767d604bcd
Changed all lcd_scroll_pause() to lcd_stop_scroll(). Updated the tree system for new scroll-behaviour. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3154 a1c6a512-1295-4272-9138-f99709370657
341 lines
8.7 KiB
C
341 lines
8.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Robert E. Hak
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include "hwcompat.h"
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#include "lcd.h"
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#include "font.h"
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#include "backlight.h"
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#include "menu.h"
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#include "button.h"
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#include "kernel.h"
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#include "debug.h"
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#include "usb.h"
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#include "panic.h"
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#include "settings.h"
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#include "status.h"
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#include "screens.h"
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#ifdef HAVE_LCD_BITMAP
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#include "icons.h"
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#include "widgets.h"
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#endif
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struct menu {
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int top;
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int cursor;
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struct menu_items* items;
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int itemcount;
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};
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#define MAX_MENUS 4
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#ifdef HAVE_LCD_BITMAP
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/* pixel margins */
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#define MARGIN_X (global_settings.scrollbar && \
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menu_lines < menus[m].itemcount ? SCROLLBAR_WIDTH : 0) +\
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CURSOR_WIDTH
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#define MARGIN_Y (global_settings.statusbar ? STATUSBAR_HEIGHT : 0)
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/* position the entry-list starts at */
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#define LINE_X 0
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#define LINE_Y (global_settings.statusbar ? 1 : 0)
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#define CURSOR_X (global_settings.scrollbar && \
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menu_lines < menus[m].itemcount ? 1 : 0)
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#define CURSOR_Y 0 /* the cursor is not positioned in regard to
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the margins, so this is the amount of lines
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we add to the cursor Y position to position
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it on a line */
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#define CURSOR_WIDTH 4
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#define SCROLLBAR_X 0
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#define SCROLLBAR_Y lcd_getymargin()
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#define SCROLLBAR_WIDTH 6
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#else /* HAVE_LCD_BITMAP */
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#define LINE_X 1 /* X position the entry-list starts at */
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#define MENU_LINES 2
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#define CURSOR_X 0
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#define CURSOR_Y 0 /* not really used for players */
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#endif /* HAVE_LCD_BITMAP */
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#define CURSOR_CHAR 0x92
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static struct menu menus[MAX_MENUS];
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static bool inuse[MAX_MENUS] = { false };
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/* count in letter positions, NOT pixels */
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void put_cursorxy(int x, int y, bool on)
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{
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#ifdef HAVE_LCD_BITMAP
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int fh, fw;
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int xpos, ypos;
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lcd_getstringsize("A", &fw, &fh);
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xpos = x*6;
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ypos = y*fh + lcd_getymargin();
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if ( fh > 8 )
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ypos += (fh - 8) / 2;
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#endif
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/* place the cursor */
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if(on) {
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#ifdef HAVE_LCD_BITMAP
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lcd_bitmap ( bitmap_icons_6x8[Cursor],
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xpos, ypos, 4, 8, true);
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#else
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lcd_putc(x, y, CURSOR_CHAR);
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#endif
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}
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else {
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#if defined(HAVE_LCD_BITMAP)
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/* I use xy here since it needs to disregard the margins */
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lcd_clearrect (xpos, ypos, 4, 8);
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#else
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lcd_putc(x, y, ' ');
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#endif
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}
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}
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static void menu_draw(int m)
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{
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int i = 0;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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lcd_setfont(FONT_UI);
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lcd_getstringsize("A", &fw, &fh);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT - STATUSBAR_HEIGHT) / fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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lcd_clear_display(); /* ...then clean the screen */
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#ifdef HAVE_LCD_BITMAP
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lcd_setmargins(MARGIN_X,MARGIN_Y); /* leave room for cursor and icon */
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#endif
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/* correct cursor pos if out of screen */
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if (menus[m].cursor - menus[m].top >= menu_lines)
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menus[m].top++;
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for (i = menus[m].top;
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(i < menus[m].itemcount) && (i<menus[m].top+menu_lines);
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i++) {
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if((menus[m].cursor - menus[m].top)==(i-menus[m].top))
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lcd_puts_scroll(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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else
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lcd_puts(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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}
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/* place the cursor */
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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#ifdef HAVE_LCD_BITMAP
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if (global_settings.scrollbar && menus[m].itemcount > menu_lines)
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scrollbar(SCROLLBAR_X, SCROLLBAR_Y, SCROLLBAR_WIDTH - 1,
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LCD_HEIGHT - SCROLLBAR_Y, menus[m].itemcount, menus[m].top,
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menus[m].top + menu_lines, VERTICAL);
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#endif
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status_draw();
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lcd_update();
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}
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/*
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* Move the cursor to a particular id,
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* target: where you want it to be
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*/
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static void put_cursor(int m, int target)
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{
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bool do_update = true;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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lcd_getstringsize("A", &fw, &fh);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT - STATUSBAR_HEIGHT) / fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, false);
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menus[m].cursor = target;
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menu_draw(m);
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if ( target < menus[m].top ) {
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menus[m].top--;
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menu_draw(m);
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do_update = false;
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}
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else if ( target-menus[m].top > menu_lines-1 ) {
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menus[m].top++;
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menu_draw(m);
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do_update = false;
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}
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if (do_update) {
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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lcd_update();
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}
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}
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int menu_init(struct menu_items* mitems, int count)
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{
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int i;
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for ( i=0; i<MAX_MENUS; i++ ) {
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if ( !inuse[i] ) {
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inuse[i] = true;
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break;
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}
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}
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if ( i == MAX_MENUS ) {
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DEBUGF("Out of menus!\n");
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return -1;
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}
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menus[i].items = mitems;
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menus[i].itemcount = count;
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menus[i].top = 0;
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menus[i].cursor = 0;
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return i;
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}
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void menu_exit(int m)
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{
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inuse[m] = false;
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}
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bool menu_run(int m)
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{
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bool exit = false;
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menu_draw(m);
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while (!exit) {
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switch( button_get_w_tmo(HZ/2) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_UP:
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case BUTTON_UP | BUTTON_REPEAT:
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#else
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case BUTTON_LEFT:
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case BUTTON_LEFT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor) {
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/* move up */
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put_cursor(m, menus[m].cursor-1);
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}
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else {
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/* move to bottom */
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#ifdef HAVE_RECORDER_KEYPAD
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menus[m].top = menus[m].itemcount-9;
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#else
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menus[m].top = menus[m].itemcount-3;
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#endif
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if (menus[m].top < 0)
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menus[m].top = 0;
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menus[m].cursor = menus[m].itemcount-1;
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put_cursor(m, menus[m].itemcount-1);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_DOWN:
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case BUTTON_DOWN | BUTTON_REPEAT:
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#else
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case BUTTON_RIGHT:
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case BUTTON_RIGHT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor < menus[m].itemcount-1) {
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/* move down */
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put_cursor(m, menus[m].cursor+1);
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}
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else {
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/* move to top */
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menus[m].top = 0;
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menus[m].cursor = 0;
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put_cursor(m, 0);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_RIGHT:
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#endif
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case BUTTON_PLAY:
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/* Erase current display state */
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lcd_clear_display();
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/* if a child returns that USB was used,
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we return immediately */
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if (menus[m].items[menus[m].cursor].function()) {
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lcd_stop_scroll(); /* just in case */
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return true;
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}
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/* Return to previous display state */
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menu_draw(m);
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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case BUTTON_F1:
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#else
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case BUTTON_STOP:
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case BUTTON_MENU:
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#endif
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lcd_stop_scroll();
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exit = true;
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_F2:
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if (f2_screen())
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return true;
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menu_draw(m);
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break;
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case BUTTON_F3:
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if (f3_screen())
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return true;
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menu_draw(m);
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break;
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#endif
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case SYS_USB_CONNECTED:
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usb_screen();
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#ifdef HAVE_LCD_CHARCELLS
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status_set_param(false);
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#endif
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return true;
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}
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status_draw();
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}
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return false;
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}
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