rockbox/apps/plugins/sdl/progs/quake/pr_comp.h
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

180 lines
3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// this file is shared by quake and qcc
typedef int func_t;
typedef int string_t;
typedef int etype_t;
enum {ev_void, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_pointer};
#define OFS_NULL 0
#define OFS_RETURN 1
#define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors
#define OFS_PARM1 7
#define OFS_PARM2 10
#define OFS_PARM3 13
#define OFS_PARM4 16
#define OFS_PARM5 19
#define OFS_PARM6 22
#define OFS_PARM7 25
#define RESERVED_OFS 28
enum {
OP_DONE,
OP_MUL_F,
OP_MUL_V,
OP_MUL_FV,
OP_MUL_VF,
OP_DIV_F,
OP_ADD_F,
OP_ADD_V,
OP_SUB_F,
OP_SUB_V,
OP_EQ_F,
OP_EQ_V,
OP_EQ_S,
OP_EQ_E,
OP_EQ_FNC,
OP_NE_F,
OP_NE_V,
OP_NE_S,
OP_NE_E,
OP_NE_FNC,
OP_LE,
OP_GE,
OP_LT,
OP_GT,
OP_LOAD_F,
OP_LOAD_V,
OP_LOAD_S,
OP_LOAD_ENT,
OP_LOAD_FLD,
OP_LOAD_FNC,
OP_ADDRESS,
OP_STORE_F,
OP_STORE_V,
OP_STORE_S,
OP_STORE_ENT,
OP_STORE_FLD,
OP_STORE_FNC,
OP_STOREP_F,
OP_STOREP_V,
OP_STOREP_S,
OP_STOREP_ENT,
OP_STOREP_FLD,
OP_STOREP_FNC,
OP_RETURN,
OP_NOT_F,
OP_NOT_V,
OP_NOT_S,
OP_NOT_ENT,
OP_NOT_FNC,
OP_IF,
OP_IFNOT,
OP_CALL0,
OP_CALL1,
OP_CALL2,
OP_CALL3,
OP_CALL4,
OP_CALL5,
OP_CALL6,
OP_CALL7,
OP_CALL8,
OP_STATE,
OP_GOTO,
OP_AND,
OP_OR,
OP_BITAND,
OP_BITOR
};
typedef struct statement_s
{
unsigned short op;
short a,b,c;
} dstatement_t;
typedef struct
{
unsigned short type; // if DEF_SAVEGLOBGAL bit is set
// the variable needs to be saved in savegames
unsigned short ofs;
int s_name;
} ddef_t;
#define DEF_SAVEGLOBAL (1<<15)
#define MAX_PARMS 8
typedef struct
{
int first_statement; // negative numbers are builtins
int parm_start;
int locals; // total ints of parms + locals
int profile; // runtime
int s_name;
int s_file; // source file defined in
int numparms;
byte parm_size[MAX_PARMS];
} dfunction_t;
#define PROG_VERSION 6
typedef struct
{
int version;
int crc; // check of header file
int ofs_statements;
int numstatements; // statement 0 is an error
int ofs_globaldefs;
int numglobaldefs;
int ofs_fielddefs;
int numfielddefs;
int ofs_functions;
int numfunctions; // function 0 is an empty
int ofs_strings;
int numstrings; // first string is a null string
int ofs_globals;
int numglobals;
int entityfields;
} dprograms_t;