rockbox/apps/menu.c
Thomas Martitz fab7264b3b Force settings touchscreen mode in menus.
Plugins revert to grid mode currently. If they create a list the list ends
up in grid mode as well even if they use point mode due to settings in the core.
The expectation is that the lists use whatever mode they also use in the core.

Force setting in menu to have them behave the same in core and plugins.

Change-Id: I9534b2f21ccfa920eb2e48f66b04ecbda7a59011
2012-01-27 09:15:05 +01:00

715 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Robert E. Hak
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
2005 Kevin Ferrare :
- Multi screen support
- Rewrote/removed a lot of code now useless with the new gui API
*/
#include <stdbool.h>
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "appevents.h"
#include "lcd.h"
#include "font.h"
#include "file.h"
#include "menu.h"
#include "button.h"
#include "kernel.h"
#include "debug.h"
#include "usb.h"
#include "panic.h"
#include "settings.h"
#include "settings_list.h"
#include "option_select.h"
#include "screens.h"
#include "talk.h"
#include "lang.h"
#include "misc.h"
#include "action.h"
#include "menus/exported_menus.h"
#include "string.h"
#include "root_menu.h"
#include "audio.h"
#include "viewport.h"
#include "quickscreen.h"
#include "shortcuts.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#endif
/* gui api */
#include "list.h"
#include "buttonbar.h"
#define MAX_MENUS 8
/* used to allow for dynamic menus */
#define MAX_MENU_SUBITEMS 64
static struct menu_item_ex *current_submenus_menu;
static int current_subitems[MAX_MENU_SUBITEMS];
static int current_subitems_count = 0;
static int talk_menu_item(int selected_item, void *data);
static void get_menu_callback(const struct menu_item_ex *m,
menu_callback_type *menu_callback)
{
if (m->flags&(MENU_HAS_DESC|MENU_DYNAMIC_DESC))
*menu_callback= m->callback_and_desc->menu_callback;
else
*menu_callback = m->menu_callback;
}
static int get_menu_selection(int selected_item, const struct menu_item_ex *menu)
{
int type = (menu->flags&MENU_TYPE_MASK);
if ((type == MT_MENU || type == MT_RETURN_ID)
&& (selected_item<current_subitems_count))
return current_subitems[selected_item];
return selected_item;
}
static int find_menu_selection(int selected)
{
int i;
for (i=0; i< current_subitems_count; i++)
if (current_subitems[i] == selected)
return i;
return 0;
}
static const char* get_menu_item_name(int selected_item,
void * data,
char *buffer,
size_t buffer_len)
{
const struct menu_item_ex *menu = (const struct menu_item_ex *)data;
int type = (menu->flags&MENU_TYPE_MASK);
selected_item = get_menu_selection(selected_item, menu);
(void)buffer_len;
/* only MT_MENU or MT_RETURN_ID is allowed in here */
if (type == MT_RETURN_ID)
{
if (menu->flags&MENU_DYNAMIC_DESC)
return menu->menu_get_name_and_icon->list_get_name(selected_item,
menu->menu_get_name_and_icon->list_get_name_data, buffer);
return menu->strings[selected_item];
}
menu = menu->submenus[selected_item];
if ((menu->flags&MENU_DYNAMIC_DESC) && (type != MT_SETTING_W_TEXT))
return menu->menu_get_name_and_icon->list_get_name(selected_item,
menu->menu_get_name_and_icon->list_get_name_data, buffer);
type = (menu->flags&MENU_TYPE_MASK);
if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT))
{
const struct settings_list *v
= find_setting(menu->variable, NULL);
if (v)
return str(v->lang_id);
else return "Not Done yet!";
}
return P2STR(menu->callback_and_desc->desc);
}
#ifdef HAVE_LCD_BITMAP
static enum themable_icons menu_get_icon(int selected_item, void * data)
{
const struct menu_item_ex *menu = (const struct menu_item_ex *)data;
int menu_icon = Icon_NOICON;
selected_item = get_menu_selection(selected_item, menu);
if ((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID)
{
return Icon_Menu_functioncall;
}
menu = menu->submenus[selected_item];
if (menu->flags&MENU_HAS_DESC)
menu_icon = menu->callback_and_desc->icon_id;
else if (menu->flags&MENU_DYNAMIC_DESC)
menu_icon = menu->menu_get_name_and_icon->icon_id;
if (menu_icon == Icon_NOICON)
{
switch (menu->flags&MENU_TYPE_MASK)
{
case MT_SETTING:
case MT_SETTING_W_TEXT:
menu_icon = Icon_Menu_setting;
break;
case MT_MENU:
menu_icon = Icon_Submenu;
break;
case MT_FUNCTION_CALL:
case MT_RETURN_VALUE:
menu_icon = Icon_Menu_functioncall;
break;
}
}
return menu_icon;
}
#endif
static void init_menu_lists(const struct menu_item_ex *menu,
struct gui_synclist *lists, int selected, bool callback,
struct viewport parent[NB_SCREENS])
{
int i, count = MENU_GET_COUNT(menu->flags);
int type = (menu->flags&MENU_TYPE_MASK);
menu_callback_type menu_callback = NULL;
int icon;
current_subitems_count = 0;
if (type == MT_RETURN_ID)
get_menu_callback(menu, &menu_callback);
for (i=0; i<count; i++)
{
if (type != MT_RETURN_ID)
get_menu_callback(menu->submenus[i],&menu_callback);
if (menu_callback)
{
if (menu_callback(ACTION_REQUEST_MENUITEM,
type==MT_RETURN_ID ? (void*)(intptr_t)i: menu->submenus[i])
!= ACTION_EXIT_MENUITEM)
{
current_subitems[current_subitems_count] = i;
current_subitems_count++;
}
}
else
{
current_subitems[current_subitems_count] = i;
current_subitems_count++;
}
}
current_submenus_menu = (struct menu_item_ex *)menu;
gui_synclist_init(lists,get_menu_item_name,(void*)menu,false,1, parent);
#ifdef HAVE_LCD_BITMAP
if (menu->callback_and_desc->icon_id == Icon_NOICON)
icon = Icon_Submenu_Entered;
else
icon = menu->callback_and_desc->icon_id;
gui_synclist_set_title(lists, P2STR(menu->callback_and_desc->desc), icon);
gui_synclist_set_icon_callback(lists, global_settings.show_icons?menu_get_icon:NULL);
#else
(void)icon;
gui_synclist_set_icon_callback(lists, NULL);
#endif
if(global_settings.talk_menu)
gui_synclist_set_voice_callback(lists, talk_menu_item);
gui_synclist_set_nb_items(lists,current_subitems_count);
gui_synclist_limit_scroll(lists,true);
gui_synclist_select_item(lists, find_menu_selection(selected));
get_menu_callback(menu,&menu_callback);
if (callback && menu_callback)
menu_callback(ACTION_ENTER_MENUITEM,menu);
}
static int talk_menu_item(int selected_item, void *data)
{
const struct menu_item_ex *menu = (const struct menu_item_ex *)data;
int id = -1;
int type;
unsigned char *str;
int sel = get_menu_selection(selected_item, menu);
if ((menu->flags&MENU_TYPE_MASK) == MT_MENU)
{
type = menu->submenus[sel]->flags&MENU_TYPE_MASK;
if ((type == MT_SETTING) || (type == MT_SETTING_W_TEXT))
talk_setting(menu->submenus[sel]->variable);
else
{
if (menu->submenus[sel]->flags&(MENU_DYNAMIC_DESC))
{
int (*list_speak_item)(int selected_item, void * data)
= menu->submenus[sel]->menu_get_name_and_icon->
list_speak_item;
if(list_speak_item)
list_speak_item(sel, menu->submenus[sel]->
menu_get_name_and_icon->
list_get_name_data);
else
{
char buffer[80];
str = menu->submenus[sel]->menu_get_name_and_icon->
list_get_name(sel, menu->submenus[sel]->
menu_get_name_and_icon->
list_get_name_data, buffer);
id = P2ID(str);
}
}
else
id = P2ID(menu->submenus[sel]->callback_and_desc->desc);
if (id != -1)
talk_id(id,false);
}
}
else if(((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID))
{
if ((menu->flags&MENU_DYNAMIC_DESC) == 0)
{
unsigned char *s = (unsigned char *)menu->strings[sel];
/* string list, try to talk it if ID2P was used */
id = P2ID(s);
if (id != -1)
talk_id(id,false);
}
}
return 0;
}
void do_setting_screen(const struct settings_list *setting, const char * title,
struct viewport parent[NB_SCREENS])
{
char padded_title[MAX_PATH];
/* Pad the title string by repeating it. This is needed
so the scroll settings title can actually be used to
test the setting */
if (setting->flags&F_PADTITLE)
{
int i = 0, len;
if (setting->lang_id == -1)
title = (char*)setting->cfg_vals;
else
title = P2STR((unsigned char*)title);
len = strlen(title);
while (i < MAX_PATH-1)
{
int padlen = MIN(len, MAX_PATH-1-i);
memcpy(&padded_title[i], title, padlen);
i += padlen;
if (i<MAX_PATH-1)
padded_title[i++] = ' ';
}
padded_title[i] = '\0';
title = padded_title;
}
option_screen((struct settings_list *)setting, parent,
setting->flags&F_TEMPVAR, (char*)title);
}
void do_setting_from_menu(const struct menu_item_ex *temp,
struct viewport parent[NB_SCREENS])
{
char *title;
int setting_id;
const struct settings_list *setting =
find_setting(temp->variable, &setting_id);
if (temp && ((temp->flags&MENU_TYPE_MASK) == MT_SETTING_W_TEXT))
title = temp->callback_and_desc->desc;
else
title = ID2P(setting->lang_id);
do_setting_screen(setting, title, parent);
}
/* display a menu */
int do_menu(const struct menu_item_ex *start_menu, int *start_selected,
struct viewport parent[NB_SCREENS], bool hide_theme)
{
int selected = start_selected? *start_selected : 0;
int action;
struct gui_synclist lists;
const struct menu_item_ex *temp, *menu = start_menu;
int ret = 0;
bool redraw_lists;
int old_audio_status = audio_status();
#ifdef HAVE_TOUCHSCREEN
/* plugins possibly have grid mode active. force global settings in lists */
enum touchscreen_mode tsm = touchscreen_get_mode();
touchscreen_set_mode(global_settings.touch_mode);
#endif
FOR_NB_SCREENS(i)
viewportmanager_theme_enable(i, !hide_theme, NULL);
const struct menu_item_ex *menu_stack[MAX_MENUS];
int menu_stack_selected_item[MAX_MENUS];
int stack_top = 0;
bool in_stringlist, done = false;
struct viewport *vps = NULL;
#ifdef HAVE_BUTTONBAR
struct gui_buttonbar buttonbar;
gui_buttonbar_init(&buttonbar);
gui_buttonbar_set_display(&buttonbar, &(screens[SCREEN_MAIN]) );
gui_buttonbar_set(&buttonbar, "<<<", "", "");
#endif
menu_callback_type menu_callback = NULL;
/* if hide_theme is true, assume parent has been fixed before passed into
* this function, e.g. with viewport_set_defaults(parent, screen) */
init_menu_lists(menu, &lists, selected, true, parent);
vps = *(lists.parent);
in_stringlist = ((menu->flags&MENU_TYPE_MASK) == MT_RETURN_ID);
/* load the callback, and only reload it if menu changes */
get_menu_callback(menu, &menu_callback);
gui_synclist_draw(&lists);
gui_synclist_speak_item(&lists);
#ifdef HAVE_BUTTONBAR
if (!hide_theme)
{
gui_buttonbar_set(&buttonbar, "<<<", "", "");
gui_buttonbar_draw(&buttonbar);
}
#endif
while (!done)
{
int new_audio_status;
redraw_lists = false;
if (!hide_theme)
{
#ifdef HAVE_BUTTONBAR
gui_buttonbar_draw(&buttonbar);
#endif
}
#if CONFIG_CODEC == SWCODEC
keyclick_set_callback(gui_synclist_keyclick_callback, &lists);
#endif
action = get_action(CONTEXT_MAINMENU,
list_do_action_timeout(&lists, HZ));
/* query audio status to see if it changed */
new_audio_status = audio_status();
if (old_audio_status != new_audio_status)
{ /* force a redraw if anything changed the audio status
* from outside */
redraw_lists = true;
old_audio_status = new_audio_status;
}
/* HZ so the status bar redraws corectly */
if (menu_callback)
{
int old_action = action;
action = menu_callback(action, menu);
if (action == ACTION_EXIT_AFTER_THIS_MENUITEM)
{
action = old_action;
ret = MENU_SELECTED_EXIT; /* will exit after returning
from selection */
}
else if (action == ACTION_REDRAW)
{
action = old_action;
redraw_lists = true;
}
}
if (gui_synclist_do_button(&lists, &action, LIST_WRAP_UNLESS_HELD))
continue;
#ifdef HAVE_QUICKSCREEN
else if (action == ACTION_STD_QUICKSCREEN)
{
quick_screen_quick(action);
redraw_lists = true;
}
#endif
#ifdef HAVE_RECORDING
else if (action == ACTION_STD_REC)
{
ret = GO_TO_RECSCREEN;
done = true;
}
#endif
else if (action == ACTION_TREE_WPS)
{
ret = GO_TO_PREVIOUS_MUSIC;
done = true;
}
else if (action == ACTION_TREE_STOP)
{
redraw_lists = list_stop_handler();
}
else if (action == ACTION_STD_CONTEXT)
{
if (menu == &root_menu_)
{
ret = GO_TO_ROOTITEM_CONTEXT;
done = true;
}
else if (!in_stringlist)
{
int type;
selected = get_menu_selection(gui_synclist_get_sel_pos(&lists),menu);
temp = menu->submenus[selected];
type = (temp->flags&MENU_TYPE_MASK);
if ((type == MT_SETTING_W_TEXT || type == MT_SETTING))
{
#ifdef HAVE_QUICKSCREEN
MENUITEM_STRINGLIST(quickscreen_able_option,
ID2P(LANG_ONPLAY_MENU_TITLE), NULL,
ID2P(LANG_RESET_SETTING),
ID2P(LANG_TOP_QS_ITEM),
ID2P(LANG_LEFT_QS_ITEM),
ID2P(LANG_BOTTOM_QS_ITEM),
ID2P(LANG_RIGHT_QS_ITEM),
ID2P(LANG_ADD_TO_FAVES));
#endif
MENUITEM_STRINGLIST(notquickscreen_able_option,
ID2P(LANG_ONPLAY_MENU_TITLE), NULL,
ID2P(LANG_RESET_SETTING));
const struct menu_item_ex *menu;
int menu_selection = 0;
const struct settings_list *setting =
find_setting(temp->variable, NULL);
#ifdef HAVE_QUICKSCREEN
if (is_setting_quickscreenable(setting))
menu = &quickscreen_able_option;
else
#endif
menu = &notquickscreen_able_option;
switch (do_menu(menu, &menu_selection, NULL, false))
{
case GO_TO_PREVIOUS:
break;
case 0: /* reset setting */
reset_setting(setting, setting->setting);
break;
#ifdef HAVE_QUICKSCREEN
case 1: /* set as top QS item */
set_as_qs_item(setting, QUICKSCREEN_TOP);
break;
case 2: /* set as left QS item */
set_as_qs_item(setting, QUICKSCREEN_LEFT);
break;
case 3: /* set as bottom QS item */
set_as_qs_item(setting, QUICKSCREEN_BOTTOM);
break;
case 4: /* set as right QS item */
set_as_qs_item(setting, QUICKSCREEN_RIGHT);
break;
case 5: /* Add to faves. Same limitation on which can be
added to the shortcuts menu as the quickscreen */
shortcuts_add(SHORTCUT_SETTING, (void*)setting);
break;
#endif
} /* swicth(do_menu()) */
redraw_lists = true;
}
} /* else if (!in_stringlist) */
}
else if (action == ACTION_STD_MENU)
{
if (menu != &root_menu_)
ret = GO_TO_ROOT;
else
ret = GO_TO_PREVIOUS;
done = true;
}
else if (action == ACTION_STD_CANCEL)
{
bool exiting_menu = false;
in_stringlist = false;
/* might be leaving list, so stop scrolling */
gui_synclist_scroll_stop(&lists);
if (menu_callback)
menu_callback(ACTION_EXIT_MENUITEM, menu);
if (menu->flags&MENU_EXITAFTERTHISMENU)
done = true;
else if ((menu->flags&MENU_TYPE_MASK) == MT_MENU)
exiting_menu = true;
if (stack_top > 0)
{
stack_top--;
menu = menu_stack[stack_top];
if (!exiting_menu && (menu->flags&MENU_EXITAFTERTHISMENU))
done = true;
else
init_menu_lists(menu, &lists,
menu_stack_selected_item[stack_top], false, vps);
redraw_lists = true;
/* new menu, so reload the callback */
get_menu_callback(menu, &menu_callback);
}
else if (menu != &root_menu_)
{
ret = GO_TO_PREVIOUS;
done = true;
}
}
else if (action == ACTION_STD_OK)
{
int type;
/* entering an item that may not be a list, so stop scrolling */
gui_synclist_scroll_stop(&lists);
#ifdef HAVE_BUTTONBAR
if (!hide_theme)
{
gui_buttonbar_unset(&buttonbar);
gui_buttonbar_draw(&buttonbar);
}
#endif
selected = get_menu_selection(gui_synclist_get_sel_pos(&lists), menu);
temp = menu->submenus[selected];
redraw_lists = true;
if (in_stringlist)
type = (menu->flags&MENU_TYPE_MASK);
else
{
type = (temp->flags&MENU_TYPE_MASK);
get_menu_callback(temp, &menu_callback);
if (menu_callback)
{
action = menu_callback(ACTION_ENTER_MENUITEM,temp);
if (action == ACTION_EXIT_MENUITEM)
break;
}
}
switch (type)
{
case MT_MENU:
if (stack_top < MAX_MENUS)
{
menu_stack[stack_top] = menu;
menu_stack_selected_item[stack_top] = selected;
stack_top++;
menu = temp;
init_menu_lists(menu, &lists, 0, true, vps);
}
break;
case MT_FUNCTION_CALL:
{
int return_value;
if (temp->flags&MENU_FUNC_USEPARAM)
return_value = temp->function->function_w_param(
temp->function->param);
else
return_value = temp->function->function();
if (!(menu->flags&MENU_EXITAFTERTHISMENU) ||
(temp->flags&MENU_EXITAFTERTHISMENU))
{
init_menu_lists(menu, &lists, selected, true, vps);
}
if (temp->flags&MENU_FUNC_CHECK_RETVAL)
{
if (return_value != 0)
{
done = true;
ret = return_value;
}
}
break;
}
case MT_SETTING:
case MT_SETTING_W_TEXT:
{
do_setting_from_menu(temp, vps);
send_event(GUI_EVENT_ACTIONUPDATE, (void*)1); /* force a redraw */
break;
}
case MT_RETURN_ID:
if (in_stringlist)
{
done = true;
ret = selected;
}
else if (stack_top < MAX_MENUS)
{
menu_stack[stack_top] = menu;
menu_stack_selected_item[stack_top] = selected;
stack_top++;
menu = temp;
init_menu_lists(menu,&lists,0,false, vps);
in_stringlist = true;
}
break;
case MT_RETURN_VALUE:
ret = temp->value;
done = true;
break;
}
if (type != MT_MENU)
{
if (menu_callback)
menu_callback(ACTION_EXIT_MENUITEM,temp);
}
if (current_submenus_menu != menu)
init_menu_lists(menu,&lists,selected,true,vps);
/* callback was changed, so reload the menu's callback */
get_menu_callback(menu, &menu_callback);
if ((menu->flags&MENU_EXITAFTERTHISMENU) &&
!(temp->flags&MENU_EXITAFTERTHISMENU))
{
done = true;
break;
}
#ifdef HAVE_BUTTONBAR
if (!hide_theme)
{
gui_buttonbar_set(&buttonbar, "<<<", "", "");
gui_buttonbar_draw(&buttonbar);
}
#endif
}
else
{
switch(default_event_handler(action))
{
case SYS_USB_CONNECTED:
ret = MENU_ATTACHED_USB;
done = true;
break;
case SYS_CALL_HUNG_UP:
case BUTTON_MULTIMEDIA_PLAYPAUSE:
/* remove splash from playlist_resume() */
redraw_lists = true;
break;
}
}
if (redraw_lists && !done)
{
if (menu_callback)
menu_callback(ACTION_REDRAW, menu);
gui_synclist_draw(&lists);
gui_synclist_speak_item(&lists);
}
}
if (start_selected)
{
/* make sure the start_selected variable is set to
the selected item from the menu do_menu() was called from */
if (stack_top > 0)
{
menu = menu_stack[0];
init_menu_lists(menu,&lists,menu_stack_selected_item[0],true, vps);
}
*start_selected = get_menu_selection(
gui_synclist_get_sel_pos(&lists), menu);
}
FOR_NB_SCREENS(i)
viewportmanager_theme_undo(i, false);
#ifdef HAVE_TOUCHSCREEN
touchscreen_set_mode(tsm);
#endif
return ret;
}