rockbox/apps/plugins/sdl/progs/quake/gl_vidlinux.c
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

866 lines
19 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/vt.h>
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>
#include <asm/io.h>
#include <dlfcn.h>
/*#include "vga.h" */
#include "vgakeyboard.h"
#include "vgamouse.h"
#include "quakedef.h"
#include "GL/fxmesa.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
static fxMesaContext fc = NULL;
#define stringify(m) { #m, m }
unsigned short d_8to16table[256];
unsigned d_8to24table[256];
unsigned char d_15to8table[65536];
int num_shades=32;
struct
{
char *name;
int num;
} mice[] =
{
stringify(MOUSE_MICROSOFT),
stringify(MOUSE_MOUSESYSTEMS),
stringify(MOUSE_MMSERIES),
stringify(MOUSE_LOGITECH),
stringify(MOUSE_BUSMOUSE),
stringify(MOUSE_PS2),
};
static unsigned char scantokey[128];
int num_mice = sizeof (mice) / sizeof(mice[0]);
int d_con_indirect = 0;
int svgalib_inited=0;
int UseMouse = 1;
int UseKeyboard = 1;
int mouserate = MOUSE_DEFAULTSAMPLERATE;
cvar_t vid_mode = {"vid_mode","5",false};
cvar_t vid_redrawfull = {"vid_redrawfull","0",false};
cvar_t vid_waitforrefresh = {"vid_waitforrefresh","0",true};
char *framebuffer_ptr;
cvar_t mouse_button_commands[3] =
{
{"mouse1","+attack"},
{"mouse2","+strafe"},
{"mouse3","+forward"},
};
int mouse_buttons;
int mouse_buttonstate;
int mouse_oldbuttonstate;
float mouse_x, mouse_y;
float old_mouse_x, old_mouse_y;
int mx, my;
cvar_t m_filter = {"m_filter","1"};
int scr_width, scr_height;
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
cvar_t gl_ztrick = {"gl_ztrick","1"};
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
void (*qgl3DfxSetPaletteEXT) (GLuint *);
void (*qglColorTableEXT) (int, int, int, int, int, const void *);
static float vid_gamma = 1.0;
qboolean is8bit = false;
qboolean isPermedia = false;
qboolean gl_mtexable = false;
/*-----------------------------------------------------------------------*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void D_EndDirectRect (int x, int y, int width, int height)
{
}
int matchmouse(int mouse, char *name)
{
int i;
for (i=0 ; i<num_mice ; i++)
if (!strcmp(mice[i].name, name))
return i;
return mouse;
}
#if 0
void vtswitch(int newconsole)
{
int fd;
struct vt_stat x;
// switch consoles and wait until reactivated
fd = open("/dev/console", O_RDONLY);
ioctl(fd, VT_GETSTATE, &x);
ioctl(fd, VT_ACTIVATE, newconsole);
ioctl(fd, VT_WAITACTIVE, x.v_active);
close(fd);
}
#endif
void keyhandler(int scancode, int state)
{
int sc;
sc = scancode & 0x7f;
Key_Event(scantokey[sc], state == KEY_EVENTPRESS);
}
void VID_Shutdown(void)
{
if (!fc)
return;
fxMesaDestroyContext(fc);
if (UseKeyboard)
keyboard_close();
}
void signal_handler(int sig)
{
printf("Received signal %d, exiting...\n", sig);
Sys_Quit();
exit(0);
}
void InitSig(void)
{
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler);
signal(SIGQUIT, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGTRAP, signal_handler);
signal(SIGIOT, signal_handler);
signal(SIGBUS, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
}
void VID_ShiftPalette(unsigned char *p)
{
// VID_SetPalette(p);
}
void VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned r,g,b;
unsigned v;
int r1,g1,b1;
int j,k,l,m;
unsigned short i;
unsigned *table;
FILE *f;
char s[255];
int dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
pal = palette;
table = d_8to24table;
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
d_8to24table[255] &= 0xffffff; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24table;
for (v=0,k=0,bestdist=10000*10000; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = (r1*r1)+(g1*g1)+(b1*b1);
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
}
void CheckMultiTextureExtensions(void)
{
void *prjobj;
if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) {
Con_Printf("Found GL_SGIS_multitexture...\n");
if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) {
Con_Printf("Unable to open symbol list for main program.\n");
return;
}
qglMTexCoord2fSGIS = (void *) dlsym(prjobj, "glMTexCoord2fSGIS");
qglSelectTextureSGIS = (void *) dlsym(prjobj, "glSelectTextureSGIS");
if (qglMTexCoord2fSGIS && qglSelectTextureSGIS) {
Con_Printf("Multitexture extensions found.\n");
gl_mtexable = true;
} else
Con_Printf("Symbol not found, disabled.\n");
dlclose(prjobj);
}
}
/*
===============
GL_Init
===============
*/
void GL_Init (void)
{
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
CheckMultiTextureExtensions ();
glClearColor (1,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
/*
=================
GL_BeginRendering
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
extern cvar_t gl_clear;
*x = *y = 0;
*width = scr_width;
*height = scr_height;
// if (!wglMakeCurrent( maindc, baseRC ))
// Sys_Error ("wglMakeCurrent failed");
// glViewport (*x, *y, *width, *height);
}
void GL_EndRendering (void)
{
glFlush();
fxMesaSwapBuffers();
}
void Init_KBD(void)
{
int i;
if (COM_CheckParm("-nokbd")) UseKeyboard = 0;
if (UseKeyboard)
{
for (i=0 ; i<128 ; i++)
scantokey[i] = ' ';
scantokey[42] = K_SHIFT;
scantokey[54] = K_SHIFT;
scantokey[72] = K_UPARROW;
scantokey[103] = K_UPARROW;
scantokey[80] = K_DOWNARROW;
scantokey[108] = K_DOWNARROW;
scantokey[75] = K_LEFTARROW;
scantokey[105] = K_LEFTARROW;
scantokey[77] = K_RIGHTARROW;
scantokey[106] = K_RIGHTARROW;
scantokey[29] = K_CTRL;
scantokey[97] = K_CTRL;
scantokey[56] = K_ALT;
scantokey[100] = K_ALT;
// scantokey[58] = JK_CAPS;
// scantokey[69] = JK_NUM_LOCK;
scantokey[71] = K_HOME;
scantokey[73] = K_PGUP;
scantokey[79] = K_END;
scantokey[81] = K_PGDN;
scantokey[82] = K_INS;
scantokey[83] = K_DEL;
scantokey[1 ] = K_ESCAPE;
scantokey[28] = K_ENTER;
scantokey[15] = K_TAB;
scantokey[14] = K_BACKSPACE;
scantokey[119] = K_PAUSE;
scantokey[57] = ' ';
scantokey[102] = K_HOME;
scantokey[104] = K_PGUP;
scantokey[107] = K_END;
scantokey[109] = K_PGDN;
scantokey[110] = K_INS;
scantokey[111] = K_DEL;
scantokey[2] = '1';
scantokey[3] = '2';
scantokey[4] = '3';
scantokey[5] = '4';
scantokey[6] = '5';
scantokey[7] = '6';
scantokey[8] = '7';
scantokey[9] = '8';
scantokey[10] = '9';
scantokey[11] = '0';
scantokey[12] = '-';
scantokey[13] = '=';
scantokey[41] = '`';
scantokey[26] = '[';
scantokey[27] = ']';
scantokey[39] = ';';
scantokey[40] = '\'';
scantokey[51] = ',';
scantokey[52] = '.';
scantokey[53] = '/';
scantokey[43] = '\\';
scantokey[59] = K_F1;
scantokey[60] = K_F2;
scantokey[61] = K_F3;
scantokey[62] = K_F4;
scantokey[63] = K_F5;
scantokey[64] = K_F6;
scantokey[65] = K_F7;
scantokey[66] = K_F8;
scantokey[67] = K_F9;
scantokey[68] = K_F10;
scantokey[87] = K_F11;
scantokey[88] = K_F12;
scantokey[30] = 'a';
scantokey[48] = 'b';
scantokey[46] = 'c';
scantokey[32] = 'd';
scantokey[18] = 'e';
scantokey[33] = 'f';
scantokey[34] = 'g';
scantokey[35] = 'h';
scantokey[23] = 'i';
scantokey[36] = 'j';
scantokey[37] = 'k';
scantokey[38] = 'l';
scantokey[50] = 'm';
scantokey[49] = 'n';
scantokey[24] = 'o';
scantokey[25] = 'p';
scantokey[16] = 'q';
scantokey[19] = 'r';
scantokey[31] = 's';
scantokey[20] = 't';
scantokey[22] = 'u';
scantokey[47] = 'v';
scantokey[17] = 'w';
scantokey[45] = 'x';
scantokey[21] = 'y';
scantokey[44] = 'z';
scantokey[78] = '+';
scantokey[74] = '-';
if (keyboard_init())
Sys_Error("keyboard_init() failed");
keyboard_seteventhandler(keyhandler);
}
}
#define NUM_RESOLUTIONS 16
static int resolutions[NUM_RESOLUTIONS][3]={
320,200, GR_RESOLUTION_320x200,
320,240, GR_RESOLUTION_320x240,
400,256, GR_RESOLUTION_400x256,
400,300, GR_RESOLUTION_400x300,
512,384, GR_RESOLUTION_512x384,
640,200, GR_RESOLUTION_640x200,
640,350, GR_RESOLUTION_640x350,
640,400, GR_RESOLUTION_640x400,
640,480, GR_RESOLUTION_640x480,
800,600, GR_RESOLUTION_800x600,
960,720, GR_RESOLUTION_960x720,
856,480, GR_RESOLUTION_856x480,
512,256, GR_RESOLUTION_512x256,
1024,768, GR_RESOLUTION_1024x768,
1280,1024,GR_RESOLUTION_1280x1024,
1600,1200,GR_RESOLUTION_1600x1200
};
int findres(int *width, int *height)
{
int i;
for(i=0;i<NUM_RESOLUTIONS;i++)
if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) {
*width = resolutions[i][0];
*height = resolutions[i][1];
return resolutions[i][2];
}
*width = 640;
*height = 480;
return GR_RESOLUTION_640x480;
}
qboolean VID_Is8bit(void)
{
return is8bit;
}
void VID_Init8bitPalette(void)
{
// Check for 8bit Extensions and initialize them.
int i;
void *prjobj;
if (COM_CheckParm("-no8bit"))
return;
if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) {
Con_Printf("Unable to open symbol list for main program.\n");
return;
}
if (strstr(gl_extensions, "3DFX_set_global_palette") &&
(qgl3DfxSetPaletteEXT = dlsym(prjobj, "gl3DfxSetPaletteEXT")) != NULL) {
GLubyte table[256][4];
char *oldpal;
Con_SafePrintf("... Using 3DFX_set_global_palette\n");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldpal = (char *) d_8to24table; //d_8to24table3dfx;
for (i=0;i<256;i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
qgl3DfxSetPaletteEXT((GLuint *)table);
is8bit = true;
} else if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") &&
(qglColorTableEXT = dlsym(prjobj, "glColorTableEXT")) != NULL) {
char thePalette[256*3];
char *oldPalette, *newPalette;
Con_SafePrintf("... Using GL_EXT_shared_texture_palette\n");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
newPalette = thePalette;
for (i=0;i<256;i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
qglColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
is8bit = true;
}
dlclose(prjobj);
}
static void Check_Gamma (unsigned char *pal)
{
float f, inf;
unsigned char palette[768];
int i;
if ((i = COM_CheckParm("-gamma")) == 0) {
if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
(gl_vendor && strstr(gl_vendor, "3Dfx")))
vid_gamma = 1;
else
vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
} else
vid_gamma = Q_atof(com_argv[i+1]);
for (i=0 ; i<768 ; i++)
{
f = pow ( (pal[i]+1)/256.0 , vid_gamma );
inf = f*255 + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)
inf = 255;
palette[i] = inf;
}
memcpy (pal, palette, sizeof(palette));
}
void VID_Init(unsigned char *palette)
{
int i;
GLint attribs[32];
char gldir[MAX_OSPATH];
int width = 640, height = 480;
Init_KBD();
Cvar_RegisterVariable (&vid_mode);
Cvar_RegisterVariable (&vid_redrawfull);
Cvar_RegisterVariable (&vid_waitforrefresh);
Cvar_RegisterVariable (&gl_ztrick);
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
// interpret command-line params
// set vid parameters
attribs[0] = FXMESA_DOUBLEBUFFER;
attribs[1] = FXMESA_ALPHA_SIZE;
attribs[2] = 1;
attribs[3] = FXMESA_DEPTH_SIZE;
attribs[4] = 1;
attribs[5] = FXMESA_NONE;
if ((i = COM_CheckParm("-width")) != 0)
width = atoi(com_argv[i+1]);
if ((i = COM_CheckParm("-height")) != 0)
height = atoi(com_argv[i+1]);
if ((i = COM_CheckParm("-conwidth")) != 0)
vid.conwidth = Q_atoi(com_argv[i+1]);
else
vid.conwidth = 640;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth*3 / 4;
if ((i = COM_CheckParm("-conheight")) != 0)
vid.conheight = Q_atoi(com_argv[i+1]);
if (vid.conheight < 200)
vid.conheight = 200;
fc = fxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz,
attribs);
if (!fc)
Sys_Error("Unable to create 3DFX context.\n");
InitSig(); // trap evil signals
scr_width = width;
scr_height = height;
fxMesaMakeCurrent(fc);
if (vid.conheight > height)
vid.conheight = height;
if (vid.conwidth > width)
vid.conwidth = width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.aspect = ((float)vid.height / (float)vid.width) *
(320.0 / 240.0);
vid.numpages = 2;
GL_Init();
sprintf (gldir, "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
Check_Gamma(palette);
VID_SetPalette(palette);
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette();
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
vid.recalc_refdef = 1; // force a surface cache flush
}
void Sys_SendKeyEvents(void)
{
if (UseKeyboard)
while (keyboard_update());
}
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
}
void mousehandler(int buttonstate, int dx, int dy)
{
mouse_buttonstate = buttonstate;
mx += dx;
my += dy;
}
void IN_Init(void)
{
int mtype;
char *mousedev;
int mouserate;
if (UseMouse)
{
Cvar_RegisterVariable (&mouse_button_commands[0]);
Cvar_RegisterVariable (&mouse_button_commands[1]);
Cvar_RegisterVariable (&mouse_button_commands[2]);
Cmd_AddCommand ("force_centerview", Force_CenterView_f);
mouse_buttons = 3;
mtype = vga_getmousetype();
mousedev = "/dev/mouse";
if (getenv("MOUSEDEV")) mousedev = getenv("MOUSEDEV");
if (COM_CheckParm("-mdev"))
mousedev = com_argv[COM_CheckParm("-mdev")+1];
mouserate = 1200;
if (getenv("MOUSERATE")) mouserate = atoi(getenv("MOUSERATE"));
if (COM_CheckParm("-mrate"))
mouserate = atoi(com_argv[COM_CheckParm("-mrate")+1]);
if (mouse_init(mousedev, mtype, mouserate))
{
Con_Printf("No mouse found\n");
UseMouse = 0;
}
else
mouse_seteventhandler(mousehandler);
}
}
void IN_Shutdown(void)
{
if (UseMouse)
mouse_close();
}
/*
===========
IN_Commands
===========
*/
void IN_Commands (void)
{
if (UseMouse && cls.state != ca_dedicated)
{
// poll mouse values
while (mouse_update())
;
// perform button actions
if ((mouse_buttonstate & MOUSE_LEFTBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
Key_Event (K_MOUSE1, true);
else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) &&
(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
Key_Event (K_MOUSE1, false);
if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
Key_Event (K_MOUSE2, true);
else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
Key_Event (K_MOUSE2, false);
if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
Key_Event (K_MOUSE3, true);
else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
Key_Event (K_MOUSE3, false);
mouse_oldbuttonstate = mouse_buttonstate;
}
}
/*
===========
IN_Move
===========
*/
void IN_MouseMove (usercmd_t *cmd)
{
if (!UseMouse)
return;
// poll mouse values
while (mouse_update())
;
if (m_filter.value)
{
mouse_x = (mx + old_mouse_x) * 0.5;
mouse_y = (my + old_mouse_y) * 0.5;
}
else
{
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
mx = my = 0; // clear for next update
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
// add mouse X/Y movement to cmd
if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
cmd->sidemove += m_side.value * mouse_x;
else
cl.viewangles[YAW] -= m_yaw.value * mouse_x;
if (in_mlook.state & 1)
V_StopPitchDrift ();
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
{
cl.viewangles[PITCH] += m_pitch.value * mouse_y;
if (cl.viewangles[PITCH] > 80)
cl.viewangles[PITCH] = 80;
if (cl.viewangles[PITCH] < -70)
cl.viewangles[PITCH] = -70;
}
else
{
if ((in_strafe.state & 1) && noclip_anglehack)
cmd->upmove -= m_forward.value * mouse_y;
else
cmd->forwardmove -= m_forward.value * mouse_y;
}
}
void IN_Move (usercmd_t *cmd)
{
IN_MouseMove(cmd);
}