rockbox/apps/plugins/sdl/progs/quake/cvar.c
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

224 lines
4.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.c -- dynamic variable tracking
#include "quakedef.h"
cvar_t *cvar_vars;
char *cvar_null_string = "";
/*
============
Cvar_FindVar
============
*/
cvar_t *Cvar_FindVar (char *var_name)
{
cvar_t *var;
for (var=cvar_vars ; var ; var=var->next)
if (!Q_strcmp (var_name, var->name))
return var;
return NULL;
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue (char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return Q_atof (var->string);
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString (char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return cvar_null_string;
return var->string;
}
/*
============
Cvar_CompleteVariable
============
*/
char *Cvar_CompleteVariable (char *partial)
{
cvar_t *cvar;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check functions
for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
if (!Q_strncmp (partial,cvar->name, len))
return cvar->name;
return NULL;
}
/*
============
Cvar_Set
============
*/
void Cvar_Set (char *var_name, char *value)
{
cvar_t *var;
qboolean changed;
var = Cvar_FindVar (var_name);
if (!var)
{ // there is an error in C code if this happens
Con_Printf ("Cvar_Set: variable %s not found\n", var_name);
return;
}
changed = Q_strcmp(var->string, value);
Z_Free (var->string); // free the old value string
var->string = Z_Malloc (Q_strlen(value)+1);
Q_strcpy (var->string, value);
var->value = Q_atof (var->string);
if (var->server && changed)
{
if (sv.active)
SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
}
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue (char *var_name, float value)
{
char val[32];
sprintf (val, "%f",value);
Cvar_Set (var_name, val);
}
/*
============
Cvar_RegisterVariable
Adds a freestanding variable to the variable list.
============
*/
void Cvar_RegisterVariable (cvar_t *variable)
{
char *oldstr;
// first check to see if it has allready been defined
if (Cvar_FindVar (variable->name))
{
Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
return;
}
// check for overlap with a command
if (Cmd_Exists (variable->name))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
return;
}
// copy the value off, because future sets will Z_Free it
oldstr = variable->string;
variable->string = Z_Malloc (Q_strlen(variable->string)+1);
Q_strcpy (variable->string, oldstr);
variable->value = Q_atof (variable->string);
// link the variable in
variable->next = cvar_vars;
cvar_vars = variable;
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command (void)
{
cvar_t *v;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v)
return false;
// perform a variable print or set
if (Cmd_Argc() == 1)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
return true;
}
Cvar_Set (v->name, Cmd_Argv(1));
return true;
}
/*
============
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
void Cvar_WriteVariables (FILE *f)
{
cvar_t *var;
for (var = cvar_vars ; var ; var = var->next)
if (var->archive)
fprintf (f, "%s \"%s\"\n", var->name, var->string);
}