fbb6a2ff6d
Patch provided by Aapo Tahkola. Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
926 lines
28 KiB
C
926 lines
28 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Vicentini Martin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_F1
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#define PUZZLE_PICTURE BUTTON_F2
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_F1
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#define PUZZLE_PICTURE BUTTON_F2
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
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#define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
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#define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_ON
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#define PUZZLE_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_MENU
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#define PUZZLE_DOWN BUTTON_PLAY
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#define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REC
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_A
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REC
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#define PUZZLE_PICTURE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
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#define PUZZLE_PICTURE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_HOME
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#define PUZZLE_PICTURE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
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#define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_SCROLL_UP
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#define PUZZLE_DOWN BUTTON_SCROLL_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REW
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
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#define PUZZLE_QUIT BUTTON_BACK
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define PUZZLE_QUIT BUTTON_RC_REC
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#define PUZZLE_LEFT BUTTON_RC_REW
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#define PUZZLE_RIGHT BUTTON_RC_FF
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#define PUZZLE_UP BUTTON_RC_VOL_UP
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#define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
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#define PUZZLE_SHUFFLE BUTTON_RC_MODE
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#define PUZZLE_PICTURE BUTTON_RC_MENU
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#elif (CONFIG_KEYPAD == COWON_D2_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_QUIT_TEXT "[POWER]"
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define PUZZLE_QUIT BUTTON_BACK
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_PLAY
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif (CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_BACK
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#define PUZZLE_RIGHT BUTTON_MENU
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_VOL_UP
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_VIEW
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_NEXT
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_PREV
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#define PUZZLE_RIGHT BUTTON_NEXT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_RIGHT
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || \
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CONFIG_KEYPAD == ONDAVX777_PAD || \
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CONFIG_KEYPAD == MROBE500_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_QUIT_TEXT "[POWER]"
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
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#define PUZZLE_QUIT BUTTON_REW
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_FFWD
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
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#define PUZZLE_QUIT BUTTON_REC
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#define PUZZLE_LEFT BUTTON_PREV
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#define PUZZLE_RIGHT BUTTON_NEXT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_CANCEL
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#define PUZZLE_PICTURE BUTTON_MENU
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define PUZZLE_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define PUZZLE_LEFT BUTTON_VOL_DOWN
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#define PUZZLE_RIGHT BUTTON_VOL_UP
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#define PUZZLE_UP BUTTON_REW
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#define PUZZLE_DOWN BUTTON_FF
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#define PUZZLE_SHUFFLE BUTTON_REC
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define PUZZLE_QUIT (BUTTON_MENU | BUTTON_REPEAT)
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#define PUZZLE_LEFT BUTTON_FF
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#define PUZZLE_RIGHT BUTTON_REW
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#define PUZZLE_UP BUTTON_DOWN
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#define PUZZLE_DOWN BUTTON_UP
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#define PUZZLE_SHUFFLE BUTTON_ENTER
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE|BUTTON_REPEAT
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#define PUZZLE_PICTURE BUTTON_SELECT|BUTTON_REPEAT
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_VOL_DOWN
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#define PUZZLE_PICTURE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == HM60X_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE (BUTTON_POWER|BUTTON_SELECT)
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#elif (CONFIG_KEYPAD == HM801_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == SONY_NWZ_PAD)
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#define PUZZLE_QUIT BUTTON_BACK
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_POWER
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#define PUZZLE_PICTURE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == CREATIVE_ZEN_PAD)
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#define PUZZLE_QUIT BUTTON_BACK
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SHORTCUT
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#define PUZZLE_PICTURE BUTTON_PLAYPAUSE
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#elif (CONFIG_KEYPAD == DX50_PAD)
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#define PUZZLE_QUIT (BUTTON_POWER|BUTTON_REL)
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#define PUZZLE_SHUFFLE BUTTON_PLAY
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#define PUZZLE_PICTURE BUTTON_RIGHT
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#define PUZZLE_QUIT_TEXT "[Power]"
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_SHUFFLE BUTTON_MENU
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#define PUZZLE_QUIT_TEXT "[POWER]"
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#define PUZZLE_SHUFFLE_TEXT "[MENU]"
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#elif (CONFIG_KEYPAD == AGPTEK_ROCKER_PAD)
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#define PUZZLE_QUIT (BUTTON_POWER|BUTTON_REPEAT)
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_POWER
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#define PUZZLE_PICTURE BUTTON_SELECT
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef PUZZLE_QUIT
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#define PUZZLE_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef PUZZLE_LEFT
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#define PUZZLE_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef PUZZLE_RIGHT
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#define PUZZLE_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef PUZZLE_UP
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#define PUZZLE_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef PUZZLE_DOWN
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#define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef PUZZLE_SHUFFLE
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#define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
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#endif
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#ifndef PUZZLE_PICTURE
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#define PUZZLE_PICTURE BUTTON_CENTER
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#endif
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#ifndef PUZZLE_QUIT_TEXT
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#define PUZZLE_QUIT_TEXT "[TOPLEFT]"
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#endif
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#ifndef PUZZLE_SHUFFLE_TEXT
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#define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
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#endif
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#ifndef PUZZLE_PICTURE_TEXT
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#define PUZZLE_PICTURE_TEXT "[CENTER]"
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#endif
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#endif
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#ifdef HAVE_ALBUMART
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#include "lib/read_image.h"
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#define READ_IMAGE read_image_file
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#else
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#define READ_IMAGE rb->read_bmp_file
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#endif
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#include "pluginbitmaps/sliding_puzzle.h"
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#define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
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#define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
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#define IMAGE_SIZE IMAGE_WIDTH
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/* use a square image, (the default Archos bitmap looks square on its display)
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Puzzle image dimension is min(lcd_height,lcd_width)
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4x4 is more convenient for square puzzles
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Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
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and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
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#define SPOTS_X 4
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#define SPOTS_Y 4
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#define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
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#define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
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#define NUM_SPOTS (SPOTS_X*SPOTS_Y)
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#define HOLE_ID (NUM_SPOTS)
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#define INITIAL_HOLE (HOLE_ID-1)
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enum picmodes
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{
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PICMODE_NUMERALS = 0,
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PICMODE_INITIAL_PICTURE,
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PICMODE_DEFAULT_PICTURE,
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#ifdef HAVE_ALBUMART
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PICMODE_ALBUM_ART,
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#endif
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// PICMODE_RANDOM,
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PICMODE_LAST_XXX /* placeholder */
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};
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static const char* const picmode_descriptions[] = {
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"Numerals",
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"Viewer Picture",
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"Default Picture",
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#ifdef HAVE_ALBUMART
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"Album Art",
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#endif
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"Shouldn't Get Here",
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};
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static int spots[NUM_SPOTS];
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static int hole = INITIAL_HOLE, moves;
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static unsigned char s[32];
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static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
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static int num_font = FONT_UI;
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static int moves_font = FONT_UI;
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static int moves_y = 0;
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static unsigned char *img_buf;
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static size_t img_buf_len;
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#ifdef HAVE_ALBUMART
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static char albumart_path[MAX_PATH+1];
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#endif
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static char img_buf_path[MAX_PATH+1];
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static const fb_data * puzzle_bmp_ptr;
|
|
/* initial_bmp_path points to selected bitmap if this game is launched
|
|
as a viewer for a .bmp file, or NULL if game is launched regular way */
|
|
static const char * initial_bmp_path=NULL;
|
|
|
|
#ifdef HAVE_ALBUMART
|
|
static const char * get_albumart_bmp_path(void)
|
|
{
|
|
struct mp3entry* track = rb->audio_current_track();
|
|
|
|
if (!track || !track->path || track->path[0] == '\0')
|
|
return NULL;
|
|
|
|
if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
|
|
return NULL;
|
|
|
|
albumart_path[ MAX_PATH ] = '\0';
|
|
return albumart_path;
|
|
}
|
|
#endif
|
|
|
|
#if 0 /* unused */
|
|
static const char * get_random_bmp_path(void)
|
|
{
|
|
return(initial_bmp_path);
|
|
}
|
|
#endif
|
|
|
|
static bool load_resize_bitmap(void)
|
|
{
|
|
int rc;
|
|
const char * filename = NULL;
|
|
|
|
/* initially assume using the built-in default */
|
|
puzzle_bmp_ptr = sliding_puzzle;
|
|
|
|
switch( picmode ){
|
|
/* some modes don't even need to touch disk and trivially succeed */
|
|
case PICMODE_NUMERALS:
|
|
case PICMODE_DEFAULT_PICTURE:
|
|
default:
|
|
return(true);
|
|
|
|
#ifdef HAVE_ALBUMART
|
|
case PICMODE_ALBUM_ART:
|
|
filename = get_albumart_bmp_path();
|
|
break;
|
|
#endif
|
|
/*
|
|
case PICMODE_RANDOM:
|
|
if(NULL == (filename=get_random_bmp_path()) )
|
|
filename = initial_bmp_path;
|
|
break;
|
|
*/
|
|
case PICMODE_INITIAL_PICTURE:
|
|
filename = initial_bmp_path;
|
|
break;
|
|
};
|
|
|
|
if( filename != NULL )
|
|
{
|
|
/* if we already loaded image before, don't touch disk */
|
|
if( 0 == rb->strcmp( filename, img_buf_path ) )
|
|
{
|
|
puzzle_bmp_ptr = (const fb_data *)img_buf;
|
|
return true;
|
|
}
|
|
|
|
struct bitmap main_bitmap;
|
|
rb->memset(&main_bitmap,0,sizeof(struct bitmap));
|
|
main_bitmap.data = img_buf;
|
|
|
|
main_bitmap.width = IMAGE_WIDTH;
|
|
main_bitmap.height = IMAGE_HEIGHT;
|
|
|
|
rc = READ_IMAGE( filename, &main_bitmap,
|
|
img_buf_len,
|
|
FORMAT_NATIVE|FORMAT_RESIZE|FORMAT_DITHER,
|
|
NULL);
|
|
if( rc > 0 )
|
|
{
|
|
puzzle_bmp_ptr = (const fb_data *)img_buf;
|
|
rb->strcpy( img_buf_path, filename );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* something must have failed. get_albumart_bmp_path could return
|
|
NULL if albumart doesn't exist or couldn't be loaded, or
|
|
read_bmp_file could have failed. return false and caller should
|
|
try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
|
|
always succeed) */
|
|
return false;
|
|
}
|
|
|
|
/* draws a spot at the coordinates (x,y), range of p is 1-20 */
|
|
static void draw_spot(int p, int x, int y)
|
|
{
|
|
int w, h;
|
|
|
|
if (p == HOLE_ID)
|
|
{
|
|
#if LCD_DEPTH==1
|
|
/* the bottom-right cell of the default sliding_puzzle image is
|
|
an appropriate hole graphic */
|
|
rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
|
|
((p-1)/SPOTS_X)*SPOTS_HEIGHT,
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
|
|
x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
|
|
#else
|
|
/* just draw a black rectangle */
|
|
int old_fg = rb->lcd_get_foreground();
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_drawrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
|
|
rb->lcd_set_foreground(old_fg);
|
|
#endif
|
|
}
|
|
else if (picmode != PICMODE_NUMERALS)
|
|
{
|
|
rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
|
|
((p-1)/SPOTS_X)*SPOTS_HEIGHT,
|
|
STRIDE( SCREEN_MAIN,
|
|
BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
|
|
x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
|
|
} else {
|
|
rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->snprintf(s, sizeof(s), "%d", p);
|
|
rb->lcd_setfont(num_font);
|
|
rb->lcd_getstringsize(s, &w, &h);
|
|
rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
|
|
y + (SPOTS_HEIGHT/2) - h / 2, s);
|
|
}
|
|
}
|
|
|
|
/* check if the puzzle is solved */
|
|
static bool puzzle_finished(void)
|
|
{
|
|
int i;
|
|
for (i=0; i<NUM_SPOTS; i++)
|
|
if (spots[i] != (i+1))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/* move a piece in any direction */
|
|
static void move_spot(int x, int y)
|
|
{
|
|
int i, w;
|
|
spots[hole] = spots[hole-x-SPOTS_X*y];
|
|
hole -= (x+SPOTS_X*y);
|
|
moves++;
|
|
rb->lcd_setfont(moves_font);
|
|
#if LCD_WIDTH > LCD_HEIGHT
|
|
rb->snprintf(s, sizeof(s), "%d", moves);
|
|
w = rb->lcd_getstringsize(s, NULL, NULL);
|
|
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
|
|
moves_y, s);
|
|
#else
|
|
(void)w;
|
|
rb->lcd_putsxyf(3, moves_y, "Moves: %d", moves);
|
|
#endif
|
|
for(i=1;i<=4;i++)
|
|
{
|
|
draw_spot(HOLE_ID,
|
|
(hole%SPOTS_X)*SPOTS_WIDTH,
|
|
(hole/SPOTS_X)*SPOTS_HEIGHT);
|
|
draw_spot(spots[hole],
|
|
(hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
|
|
(hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
|
|
rb->lcd_update();
|
|
rb->sleep(HZ/50);
|
|
}
|
|
draw_spot(HOLE_ID,
|
|
(hole%SPOTS_X)*SPOTS_WIDTH,
|
|
(hole/SPOTS_X)*SPOTS_HEIGHT);
|
|
draw_spot(spots[hole],
|
|
((hole%SPOTS_X)+x)*SPOTS_WIDTH,
|
|
((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
|
|
rb->lcd_update();
|
|
|
|
spots[hole] = HOLE_ID;
|
|
}
|
|
|
|
static void draw_playfield(void)
|
|
{
|
|
int i, w;
|
|
|
|
rb->lcd_clear_display();
|
|
rb->lcd_setfont(moves_font);
|
|
#if LCD_WIDTH > LCD_HEIGHT
|
|
rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
|
|
w = rb->lcd_getstringsize("Moves", NULL, NULL);
|
|
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
|
|
10, "Moves");
|
|
rb->snprintf(s, sizeof(s), "%d", moves);
|
|
w = rb->lcd_getstringsize(s, NULL, NULL);
|
|
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
|
|
moves_y, s);
|
|
#else
|
|
(void)w;
|
|
rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
|
|
rb->lcd_putsxyf(3, moves_y, "Moves: %d", moves);
|
|
#endif
|
|
|
|
/* draw spots to the lcd */
|
|
for (i=0; i<NUM_SPOTS; i++)
|
|
draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
|
|
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/* initializes the puzzle */
|
|
static void puzzle_init(void)
|
|
{
|
|
int i, r, temp, tsp[NUM_SPOTS];
|
|
|
|
moves = 0;
|
|
|
|
/* shuffle spots */
|
|
for (i=NUM_SPOTS-1; i>=0; i--) {
|
|
r = (rb->rand() % (i+1));
|
|
|
|
temp = spots[r];
|
|
spots[r] = spots[i];
|
|
spots[i] = temp;
|
|
|
|
if (spots[i]==HOLE_ID)
|
|
hole = i;
|
|
}
|
|
|
|
/* test if the puzzle is solvable */
|
|
for (i=0; i<NUM_SPOTS; i++)
|
|
tsp[i] = spots[i];
|
|
r=0;
|
|
|
|
/* First, check if the problem has even or odd parity,
|
|
depending on where the empty square is */
|
|
if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
|
|
++r;
|
|
|
|
/* Now check how many swaps we need to solve it */
|
|
for (i=0; i<NUM_SPOTS-1; i++) {
|
|
while (tsp[i] != (i+1)) {
|
|
temp = tsp[i];
|
|
tsp[i] = tsp[temp-1];
|
|
tsp[temp-1] = temp;
|
|
++r;
|
|
}
|
|
}
|
|
|
|
/* if the random puzzle isn't solvable just change two spots */
|
|
if (r%2 == 1) {
|
|
if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
|
|
temp = spots[0];
|
|
spots[0] = spots[1];
|
|
spots[1] = temp;
|
|
} else {
|
|
temp = spots[2];
|
|
spots[2] = spots[3];
|
|
spots[3] = temp;
|
|
}
|
|
}
|
|
|
|
draw_playfield();
|
|
}
|
|
|
|
/* the main game loop */
|
|
static int puzzle_loop(void)
|
|
{
|
|
int button;
|
|
#if defined(PUZZLE_SHUFFLE_PICTURE_PRE)
|
|
int lastbutton = BUTTON_NONE;
|
|
#endif
|
|
bool load_success;
|
|
|
|
puzzle_init();
|
|
while(true) {
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
#ifdef PUZZLE_RC_QUIT
|
|
case PUZZLE_RC_QUIT:
|
|
#endif
|
|
case PUZZLE_QUIT:
|
|
/* get out of here */
|
|
return PLUGIN_OK;
|
|
|
|
case PUZZLE_SHUFFLE:
|
|
#ifdef PUZZLE_SHUFFLE_PICTURE_PRE
|
|
if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
|
|
break;
|
|
#endif
|
|
/* mix up the pieces */
|
|
puzzle_init();
|
|
break;
|
|
|
|
case PUZZLE_PICTURE:
|
|
#ifdef PUZZLE_SHUFFLE_PICTURE_PRE
|
|
if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
|
|
break;
|
|
#endif
|
|
/* change picture */
|
|
picmode = (picmode+1)%PICMODE_LAST_XXX;
|
|
|
|
/* if load_resize_bitmap fails to load bitmap, try next picmode
|
|
*/
|
|
do
|
|
{
|
|
load_success = load_resize_bitmap();
|
|
if( !load_success )
|
|
picmode = (picmode+1)%PICMODE_LAST_XXX;
|
|
}
|
|
while( !load_success );
|
|
|
|
/* tell the user what mode we picked in the end! */
|
|
rb->splash(HZ,picmode_descriptions[ picmode ] );
|
|
draw_playfield();
|
|
break;
|
|
|
|
case PUZZLE_LEFT:
|
|
if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
|
|
move_spot(-1, 0);
|
|
break;
|
|
|
|
case PUZZLE_RIGHT:
|
|
if ((hole%SPOTS_X)>0 && !puzzle_finished())
|
|
move_spot(1, 0);
|
|
break;
|
|
|
|
case PUZZLE_UP:
|
|
if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
|
|
move_spot(0, -1);
|
|
break;
|
|
|
|
case PUZZLE_DOWN:
|
|
if ((hole/SPOTS_X)>0 && !puzzle_finished())
|
|
move_spot(0, 1);
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
#if defined(PUZZLE_SHUFFLE_PICTURE_PRE)
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
enum plugin_status plugin_start(
|
|
const void* parameter)
|
|
{
|
|
int i, w, h;
|
|
|
|
initial_bmp_path=(const char *)parameter;
|
|
img_buf = rb->plugin_get_buffer(&img_buf_len);
|
|
picmode = PICMODE_INITIAL_PICTURE;
|
|
img_buf_path[0] = '\0';
|
|
|
|
/* If launched as a viewer, just go straight to the game without
|
|
bothering with the splash or instructions page */
|
|
if(parameter==NULL)
|
|
{
|
|
/* if not launched as a viewer, use default puzzle, and show help */
|
|
picmode = PICMODE_DEFAULT_PICTURE;
|
|
|
|
/* print title */
|
|
rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
|
|
w = (w+1)/2;
|
|
h = (h+1)/2;
|
|
rb->lcd_clear_display();
|
|
rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
|
|
(unsigned char *)"Sliding Puzzle");
|
|
rb->lcd_update();
|
|
rb->sleep(HZ);
|
|
|
|
/* print instructions */
|
|
rb->lcd_clear_display();
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
|
|
rb->lcd_putsxy(3, 18, "[OFF] to stop");
|
|
rb->lcd_putsxy(3, 28, "[F1] shuffle");
|
|
rb->lcd_putsxy(3, 38, "[F2] change pic");
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
rb->lcd_putsxy(0, 18, "[OFF] to stop");
|
|
rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[MODE] change pic");
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
|
|
rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
|
|
(CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
rb->lcd_putsxy(0, 18, "[STOP] to stop");
|
|
rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
|
|
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
|
|
rb->lcd_putsxy(0, 18, "[OFF] to stop");
|
|
rb->lcd_putsxy(0, 28, "[REC] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_PAD
|
|
rb->lcd_putsxy(0, 18, "[POWER] to stop");
|
|
rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[A] change pic");
|
|
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
|
|
(CONFIG_KEYPAD == SANSA_C200_PAD)
|
|
rb->lcd_putsxy(0, 18, "[OFF] to stop");
|
|
rb->lcd_putsxy(0, 28, "[REC] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[SELECT] change pic");
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
rb->lcd_putsxy(0, 18, "[OFF] to stop");
|
|
rb->lcd_putsxy(0, 28, "[REW] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD || \
|
|
CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
|
|
rb->lcd_putsxy(0, 18, "[BACK] to stop");
|
|
rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[MENU] change pic");
|
|
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
|
|
rb->lcd_putsxy(0, 18, "[REC] to stop");
|
|
rb->lcd_putsxy(0, 28, "[MODE] shuffle");
|
|
rb->lcd_putsxy(0, 38, "[MENU] change pic");
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop");
|
|
rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle");
|
|
rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic");
|
|
#endif
|
|
#ifdef HAVE_ALBUMART
|
|
rb->lcd_putsxy(0,48," pic->albumart->num");
|
|
#else
|
|
rb->lcd_putsxy(0,48," pic<->num");
|
|
#endif
|
|
rb->lcd_update();
|
|
rb->button_get_w_tmo(HZ*2);
|
|
}
|
|
|
|
hole = INITIAL_HOLE;
|
|
|
|
if( !load_resize_bitmap() )
|
|
{
|
|
rb->lcd_clear_display();
|
|
rb->splash(HZ*2,"Failed to load bitmap!");
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
/* Calculate possible font sizes and text positions */
|
|
rb->lcd_setfont(FONT_UI);
|
|
rb->lcd_getstringsize("15", &w, &h);
|
|
if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
|
|
num_font = FONT_SYSFIXED;
|
|
|
|
#if LCD_WIDTH > LCD_HEIGHT
|
|
rb->lcd_getstringsize("Moves", &w, &h);
|
|
if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
|
|
moves_font = FONT_SYSFIXED;
|
|
rb->lcd_setfont(moves_font);
|
|
rb->lcd_getstringsize("Moves", &w, &h);
|
|
moves_y = 10 + h;
|
|
#else
|
|
rb->lcd_getstringsize("Moves: 999", &w, &h);
|
|
if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
|
|
moves_font = FONT_SYSFIXED;
|
|
rb->lcd_setfont(moves_font);
|
|
rb->lcd_getstringsize("Moves: 999", &w, &h);
|
|
moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
|
|
#endif
|
|
for (i=0; i<NUM_SPOTS; i++)
|
|
spots[i]=(i+1);
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_set_backdrop(NULL);
|
|
#elif LCD_DEPTH > 1
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
draw_playfield();
|
|
rb->sleep(HZ*2);
|
|
|
|
return puzzle_loop();
|
|
}
|