rockbox/firmware/export/audio.h
Jens Arnold 8ac3ae73c5 More 64bit simulator fixes, coinciding with the long policy this time.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8890 a1c6a512-1295-4272-9138-f99709370657
2006-03-03 02:09:58 +00:00

145 lines
4.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Linus Nielsen Feltzing
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef AUDIO_H
#define AUDIO_H
#include <stdbool.h>
#ifdef SIMULATOR
#define audio_play(x) sim_audio_play(x)
#endif
#define AUDIO_STATUS_PLAY 1
#define AUDIO_STATUS_PAUSE 2
#define AUDIO_STATUS_RECORD 4
#define AUDIO_STATUS_PRERECORD 8
#define AUDIO_STATUS_ERROR 16
#define AUDIOERR_DISK_FULL 1
#define AUDIO_GAIN_LINEIN 0
#define AUDIO_GAIN_MIC 1
#define AUDIO_GAIN_DECIMATOR 2 /* for UDA1380 */
struct audio_debug
{
int audiobuflen;
int audiobuf_write;
int audiobuf_swapwrite;
int audiobuf_read;
int last_dma_chunk_size;
bool dma_on;
bool playing;
bool play_pending;
bool is_playing;
bool filling;
bool dma_underrun;
int unplayed_space;
int playable_space;
int unswapped_space;
int low_watermark_level;
int lowest_watermark_level;
};
void audio_init(void);
void audio_play(long offset);
void audio_stop(void);
void audio_pause(void);
void audio_resume(void);
void audio_next(void);
void audio_prev(void);
int audio_status(void);
void audio_ff_rewind(long newtime);
void audio_seamless_seek(long newtime);
void audio_flush_and_reload_tracks(void);
struct mp3entry* audio_current_track(void);
struct mp3entry* audio_next_track(void);
bool audio_has_changed_track(void);
void audio_get_debugdata(struct audio_debug *dbgdata);
void audio_set_crossfade(int type);
void audio_set_buffer_margin(int seconds);
unsigned int audio_error(void);
void audio_error_clear(void);
int audio_get_file_pos(void);
void audio_beep(int duration);
void audio_init_playback(void);
/* audio recording functions */
void audio_init_recording(void);
void audio_close_recording(void);
void audio_record(const char *filename);
void audio_stop_recording(void);
void audio_pause_recording(void);
void audio_resume_recording(void);
void audio_new_file(const char *filename);
void audio_set_recording_options(int frequency, int quality,
int source, int channel_mode,
bool editable, int prerecord_time);
void audio_set_recording_gain(int left, int right, int type);
unsigned long audio_recorded_time(void);
unsigned long audio_num_recorded_bytes(void);
/***********************************************************************/
/* audio event handling */
/* subscribe to one or more audio event(s) by OR'ing together the desired */
/* event IDs (defined below); a handler is called with a solitary event ID */
/* (so switch() is okay) and possibly some useful data (depending on the */
/* event); a handler must return one of the return codes defined below */
typedef int (*AUDIO_EVENT_HANDLER)(unsigned short event, unsigned long data);
void audio_register_event_handler(AUDIO_EVENT_HANDLER handler, unsigned short mask);
/***********************************************************************/
/* handler return codes */
#define AUDIO_EVENT_RC_IGNORED 200
/* indicates that no action was taken or the event was not recognized */
#define AUDIO_EVENT_RC_HANDLED 201
/* indicates that the event was handled and some action was taken which renders
the original event invalid; USE WITH CARE!; this return code aborts all further
processing of the given event */
/***********************************************************************/
/* audio event IDs */
#define AUDIO_EVENT_POS_REPORT (1<<0)
/* sends a periodic song position report to handlers; a report is sent on
each kernal tick; the number of ticks per second is defined by HZ; on each
report the current song position is passed in 'data'; if a handler takes an
action that changes the song or the song position it must return
AUDIO_EVENT_RC_HANDLED which suppresses the event for any remaining handlers */
#define AUDIO_EVENT_END_OF_TRACK (1<<1)
/* generated when the end of the currently playing track is reached; no
data is passed; if the handler implements some alternate end-of-track
processing it should return AUDIO_EVENT_RC_HANDLED which suppresses the
event for any remaining handlers as well as the normal end-of-track
processing */
#endif