b39a4933cb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28221 a1c6a512-1295-4272-9138-f99709370657
614 lines
21 KiB
C
614 lines
21 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This file contains the code to draw the list widget on BITMAP LCDs. */
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#include "config.h"
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#include "lcd.h"
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#include "font.h"
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#include "button.h"
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#include "string.h"
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#include "settings.h"
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#include "kernel.h"
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#include "system.h"
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#include "file.h"
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#include "action.h"
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#include "screen_access.h"
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#include "list.h"
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#include "scrollbar.h"
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#include "lang.h"
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#include "sound.h"
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#include "misc.h"
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#include "viewport.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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#define ICON_PADDING 1
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/* these are static to make scrolling work */
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static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
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#ifdef HAVE_TOUCHSCREEN
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/* difference in pixels between draws, above it means enough to start scrolling */
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#define SCROLL_BEGIN_THRESHOLD 3
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static enum {
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SCROLL_NONE, /* no scrolling */
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SCROLL_BAR, /* scroll by using the scrollbar */
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SCROLL_SWIPE, /* scroll by wiping over the screen */
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} scroll_mode;
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static int y_offset;
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#endif
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int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
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int text_pos, struct screen * display,
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struct viewport *vp);
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bool list_display_title(struct gui_synclist *list, enum screen_type screen);
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void gui_synclist_scroll_stop(struct gui_synclist *lists)
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{
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int i;
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FOR_NB_SCREENS(i)
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{
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screens[i].scroll_stop(&list_text[i]);
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screens[i].scroll_stop(&title_text[i]);
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screens[i].scroll_stop(lists->parent[i]);
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}
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}
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/* Draw the list...
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internal screen layout:
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-----------------
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|TI| title | TI is title icon
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-----------------
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|S|I| | S - scrollbar
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| | | items | I - icons
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------------------
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Note: This image is flipped horizontally when the language is a
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right-to-left one (Hebrew, Arabic)
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*/
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static bool draw_title(struct screen *display, struct gui_synclist *list)
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{
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const int screen = display->screen_type;
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int style = STYLE_DEFAULT;
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struct viewport *title_text_vp = &title_text[screen];
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if (sb_set_title_text(list->title, list->title_icon, screen))
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return false; /* the sbs is handling the title */
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display->scroll_stop(title_text_vp);
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if (!list_display_title(list, screen))
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return false;
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*title_text_vp = *(list->parent[screen]);
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title_text_vp->height = font_get(title_text_vp->font)->height;
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if (list->title_icon != Icon_NOICON && global_settings.show_icons)
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{
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struct viewport title_icon = *title_text_vp;
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title_icon.width = get_icon_width(screen) + ICON_PADDING * 2;
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if (VP_IS_RTL(&title_icon))
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{
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title_icon.x += title_text_vp->width - title_icon.width;
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}
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else
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{
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title_text_vp->x += title_icon.width;
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}
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title_text_vp->width -= title_icon.width;
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display->set_viewport(&title_icon);
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screen_put_icon(display, 0, 0, list->title_icon);
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}
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#ifdef HAVE_LCD_COLOR
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if (list->title_color >= 0)
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{
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style |= (STYLE_COLORED|list->title_color);
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}
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#endif
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display->set_viewport(title_text_vp);
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display->puts_scroll_style(0, 0, list->title, style);
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return true;
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}
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void list_draw(struct screen *display, struct gui_synclist *list)
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{
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struct viewport list_icons;
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int start, end, line_height, style, i;
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const int screen = display->screen_type;
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const int list_start_item = list->start_item[screen];
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const int icon_width = get_icon_width(screen) + ICON_PADDING;
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const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
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const bool show_cursor = !global_settings.cursor_style &&
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list->show_selection_marker;
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struct viewport *parent = (list->parent[screen]);
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#ifdef HAVE_LCD_COLOR
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unsigned char cur_line = 0;
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#endif
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int item_offset;
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bool show_title;
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struct viewport *list_text_vp = &list_text[screen];
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line_height = font_get(parent->font)->height;
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display->set_viewport(parent);
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display->clear_viewport();
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display->scroll_stop(list_text_vp);
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*list_text_vp = *parent;
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if ((show_title = draw_title(display, list)))
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{
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list_text_vp->y += line_height;
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list_text_vp->height -= line_height;
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}
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start = list_start_item;
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end = start + viewport_get_nb_lines(list_text_vp);
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#ifdef HAVE_TOUCHSCREEN
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if (list->selected_item == 0)
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y_offset = 0; /* reset in case it's a new list */
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int draw_offset = y_offset;
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/* draw some extra items to not have empty lines at the top and bottom */
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if (y_offset > 0)
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{
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/* make it negative for more consistent apparence when switching
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* directions */
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draw_offset -= line_height;
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if (start > 0)
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start--;
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}
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else if (y_offset < 0)
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end++;
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#else
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#define draw_offset 0
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#endif
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/* draw the scrollbar if its needed */
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if (global_settings.scrollbar &&
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viewport_get_nb_lines(list_text_vp) < list->nb_items)
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{
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struct viewport vp = *list_text_vp;
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vp.width = SCROLLBAR_WIDTH;
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vp.height = line_height * viewport_get_nb_lines(list_text_vp);
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vp.x = parent->x;
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list_text_vp->width -= SCROLLBAR_WIDTH;
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if (scrollbar_in_left)
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list_text_vp->x += SCROLLBAR_WIDTH;
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else
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vp.x += list_text_vp->width;
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display->set_viewport(&vp);
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gui_scrollbar_draw(display,
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(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
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list->nb_items, list_start_item, list_start_item + end-start,
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VERTICAL);
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}
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else if (show_title)
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{
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/* shift everything a bit in relation to the title... */
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if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
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{
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list_text_vp->width -= SCROLLBAR_WIDTH;
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list_text_vp->x += SCROLLBAR_WIDTH;
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}
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else if (VP_IS_RTL(list_text_vp) && !scrollbar_in_left)
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{
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list_text_vp->width -= SCROLLBAR_WIDTH;
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}
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}
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/* setup icon placement */
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list_icons = *list_text_vp;
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int icon_count = (list->callback_get_item_icon != NULL) ? 1 : 0;
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if (show_cursor)
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icon_count++;
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if (icon_count)
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{
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list_icons.width = icon_width * icon_count;
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list_text_vp->width -= list_icons.width + ICON_PADDING;
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if (VP_IS_RTL(&list_icons))
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list_icons.x += list_text_vp->width + ICON_PADDING;
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else
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list_text_vp->x += list_icons.width + ICON_PADDING;
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}
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for (i=start; i<end && i<list->nb_items; i++)
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{
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/* do the text */
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unsigned const char *s;
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char entry_buffer[MAX_PATH];
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unsigned char *entry_name;
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int text_pos = 0;
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int line = i - start;
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s = list->callback_get_item_name(i, list->data, entry_buffer,
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sizeof(entry_buffer));
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entry_name = P2STR(s);
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display->set_viewport(list_text_vp);
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style = STYLE_DEFAULT;
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/* position the string at the correct offset place */
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int item_width,h;
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display->getstringsize(entry_name, &item_width, &h);
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item_offset = gui_list_get_item_offset(list, item_width, text_pos,
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display, list_text_vp);
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#ifdef HAVE_LCD_COLOR
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/* if the list has a color callback */
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if (list->callback_get_item_color)
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{
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int color = list->callback_get_item_color(i, list->data);
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/* if color selected */
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if (color >= 0)
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{
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style |= STYLE_COLORED|color;
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}
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}
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#endif
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/* draw the selected line */
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if(
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#ifdef HAVE_TOUCHSCREEN
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/* don't draw it during scrolling */
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scroll_mode == SCROLL_NONE &&
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#endif
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i >= list->selected_item
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&& i < list->selected_item + list->selected_size
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&& list->show_selection_marker)
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{/* The selected item must be displayed scrolling */
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if (global_settings.cursor_style == 1
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#ifdef HAVE_REMOTE_LCD
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/* the global_settings.cursor_style check is here to make
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* sure if they want the cursor instead of bar it will work
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*/
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|| (display->depth < 16 && global_settings.cursor_style)
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#endif
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)
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{
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/* Display inverted-line-style */
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style = STYLE_INVERT;
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}
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#ifdef HAVE_LCD_COLOR
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else if (global_settings.cursor_style == 2)
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{
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/* Display colour line selector */
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style = STYLE_COLORBAR;
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}
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else if (global_settings.cursor_style == 3)
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{
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/* Display gradient line selector */
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style = STYLE_GRADIENT;
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/* Make the lcd driver know how many lines the gradient should
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cover and current line number */
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/* number of selected lines */
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style |= NUMLN_PACK(list->selected_size);
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/* current line number, zero based */
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style |= CURLN_PACK(cur_line);
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cur_line++;
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}
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#endif
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/* if the text is smaller than the viewport size */
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if (item_offset> item_width - (list_text_vp->width - text_pos))
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{
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/* don't scroll */
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display->puts_style_xyoffset(0, line, entry_name,
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style, item_offset, draw_offset);
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}
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else
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{
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display->puts_scroll_style_xyoffset(0, line, entry_name,
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style, item_offset, draw_offset);
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}
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}
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else
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{
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if (list->scroll_all)
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display->puts_scroll_style_xyoffset(0, line, entry_name,
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style, item_offset, draw_offset);
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else
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display->puts_style_xyoffset(0, line, entry_name,
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style, item_offset, draw_offset);
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}
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/* do the icon */
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display->set_viewport(&list_icons);
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if (list->callback_get_item_icon && global_settings.show_icons)
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{
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screen_put_icon_with_offset(display, show_cursor?1:0,
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(line),show_cursor?ICON_PADDING:0,draw_offset,
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list->callback_get_item_icon(i, list->data));
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}
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if (show_cursor && i >= list->selected_item &&
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i < list->selected_item + list->selected_size)
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{
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screen_put_icon_with_offset(display, 0, line, 0, draw_offset, Icon_Cursor);
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}
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}
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display->set_viewport(parent);
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display->update_viewport();
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display->set_viewport(NULL);
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}
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#if defined(HAVE_TOUCHSCREEN)
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/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
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static bool released = false;
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/* Used for kinetic scrolling as we need to know the last position to
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* recognize the scroll direction.
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* This gets reset to 0 at the end of scrolling
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*/
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static int last_position=0;
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static int gui_synclist_touchscreen_scrollbar(struct gui_synclist * gui_list,
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int y)
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{
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const int screen = screens[SCREEN_MAIN].screen_type;
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const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
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if (nb_lines < gui_list->nb_items)
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{
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/* scrollbar scrolling is still line based */
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y_offset = 0;
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int scrollbar_size = nb_lines*
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font_get(gui_list->parent[screen]->font)->height;
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int actual_y = y - list_text[screen].y;
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int new_selection = (actual_y * gui_list->nb_items)
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/ scrollbar_size;
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int start_item = new_selection - nb_lines/2;
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if(start_item < 0)
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start_item = 0;
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else if(start_item > gui_list->nb_items - nb_lines)
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start_item = gui_list->nb_items - nb_lines;
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gui_list->start_item[screen] = start_item;
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return ACTION_REDRAW;
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}
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return ACTION_NONE;
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}
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/*
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* returns the number of pixel scrolled since the last call
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**/
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static int gui_synclist_touchscreen_scrolling(struct gui_synclist * gui_list, int line_height, int position)
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{
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/* fixme */
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const enum screen_type screen = screens[SCREEN_MAIN].screen_type;
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const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
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/* in pixels */
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const int difference = position - last_position;
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/* make selecting items easier */
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if (abs(difference) < SCROLL_BEGIN_THRESHOLD && scroll_mode == SCROLL_NONE)
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return 0;
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/* does the list even scroll? if no, return but still show
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* the caller that we would scroll */
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if (nb_lines >= gui_list->nb_items)
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return difference;
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const int old_start = gui_list->start_item[screen];
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int new_start_item = -1;
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int line_diff = 0;
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/* don't scroll at the edges of the list */
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if ((old_start == 0 && difference > 0)
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|| (old_start == (gui_list->nb_items - nb_lines) && difference < 0))
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{
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y_offset = 0;
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return difference;
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}
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/* add up y_offset over time and translate to lines
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* if scrolled enough */
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y_offset += difference;
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if (abs(y_offset) > line_height)
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{
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line_diff = y_offset/line_height;
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y_offset -= line_diff * line_height;
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}
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if(line_diff != 0)
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{
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new_start_item = old_start - line_diff;
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/* check if new_start_item is bigger than list item count */
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if(new_start_item > gui_list->nb_items - nb_lines)
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new_start_item = gui_list->nb_items - nb_lines;
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/* set new_start_item to 0 if it's negative */
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if(new_start_item < 0)
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new_start_item = 0;
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gui_list->start_item[screen] = new_start_item;
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}
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return difference;
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}
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unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list)
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{
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short x, y;
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const enum screen_type screen = SCREEN_MAIN;
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struct viewport *info_vp = sb_skin_get_info_vp(screen);
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const int button = action_get_touchscreen_press_in_vp(&x, &y, info_vp);
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const int list_start_item = gui_list->start_item[screen];
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const int line_height = font_get(gui_list->parent[screen]->font)->height;
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const struct viewport *list_text_vp = &list_text[screen];
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const bool old_released = released;
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const bool show_title = list_display_title(gui_list, screen);
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const bool show_cursor = !global_settings.cursor_style &&
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gui_list->show_selection_marker;
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const bool on_title_clicked = show_title && y < line_height;
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int icon_width = 0;
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int line, list_width = list_text_vp->width;
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if (button == ACTION_NONE || button == ACTION_UNKNOWN)
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return ACTION_NONE;
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/* x and y are relative to info_vp */
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if (global_settings.show_icons)
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icon_width += get_icon_width(screen);
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if (show_cursor)
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icon_width += get_icon_width(screen);
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released = (button&BUTTON_REL) != 0;
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if (button == BUTTON_NONE)
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return ACTION_NONE;
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if (on_title_clicked)
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{
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if (x < icon_width)
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{
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/* Top left corner is GO_TO_ROOT */
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if (button == BUTTON_REL)
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return ACTION_STD_MENU;
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else if (button == (BUTTON_REPEAT|BUTTON_REL))
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return ACTION_STD_CONTEXT;
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return ACTION_NONE;
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}
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else /* click on title text is cancel */
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if (button == BUTTON_REL && scroll_mode == SCROLL_NONE)
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return ACTION_STD_CANCEL;
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}
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else /* list area clicked */
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{
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const int actual_y = y - (show_title ? line_height : 0);
|
|
bool on_scrollbar_clicked;
|
|
switch (global_settings.scrollbar)
|
|
{
|
|
case SCROLLBAR_LEFT:
|
|
on_scrollbar_clicked = x <= SCROLLBAR_WIDTH; break;
|
|
case SCROLLBAR_RIGHT:
|
|
on_scrollbar_clicked = x > (icon_width + list_width); break;
|
|
default:
|
|
on_scrollbar_clicked = false; break;
|
|
}
|
|
/* conditions for scrollbar scrolling:
|
|
* * pen is on the scrollbar
|
|
* AND scrollbar is on the right (left case is handled above)
|
|
* OR * pen is in the somewhere else but we did scrollbar scrolling before
|
|
*
|
|
* scrollbar scrolling must end if the pen is released
|
|
* scrollbar scrolling must not happen if we're currently scrolling
|
|
* via swiping the screen
|
|
**/
|
|
|
|
if (!released && scroll_mode < SCROLL_SWIPE &&
|
|
(on_scrollbar_clicked || scroll_mode == SCROLL_BAR))
|
|
{
|
|
scroll_mode = SCROLL_BAR;
|
|
return gui_synclist_touchscreen_scrollbar(gui_list, y);
|
|
}
|
|
|
|
/* |--------------------------------------------------------|
|
|
* | Description of the touchscreen list interface: |
|
|
* |--------------------------------------------------------|
|
|
* | Pressing an item will select it and "enter" it. |
|
|
* | |
|
|
* | Pressing and holding your pen down will scroll through |
|
|
* | the list of items. |
|
|
* | |
|
|
* | Pressing and holding your pen down on a single item |
|
|
* | will bring up the context menu of it. |
|
|
* |--------------------------------------------------------|
|
|
*/
|
|
if (actual_y > 0 || button & BUTTON_REPEAT)
|
|
{
|
|
/* selection needs to be corrected if an items are only
|
|
* partially visible */
|
|
line = (actual_y - y_offset) / line_height;
|
|
|
|
/* Pressed below the list*/
|
|
if (list_start_item + line >= gui_list->nb_items)
|
|
{
|
|
/* don't collect last_position outside of the list area
|
|
* it'd break selecting after such a situation */
|
|
last_position = 0;
|
|
return ACTION_NONE;
|
|
}
|
|
|
|
if (released)
|
|
{
|
|
/* Pen was released anywhere on the screen */
|
|
last_position = 0;
|
|
if (scroll_mode == SCROLL_NONE)
|
|
{
|
|
gui_synclist_select_item(gui_list, list_start_item + line);
|
|
/* If BUTTON_REPEAT is set, then the pen was hold on
|
|
* the same line for some time
|
|
* -> context menu
|
|
* otherwise,
|
|
* -> select
|
|
**/
|
|
if (button & BUTTON_REPEAT)
|
|
return ACTION_STD_CONTEXT;
|
|
return ACTION_STD_OK;
|
|
}
|
|
else
|
|
{
|
|
/* we were scrolling
|
|
* -> reset scrolling but do nothing else */
|
|
scroll_mode = SCROLL_NONE;
|
|
return ACTION_NONE;
|
|
}
|
|
}
|
|
else
|
|
{ /* pen is on the screen */
|
|
int result = 0;
|
|
bool redraw = false;
|
|
|
|
/* beginning of list interaction denoted by release in
|
|
* the previous call */
|
|
if (old_released)
|
|
{
|
|
scroll_mode = SCROLL_NONE;
|
|
redraw = true;
|
|
}
|
|
|
|
/* select current item */
|
|
gui_synclist_select_item(gui_list, list_start_item+line);
|
|
if (last_position == 0)
|
|
last_position = actual_y;
|
|
else
|
|
result = gui_synclist_touchscreen_scrolling(gui_list, line_height, actual_y);
|
|
|
|
/* Start scrolling once the pen is moved without
|
|
* releasing it inbetween */
|
|
if (result)
|
|
{
|
|
redraw = true;
|
|
scroll_mode = SCROLL_SWIPE;
|
|
}
|
|
|
|
last_position = actual_y;
|
|
|
|
return redraw ? ACTION_REDRAW:ACTION_NONE;
|
|
}
|
|
}
|
|
}
|
|
return ACTION_NONE;
|
|
}
|
|
#endif
|