18e87ff1c0
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14998 a1c6a512-1295-4272-9138-f99709370657
1173 lines
36 KiB
C
1173 lines
36 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdbool.h>
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#include "thread.h"
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#include "panic.h"
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#include "sprintf.h"
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#include "system.h"
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#include "kernel.h"
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#include "cpu.h"
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#include "string.h"
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#ifdef RB_PROFILE
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#include <profile.h>
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#endif
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#if NUM_CORES > 1
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# define IF_COP2(x) x
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#else
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# define IF_COP2(x) CURRENT_CORE
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#endif
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#define DEADBEEF ((unsigned int)0xdeadbeef)
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/* Cast to the the machine int type, whose size could be < 4. */
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struct core_entry cores[NUM_CORES] IBSS_ATTR;
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struct thread_entry threads[MAXTHREADS] IBSS_ATTR;
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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static int boosted_threads IBSS_ATTR;
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#endif
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/* Define to enable additional checks for blocking violations etc. */
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#define THREAD_EXTRA_CHECKS 0
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static const char main_thread_name[] = "main";
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extern int stackbegin[];
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extern int stackend[];
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/* Conserve IRAM
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static void add_to_list(struct thread_entry **list,
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struct thread_entry *thread) ICODE_ATTR;
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static void remove_from_list(struct thread_entry **list,
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struct thread_entry *thread) ICODE_ATTR;
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*/
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void switch_thread(bool save_context, struct thread_entry **blocked_list)
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ICODE_ATTR;
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static inline void store_context(void* addr) __attribute__ ((always_inline));
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static inline void load_context(const void* addr)
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__attribute__ ((always_inline));
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static inline void core_sleep(void) __attribute__((always_inline));
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#if defined(CPU_ARM)
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/*---------------------------------------------------------------------------
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* Start the thread running and terminate it if it returns
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*---------------------------------------------------------------------------
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*/
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static void start_thread(void) __attribute__((naked,used));
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static void start_thread(void)
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{
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/* r0 = context */
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asm volatile (
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"ldr sp, [r0, #32] \n" /* Load initial sp */
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"ldr r4, [r0, #40] \n" /* start in r4 since it's non-volatile */
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"mov r1, #0 \n" /* Mark thread as running */
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"str r1, [r0, #40] \n"
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#if NUM_CORES > 1
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"ldr r0, =invalidate_icache \n" /* Invalidate this core's cache. */
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"mov lr, pc \n" /* This could be the first entry into */
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"bx r0 \n" /* plugin or codec code for this core. */
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#endif
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"mov lr, pc \n" /* Call thread function */
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"bx r4 \n"
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"mov r0, #0 \n" /* remove_thread(NULL) */
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"ldr pc, =remove_thread \n"
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".ltorg \n" /* Dump constant pool */
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); /* No clobber list - new thread doesn't care */
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}
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile(
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"stmia %0, { r4-r11, sp, lr } \n"
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: : "r" (addr)
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);
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}
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/* For startup, place context pointer in r4 slot, start_thread pointer in r5
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* slot, and thread function pointer in context.start. See load_context for
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* what happens when thread is initially going to run. */
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#define THREAD_STARTUP_INIT(core, thread, function) \
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({ (thread)->context.r[0] = (unsigned int)&(thread)->context, \
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(thread)->context.r[1] = (unsigned int)start_thread, \
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(thread)->context.start = (void *)function; })
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static inline void load_context(const void* addr)
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{
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asm volatile(
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"ldr r0, [%0, #40] \n" /* Load start pointer */
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"cmp r0, #0 \n" /* Check for NULL */
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"ldmneia %0, { r0, pc } \n" /* If not already running, jump to start */
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"ldmia %0, { r4-r11, sp, lr } \n" /* Load regs r4 to r14 from context */
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: : "r" (addr) : "r0" /* only! */
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);
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}
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#if defined (CPU_PP)
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#if NUM_CORES > 1
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extern int cpu_idlestackbegin[];
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extern int cpu_idlestackend[];
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extern int cop_idlestackbegin[];
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extern int cop_idlestackend[];
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static int * const idle_stacks[NUM_CORES] NOCACHEDATA_ATTR =
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{
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[CPU] = cpu_idlestackbegin,
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[COP] = cop_idlestackbegin
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};
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#endif /* NUM_CORES */
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static inline void core_sleep(void)
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{
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/* This should sleep the CPU. It appears to wake by itself on
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interrupts */
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if (CURRENT_CORE == CPU)
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CPU_CTL = PROC_SLEEP;
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else
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COP_CTL = PROC_SLEEP;
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}
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#if NUM_CORES > 1
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/*---------------------------------------------------------------------------
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* Switches to a stack that always resides in the Rockbox core.
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*
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* Needed when a thread suicides on a core other than the main CPU since the
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* stack used when idling is the stack of the last thread to run. This stack
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* may not reside in the core in which case the core will continue to use a
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* stack from an unloaded module until another thread runs on it.
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*---------------------------------------------------------------------------
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*/
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static inline void switch_to_idle_stack(const unsigned int core)
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{
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asm volatile (
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"str sp, [%0] \n" /* save original stack pointer on idle stack */
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"mov sp, %0 \n" /* switch stacks */
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: : "r"(&idle_stacks[core][IDLE_STACK_WORDS-1]));
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(void)core;
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}
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#endif /* NUM_CORES */
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#elif CONFIG_CPU == S3C2440
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static inline void core_sleep(void)
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{
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int i;
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CLKCON |= (1 << 2); /* set IDLE bit */
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for(i=0; i<10; i++); /* wait for IDLE */
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CLKCON &= ~(1 << 2); /* reset IDLE bit when wake up */
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}
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#else
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static inline void core_sleep(void)
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{
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}
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#endif
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#elif defined(CPU_COLDFIRE)
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/*---------------------------------------------------------------------------
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* Start the thread running and terminate it if it returns
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*---------------------------------------------------------------------------
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*/
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void start_thread(void); /* Provide C access to ASM label */
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static void __start_thread(void) __attribute__((used));
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static void __start_thread(void)
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{
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/* a0=macsr, a1=context */
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asm volatile (
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"start_thread: \n" /* Start here - no naked attribute */
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"move.l %a0, %macsr \n" /* Set initial mac status reg */
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"lea.l 48(%a1), %a1 \n"
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"move.l (%a1)+, %sp \n" /* Set initial stack */
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"move.l (%a1), %a2 \n" /* Fetch thread function pointer */
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"clr.l (%a1) \n" /* Mark thread running */
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"jsr (%a2) \n" /* Call thread function */
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"clr.l -(%sp) \n" /* remove_thread(NULL) */
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"jsr remove_thread \n"
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);
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}
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/* Set EMAC unit to fractional mode with saturation for each new thread,
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* since that's what'll be the most useful for most things which the dsp
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* will do. Codecs should still initialize their preferred modes
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* explicitly. Context pointer is placed in d2 slot and start_thread
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* pointer in d3 slot. thread function pointer is placed in context.start.
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* See load_context for what happens when thread is initially going to
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* run.
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*/
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#define THREAD_STARTUP_INIT(core, thread, function) \
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({ (thread)->context.macsr = EMAC_FRACTIONAL | EMAC_SATURATE, \
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(thread)->context.d[0] = (unsigned int)&(thread)->context, \
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(thread)->context.d[1] = (unsigned int)start_thread, \
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(thread)->context.start = (void *)(function); })
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile (
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"move.l %%macsr,%%d0 \n"
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"movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile (
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"move.l 52(%0), %%d0 \n" /* Get start address */
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"beq.b 1f \n" /* NULL -> already running */
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"movem.l (%0), %%a0-%%a2 \n" /* a0=macsr, a1=context, a2=start_thread */
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"jmp (%%a2) \n" /* Start the thread */
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"1: \n"
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"movem.l (%0), %%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */
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"move.l %%d0, %%macsr \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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static inline void core_sleep(void)
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{
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asm volatile ("stop #0x2000");
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}
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/* Set EMAC unit to fractional mode with saturation for each new thread,
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since that's what'll be the most useful for most things which the dsp
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will do. Codecs should still initialize their preferred modes
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explicitly. */
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#define THREAD_CPU_INIT(core, thread) \
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({ (thread)->context.macsr = EMAC_FRACTIONAL | EMAC_SATURATE; })
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#elif CONFIG_CPU == SH7034
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/*---------------------------------------------------------------------------
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* Start the thread running and terminate it if it returns
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*---------------------------------------------------------------------------
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*/
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void start_thread(void); /* Provide C access to ASM label */
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static void __start_thread(void) __attribute__((used));
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static void __start_thread(void)
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{
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/* r8 = context */
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asm volatile (
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"_start_thread: \n" /* Start here - no naked attribute */
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"mov.l @(4, r8), r0 \n" /* Fetch thread function pointer */
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"mov.l @(28, r8), r15 \n" /* Set initial sp */
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"mov #0, r1 \n" /* Start the thread */
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"jsr @r0 \n"
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"mov.l r1, @(36, r8) \n" /* Clear start address */
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"mov.l 1f, r0 \n" /* remove_thread(NULL) */
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"jmp @r0 \n"
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"mov #0, r4 \n"
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"1: \n"
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".long _remove_thread \n"
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);
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}
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/* Place context pointer in r8 slot, function pointer in r9 slot, and
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* start_thread pointer in context_start */
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#define THREAD_STARTUP_INIT(core, thread, function) \
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({ (thread)->context.r[0] = (unsigned int)&(thread)->context, \
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(thread)->context.r[1] = (unsigned int)(function), \
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(thread)->context.start = (void*)start_thread; })
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile (
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"add #36, %0 \n" /* Start at last reg. By the time routine */
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"sts.l pr, @-%0 \n" /* is done, %0 will have the original value */
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"mov.l r15,@-%0 \n"
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"mov.l r14,@-%0 \n"
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"mov.l r13,@-%0 \n"
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"mov.l r12,@-%0 \n"
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"mov.l r11,@-%0 \n"
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"mov.l r10,@-%0 \n"
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"mov.l r9, @-%0 \n"
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"mov.l r8, @-%0 \n"
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: : "r" (addr)
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile (
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"mov.l @(36, %0), r0 \n" /* Get start address */
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"tst r0, r0 \n"
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"bt .running \n" /* NULL -> already running */
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"jmp @r0 \n" /* r8 = context */
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".running: \n"
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"mov.l @%0+, r8 \n" /* Executes in delay slot and outside it */
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"mov.l @%0+, r9 \n"
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"mov.l @%0+, r10 \n"
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"mov.l @%0+, r11 \n"
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"mov.l @%0+, r12 \n"
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"mov.l @%0+, r13 \n"
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"mov.l @%0+, r14 \n"
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"mov.l @%0+, r15 \n"
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"lds.l @%0+, pr \n"
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: : "r" (addr) : "r0" /* only! */
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);
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}
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static inline void core_sleep(void)
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{
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and_b(0x7F, &SBYCR);
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asm volatile ("sleep");
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}
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#endif
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#ifndef THREAD_CPU_INIT
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/* No cpu specific init - make empty */
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#define THREAD_CPU_INIT(core, thread)
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#endif
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#if THREAD_EXTRA_CHECKS
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static void thread_panicf(const char *msg, struct thread_entry *thread)
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{
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#if NUM_CORES > 1
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const unsigned int core = thread->core;
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#endif
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static char name[32];
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thread_get_name(name, 32, thread);
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panicf ("%s %s" IF_COP(" (%d)"), msg, name IF_COP(, core));
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}
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static void thread_stkov(struct thread_entry *thread)
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{
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thread_panicf("Stkov", thread);
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}
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#define THREAD_PANICF(msg, thread) \
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thread_panicf(msg, thread)
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#define THREAD_ASSERT(exp, msg, thread) \
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({ if (!({ exp; })) thread_panicf((msg), (thread)); })
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#else
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static void thread_stkov(struct thread_entry *thread)
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{
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#if NUM_CORES > 1
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const unsigned int core = thread->core;
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#endif
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static char name[32];
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thread_get_name(name, 32, thread);
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panicf("Stkov %s" IF_COP(" (%d)"), name IF_COP(, core));
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}
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#define THREAD_PANICF(msg, thread)
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#define THREAD_ASSERT(exp, msg, thread)
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#endif /* THREAD_EXTRA_CHECKS */
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static void add_to_list(struct thread_entry **list, struct thread_entry *thread)
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{
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if (*list == NULL)
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{
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thread->next = thread;
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thread->prev = thread;
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*list = thread;
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}
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else
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{
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/* Insert last */
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thread->next = *list;
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thread->prev = (*list)->prev;
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thread->prev->next = thread;
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(*list)->prev = thread;
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/* Insert next
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thread->next = (*list)->next;
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thread->prev = *list;
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thread->next->prev = thread;
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(*list)->next = thread;
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*/
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}
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}
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static void remove_from_list(struct thread_entry **list,
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struct thread_entry *thread)
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{
|
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if (list != NULL)
|
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{
|
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if (thread == thread->next)
|
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{
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*list = NULL;
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return;
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}
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|
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if (thread == *list)
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*list = thread->next;
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}
|
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|
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/* Fix links to jump over the removed entry. */
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thread->prev->next = thread->next;
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thread->next->prev = thread->prev;
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}
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|
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static void check_sleepers(void) __attribute__ ((noinline));
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static void check_sleepers(void)
|
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{
|
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const unsigned int core = CURRENT_CORE;
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struct thread_entry *current, *next;
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|
|
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/* Check sleeping threads. */
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current = cores[core].sleeping;
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for (;;)
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{
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next = current->next;
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|
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if ((unsigned)current_tick >= GET_STATE_ARG(current->statearg))
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{
|
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/* Sleep timeout has been reached so bring the thread
|
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* back to life again. */
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remove_from_list(&cores[core].sleeping, current);
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add_to_list(&cores[core].running, current);
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current->statearg = 0;
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|
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/* If there is no more processes in the list, break the loop. */
|
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if (cores[core].sleeping == NULL)
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break;
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current = next;
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continue;
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}
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|
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current = next;
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|
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/* Break the loop once we have walked through the list of all
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* sleeping processes. */
|
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if (current == cores[core].sleeping)
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break;
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}
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}
|
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|
|
/* Safely finish waking all threads potentialy woken by interrupts -
|
|
* statearg already zeroed in wakeup_thread. */
|
|
static void wake_list_awaken(void) __attribute__ ((noinline));
|
|
static void wake_list_awaken(void)
|
|
{
|
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const unsigned int core = CURRENT_CORE;
|
|
int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL);
|
|
|
|
/* No need for another check in the IRQ lock since IRQs are allowed
|
|
only to add threads to the waking list. They won't be adding more
|
|
until we're done here though. */
|
|
|
|
struct thread_entry *waking = cores[core].waking;
|
|
struct thread_entry *running = cores[core].running;
|
|
|
|
if (running != NULL)
|
|
{
|
|
/* Place waking threads at the end of the running list. */
|
|
struct thread_entry *tmp;
|
|
waking->prev->next = running;
|
|
running->prev->next = waking;
|
|
tmp = running->prev;
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|
running->prev = waking->prev;
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|
waking->prev = tmp;
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}
|
|
else
|
|
{
|
|
/* Just transfer the list as-is - just came out of a core
|
|
* sleep. */
|
|
cores[core].running = waking;
|
|
}
|
|
|
|
/* Done with waking list */
|
|
cores[core].waking = NULL;
|
|
set_irq_level(oldlevel);
|
|
}
|
|
|
|
static inline void sleep_core(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
|
|
for (;;)
|
|
{
|
|
/* We want to do these ASAP as it may change the decision to sleep
|
|
the core or the core has woken because an interrupt occurred
|
|
and posted a message to a queue. */
|
|
if (cores[core].waking != NULL)
|
|
wake_list_awaken();
|
|
|
|
if (cores[core].last_tick != current_tick)
|
|
{
|
|
if (cores[core].sleeping != NULL)
|
|
check_sleepers();
|
|
cores[core].last_tick = current_tick;
|
|
}
|
|
|
|
/* We must sleep until there is at least one process in the list
|
|
* of running processes. */
|
|
if (cores[core].running != NULL)
|
|
break;
|
|
|
|
/* Enter sleep mode to reduce power usage, woken up on interrupt */
|
|
core_sleep();
|
|
}
|
|
}
|
|
|
|
#ifdef RB_PROFILE
|
|
static int get_threadnum(struct thread_entry *thread)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAXTHREADS; i++)
|
|
{
|
|
if (&threads[i] == thread)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void profile_thread(void) {
|
|
profstart(get_threadnum(cores[CURRENT_CORE].running));
|
|
}
|
|
#endif
|
|
|
|
static void change_thread_state(struct thread_entry **blocked_list) __attribute__ ((noinline));
|
|
static void change_thread_state(struct thread_entry **blocked_list)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
struct thread_entry *old;
|
|
unsigned long new_state;
|
|
|
|
/* Remove the thread from the list of running threads. */
|
|
old = cores[core].running;
|
|
new_state = GET_STATE(old->statearg);
|
|
|
|
/* Check if a thread state change has been requested. */
|
|
if (new_state)
|
|
{
|
|
/* Change running thread state and switch to next thread. */
|
|
remove_from_list(&cores[core].running, old);
|
|
|
|
/* And put the thread into a new list of inactive threads. */
|
|
if (new_state == STATE_BLOCKED)
|
|
add_to_list(blocked_list, old);
|
|
else
|
|
add_to_list(&cores[core].sleeping, old);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Reset priorities */
|
|
if (old->priority == cores[core].highest_priority)
|
|
cores[core].highest_priority = 100;
|
|
#endif
|
|
}
|
|
else
|
|
/* Switch to the next running thread. */
|
|
cores[core].running = old->next;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Switch thread in round robin fashion.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void switch_thread(bool save_context, struct thread_entry **blocked_list)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
|
|
#ifdef RB_PROFILE
|
|
profile_thread_stopped(get_threadnum(cores[core].running));
|
|
#endif
|
|
unsigned int *stackptr;
|
|
|
|
#ifdef SIMULATOR
|
|
/* Do nothing */
|
|
#else
|
|
|
|
/* Begin task switching by saving our current context so that we can
|
|
* restore the state of the current thread later to the point prior
|
|
* to this call. */
|
|
if (save_context)
|
|
{
|
|
store_context(&cores[core].running->context);
|
|
|
|
/* Check if the current thread stack is overflown */
|
|
stackptr = cores[core].running->stack;
|
|
if(stackptr[0] != DEADBEEF)
|
|
thread_stkov(cores[core].running);
|
|
|
|
/* Rearrange thread lists as needed */
|
|
change_thread_state(blocked_list);
|
|
|
|
/* This has to be done after the scheduler is finished with the
|
|
blocked_list pointer so that an IRQ can't kill us by attempting
|
|
a wake but before attempting any core sleep. */
|
|
if (cores[core].switch_to_irq_level != STAY_IRQ_LEVEL)
|
|
{
|
|
int level = cores[core].switch_to_irq_level;
|
|
cores[core].switch_to_irq_level = STAY_IRQ_LEVEL;
|
|
set_irq_level(level);
|
|
}
|
|
}
|
|
|
|
/* Go through the list of sleeping task to check if we need to wake up
|
|
* any of them due to timeout. Also puts core into sleep state until
|
|
* there is at least one running process again. */
|
|
sleep_core();
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Select the new task based on priorities and the last time a process
|
|
* got CPU time. */
|
|
for (;;)
|
|
{
|
|
int priority = cores[core].running->priority;
|
|
|
|
if (priority < cores[core].highest_priority)
|
|
cores[core].highest_priority = priority;
|
|
|
|
if (priority == cores[core].highest_priority ||
|
|
(current_tick - cores[core].running->last_run >
|
|
priority * 8) ||
|
|
cores[core].running->priority_x != 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
cores[core].running = cores[core].running->next;
|
|
}
|
|
|
|
/* Reset the value of thread's last running time to the current time. */
|
|
cores[core].running->last_run = current_tick;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
/* And finally give control to the next thread. */
|
|
load_context(&cores[core].running->context);
|
|
|
|
#ifdef RB_PROFILE
|
|
profile_thread_started(get_threadnum(cores[core].running));
|
|
#endif
|
|
}
|
|
|
|
void sleep_thread(int ticks)
|
|
{
|
|
struct thread_entry *current;
|
|
|
|
current = cores[CURRENT_CORE].running;
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
if (STATE_IS_BOOSTED(current->statearg))
|
|
{
|
|
boosted_threads--;
|
|
if (!boosted_threads)
|
|
{
|
|
cpu_boost(false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Set the thread's new state and timeout and finally force a task switch
|
|
* so that scheduler removes thread from the list of running processes
|
|
* and puts it in list of sleeping tasks. */
|
|
SET_STATE(current->statearg, STATE_SLEEPING, current_tick + ticks + 1);
|
|
|
|
switch_thread(true, NULL);
|
|
}
|
|
|
|
void block_thread(struct thread_entry **list)
|
|
{
|
|
struct thread_entry *current;
|
|
|
|
/* Get the entry for the current running thread. */
|
|
current = cores[CURRENT_CORE].running;
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/* Keep the boosted state over indefinite block calls, because
|
|
* we are waiting until the earliest time that someone else
|
|
* completes an action */
|
|
unsigned long boost_flag = STATE_IS_BOOSTED(current->statearg);
|
|
#endif
|
|
|
|
/* We are not allowed to mix blocking types in one queue. */
|
|
THREAD_ASSERT(*list != NULL && GET_STATE((*list)->statearg) == STATE_BLOCKED_W_TMO,
|
|
"Blocking violation B->*T", current);
|
|
|
|
/* Set the state to blocked and ask the scheduler to switch tasks,
|
|
* this takes us off of the run queue until we are explicitly woken */
|
|
SET_STATE(current->statearg, STATE_BLOCKED, 0);
|
|
|
|
switch_thread(true, list);
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/* Reset only the boosted flag to indicate we are up and running again. */
|
|
current->statearg = boost_flag;
|
|
#else
|
|
/* Clear all flags to indicate we are up and running again. */
|
|
current->statearg = 0;
|
|
#endif
|
|
}
|
|
|
|
void block_thread_w_tmo(struct thread_entry **list, int timeout)
|
|
{
|
|
struct thread_entry *current;
|
|
/* Get the entry for the current running thread. */
|
|
current = cores[CURRENT_CORE].running;
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/* A block with a timeout is a sleep situation, whatever we are waiting
|
|
* for _may or may not_ happen, regardless of boost state, (user input
|
|
* for instance), so this thread no longer needs to boost */
|
|
if (STATE_IS_BOOSTED(current->statearg))
|
|
{
|
|
boosted_threads--;
|
|
if (!boosted_threads)
|
|
{
|
|
cpu_boost(false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* We can store only one thread to the "list" if thread is used
|
|
* in other list (such as core's list for sleeping tasks). */
|
|
THREAD_ASSERT(*list == NULL, "Blocking violation T->*B", current);
|
|
|
|
/* Set the state to blocked with the specified timeout */
|
|
SET_STATE(current->statearg, STATE_BLOCKED_W_TMO, current_tick + timeout);
|
|
|
|
/* Set the "list" for explicit wakeup */
|
|
*list = current;
|
|
|
|
/* Now force a task switch and block until we have been woken up
|
|
* by another thread or timeout is reached. */
|
|
switch_thread(true, NULL);
|
|
|
|
/* It is now safe for another thread to block on this "list" */
|
|
*list = NULL;
|
|
}
|
|
|
|
#if !defined(SIMULATOR)
|
|
void set_irq_level_and_block_thread(struct thread_entry **list, int level)
|
|
{
|
|
cores[CURRENT_CORE].switch_to_irq_level = level;
|
|
block_thread(list);
|
|
}
|
|
|
|
void set_irq_level_and_block_thread_w_tmo(struct thread_entry **list,
|
|
int timeout, int level)
|
|
{
|
|
cores[CURRENT_CORE].switch_to_irq_level = level;
|
|
block_thread_w_tmo(list, timeout);
|
|
}
|
|
#endif
|
|
|
|
void wakeup_thread(struct thread_entry **list)
|
|
{
|
|
struct thread_entry *thread;
|
|
|
|
/* Check if there is a blocked thread at all. */
|
|
if (*list == NULL)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
/* Wake up the last thread first. */
|
|
thread = *list;
|
|
|
|
/* Determine thread's current state. */
|
|
switch (GET_STATE(thread->statearg))
|
|
{
|
|
case STATE_BLOCKED:
|
|
/* Remove thread from the list of blocked threads and add it
|
|
* to the scheduler's list of running processes. List removal
|
|
* is safe since each object maintains it's own list of
|
|
* sleepers and queues protect against reentrancy. */
|
|
remove_from_list(list, thread);
|
|
add_to_list(cores[IF_COP2(thread->core)].wakeup_list, thread);
|
|
|
|
case STATE_BLOCKED_W_TMO:
|
|
/* Just remove the timeout to cause scheduler to immediately
|
|
* wake up the thread. */
|
|
thread->statearg = 0;
|
|
break;
|
|
|
|
default:
|
|
/* Nothing to do. Thread has already been woken up
|
|
* or it's state is not blocked or blocked with timeout. */
|
|
return ;
|
|
}
|
|
}
|
|
|
|
inline static int find_empty_thread_slot(void)
|
|
{
|
|
int n;
|
|
|
|
for (n = 0; n < MAXTHREADS; n++)
|
|
{
|
|
if (threads[n].name == NULL)
|
|
return n;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/* Like wakeup_thread but safe against IRQ corruption when IRQs are disabled
|
|
before calling. */
|
|
void wakeup_thread_irq_safe(struct thread_entry **list)
|
|
{
|
|
struct core_entry *core = &cores[CURRENT_CORE];
|
|
/* Switch wakeup lists and call wakeup_thread */
|
|
core->wakeup_list = &core->waking;
|
|
wakeup_thread(list);
|
|
/* Switch back to normal running list */
|
|
core->wakeup_list = &core->running;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Create a thread
|
|
* If using a dual core architecture, specify which core to start the thread
|
|
* on, and whether to fall back to the other core if it can't be created
|
|
* Return ID if context area could be allocated, else NULL.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
struct thread_entry*
|
|
create_thread(void (*function)(void), void* stack, int stack_size,
|
|
const char *name IF_PRIO(, int priority)
|
|
IF_COP(, unsigned int core, bool fallback))
|
|
{
|
|
unsigned int i;
|
|
unsigned int stacklen;
|
|
unsigned int *stackptr;
|
|
int slot;
|
|
struct thread_entry *thread;
|
|
|
|
/*****
|
|
* Ugly code alert!
|
|
* To prevent ifdef hell while keeping the binary size down, we define
|
|
* core here if it hasn't been passed as a parameter
|
|
*****/
|
|
#if NUM_CORES == 1
|
|
#define core CPU
|
|
#endif
|
|
|
|
#if NUM_CORES > 1
|
|
/* If the kernel hasn't initialised on the COP (most likely due to an old
|
|
* bootloader) then refuse to start threads on the COP
|
|
*/
|
|
if ((core == COP) && !cores[core].kernel_running)
|
|
{
|
|
if (fallback)
|
|
return create_thread(function, stack, stack_size, name
|
|
IF_PRIO(, priority) IF_COP(, CPU, false));
|
|
else
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
slot = find_empty_thread_slot();
|
|
if (slot < 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* Munge the stack to make it easy to spot stack overflows */
|
|
stacklen = stack_size / sizeof(int);
|
|
stackptr = stack;
|
|
for(i = 0;i < stacklen;i++)
|
|
{
|
|
stackptr[i] = DEADBEEF;
|
|
}
|
|
|
|
/* Store interesting information */
|
|
thread = &threads[slot];
|
|
thread->name = name;
|
|
thread->stack = stack;
|
|
thread->stack_size = stack_size;
|
|
thread->statearg = 0;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
thread->priority_x = 0;
|
|
thread->priority = priority;
|
|
cores[core].highest_priority = 100;
|
|
#endif
|
|
|
|
#if NUM_CORES > 1
|
|
thread->core = core;
|
|
|
|
/* Writeback stack munging or anything else before starting */
|
|
if (core != CURRENT_CORE)
|
|
{
|
|
flush_icache();
|
|
}
|
|
#endif
|
|
|
|
/* Align stack to an even 32 bit boundary */
|
|
thread->context.sp = (void*)(((unsigned int)stack + stack_size) & ~3);
|
|
|
|
/* Load the thread's context structure with needed startup information */
|
|
THREAD_STARTUP_INIT(core, thread, function);
|
|
|
|
add_to_list(&cores[core].running, thread);
|
|
|
|
return thread;
|
|
#if NUM_CORES == 1
|
|
#undef core
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
void trigger_cpu_boost(void)
|
|
{
|
|
if (!STATE_IS_BOOSTED(cores[CURRENT_CORE].running->statearg))
|
|
{
|
|
SET_BOOST_STATE(cores[CURRENT_CORE].running->statearg);
|
|
if (!boosted_threads)
|
|
{
|
|
cpu_boost(true);
|
|
}
|
|
boosted_threads++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Remove a thread on the current core from the scheduler.
|
|
* Parameter is the ID as returned from create_thread().
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void remove_thread(struct thread_entry *thread)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
|
|
if (thread == NULL)
|
|
thread = cores[core].running;
|
|
|
|
/* Free the entry by removing thread name. */
|
|
thread->name = NULL;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
cores[IF_COP2(thread->core)].highest_priority = 100;
|
|
#endif
|
|
|
|
if (thread == cores[IF_COP2(thread->core)].running)
|
|
{
|
|
remove_from_list(&cores[IF_COP2(thread->core)].running, thread);
|
|
#if NUM_CORES > 1
|
|
/* Switch to the idle stack if not on the main core (where "main"
|
|
* runs) */
|
|
if (core != CPU)
|
|
{
|
|
switch_to_idle_stack(core);
|
|
}
|
|
|
|
flush_icache();
|
|
#endif
|
|
switch_thread(false, NULL);
|
|
/* This should never and must never be reached - if it is, the
|
|
* state is corrupted */
|
|
THREAD_PANICF("remove_thread->K:*R", thread);
|
|
}
|
|
|
|
if (thread == cores[IF_COP2(thread->core)].sleeping)
|
|
remove_from_list(&cores[IF_COP2(thread->core)].sleeping, thread);
|
|
else
|
|
remove_from_list(NULL, thread);
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
int thread_set_priority(struct thread_entry *thread, int priority)
|
|
{
|
|
int old_priority;
|
|
|
|
if (thread == NULL)
|
|
thread = cores[CURRENT_CORE].running;
|
|
|
|
old_priority = thread->priority;
|
|
thread->priority = priority;
|
|
cores[IF_COP2(thread->core)].highest_priority = 100;
|
|
|
|
return old_priority;
|
|
}
|
|
|
|
int thread_get_priority(struct thread_entry *thread)
|
|
{
|
|
if (thread == NULL)
|
|
thread = cores[CURRENT_CORE].running;
|
|
|
|
return thread->priority;
|
|
}
|
|
|
|
void priority_yield(void)
|
|
{
|
|
struct thread_entry *thread = cores[CURRENT_CORE].running;
|
|
thread->priority_x = 1;
|
|
switch_thread(true, NULL);
|
|
thread->priority_x = 0;
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
struct thread_entry * thread_get_current(void)
|
|
{
|
|
return cores[CURRENT_CORE].running;
|
|
}
|
|
|
|
void init_threads(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
int slot;
|
|
|
|
/* CPU will initialize first and then sleep */
|
|
slot = find_empty_thread_slot();
|
|
#if THREAD_EXTRA_CHECKS
|
|
/* This can fail if, for example, .bss isn't zero'ed out by the loader
|
|
or threads is in the wrong section. */
|
|
if (slot < 0) {
|
|
panicf("uninitialized threads[]");
|
|
}
|
|
#endif
|
|
|
|
cores[core].sleeping = NULL;
|
|
cores[core].running = NULL;
|
|
cores[core].waking = NULL;
|
|
cores[core].wakeup_list = &cores[core].running;
|
|
#ifdef HAVE_EXTENDED_MESSAGING_AND_NAME
|
|
cores[core].switch_to_irq_level = STAY_IRQ_LEVEL;
|
|
#endif
|
|
threads[slot].name = main_thread_name;
|
|
threads[slot].statearg = 0;
|
|
threads[slot].context.start = 0; /* core's main thread already running */
|
|
#if NUM_CORES > 1
|
|
threads[slot].core = core;
|
|
#endif
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
threads[slot].priority = PRIORITY_USER_INTERFACE;
|
|
threads[slot].priority_x = 0;
|
|
cores[core].highest_priority = 100;
|
|
#endif
|
|
add_to_list(&cores[core].running, &threads[slot]);
|
|
|
|
/* In multiple core setups, each core has a different stack. There is
|
|
* probably a much better way to do this. */
|
|
if (core == CPU)
|
|
{
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
boosted_threads = 0;
|
|
#endif
|
|
threads[slot].stack = stackbegin;
|
|
threads[slot].stack_size = (int)stackend - (int)stackbegin;
|
|
#if NUM_CORES > 1 /* This code path will not be run on single core targets */
|
|
/* Mark CPU initialized */
|
|
cores[CPU].kernel_running = true;
|
|
/* Do _not_ wait for the COP to init in the bootloader because it doesn't */
|
|
/* TODO: HAL interface for this */
|
|
/* Wake up coprocessor and let it initialize kernel and threads */
|
|
COP_CTL = PROC_WAKE;
|
|
/* Sleep until finished */
|
|
CPU_CTL = PROC_SLEEP;
|
|
}
|
|
else
|
|
{
|
|
/* Initial stack is the COP idle stack */
|
|
threads[slot].stack = cop_idlestackbegin;
|
|
threads[slot].stack_size = IDLE_STACK_SIZE;
|
|
/* Mark COP initialized */
|
|
cores[COP].kernel_running = true;
|
|
/* Get COP safely primed inside switch_thread where it will remain
|
|
* until a thread actually exists on it */
|
|
CPU_CTL = PROC_WAKE;
|
|
remove_thread(NULL);
|
|
#endif /* NUM_CORES */
|
|
}
|
|
}
|
|
|
|
int thread_stack_usage(const struct thread_entry *thread)
|
|
{
|
|
unsigned int i;
|
|
unsigned int *stackptr = thread->stack;
|
|
|
|
for (i = 0;i < thread->stack_size/sizeof(int);i++)
|
|
{
|
|
if (stackptr[i] != DEADBEEF)
|
|
break;
|
|
}
|
|
|
|
return ((thread->stack_size - i * sizeof(int)) * 100) /
|
|
thread->stack_size;
|
|
}
|
|
|
|
#if NUM_CORES > 1
|
|
/*---------------------------------------------------------------------------
|
|
* Returns the maximum percentage of the core's idle stack ever used during
|
|
* runtime.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
int idle_stack_usage(unsigned int core)
|
|
{
|
|
unsigned int *stackptr = idle_stacks[core];
|
|
int i, usage = 0;
|
|
|
|
for (i = 0; i < IDLE_STACK_WORDS; i++)
|
|
{
|
|
if (stackptr[i] != DEADBEEF)
|
|
{
|
|
usage = ((IDLE_STACK_WORDS - i) * 100) / IDLE_STACK_WORDS;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return usage;
|
|
}
|
|
#endif
|
|
|
|
int thread_get_status(const struct thread_entry *thread)
|
|
{
|
|
return GET_STATE(thread->statearg);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Fills in the buffer with the specified thread's name. If the name is NULL,
|
|
* empty, or the thread is in destruct state a formatted ID is written
|
|
* instead.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void thread_get_name(char *buffer, int size,
|
|
struct thread_entry *thread)
|
|
{
|
|
if (size <= 0)
|
|
return;
|
|
|
|
*buffer = '\0';
|
|
|
|
if (thread)
|
|
{
|
|
/* Display thread name if one or ID if none */
|
|
const char *name = thread->name;
|
|
const char *fmt = "%s";
|
|
if (name == NULL || *name == '\0')
|
|
{
|
|
name = (const char *)thread;
|
|
fmt = "%08lX";
|
|
}
|
|
snprintf(buffer, size, fmt, name);
|
|
}
|
|
}
|