rockbox/apps/plugins/sdl/progs/quake/r_efrag.c
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

276 lines
4.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_efrag.c
#include "quakedef.h"
#include "r_local.h"
mnode_t *r_pefragtopnode;
//===========================================================================
/*
===============================================================================
ENTITY FRAGMENT FUNCTIONS
===============================================================================
*/
efrag_t **lastlink;
vec3_t r_emins, r_emaxs;
entity_t *r_addent;
/*
================
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
================
*/
void R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while (ef)
{
prev = &ef->leaf->efrags;
while (1)
{
walk = *prev;
if (!walk)
break;
if (walk == ef)
{ // remove this fragment
*prev = ef->leafnext;
break;
}
else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = cl.free_efrags;
cl.free_efrags = old;
}
ent->efrag = NULL;
}
/*
===================
R_SplitEntityOnNode
===================
*/
void R_SplitEntityOnNode (mnode_t *node)
{
efrag_t *ef;
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
if (node->contents == CONTENTS_SOLID)
{
return;
}
// add an efrag if the node is a leaf
if ( node->contents < 0)
{
if (!r_pefragtopnode)
r_pefragtopnode = node;
leaf = (mleaf_t *)node;
// grab an efrag off the free list
ef = cl.free_efrags;
if (!ef)
{
Con_Printf ("Too many efrags!\n");
return; // no free fragments...
}
cl.free_efrags = cl.free_efrags->entnext;
ef->entity = r_addent;
// add the entity link
*lastlink = ef;
lastlink = &ef->entnext;
ef->entnext = NULL;
// set the leaf links
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
if (sides == 3)
{
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!r_pefragtopnode)
r_pefragtopnode = node;
}
// recurse down the contacted sides
if (sides & 1)
R_SplitEntityOnNode (node->children[0]);
if (sides & 2)
R_SplitEntityOnNode (node->children[1]);
}
/*
===================
R_SplitEntityOnNode2
===================
*/
void R_SplitEntityOnNode2 (mnode_t *node)
{
mplane_t *splitplane;
int sides;
if (node->visframe != r_visframecount)
return;
if (node->contents < 0)
{
if (node->contents != CONTENTS_SOLID)
r_pefragtopnode = node; // we've reached a non-solid leaf, so it's
// visible and not BSP clipped
return;
}
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
if (sides == 3)
{
// remember first splitter
r_pefragtopnode = node;
return;
}
// not split yet; recurse down the contacted side
if (sides & 1)
R_SplitEntityOnNode2 (node->children[0]);
else
R_SplitEntityOnNode2 (node->children[1]);
}
/*
===========
R_AddEfrags
===========
*/
void R_AddEfrags (entity_t *ent)
{
model_t *entmodel;
int i;
if (!ent->model)
return;
if (ent == cl_entities)
return; // never add the world
r_addent = ent;
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
entmodel = ent->model;
for (i=0 ; i<3 ; i++)
{
r_emins[i] = ent->origin[i] + entmodel->mins[i];
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
}
R_SplitEntityOnNode (cl.worldmodel->nodes);
ent->topnode = r_pefragtopnode;
}
/*
================
R_StoreEfrags
// FIXME: a lot of this goes away with edge-based
================
*/
void R_StoreEfrags (efrag_t **ppefrag)
{
entity_t *pent;
model_t *clmodel;
efrag_t *pefrag;
while ((pefrag = *ppefrag) != NULL)
{
pent = pefrag->entity;
clmodel = pent->model;
switch (clmodel->type)
{
case mod_alias:
case mod_brush:
case mod_sprite:
pent = pefrag->entity;
if ((pent->visframe != r_framecount) &&
(cl_numvisedicts < MAX_VISEDICTS))
{
cl_visedicts[cl_numvisedicts++] = pent;
// mark that we've recorded this entity for this frame
pent->visframe = r_framecount;
}
ppefrag = &pefrag->leafnext;
break;
default:
Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type);
}
}
}