b4e70422a3
* Get rid of the non-functional GT2 loader * Add the UMX loader * Add HQ mixer routines (and make it configurable) * Allow samplerate to be configured at run/playtime * Support >64KHz mixing/playback * Correctly restore non-boost status (The diff to upstream is much smaller now too!) Change-Id: Iaa4ac901ba9cd4123bb225656976e78271353a72
476 lines
11 KiB
C
476 lines
11 KiB
C
/* MikMod sound library
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* (c) 2003-2004 Raphael Assenat and others - see file
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* AUTHORS for complete list.
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*
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* This library is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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/* Epic Games Unreal UMX container loading for libmikmod
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* Written by O. Sezer <sezero@users.sourceforge.net>
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*
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* Records data type/offset info in its Test() function, then acts
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* as a middle-man, forwarding calls to the real loader units. It
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* requires that the MREADER implementation in use always respects
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* its iobase fields. Like all other libmikmod loaders, this code
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* is not reentrant yet.
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*
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* UPKG parsing partially based on Unreal Media Ripper (UMR) v0.3
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* by Andy Ward <wardwh@swbell.net>, with additional updates
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* by O. Sezer - see git repo at https://github.com/sezero/umr/
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*
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* The cheaper way, i.e. linear search of music object like libxmp
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* and libmodplug does, is possible. With this however we're using
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* the embedded offset, size and object type directly from the umx
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* file, and I feel safer with it.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stddef.h>
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#include <stdio.h>
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#include <string.h>
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#include "mikmod_internals.h"
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/*========== upkg defs */
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typedef SLONG fci_t; /* FCompactIndex */
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#define UPKG_HDR_TAG 0x9e2a83c1
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struct _genhist { /* for upkg versions >= 68 */
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SLONG export_count;
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SLONG name_count;
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};
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struct upkg_hdr {
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ULONG tag; /* UPKG_HDR_TAG */
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SLONG file_version;
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ULONG pkg_flags;
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SLONG name_count; /* number of names in name table (>= 0) */
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SLONG name_offset; /* offset to name table (>= 0) */
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SLONG export_count; /* num. exports in export table (>= 0) */
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SLONG export_offset; /* offset to export table (>= 0) */
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SLONG import_count; /* num. imports in export table (>= 0) */
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SLONG import_offset; /* offset to import table (>= 0) */
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/* number of GUIDs in heritage table (>= 1) and table's offset:
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* only with versions < 68. */
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SLONG heritage_count;
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SLONG heritage_offset;
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/* with versions >= 68: a GUID, a dword for generation count
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* and export_count and name_count dwords for each generation: */
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ULONG guid[4];
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SLONG generation_count;
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#define UPKG_HDR_SIZE 64 /* 64 bytes up until here */
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/*struct _genhist *gen;*/
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};
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/* compile time assert for upkg_hdr size */
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/*typedef int _check_hdrsize[2 * (offsetof(struct upkg_hdr, gen) == UPKG_HDR_SIZE) - 1];*/
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typedef int _check_hdrsize[2 * (sizeof(struct upkg_hdr) == UPKG_HDR_SIZE) - 1];
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/*========== Supported content types */
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#define UMUSIC_IT 0
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#define UMUSIC_S3M 1
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#define UMUSIC_XM 2
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#define UMUSIC_MOD 3
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static const char *mustype[] = {
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"IT", "S3M", "XM", "MOD",
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NULL
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};
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/*========== UPKG parsing */
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/* decode an FCompactIndex.
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* original documentation by Tim Sweeney was at
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* http://unreal.epicgames.com/Packages.htm
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* also see Unreal Wiki:
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* http://wiki.beyondunreal.com/Legacy:Package_File_Format/Data_Details
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*/
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static fci_t get_fci (const char *in, int *pos)
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{
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SLONG a;
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int size;
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size = 1;
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a = in[0] & 0x3f;
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if (in[0] & 0x40) {
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size++;
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a |= (in[1] & 0x7f) << 6;
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if (in[1] & 0x80) {
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size++;
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a |= (in[2] & 0x7f) << 13;
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if (in[2] & 0x80) {
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size++;
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a |= (in[3] & 0x7f) << 20;
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if (in[3] & 0x80) {
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size++;
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a |= (in[4] & 0x3f) << 27;
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}
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}
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}
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}
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if (in[0] & 0x80)
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a = -a;
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*pos += size;
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return a;
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}
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static int get_objtype (SLONG ofs, int type)
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{
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char sig[16];
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_retry:
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_mm_fseek(modreader, ofs, SEEK_SET);
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_mm_read_UBYTES(sig, 16, modreader);
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if (type == UMUSIC_IT) {
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if (memcmp(sig, "IMPM", 4) == 0)
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return UMUSIC_IT;
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return -1;
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}
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if (type == UMUSIC_XM) {
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if (memcmp(sig, "Extended Module:", 16) != 0)
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return -1;
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_mm_read_UBYTES(sig, 16, modreader);
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if (sig[0] != ' ') return -1;
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_mm_read_UBYTES(sig, 16, modreader);
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if (sig[5] != 0x1a) return -1;
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return UMUSIC_XM;
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}
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_mm_fseek(modreader, ofs + 44, SEEK_SET);
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_mm_read_UBYTES(sig, 4, modreader);
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if (type == UMUSIC_S3M) {
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if (memcmp(sig, "SCRM", 4) == 0)
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return UMUSIC_S3M;
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/*return -1;*/
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/* SpaceMarines.umx and Starseek.umx from Return to NaPali
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* report as "s3m" whereas the actual music format is "it" */
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type = UMUSIC_IT;
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goto _retry;
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}
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_mm_fseek(modreader, ofs + 1080, SEEK_SET);
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_mm_read_UBYTES(sig, 4, modreader);
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if (type == UMUSIC_MOD) {
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if (memcmp(sig, "M.K.", 4) == 0 || memcmp(sig, "M!K!", 4) == 0)
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return UMUSIC_MOD;
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return -1;
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}
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return -1;
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}
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static int read_export (const struct upkg_hdr *hdr,
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SLONG *ofs, SLONG *objsize)
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{
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char buf[40];
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int idx = 0, t;
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_mm_fseek(modreader, *ofs, SEEK_SET);
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if (!_mm_read_UBYTES(buf, 40, modreader))
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return -1;
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if (hdr->file_version < 40) idx += 8; /* 00 00 00 00 00 00 00 00 */
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if (hdr->file_version < 60) idx += 16; /* 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 */
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get_fci(&buf[idx], &idx); /* skip junk */
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t = get_fci(&buf[idx], &idx); /* type_name */
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if (hdr->file_version > 61) idx += 4; /* skip export size */
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*objsize = get_fci(&buf[idx], &idx);
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*ofs += idx; /* offset for real data */
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return t; /* return type_name index */
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}
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static int read_typname(const struct upkg_hdr *hdr,
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int idx, char *out)
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{
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int i, s;
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long l;
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char buf[64];
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if (idx >= hdr->name_count) return -1;
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buf[63] = '\0';
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for (i = 0, l = 0; i <= idx; i++) {
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_mm_fseek(modreader, hdr->name_offset + l, SEEK_SET);
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_mm_read_UBYTES(buf, 63, modreader);
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if (hdr->file_version >= 64) {
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s = *(signed char *)buf; /* numchars *including* terminator */
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if (s <= 0 || s > 64) return -1;
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l += s + 5; /* 1 for buf[0], 4 for int32_t name_flags */
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} else {
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l += (long)strlen(buf);
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l += 5; /* 1 for terminator, 4 for int32_t name_flags */
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}
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}
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strcpy(out, (hdr->file_version >= 64)? &buf[1] : buf);
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return 0;
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}
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static int probe_umx (const struct upkg_hdr *hdr,
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SLONG *ofs, SLONG *objsize)
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{
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int i, idx, t;
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SLONG s, pos;
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long fsiz;
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char buf[64];
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idx = 0;
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_mm_fseek(modreader, 0, SEEK_END);
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fsiz = _mm_ftell(modreader);
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/* Find the offset and size of the first IT, S3M or XM
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* by parsing the exports table. The umx files should
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* have only one export. Kran32.umx from Unreal has two,
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* but both pointing to the same music. */
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if (hdr->export_offset >= fsiz) return -1;
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memset(buf, 0, 64);
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_mm_fseek(modreader, hdr->export_offset, SEEK_SET);
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_mm_read_UBYTES(buf, 64, modreader);
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get_fci(&buf[idx], &idx); /* skip class_index */
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get_fci(&buf[idx], &idx); /* skip super_index */
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if (hdr->file_version >= 60) idx += 4; /* skip int32 package_index */
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get_fci(&buf[idx], &idx); /* skip object_name */
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idx += 4; /* skip int32 object_flags */
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s = get_fci(&buf[idx], &idx); /* get serial_size */
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if (s <= 0) return -1;
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pos = get_fci(&buf[idx],&idx); /* get serial_offset */
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if (pos < 0 || pos > fsiz - 40) return -1;
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if ((t = read_export(hdr, &pos, &s)) < 0) return -1;
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if (s <= 0 || s > fsiz - pos) return -1;
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if (read_typname(hdr, t, buf) < 0) return -1;
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for (i = 0; mustype[i] != NULL; i++) {
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if (!strcasecmp(buf, mustype[i])) {
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t = i;
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break;
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}
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}
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if (mustype[i] == NULL) return -1;
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if ((t = get_objtype(pos, t)) < 0) return -1;
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*ofs = pos;
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*objsize = s;
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return t;
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}
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static SLONG probe_header (void *header)
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{
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struct upkg_hdr *hdr;
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unsigned char *p;
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ULONG *swp;
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int i;
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/* byte swap the header - all members are 32 bit LE values */
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p = (unsigned char *) header;
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swp = (ULONG *) header;
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for (i = 0; i < UPKG_HDR_SIZE/4; i++, p += 4) {
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swp[i] = p[0] | (p[1] << 8) | (p[2] << 16) | (p[3] << 24);
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}
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hdr = (struct upkg_hdr *) header;
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if (hdr->tag != UPKG_HDR_TAG) {
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return -1;
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}
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if (hdr->name_count < 0 ||
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hdr->name_offset < 0 ||
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hdr->export_count < 0 ||
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hdr->export_offset < 0 ||
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hdr->import_count < 0 ||
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hdr->import_offset < 0 ) {
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return -1;
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}
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switch (hdr->file_version) {
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case 35: case 37: /* Unreal beta - */
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case 40: case 41: /* 1998 */
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case 61:/* Unreal */
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case 62:/* Unreal Tournament */
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case 63:/* Return to NaPali */
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case 64:/* Unreal Tournament */
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case 66:/* Unreal Tournament */
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case 68:/* Unreal Tournament */
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case 69:/* Tactical Ops */
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case 83:/* Mobile Forces */
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return 0;
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}
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return -1;
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}
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static int process_upkg (SLONG *ofs, SLONG *objsize)
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{
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char header[UPKG_HDR_SIZE];
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if (!_mm_read_UBYTES(header, UPKG_HDR_SIZE, modreader))
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return -1;
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if (probe_header(header) < 0)
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return -1;
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return probe_umx((struct upkg_hdr *)header, ofs, objsize);
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}
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/*========== Loader vars */
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typedef struct _umx_info {
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int type;
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SLONG ofs, size;
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MLOADER* loader;
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} umx_info;
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static umx_info *umx_data = NULL;
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/*========== Loader code */
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/* Without Test() being called first, Load[Title] is never called.
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* A Test() is always followed by either a Load() or a LoadTitle().
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* A Load() is always followed by Cleanup() regardless of success.
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*
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* Therefore, in between Test() and LoadTitle() or Load()/Cleanup(),
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* we must remember the type and the offset of the umx music data,
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* and always clear it when returning from LoadTitle() or Cleanup().
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*/
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static int UMX_Test(void)
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{
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int type;
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SLONG ofs = 0, size = 0;
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if (umx_data) {
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#ifdef MIKMOD_DEBUG
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fprintf(stderr, "UMX_Test called while a previous instance is active\n");
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#endif
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MikMod_free(umx_data);
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umx_data = NULL;
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}
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_mm_fseek(modreader, 0, SEEK_SET);
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type = process_upkg(&ofs, &size);
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if (type < 0 || type > UMUSIC_MOD)
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return 0;
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umx_data = (umx_info*) MikMod_calloc(1, sizeof(umx_info));
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if (!umx_data) return 0;
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umx_data->type = type;
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umx_data->ofs = ofs;
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umx_data->size = size;
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switch (type) {
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case UMUSIC_IT:
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umx_data->loader = &load_it;
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break;
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case UMUSIC_S3M:
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umx_data->loader = &load_s3m;
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break;
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case UMUSIC_XM:
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umx_data->loader = &load_xm;
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break;
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case UMUSIC_MOD:
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umx_data->loader = &load_mod;
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break;
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}
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return 1;
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}
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static int UMX_Init(void)
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{
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if (!umx_data || !umx_data->loader)
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return 0;
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if (umx_data->loader->Init)
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return umx_data->loader->Init();
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return 1;
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}
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static void UMX_Cleanup(void)
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{
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if (!umx_data) return;
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if (umx_data->loader && umx_data->loader->Cleanup)
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umx_data->loader->Cleanup();
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MikMod_free(umx_data);
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umx_data = NULL;
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}
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static int UMX_Load(int curious)
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{
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if (!umx_data || !umx_data->loader)
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return 0;
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_mm_fseek(modreader, umx_data->ofs, SEEK_SET);
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/* set reader iobase to the umx object offset */
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_mm_iobase_revert(modreader);
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_mm_iobase_setcur(modreader);
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return umx_data->loader->Load(curious);
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}
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static CHAR *UMX_LoadTitle(void)
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{
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CHAR *title;
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if (!umx_data) return NULL;
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if (!umx_data->loader) {
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title = NULL;
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}
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else {
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_mm_fseek(modreader, umx_data->ofs, SEEK_SET);
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/* set reader iobase to the umx object offset */
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_mm_iobase_revert(modreader);
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_mm_iobase_setcur(modreader);
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title = umx_data->loader->LoadTitle();
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}
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MikMod_free(umx_data);
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umx_data = NULL;
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return title;
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}
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/*========== Loader information */
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MIKMODAPI MLOADER load_umx = {
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NULL,
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"UMX",
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"UMX (Unreal UMX container)",
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UMX_Init,
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UMX_Test,
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UMX_Load,
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UMX_Cleanup,
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UMX_LoadTitle
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};
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/* ex:set ts=8: */
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