5d05b9d3e9
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
335 lines
7 KiB
C
335 lines
7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_surf.c: rasterization driver surface heap manager
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#include "quakedef.h"
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#include "d_local.h"
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#include "r_local.h"
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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int sc_size;
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surfcache_t *sc_rover, *sc_base;
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#define GUARDSIZE 4
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int D_SurfaceCacheForRes (int width, int height)
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{
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int size, pix;
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if (COM_CheckParm ("-surfcachesize"))
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{
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size = Q_atoi(com_argv[COM_CheckParm("-surfcachesize")+1]) * 1024;
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return size;
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}
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size = SURFCACHE_SIZE_AT_320X200;
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pix = width*height;
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if (pix > 64000)
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size += (pix-64000)*3;
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return size;
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}
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void D_CheckCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *)sc_base + sc_size;
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for (i=0 ; i<GUARDSIZE ; i++)
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if (s[i] != (byte)i)
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Sys_Error ("D_CheckCacheGuard: failed");
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}
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void D_ClearCacheGuard (void)
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{
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byte *s;
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int i;
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s = (byte *)sc_base + sc_size;
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for (i=0 ; i<GUARDSIZE ; i++)
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s[i] = (byte)i;
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}
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/*
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================
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D_InitCaches
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================
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*/
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void D_InitCaches (void *buffer, int size)
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{
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if (!msg_suppress_1)
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Con_Printf ("%ik surface cache\n", size/1024);
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sc_size = size - GUARDSIZE;
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sc_base = (surfcache_t *)buffer;
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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D_ClearCacheGuard ();
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}
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/*
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==================
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D_FlushCaches
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==================
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*/
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void D_FlushCaches (void)
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{
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surfcache_t *c;
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if (!sc_base)
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return;
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for (c = sc_base ; c ; c = c->next)
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{
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if (c->owner)
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*c->owner = NULL;
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}
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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}
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/*
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=================
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D_SCAlloc
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=================
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*/
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surfcache_t *D_SCAlloc (int width, int size)
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{
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surfcache_t *new;
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qboolean wrapped_this_time;
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if ((width < 0) || (width > 256))
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Sys_Error ("D_SCAlloc: bad cache width %d\n", width);
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if ((size <= 0) || (size > 0x10000))
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Sys_Error ("D_SCAlloc: bad cache size %d\n", size);
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size = (int)&((surfcache_t *)0)->data[size];
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size = (size + 3) & ~3;
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if (size > sc_size)
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Sys_Error ("D_SCAlloc: %i > cache size",size);
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// if there is not size bytes after the rover, reset to the start
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wrapped_this_time = false;
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if ( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size)
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{
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if (sc_rover)
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{
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wrapped_this_time = true;
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}
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sc_rover = sc_base;
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}
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// colect and free surfcache_t blocks until the rover block is large enough
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new = sc_rover;
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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while (new->size < size)
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{
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// free another
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sc_rover = sc_rover->next;
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if (!sc_rover)
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Sys_Error ("D_SCAlloc: hit the end of memory");
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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new->size += sc_rover->size;
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new->next = sc_rover->next;
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}
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// create a fragment out of any leftovers
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if (new->size - size > 256)
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{
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sc_rover = (surfcache_t *)( (byte *)new + size);
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sc_rover->size = new->size - size;
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sc_rover->next = new->next;
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sc_rover->width = 0;
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sc_rover->owner = NULL;
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new->next = sc_rover;
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new->size = size;
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}
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else
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sc_rover = new->next;
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new->width = width;
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// DEBUG
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if (width > 0)
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new->height = (size - sizeof(*new) + sizeof(new->data)) / width;
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new->owner = NULL; // should be set properly after return
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if (d_roverwrapped)
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{
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if (wrapped_this_time || (sc_rover >= d_initial_rover))
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r_cache_thrash = true;
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}
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else if (wrapped_this_time)
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{
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d_roverwrapped = true;
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}
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D_CheckCacheGuard (); // DEBUG
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return new;
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}
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/*
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=================
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D_SCDump
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=================
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*/
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void D_SCDump (void)
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{
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surfcache_t *test;
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for (test = sc_base ; test ; test = test->next)
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{
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if (test == sc_rover)
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Sys_Printf ("ROVER:\n");
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printf ("%p : %i bytes %i width\n",test, test->size, test->width);
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}
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}
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//=============================================================================
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// if the num is not a power of 2, assume it will not repeat
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int MaskForNum (int num)
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{
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if (num==128)
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return 127;
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if (num==64)
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return 63;
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if (num==32)
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return 31;
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if (num==16)
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return 15;
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return 255;
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}
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int D_log2 (int num)
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{
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int c;
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c = 0;
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while (num>>=1)
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c++;
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return c;
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}
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//=============================================================================
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/*
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================
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D_CacheSurface
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================
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*/
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surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel)
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{
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surfcache_t *cache;
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//
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// if the surface is animating or flashing, flush the cache
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//
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r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture);
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r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
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r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
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r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
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r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]];
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//
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// see if the cache holds apropriate data
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//
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cache = surface->cachespots[miplevel];
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if (cache && !cache->dlight && surface->dlightframe != r_framecount
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&& cache->texture == r_drawsurf.texture
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&& cache->lightadj[0] == r_drawsurf.lightadj[0]
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&& cache->lightadj[1] == r_drawsurf.lightadj[1]
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&& cache->lightadj[2] == r_drawsurf.lightadj[2]
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&& cache->lightadj[3] == r_drawsurf.lightadj[3] )
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return cache;
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//
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// determine shape of surface
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//
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surfscale = 1.0 / (1<<miplevel);
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r_drawsurf.surfmip = miplevel;
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r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
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r_drawsurf.rowbytes = r_drawsurf.surfwidth;
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r_drawsurf.surfheight = surface->extents[1] >> miplevel;
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//
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// allocate memory if needed
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//
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if (!cache) // if a texture just animated, don't reallocate it
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{
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cache = D_SCAlloc (r_drawsurf.surfwidth,
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r_drawsurf.surfwidth * r_drawsurf.surfheight);
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surface->cachespots[miplevel] = cache;
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cache->owner = &surface->cachespots[miplevel];
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cache->mipscale = surfscale;
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}
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if (surface->dlightframe == r_framecount)
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cache->dlight = 1;
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else
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cache->dlight = 0;
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r_drawsurf.surfdat = (pixel_t *)cache->data;
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cache->texture = r_drawsurf.texture;
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cache->lightadj[0] = r_drawsurf.lightadj[0];
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cache->lightadj[1] = r_drawsurf.lightadj[1];
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cache->lightadj[2] = r_drawsurf.lightadj[2];
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cache->lightadj[3] = r_drawsurf.lightadj[3];
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//
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// draw and light the surface texture
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//
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r_drawsurf.surf = surface;
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c_surf++;
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R_DrawSurface ();
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return surface->cachespots[miplevel];
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}
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