rockbox/lib/skin_parser
Thomas Martitz f269aa0060 build system: unify/simplify library handling a bit.
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are
automatically linked by the core and codecs/plugins respectively.

Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
2012-03-26 22:27:40 +02:00
..
Makefile Theme Editor: make cross compiling on OS X work. 2011-03-05 12:50:46 +00:00
skin_buffer.c Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer.h Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer_debug.pl Add a simple perl script to display info about what is allocating skin buffer. 2011-09-25 12:05:03 +00:00
skin_debug.c skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_debug.h skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_parser.c skin engine: New logical 'and' and 'or' tags to evaluate multiple tags in a single conditional. 2012-02-07 21:41:18 +11:00
skin_parser.h Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_parser.make build system: unify/simplify library handling a bit. 2012-03-26 22:27:40 +02:00
skin_scan.c Correct spelling of 'seperate' in the skin parsing code - FS#11724 by Alexander Levin 2010-11-05 09:51:19 +00:00
skin_scan.h skinparser lib: more const correctness 2010-07-31 16:25:41 +00:00
SOURCES skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
symbols.h Correct spelling of 'seperate' in the skin parsing code - FS#11724 by Alexander Levin 2010-11-05 09:51:19 +00:00
tag_table.c skin_engine: New tag to draw a rectangle (optionally with a gradient) 2012-03-15 22:52:53 +11:00
tag_table.h skin_engine: New tag to draw a rectangle (optionally with a gradient) 2012-03-15 22:52:53 +11:00