5d05b9d3e9
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.h
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//===============
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// TYPES
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//===============
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64 // 64 + grab command number
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#define TYP_PALETTE 64
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#define TYP_QTEX 65
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#define TYP_QPIC 66
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#define TYP_SOUND 67
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#define TYP_MIPTEX 68
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typedef struct
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{
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int width, height;
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byte data[4]; // variably sized
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} qpic_t;
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typedef struct
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{
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char identification[4]; // should be WAD2 or 2DAW
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[16]; // must be null terminated
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} lumpinfo_t;
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extern int wad_numlumps;
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extern lumpinfo_t *wad_lumps;
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extern byte *wad_base;
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void W_LoadWadFile (char *filename);
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void W_CleanupName (char *in, char *out);
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lumpinfo_t *W_GetLumpinfo (char *name);
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void *W_GetLumpName (char *name);
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void *W_GetLumpNum (int num);
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void SwapPic (qpic_t *pic);
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