rockbox/uisimulator/buttonmap/onda-vx777.c
Thomas Martitz 59d2603c41 Move target-simulating specific keymaps out of button-sdl.c into a file per
keypad.

Copyright is restored for each keymap according to git blame.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
2010-06-06 09:11:52 +00:00

41 lines
1.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ 0, 0, 0, 0, "None" }
};