rockbox/manual/plugins/minesweeper.tex
Martin Arver 5df64236da Add missing h10 button definitions for the game plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11248 a1c6a512-1295-4272-9138-f99709370657
2006-10-17 14:43:39 +00:00

60 lines
2.5 KiB
TeX

% $Id$ %
\subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
The classic game of minesweeper. Use
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{the \ButtonUp\ and \ButtonDown\ keys}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered,
then the number of mines adjacent to the current square is revealed.
The aim is to use the information you are given to work out where the
mines are and avoid them. When the player is certain that they know
the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}
{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor across the minefield \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
& Display the current game status \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
& Exit the game \\
\end{btnmap}
\end{table}