be0cbc9406
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13516 a1c6a512-1295-4272-9138-f99709370657
67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Mauricio Peccorini
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "gnuchess.h"
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/* structure to represent the plies */
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struct pgn_ply_node {
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unsigned short player;
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char pgn_text[9];
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unsigned short row_from;
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unsigned short column_from;
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unsigned short row_to;
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unsigned short column_to;
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unsigned short taken_piece;
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unsigned short promotion_piece;
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bool enpassant;
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bool castle;
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bool promotion;
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struct pgn_ply_node* prev_node;
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struct pgn_ply_node* next_node;
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};
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/* structure to list the games */
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struct pgn_game_node {
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unsigned short game_number;
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char white_player[20];
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char black_player[20];
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char game_date[11];
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char result[8];
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int pgn_line;
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struct pgn_ply_node* first_ply;
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struct pgn_game_node* next_node;
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};
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/* Return the list of games in a PGN file.
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* Parsing of the games themselves is postponed until
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* the user selects a game, that obviously saves processing
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* and speeds up response when the user selects the file
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*/
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struct pgn_game_node* pgn_list_games(struct plugin_api* api, const char* filename);
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/* Show the list of games found in a file and allow the user
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* to select a game to be parsed and showed
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*/
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struct pgn_game_node* pgn_show_game_list(struct plugin_api* api, struct pgn_game_node* first_game);
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/* Parse the pgn string of a game and assign it to the move
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* list in the structure
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*/
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void pgn_parse_game(struct plugin_api* api, const char* filename, struct pgn_game_node* selected_game);
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