rockbox/apps/keymaps/keymap-shanlingq1.c
William Wilgus 84fe501f53 Add locked actions to all soft lock targets
fiio m3k native is currently the only player with
defined buttons different from the standard
mapping.

This allows the user to use the keyremap plugin
to specify differing keymaps for their device in the locked state

Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
2023-01-02 13:19:43 -05:00

91 lines
4.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for Shanling Q1 target */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
static const struct button_mapping button_context_standard[] = {
{ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE},
{ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT},
{ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV},
{ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT},
{ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT},
{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
{ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE},
{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_yesno[] = {
/* note: touchscreen buttons are usable in addition to physical keys */
{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_yesno */
const struct button_mapping* target_get_context_mapping(int context)
{
switch (context)
{
default:
case CONTEXT_STD | CONTEXT_LOCKED:
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS | CONTEXT_LOCKED:
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_TREE:
case CONTEXT_CUSTOM|CONTEXT_TREE:
case CONTEXT_MAINMENU | CONTEXT_LOCKED:
case CONTEXT_MAINMENU:
case CONTEXT_BOOKMARKSCREEN:
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
}
}