rockbox/uisimulator/sdl/lcd-remote-bitmap.c
Steve Bavin b341f5d594 FS#10700 - Add --noremote option to simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23358 a1c6a512-1295-4272-9138-f99709370657
2009-10-26 09:58:39 +00:00

110 lines
4.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "uisdl.h"
#include "lcd-sdl.h"
#include "lcd-remote-bitmap.h"
#include "screendump.h"
SDL_Surface *remote_surface = 0;
SDL_Color remote_bl_color_dark = {RED_CMP(LCD_REMOTE_BL_DARKCOLOR),
GREEN_CMP(LCD_REMOTE_BL_DARKCOLOR),
BLUE_CMP(LCD_REMOTE_BL_DARKCOLOR), 0};
SDL_Color remote_bl_color_bright = {RED_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
GREEN_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
BLUE_CMP(LCD_REMOTE_BL_BRIGHTCOLOR), 0};
SDL_Color remote_color_dark = {RED_CMP(LCD_REMOTE_DARKCOLOR),
GREEN_CMP(LCD_REMOTE_DARKCOLOR),
BLUE_CMP(LCD_REMOTE_DARKCOLOR), 0};
SDL_Color remote_color_bright = {RED_CMP(LCD_REMOTE_BRIGHTCOLOR),
GREEN_CMP(LCD_REMOTE_BRIGHTCOLOR),
BLUE_CMP(LCD_REMOTE_BRIGHTCOLOR), 0};
#define NUM_SHADES 129
#if LCD_REMOTE_DEPTH == 2
/* Only defined for positive, non-split LCD for now */
static const unsigned char colorindex[4] = {128, 85, 43, 0};
#endif
static unsigned long get_lcd_remote_pixel(int x, int y)
{
#if LCD_REMOTE_DEPTH == 1
return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : (NUM_SHADES-1);
#elif LCD_REMOTE_DEPTH == 2
#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
return colorindex[(bits | (bits >> 7)) & 3];
#endif
#endif
}
void lcd_remote_update (void)
{
lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
}
void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
{
if (remote_surface)
{
sdl_update_rect(remote_surface, x_start, y_start, width, height,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, get_lcd_remote_pixel);
sdl_gui_update(remote_surface, x_start, y_start, width, height,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
background ? UI_REMOTE_POSY : LCD_HEIGHT);
}
}
void sim_remote_backlight(int value)
{
if (remote_surface)
{
if (value > 0)
{
sdl_set_gradient(remote_surface, &remote_bl_color_dark,
&remote_bl_color_bright, 0, NUM_SHADES);
}
else
{
sdl_set_gradient(remote_surface, &remote_color_dark,
&remote_color_bright, 0, NUM_SHADES);
}
sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
background ? UI_REMOTE_POSX : 0,
background? UI_REMOTE_POSY : LCD_HEIGHT);
}
}
/* initialise simulator lcd remote driver */
void sim_lcd_remote_init(void)
{
remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
LCD_REMOTE_WIDTH * display_zoom,
LCD_REMOTE_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(remote_surface, &remote_bl_color_dark,
&remote_bl_color_bright, 0, NUM_SHADES);
}