_always_off)
{
(void)ignore_always_off;
return true;
}
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
void backlight_set_brightness(int val) { (void)val; }
#endif
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
void buttonlight_set_brightness(int val) { (void)val; }
#endif
#endif /* defined(HAVE_BACKLIGHT) && defined(BACKLIGHT_FULL_INIT) */