33cb13dee5
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
88 lines
2.6 KiB
C
88 lines
2.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#ifndef __SFXPLAYER_H__
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#define __SFXPLAYER_H__
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#include "intern.h"
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struct SfxInstrument {
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uint8_t *data;
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uint16_t volume;
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};
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struct SfxModule {
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const uint8_t *data;
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uint16_t curPos;
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uint8_t curOrder;
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uint8_t numOrder;
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uint8_t orderTable[0x80];
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struct SfxInstrument samples[15];
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};
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struct SfxPattern {
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uint16_t note_1;
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uint16_t note_2;
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uint16_t sampleStart;
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uint8_t *sampleBuffer;
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uint16_t sampleLen;
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uint16_t loopPos;
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uint8_t *loopData;
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uint16_t loopLen;
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uint16_t sampleVolume;
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};
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struct Mixer;
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struct Resource;
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struct Serializer;
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struct System;
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struct SfxPlayer {
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struct Mixer *mixer;
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struct Resource *res;
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struct System *sys;
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void *_mutex;
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void *_timerId;
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uint16_t _delay;
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uint16_t _resNum;
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struct SfxModule _sfxMod;
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int16_t *_markVar;
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};
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void player_create(struct SfxPlayer*, struct Mixer *mix, struct Resource *res, struct System *stub);
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void player_init(struct SfxPlayer*);
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void player_free(struct SfxPlayer*);
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void player_setEventsDelay(struct SfxPlayer*, uint16_t delay);
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void player_loadSfxModule(struct SfxPlayer*, uint16_t resNum, uint16_t delay, uint8_t pos);
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void player_prepareInstruments(struct SfxPlayer*, const uint8_t *p);
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void player_start(struct SfxPlayer*);
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void player_stop(struct SfxPlayer*);
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void player_handleEvents(struct SfxPlayer*);
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void player_handlePattern(struct SfxPlayer*, uint8_t channel, const uint8_t *patternData);
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uint32_t player_eventsCallback(uint32_t interval, void *param);
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void player_saveOrLoad(struct SfxPlayer*, struct Serializer *ser);
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#endif
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