2597a13497
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11836 a1c6a512-1295-4272-9138-f99709370657
1039 lines
30 KiB
C
1039 lines
30 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Miika Pekkarinen
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stdio.h>
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#include "config.h"
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#include "debug.h"
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#include "panic.h"
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#include <kernel.h>
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#include "pcmbuf.h"
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#include "pcm_playback.h"
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#include "logf.h"
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#ifndef SIMULATOR
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#include "cpu.h"
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#endif
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#include "system.h"
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#include <string.h>
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#include "buffer.h"
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#include "settings.h"
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#include "audio.h"
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#include "dsp.h"
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#include "thread.h"
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/* Define PCMBUF_MUTING if the codec requires muting to prevent pops
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* Currently assumes anything other than tlv320 and uda1380 require it
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*/
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#if !defined(HAVE_UDA1380) && !defined(HAVE_TLV320)
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#define PCMBUF_MUTING
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#endif
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/* Keep watermark high for iPods at least (2s) */
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#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
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/* Structure we can use to queue pcm chunks in memory to be played
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* by the driver code. */
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struct pcmbufdesc
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{
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void *addr;
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size_t size;
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struct pcmbufdesc* link;
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/* Call this when the buffer has been played */
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void (*callback)(void);
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};
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#define PCMBUF_DESCS(bufsize) ((bufsize) / PCMBUF_MINAVG_CHUNK)
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/* Size of the PCM buffer. */
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static size_t pcmbuf_size IDATA_ATTR = 0;
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static char *pcmbuf_bufend IDATA_ATTR;
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static char *audiobuffer IDATA_ATTR;
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/* Current audio buffer write index. */
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static size_t audiobuffer_pos IDATA_ATTR;
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/* Amount audiobuffer_pos will be increased.*/
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static size_t audiobuffer_fillpos IDATA_ATTR;
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static char *fadebuf IDATA_ATTR;
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static char *voicebuf IDATA_ATTR;
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static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
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static void (*position_callback)(size_t size) IDATA_ATTR;
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/* Crossfade related state */
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static bool crossfade_enabled;
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static bool crossfade_mixmode;
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static bool crossfade_active IDATA_ATTR;
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static bool crossfade_init IDATA_ATTR;
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/* Track the current location for processing crossfade */
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static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
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static size_t crossfade_sample IDATA_ATTR;
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/* Counters for fading in new data */
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static size_t crossfade_fade_in_total IDATA_ATTR;
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static size_t crossfade_fade_in_rem IDATA_ATTR;
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static size_t pcmbuf_descsize;
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static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
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static size_t last_chunksize IDATA_ATTR;
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static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
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static size_t pcmbuf_watermark IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
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static size_t pcmbuf_mix_sample IDATA_ATTR;
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static bool low_latency_mode = false;
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static bool pcmbuf_flush;
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extern struct thread_entry *codec_thread_p;
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/* Helpful macros for use in conditionals this assumes some of the above
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* static variable names */
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#define NEED_FLUSH(position) \
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(audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
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#define LOW_DATA(quarter_secs) \
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(pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
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static bool prepare_insert(size_t length);
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static void pcmbuf_under_watermark(void);
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static bool pcmbuf_flush_fillpos(void);
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#define CALL_IF_EXISTS(function, args...) if (function) function(args)
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/* This function has 2 major logical parts (separated by brackets both for
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* readability and variable scoping). The first part performs the
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* operastions related to finishing off the last buffer we fed to the DMA.
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* The second part performs the operations involved in sending a new buffer
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* to the DMA. Finally the function checks the status of the buffer and
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* boosts if necessary */
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static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
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static void pcmbuf_callback(unsigned char** start, size_t* size)
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{
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{
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struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
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/* Take the finished buffer out of circulation */
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pcmbuf_read = pcmbuf_current->link;
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/* The buffer is finished, call the callback functions */
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CALL_IF_EXISTS(position_callback, last_chunksize);
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CALL_IF_EXISTS(pcmbuf_current->callback);
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/* Put the finished buffer back into circulation */
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pcmbuf_write_end->link = pcmbuf_current;
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pcmbuf_write_end = pcmbuf_current;
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/* If we've read over the mix chunk while it's still mixing there */
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if (pcmbuf_current == pcmbuf_mix_chunk)
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pcmbuf_mix_chunk = NULL;
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/* If we've read over the crossfade chunk while it's still fading */
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if (pcmbuf_current == crossfade_chunk)
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crossfade_chunk = pcmbuf_read;
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}
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process_new_buffer:
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{
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/* Send the new buffer to the pcm */
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struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
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size_t *realsize = size;
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unsigned char** realstart = start;
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if(pcmbuf_new)
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{
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size_t current_size = pcmbuf_new->size;
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pcmbuf_unplayed_bytes -= current_size;
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last_chunksize = current_size;
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*realsize = current_size;
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*realstart = pcmbuf_new->addr;
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}
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else
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{
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/* There may be more data waiting to flush, try to use it */
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if (pcmbuf_flush_fillpos())
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goto process_new_buffer;
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/* No more buffers */
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last_chunksize = 0;
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*realsize = 0;
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*realstart = NULL;
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CALL_IF_EXISTS(pcmbuf_event_handler);
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}
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}
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}
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void pcmbuf_set_position_callback(void (*callback)(size_t size))
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{
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position_callback = callback;
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}
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static void pcmbuf_set_watermark_bytes(size_t numbytes)
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{
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pcmbuf_watermark = numbytes;
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}
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/* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
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* in a separate function for the moment */
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static inline void pcmbuf_add_chunk(void)
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{
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register size_t size = audiobuffer_fillpos;
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/* Grab the next description to write, and change the write pointer */
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register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
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pcmbuf_write = pcmbuf_current->link;
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/* Fill in the values in the new buffer chunk */
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pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
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pcmbuf_current->size = size;
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pcmbuf_current->callback = pcmbuf_event_handler;
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pcmbuf_current->link = NULL;
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/* This is single use only */
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pcmbuf_event_handler = NULL;
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if (pcmbuf_read != NULL) {
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if (pcmbuf_flush)
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{
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pcmbuf_write_end->link = pcmbuf_read->link;
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pcmbuf_read->link = pcmbuf_current;
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while (pcmbuf_write_end->link)
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{
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pcmbuf_write_end = pcmbuf_write_end->link;
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pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
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}
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pcmbuf_flush = false;
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}
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/* If there is already a read buffer setup, add to it */
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else
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pcmbuf_read_end->link = pcmbuf_current;
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} else {
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/* Otherwise create the buffer */
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pcmbuf_read = pcmbuf_current;
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}
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/* This is now the last buffer to read */
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pcmbuf_read_end = pcmbuf_current;
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/* Update bytes counters */
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pcmbuf_unplayed_bytes += size;
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audiobuffer_pos += size;
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if (audiobuffer_pos >= pcmbuf_size)
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audiobuffer_pos -= pcmbuf_size;
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audiobuffer_fillpos = 0;
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}
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static void pcmbuf_under_watermark(void)
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{
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#ifdef HAVE_PRIORITY_SCHEDULING
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static int old_priority = 0;
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if (LOW_DATA(2) && pcm_is_playing())
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{
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if (!old_priority)
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{
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/* Buffer is critically low so override UI priority. */
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old_priority = thread_set_priority(codec_thread_p,
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PRIORITY_REALTIME);
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}
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}
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else if (old_priority)
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{
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/* Set back the original priority. */
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thread_set_priority(codec_thread_p, old_priority);
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old_priority = 0;
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}
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#endif
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/* Fill audio buffer by boosting cpu */
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trigger_cpu_boost();
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/* Disable crossfade if < .5s of audio */
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if (LOW_DATA(2))
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{
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crossfade_active = false;
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}
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}
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void pcmbuf_set_event_handler(void (*event_handler)(void))
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{
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pcmbuf_event_handler = event_handler;
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}
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unsigned int pcmbuf_get_latency(void)
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{
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/* Be careful how this calculation is rearranted, it's easy to overflow */
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size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
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return bytes / 4 / (NATIVE_FREQUENCY/1000);
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}
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void pcmbuf_set_low_latency(bool state)
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{
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low_latency_mode = state;
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}
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bool pcmbuf_is_lowdata(void)
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{
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if (!pcm_is_playing() || pcm_is_paused() ||
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crossfade_init || crossfade_active)
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return false;
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/* 1 seconds of buffer is low data */
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return LOW_DATA(4);
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}
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/* Amount of bytes left in the buffer. */
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inline size_t pcmbuf_free(void)
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{
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if (pcmbuf_read != NULL)
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{
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void *read = pcmbuf_read->addr;
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void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
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if (read < write)
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return (size_t)(read - write) + pcmbuf_size;
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else
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return (size_t) (read - write);
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}
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return pcmbuf_size;
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}
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bool pcmbuf_crossfade_init(bool manual_skip)
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{
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/* Can't do two crossfades at once and, no fade if pcm is off now */
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if (crossfade_init || crossfade_active || !pcm_is_playing())
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{
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pcmbuf_play_stop();
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return false;
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}
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trigger_cpu_boost();
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/* Not enough data, or crossfade disabled, flush the old data instead */
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if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
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{
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pcmbuf_flush_fillpos();
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pcmbuf_flush = true;
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return false;
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}
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/* Don't enable mix mode when skipping tracks manually. */
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if (manual_skip)
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crossfade_mixmode = false;
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else
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crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
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crossfade_init = true;
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return true;
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}
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void pcmbuf_play_stop(void)
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{
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/** Prevent a very tiny pop from happening by muting audio
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* until dma has been initialized. */
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#ifdef PCMBUF_MUTING
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pcm_mute(true);
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#endif
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pcm_play_stop();
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#ifdef PCMBUF_MUTING
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pcm_mute(false);
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#endif
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pcmbuf_unplayed_bytes = 0;
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pcmbuf_mix_chunk = NULL;
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if (pcmbuf_read) {
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pcmbuf_write_end->link = pcmbuf_read;
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pcmbuf_write_end = pcmbuf_read_end;
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pcmbuf_read = pcmbuf_read_end = NULL;
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}
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audiobuffer_pos = 0;
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audiobuffer_fillpos = 0;
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crossfade_init = false;
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crossfade_active = false;
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pcmbuf_flush = false;
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}
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int pcmbuf_used_descs(void) {
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struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
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unsigned int i = 0;
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while (pcmbuf_temp) {
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pcmbuf_temp = pcmbuf_temp->link;
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i++;
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}
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return i;
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}
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int pcmbuf_descs(void) {
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return PCMBUF_DESCS(pcmbuf_size);
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}
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size_t get_pcmbuf_descsize(void) {
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return pcmbuf_descsize;
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}
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static void pcmbuf_init_pcmbuffers(void) {
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struct pcmbufdesc *next = pcmbuf_write;
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next++;
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pcmbuf_write_end = pcmbuf_write;
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while ((void *)next < (void *)pcmbuf_bufend) {
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pcmbuf_write_end->link=next;
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pcmbuf_write_end=next;
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next++;
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}
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}
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bool pcmbuf_is_same_size(size_t bufsize)
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{
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/* keep calculations synced with pcmbuf_init */
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bufsize += PCMBUF_MIX_CHUNK * 2 +
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PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc);
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return bufsize == (size_t)(pcmbuf_bufend - audiobuffer);
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}
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/* Initialize the pcmbuffer the structure looks like this:
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* ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
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size_t pcmbuf_init(size_t bufsize, char *bufend)
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{
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pcmbuf_size = bufsize;
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pcmbuf_bufend = bufend;
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pcmbuf_descsize = pcmbuf_descs()*sizeof(struct pcmbufdesc);
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audiobuffer = pcmbuf_bufend - (pcmbuf_size + PCMBUF_MIX_CHUNK * 2
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+ pcmbuf_descsize);
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fadebuf = &audiobuffer[pcmbuf_size];
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voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
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pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
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pcmbuf_init_pcmbuffers();
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position_callback = NULL;
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pcmbuf_event_handler = NULL;
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pcmbuf_play_stop();
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return pcmbuf_bufend - audiobuffer;
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}
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size_t pcmbuf_get_bufsize(void)
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{
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return pcmbuf_size;
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}
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void pcmbuf_pause(bool pause) {
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#ifdef PCMBUF_MUTING
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if (pause)
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pcm_mute(true);
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#endif
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pcm_play_pause(!pause);
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#ifdef PCMBUF_MUTING
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if (!pause)
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pcm_mute(false);
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#endif
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trigger_cpu_boost();
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}
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/* Force playback. */
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void pcmbuf_play_start(void)
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{
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if (!pcm_is_playing() && pcmbuf_unplayed_bytes)
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{
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#ifdef PCMBUF_MUTING
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/** Prevent a very tiny pop from happening by muting audio
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* until dma has been initialized. */
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pcm_mute(true);
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#endif
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if (pcmbuf_read != NULL)
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{
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last_chunksize = pcmbuf_read->size;
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pcmbuf_unplayed_bytes -= last_chunksize;
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pcm_play_data(pcmbuf_callback,
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(unsigned char *)pcmbuf_read->addr, last_chunksize);
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}
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#ifdef PCMBUF_MUTING
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/* Now unmute the audio. */
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pcm_mute(false);
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#endif
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}
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}
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/**
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* Commit samples waiting to the pcm buffer.
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*/
|
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static bool pcmbuf_flush_fillpos(void)
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{
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if (audiobuffer_fillpos) {
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/* Never use the last buffer descriptor */
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while (pcmbuf_write == pcmbuf_write_end) {
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/* If this happens, something is being stupid */
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if (!pcm_is_playing()) {
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logf("pcmbuf_flush_fillpos error");
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pcmbuf_play_start();
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}
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/* Let approximately one chunk of data playback */
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sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
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}
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pcmbuf_add_chunk();
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return true;
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}
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return false;
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}
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|
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/**
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* Completely process the crossfade fade out effect with current pcm buffer.
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*/
|
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static void crossfade_process_buffer(size_t fade_in_delay,
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size_t fade_out_delay, size_t fade_out_rem)
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{
|
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if (!crossfade_mixmode)
|
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{
|
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/* Fade out the specified amount of the already processed audio */
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size_t total_fade_out = fade_out_rem;
|
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size_t fade_out_sample;
|
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struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
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|
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/* Find the right chunk to start fading out */
|
|
fade_out_delay += crossfade_sample * 2;
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while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
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{
|
|
fade_out_delay -= fade_out_chunk->size;
|
|
fade_out_chunk = fade_out_chunk->link;
|
|
}
|
|
/* The start sample within the chunk */
|
|
fade_out_sample = fade_out_delay / 2;
|
|
|
|
while (fade_out_rem > 0)
|
|
{
|
|
/* Each 1/10 second of audio will have the same fade applied */
|
|
size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
|
|
int factor = (fade_out_rem << 8) / total_fade_out;
|
|
|
|
fade_out_rem -= block_rem;
|
|
|
|
/* Fade this block */
|
|
while (block_rem > 0 && fade_out_chunk != NULL)
|
|
{
|
|
/* Fade one sample */
|
|
short *buf = (short *)(fade_out_chunk->addr);
|
|
int sample = buf[fade_out_sample];
|
|
buf[fade_out_sample++] = (sample * factor) >> 8;
|
|
|
|
block_rem -= 2;
|
|
/* Move to the next chunk as needed */
|
|
if (fade_out_sample * 2 >= fade_out_chunk->size)
|
|
{
|
|
fade_out_chunk = fade_out_chunk->link;
|
|
fade_out_sample = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Find the right chunk and sample to start fading in */
|
|
fade_in_delay += crossfade_sample * 2;
|
|
while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
|
|
{
|
|
fade_in_delay -= crossfade_chunk->size;
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
}
|
|
crossfade_sample = fade_in_delay / 2;
|
|
logf("process done!");
|
|
}
|
|
|
|
/* Initializes crossfader, calculates all necessary parameters and
|
|
* performs fade-out with the pcm buffer. */
|
|
static void crossfade_start(void)
|
|
{
|
|
size_t crossfade_rem;
|
|
size_t crossfade_need;
|
|
size_t fade_out_rem;
|
|
size_t fade_out_delay;
|
|
size_t fade_in_delay;
|
|
|
|
crossfade_init = false;
|
|
/* Reject crossfade if less than .5s of data */
|
|
if (LOW_DATA(2)) {
|
|
logf("crossfade rejected");
|
|
pcmbuf_play_stop();
|
|
return ;
|
|
}
|
|
|
|
logf("crossfade_start");
|
|
pcmbuf_flush_fillpos();
|
|
crossfade_active = true;
|
|
|
|
/* Initialize the crossfade buffer size to all of the buffered data that
|
|
* has not yet been sent to the DMA */
|
|
crossfade_rem = pcmbuf_unplayed_bytes;
|
|
crossfade_chunk = pcmbuf_read->link;
|
|
crossfade_sample = 0;
|
|
|
|
/* Get fade out delay from settings. */
|
|
fade_out_delay =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
|
|
|
|
/* Get fade out duration from settings. */
|
|
fade_out_rem =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
|
|
|
|
crossfade_need = fade_out_delay + fade_out_rem;
|
|
/* We want only to modify the last part of the buffer. */
|
|
if (crossfade_rem > crossfade_need)
|
|
{
|
|
size_t crossfade_extra = crossfade_rem - crossfade_need;
|
|
while (crossfade_extra > crossfade_chunk->size)
|
|
{
|
|
crossfade_extra -= crossfade_chunk->size;
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
}
|
|
crossfade_sample = crossfade_extra / 2;
|
|
}
|
|
/* Truncate fade out duration if necessary. */
|
|
else if (crossfade_rem < crossfade_need)
|
|
{
|
|
size_t crossfade_short = crossfade_need - crossfade_rem;
|
|
if (fade_out_rem >= crossfade_short)
|
|
fade_out_rem -= crossfade_short;
|
|
else
|
|
{
|
|
fade_out_delay -= crossfade_short - fade_out_rem;
|
|
fade_out_rem = 0;
|
|
}
|
|
}
|
|
|
|
/* Get also fade in duration and delays from settings. */
|
|
crossfade_fade_in_total =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
|
|
crossfade_fade_in_rem = crossfade_fade_in_total;
|
|
|
|
fade_in_delay =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
|
|
|
|
crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
|
|
}
|
|
|
|
/* Returns the number of bytes _NOT_ mixed */
|
|
static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
|
|
{
|
|
const short *input_buf = (const short *)buf;
|
|
short *output_buf = (short *)(crossfade_chunk->addr);
|
|
short *chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
|
|
output_buf = &output_buf[crossfade_sample];
|
|
|
|
while (fade_rem)
|
|
{
|
|
int sample = *input_buf++;
|
|
sample = ((sample * factor) >> 8) + *output_buf;
|
|
*output_buf++ = MIN(32767, MAX(-32768, sample));
|
|
fade_rem -= 2;
|
|
|
|
if (output_buf >= chunk_end)
|
|
{
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
if (!crossfade_chunk)
|
|
return fade_rem;
|
|
output_buf = (short *)(crossfade_chunk->addr);
|
|
chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
|
|
}
|
|
}
|
|
crossfade_sample = (size_t)(output_buf - (short *)(crossfade_chunk->addr));
|
|
return 0;
|
|
}
|
|
|
|
/* Returns the number of bytes _NOT_ mixed */
|
|
static size_t crossfade_mix(const char *buf, size_t length)
|
|
{
|
|
const short *input_buf = (const short *)buf;
|
|
short *output_buf = (short *)(crossfade_chunk->addr);
|
|
short *chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
|
|
output_buf = &output_buf[crossfade_sample];
|
|
|
|
while (length)
|
|
{
|
|
int sample = *input_buf++ + *output_buf;
|
|
*output_buf++ = MIN(32767, MAX(-32768, sample));
|
|
length -= 2;
|
|
|
|
if (output_buf >= chunk_end)
|
|
{
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
if (!crossfade_chunk)
|
|
return length;
|
|
output_buf = (short *)(crossfade_chunk->addr);
|
|
chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
|
|
}
|
|
}
|
|
crossfade_sample = (size_t)(output_buf - (short *)(crossfade_chunk->addr));
|
|
return 0;
|
|
}
|
|
|
|
static void pcmbuf_flush_buffer(const char *buf, size_t length)
|
|
{
|
|
size_t copy_n;
|
|
while (length > 0) {
|
|
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
if (NEED_FLUSH(audiobuffer_index))
|
|
{
|
|
pcmbuf_flush_fillpos();
|
|
audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
}
|
|
copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
|
|
memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
|
|
buf += copy_n;
|
|
audiobuffer_fillpos += copy_n;
|
|
length -= copy_n;
|
|
}
|
|
}
|
|
|
|
static void flush_crossfade(char *buf, size_t length)
|
|
{
|
|
if (length)
|
|
{
|
|
if (crossfade_fade_in_rem)
|
|
{
|
|
size_t samples;
|
|
short *input_buf;
|
|
|
|
/* Fade factor for this packet */
|
|
int factor =
|
|
((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
|
|
crossfade_fade_in_total;
|
|
/* Bytes to fade */
|
|
size_t fade_rem = MIN(length, crossfade_fade_in_rem);
|
|
|
|
/* We _will_ fade this many bytes */
|
|
crossfade_fade_in_rem -= fade_rem;
|
|
|
|
if (crossfade_chunk)
|
|
{
|
|
/* Mix the data */
|
|
size_t fade_total = fade_rem;
|
|
fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
|
|
length -= fade_total - fade_rem;
|
|
buf += fade_total - fade_rem;
|
|
if (!length)
|
|
return;
|
|
if (!fade_rem)
|
|
goto fade_done;
|
|
}
|
|
|
|
samples = fade_rem / 2;
|
|
input_buf = (short *)buf;
|
|
/* Fade remaining samples in place */
|
|
while (samples)
|
|
{
|
|
int sample = *input_buf;
|
|
*input_buf++ = (sample * factor) >> 8;
|
|
samples--;
|
|
}
|
|
}
|
|
|
|
fade_done:
|
|
if (crossfade_chunk)
|
|
{
|
|
/* Mix the data */
|
|
size_t mix_total = length;
|
|
length = crossfade_mix(buf, length);
|
|
buf += mix_total - length;
|
|
if (!length)
|
|
return;
|
|
}
|
|
|
|
/* Flush samples to the buffer */
|
|
while (!prepare_insert(length))
|
|
sleep(1);
|
|
pcmbuf_flush_buffer(buf, length);
|
|
}
|
|
|
|
}
|
|
|
|
static bool prepare_insert(size_t length)
|
|
{
|
|
if (low_latency_mode)
|
|
{
|
|
/* 1/4s latency. */
|
|
if (pcmbuf_unplayed_bytes > NATIVE_FREQUENCY * 4 / 4
|
|
&& pcm_is_playing())
|
|
return false;
|
|
}
|
|
|
|
/* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
|
|
if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
|
|
return false;
|
|
|
|
if (!pcm_is_playing())
|
|
{
|
|
trigger_cpu_boost();
|
|
|
|
/* Pre-buffer 1s. */
|
|
#if MEM <= 1
|
|
if (!LOW_DATA(1))
|
|
#else
|
|
if (!LOW_DATA(4))
|
|
#endif
|
|
{
|
|
logf("pcm starting");
|
|
pcmbuf_play_start();
|
|
}
|
|
}
|
|
else if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
|
|
pcmbuf_under_watermark();
|
|
|
|
return true;
|
|
}
|
|
|
|
void* pcmbuf_request_buffer(size_t length, size_t *realsize)
|
|
{
|
|
if (crossfade_init)
|
|
crossfade_start();
|
|
|
|
if (crossfade_active) {
|
|
*realsize = MIN(length, PCMBUF_MIX_CHUNK);
|
|
return fadebuf;
|
|
}
|
|
else
|
|
{
|
|
if(prepare_insert(length))
|
|
{
|
|
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
*realsize = length;
|
|
if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
|
|
{
|
|
/* Usual case, there's space here */
|
|
return &audiobuffer[audiobuffer_index];
|
|
}
|
|
else
|
|
{
|
|
/* Flush and wrap the buffer */
|
|
pcmbuf_flush_fillpos();
|
|
audiobuffer_pos = 0;
|
|
return &audiobuffer[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*realsize = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void* pcmbuf_request_voice_buffer(size_t length, size_t *realsize, bool mix)
|
|
{
|
|
if (mix)
|
|
{
|
|
if (pcmbuf_read == NULL)
|
|
{
|
|
*realsize = 0;
|
|
return NULL;
|
|
}
|
|
else if (pcmbuf_mix_chunk || pcmbuf_read->link)
|
|
{
|
|
*realsize = MIN(length, PCMBUF_MIX_CHUNK);
|
|
return voicebuf;
|
|
}
|
|
else
|
|
{
|
|
*realsize = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
return pcmbuf_request_buffer(length, realsize);
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_active(void)
|
|
{
|
|
return crossfade_active || crossfade_init;
|
|
}
|
|
|
|
void pcmbuf_write_complete(size_t length)
|
|
{
|
|
if (crossfade_active)
|
|
{
|
|
flush_crossfade(fadebuf, length);
|
|
if (!(crossfade_fade_in_rem || crossfade_chunk))
|
|
crossfade_active = false;
|
|
}
|
|
else
|
|
{
|
|
audiobuffer_fillpos += length;
|
|
|
|
if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
|
|
pcmbuf_flush_fillpos();
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
bool pcmbuf_insert_buffer(char *buf, size_t length)
|
|
{
|
|
if (crossfade_active)
|
|
{
|
|
flush_crossfade(buf, length);
|
|
if (!(crossfade_fade_in_rem || crossfade_chunk))
|
|
crossfade_active = false;
|
|
}
|
|
else
|
|
{
|
|
if (!prepare_insert(length))
|
|
return false;
|
|
pcmbuf_flush_buffer(buf, length);
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/* Generates a constant square wave sound with a given frequency
|
|
in Hertz for a duration in milliseconds. */
|
|
void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
|
|
{
|
|
unsigned int count = 0, i = 0;
|
|
unsigned int interval = NATIVE_FREQUENCY / frequency;
|
|
long sample;
|
|
short *buf;
|
|
short *pcmbuf_end = (short *)fadebuf;
|
|
size_t samples = NATIVE_FREQUENCY / 1000 * duration;
|
|
|
|
if (pcm_is_playing() && pcmbuf_read != NULL)
|
|
{
|
|
if (pcmbuf_read->link)
|
|
{
|
|
/* Get the next chunk */
|
|
char *pcmbuf_mix_buf = pcmbuf_read->link->addr;
|
|
/* Give at least 1/8s clearance. */
|
|
buf = (short *)&pcmbuf_mix_buf[NATIVE_FREQUENCY * 4 / 8];
|
|
}
|
|
else
|
|
{
|
|
logf("No place to beep");
|
|
return;
|
|
}
|
|
|
|
while (i++ < samples)
|
|
{
|
|
sample = *buf;
|
|
*buf++ = MIN(MAX(sample + amplitude, -32768), 32767);
|
|
if (buf > pcmbuf_end)
|
|
buf = (short *)audiobuffer;
|
|
sample = *buf;
|
|
*buf++ = MIN(MAX(sample + amplitude, -32768), 32767);
|
|
|
|
/* Toggle square wav side */
|
|
if (++count >= interval)
|
|
{
|
|
count = 0;
|
|
amplitude = -amplitude;
|
|
}
|
|
if (buf > pcmbuf_end)
|
|
buf = (short *)audiobuffer;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buf = (short *)audiobuffer;
|
|
while (i++ < samples)
|
|
{
|
|
*buf++ = amplitude;
|
|
if (buf > pcmbuf_end)
|
|
buf = (short *)audiobuffer;
|
|
*buf++ = amplitude;
|
|
|
|
/* Toggle square wav side */
|
|
if (++count >= interval)
|
|
{
|
|
count = 0;
|
|
amplitude = -amplitude;
|
|
}
|
|
if (buf > pcmbuf_end)
|
|
buf = (short *)audiobuffer;
|
|
}
|
|
pcm_play_data(NULL, (unsigned char *)audiobuffer, samples * 4);
|
|
}
|
|
}
|
|
|
|
/* Returns pcm buffer usage in percents (0 to 100). */
|
|
int pcmbuf_usage(void)
|
|
{
|
|
return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
|
|
}
|
|
|
|
int pcmbuf_mix_free(void)
|
|
{
|
|
if (pcmbuf_mix_chunk)
|
|
{
|
|
size_t my_mix_end =
|
|
(size_t)&((short *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
|
|
size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
|
|
if (my_write_pos < my_mix_end)
|
|
my_write_pos += pcmbuf_size;
|
|
return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
|
|
}
|
|
return 100;
|
|
}
|
|
|
|
void pcmbuf_mix_voice(size_t length)
|
|
{
|
|
short *ibuf = (short *)voicebuf;
|
|
short *obuf;
|
|
size_t chunk_samples;
|
|
|
|
if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
|
|
{
|
|
pcmbuf_mix_chunk = pcmbuf_read->link;
|
|
/* Start 1/8s into the next chunk */
|
|
pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
|
|
}
|
|
if (!pcmbuf_mix_chunk)
|
|
return;
|
|
|
|
obuf = (short *)pcmbuf_mix_chunk->addr;
|
|
chunk_samples = pcmbuf_mix_chunk->size / 2;
|
|
|
|
length /= 2;
|
|
|
|
while (length-- > 0) {
|
|
int sample = *ibuf++;
|
|
if (pcmbuf_mix_sample >= chunk_samples)
|
|
{
|
|
pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
|
|
if (!pcmbuf_mix_chunk)
|
|
return;
|
|
pcmbuf_mix_sample = 0;
|
|
obuf = pcmbuf_mix_chunk->addr;
|
|
chunk_samples = pcmbuf_mix_chunk->size / 2;
|
|
}
|
|
sample += obuf[pcmbuf_mix_sample] >> 2;
|
|
obuf[pcmbuf_mix_sample++] = MIN(MAX(sample, -32768), 32767);
|
|
}
|
|
}
|
|
|
|
void pcmbuf_crossfade_enable(bool on_off)
|
|
{
|
|
crossfade_enabled = on_off;
|
|
|
|
if (crossfade_enabled) {
|
|
/* If crossfading, try to keep the buffer full other than 1 second */
|
|
pcmbuf_set_watermark_bytes(pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1));
|
|
} else {
|
|
/* Otherwise, just keep it above 2 second */
|
|
pcmbuf_set_watermark_bytes(PCMBUF_WATERMARK);
|
|
}
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_enabled(void)
|
|
{
|
|
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
|
|
return global_settings.playlist_shuffle;
|
|
|
|
return crossfade_enabled;
|
|
}
|
|
|