b51f7dfc9b
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8034 a1c6a512-1295-4272-9138-f99709370657
342 lines
11 KiB
C
342 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Felix Arends
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <windows.h>
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#include <process.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include "autoconf.h"
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#include "uisw32.h"
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#include "resource.h"
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#include "button.h"
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#include "thread.h"
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#include "thread-win32.h"
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#include "kernel.h"
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#include "sound.h"
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#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */
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#define LR_VGACOLOR LR_COLOR
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#endif
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// extern functions
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extern void app_main (void *); // mod entry point
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extern void new_key(int key);
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extern void sim_tick_tasks(void);
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void button_event(int key, bool pressed);
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// variables
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HWND hGUIWnd; // the GUI window handle
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unsigned int uThreadID; // id of mod thread
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PBYTE lpKeys;
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bool bActive; // window active?
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HANDLE hGUIThread; // thread for GUI
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#ifdef ROCKBOX_HAS_SIMSOUND
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HANDLE hSoundThread; // thread for sound
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#endif
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bool bIsWinNT; // Windows NT derivate?
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bool lcd_display_redraw=true; // Used for player simulator
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char having_new_lcd=true; // Used for player simulator
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// GUIWndProc
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// window proc for GUI simulator
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LRESULT CALLBACK GUIWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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static HBITMAP hBkgnd;
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static HDC hMemDc;
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static LARGE_INTEGER persec, tick1, ticknow;
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long new_tick;
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switch (uMsg)
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{
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case WM_TIMER:
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QueryPerformanceCounter(&ticknow);
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new_tick = ((ticknow.QuadPart-tick1.QuadPart)*HZ)/persec.QuadPart;
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if (new_tick != current_tick)
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{
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sim_tick_tasks();
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current_tick = new_tick;
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}
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return TRUE;
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case WM_ACTIVATE:
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if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE)
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bActive = true;
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else
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bActive = false;
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return TRUE;
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case WM_CREATE:
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QueryPerformanceFrequency(&persec);
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QueryPerformanceCounter(&tick1);
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SetTimer (hWnd, TIMER_EVENT, 1, NULL);
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// load background image
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hBkgnd = (HBITMAP)LoadImage (GetModuleHandle (NULL),
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MAKEINTRESOURCE(IDB_UI), IMAGE_BITMAP, 0, 0, LR_VGACOLOR);
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hMemDc = CreateCompatibleDC (GetDC (hWnd));
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SelectObject (hMemDc, hBkgnd);
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return TRUE;
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case WM_SIZING:
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{
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LPRECT r = (LPRECT)lParam;
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char s[256];
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int v;
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int h_add = GetSystemMetrics (SM_CXSIZEFRAME) * 2 + 4;
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int v_add = GetSystemMetrics (SM_CYSIZEFRAME) * 2
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+ GetSystemMetrics (SM_CYCAPTION) + 4;
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switch (wParam)
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{
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case WMSZ_BOTTOM:
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v = (r->bottom - r->top) / (UI_HEIGHT / 5);
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r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
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r->right = r->left + v * UI_WIDTH / 5 + h_add;
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break;
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case WMSZ_RIGHT:
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v = (r->right - r->left) / (UI_WIDTH / 5);
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r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
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r->right = r->left + v * UI_WIDTH / 5 + h_add;
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break;
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case WMSZ_TOP:
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v = (r->bottom - r->top) / (UI_HEIGHT / 5);
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r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
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r->right = r->left + v * UI_WIDTH / 5 + h_add;
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break;
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case WMSZ_LEFT:
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v = (r->right - r->left) / (UI_WIDTH / 5);
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r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
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r->left = r->right - v * UI_WIDTH / 5 - h_add;
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break;
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case WMSZ_BOTTOMRIGHT:
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v = ((r->right - r->left) * UI_HEIGHT
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+(r->bottom - r->top) * UI_WIDTH)
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/ (2 * UI_WIDTH * UI_HEIGHT / 5);
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r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
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r->right = r->left + v * UI_WIDTH / 5 + h_add;
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break;
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case WMSZ_BOTTOMLEFT:
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v = ((r->right - r->left) * UI_HEIGHT
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+(r->bottom - r->top) * UI_WIDTH)
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/ (2 * UI_WIDTH * UI_HEIGHT / 5);
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r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
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r->left = r->right - v * UI_WIDTH / 5 - h_add;
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break;
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case WMSZ_TOPRIGHT:
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v = ((r->right - r->left) * UI_HEIGHT
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+(r->bottom - r->top) * UI_WIDTH)
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/ (2 * UI_WIDTH * UI_HEIGHT / 5);
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r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
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r->right = r->left + v * UI_WIDTH / 5 + h_add;
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break;
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case WMSZ_TOPLEFT:
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v = ((r->right - r->left) * UI_HEIGHT
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+(r->bottom - r->top) * UI_WIDTH)
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/ (2 * UI_WIDTH * UI_HEIGHT / 5);
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r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
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r->left = r->right - v * UI_WIDTH / 5 - h_add;
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break;
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}
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wsprintf (s, UI_TITLE " @%d%%",
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(r->right - r->left - h_add + 1) * 100 / UI_WIDTH);
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SetWindowText (hWnd, s);
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return TRUE;
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}
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case WM_ERASEBKGND:
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{
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HDC hDc = (HDC) wParam;
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RECT r;
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GetClientRect (hWnd, &r);
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// blit background image to screen
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SetStretchBltMode(hDc, bIsWinNT ? HALFTONE : COLORONCOLOR);
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StretchBlt (hDc, 0, 0, r.right, r.bottom,
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hMemDc, 0, 0, UI_WIDTH, UI_HEIGHT, SRCCOPY);
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return TRUE;
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}
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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RECT r;
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HDC hDc = BeginPaint (hWnd, &ps);
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GetClientRect (hWnd, &r);
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// draw lcd screen
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SetStretchBltMode(hDc, bIsWinNT ? HALFTONE : COLORONCOLOR);
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StretchDIBits (hDc,
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UI_LCD_POSX * r.right / UI_WIDTH,
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UI_LCD_POSY * r.bottom / UI_HEIGHT,
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UI_LCD_WIDTH * r.right / UI_WIDTH,
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UI_LCD_HEIGHT * r.bottom / UI_HEIGHT,
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0, 0, LCD_WIDTH, LCD_HEIGHT,
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bitmap, (BITMAPINFO *) &bmi, DIB_RGB_COLORS,
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SRCCOPY);
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#ifdef HAVE_REMOTE_LCD
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StretchDIBits (hDc,
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UI_REMOTE_POSX * r.right / UI_WIDTH,
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UI_REMOTE_POSY * r.bottom / UI_HEIGHT,
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UI_REMOTE_WIDTH * r.right / UI_WIDTH,
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UI_REMOTE_HEIGHT * r.bottom / UI_HEIGHT,
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0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
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remote_bitmap, (BITMAPINFO *) &remote_bmi,
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DIB_RGB_COLORS, SRCCOPY);
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#endif
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EndPaint (hWnd, &ps);
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return TRUE;
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}
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case WM_CLOSE:
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// close simulator
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KillTimer (hWnd, TIMER_EVENT);
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hGUIWnd = NULL;
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PostQuitMessage (0);
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break;
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case WM_DESTROY:
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// close simulator
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hGUIWnd = NULL;
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PostQuitMessage (0);
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break;
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case WM_KEYDOWN:
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button_event(wParam, true);
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break;
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case WM_KEYUP:
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button_event(wParam, false);
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break;
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}
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return DefWindowProc (hWnd, uMsg, wParam, lParam);
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}
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// GUIStartup
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// register window class, show window, init GUI
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BOOL GUIStartup ()
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{
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WNDCLASS wc;
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// create window class
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ZeroMemory (&wc, sizeof(wc));
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wc.hbrBackground = GetSysColorBrush (COLOR_WINDOW);
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hInstance = GetModuleHandle (NULL);
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wc.lpfnWndProc = GUIWndProc;
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wc.lpszClassName = "RockBoxUISimulator";
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wc.style = CS_HREDRAW | CS_VREDRAW;
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if (RegisterClass (&wc) == 0)
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return FALSE;
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// create window
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hGUIWnd = CreateWindowEx (
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WS_EX_OVERLAPPEDWINDOW,
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"RockBoxUISimulator", UI_TITLE,
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WS_VISIBLE | WS_SYSMENU | WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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UI_WIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2 +4,
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UI_HEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
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GetSystemMetrics (SM_CYCAPTION) +4,
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NULL, NULL, GetModuleHandle (NULL), NULL);
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if (hGUIWnd == NULL)
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return FALSE;
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simlcdinit();
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return TRUE;
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}
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// GUIDown
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// destroy window, unregister window class
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int GUIDown ()
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{
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int i;
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DestroyWindow (hGUIWnd);
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CloseHandle (hGUIThread);
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#ifdef ROCKBOX_HAS_SIMSOUND
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CloseHandle (hSoundThread);
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#endif
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for (i = 0; i < nThreads; i++)
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{
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CloseHandle (lpThreads[i]);
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}
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return 0;
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}
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// GUIMessageLoop
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// standard message loop for GUI window
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void GUIMessageLoop ()
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{
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MSG msg;
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while (GetMessage (&msg, NULL, 0, 0))
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{
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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}
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// WinMain
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// program entry point
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int WINAPI WinMain (
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HINSTANCE hInstance, // current instance
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HINSTANCE hPrevInstance, // previous instance
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LPSTR lpCmd, // command line
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int nShowCmd // show command
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)
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{
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DWORD dwThreadID;
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(void)hInstance;
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(void)hPrevInstance;
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(void)lpCmd;
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(void)nShowCmd;
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/* default file mode should be O_BINARY to be consistent with rockbox */
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_fmode = _O_BINARY;
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bIsWinNT = ((GetVersion() & 0x80000000) == 0);
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if (!GUIStartup ())
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return 0;
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hGUIThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)app_main,
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NULL, 0, &dwThreadID);
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if (hGUIThread == NULL)
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return MessageBox (NULL, "Error creating gui thread!", "Error", MB_OK);
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#ifdef ROCKBOX_HAS_SIMSOUND
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hSoundThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)
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sound_playback_thread, NULL, 0, &dwThreadID);
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if (hSoundThread == NULL)
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MessageBox (NULL, "Error creating sound thread!", "Warning", MB_OK);
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#endif
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GUIMessageLoop ();
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return GUIDown ();
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}
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