rockbox/apps/plugins/sdl/progs/quake/cl_demo.c
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

367 lines
7.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
void CL_FinishTimeDemo (void);
/*
==============================================================================
DEMO CODE
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
Whenever cl.time gets past the last received message, another message is
read from the demo file.
==============================================================================
*/
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback (void)
{
if (!cls.demoplayback)
return;
fclose (cls.demofile);
cls.demoplayback = false;
cls.demofile = NULL;
cls.state = ca_disconnected;
if (cls.timedemo)
CL_FinishTimeDemo ();
}
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
*/
void CL_WriteDemoMessage (void)
{
int len;
int i;
float f;
len = LittleLong (net_message.cursize);
fwrite (&len, 4, 1, cls.demofile);
for (i=0 ; i<3 ; i++)
{
f = LittleFloat (cl.viewangles[i]);
fwrite (&f, 4, 1, cls.demofile);
}
fwrite (net_message.data, net_message.cursize, 1, cls.demofile);
fflush (cls.demofile);
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
int CL_GetMessage (void)
{
int r, i;
float f;
if (cls.demoplayback)
{
// decide if it is time to grab the next message
if (cls.signon == SIGNONS) // allways grab until fully connected
{
if (cls.timedemo)
{
if (host_framecount == cls.td_lastframe)
return 0; // allready read this frame's message
cls.td_lastframe = host_framecount;
// if this is the second frame, grab the real td_starttime
// so the bogus time on the first frame doesn't count
if (host_framecount == cls.td_startframe + 1)
cls.td_starttime = realtime;
}
else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0])
{
return 0; // don't need another message yet
}
}
// get the next message
fread (&net_message.cursize, 4, 1, cls.demofile);
VectorCopy (cl.mviewangles[0], cl.mviewangles[1]);
for (i=0 ; i<3 ; i++)
{
r = fread (&f, 4, 1, cls.demofile);
cl.mviewangles[0][i] = LittleFloat (f);
}
net_message.cursize = LittleLong (net_message.cursize);
if (net_message.cursize > MAX_MSGLEN)
Sys_Error ("Demo message > MAX_MSGLEN");
r = fread (net_message.data, net_message.cursize, 1, cls.demofile);
if (r != 1)
{
CL_StopPlayback ();
return 0;
}
return 1;
}
while (1)
{
r = NET_GetMessage (cls.netcon);
if (r != 1 && r != 2)
return r;
// discard nop keepalive message
if (net_message.cursize == 1 && net_message.data[0] == svc_nop)
Con_Printf ("<-- server to client keepalive\n");
else
break;
}
if (cls.demorecording)
CL_WriteDemoMessage ();
return r;
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
if (cmd_source != src_command)
return;
if (!cls.demorecording)
{
Con_Printf ("Not recording a demo.\n");
return;
}
// write a disconnect message to the demo file
SZ_Clear (&net_message);
MSG_WriteByte (&net_message, svc_disconnect);
CL_WriteDemoMessage ();
// finish up
fclose (cls.demofile);
cls.demofile = NULL;
cls.demorecording = false;
Con_Printf ("Completed demo\n");
}
/*
====================
CL_Record_f
record <demoname> <map> [cd track]
====================
*/
void CL_Record_f (void)
{
int c;
char name[MAX_OSPATH];
int track;
if (cmd_source != src_command)
return;
c = Cmd_Argc();
if (c != 2 && c != 3 && c != 4)
{
Con_Printf ("record <demoname> [<map> [cd track]]\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
if (c == 2 && cls.state == ca_connected)
{
Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n");
return;
}
// write the forced cd track number, or -1
if (c == 4)
{
track = atoi(Cmd_Argv(3));
Con_Printf ("Forcing CD track to %i\n", cls.forcetrack);
}
else
track = -1;
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
//
// start the map up
//
if (c > 2)
Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command);
//
// open the demo file
//
COM_DefaultExtension (name, ".dem");
Con_Printf ("recording to %s.\n", name);
cls.demofile = fopen (name, "wb");
if (!cls.demofile)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
cls.forcetrack = track;
fprintf (cls.demofile, "%i\n", cls.forcetrack);
cls.demorecording = true;
}
/*
====================
CL_PlayDemo_f
play [demoname]
====================
*/
void CL_PlayDemo_f (void)
{
char name[256];
int c;
qboolean neg = false;
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("play <demoname> : plays a demo\n");
return;
}
//
// disconnect from server
//
CL_Disconnect ();
//
// open the demo file
//
strcpy (name, Cmd_Argv(1));
COM_DefaultExtension (name, ".dem");
Con_Printf ("Playing demo from %s.\n", name);
COM_FOpenFile (name, &cls.demofile);
if (!cls.demofile)
{
Con_Printf ("ERROR: couldn't open.\n");
cls.demonum = -1; // stop demo loop
return;
}
cls.demoplayback = true;
cls.state = ca_connected;
cls.forcetrack = 0;
while ((c = getc(cls.demofile)) != '\n')
if (c == '-')
neg = true;
else
cls.forcetrack = cls.forcetrack * 10 + (c - '0');
if (neg)
cls.forcetrack = -cls.forcetrack;
// ZOID, fscanf is evil
//fscanf (cls.demofile, "%i\n", &cls.forcetrack);
}
/*
====================
CL_FinishTimeDemo
====================
*/
void CL_FinishTimeDemo (void)
{
int frames;
float time;
cls.timedemo = false;
// the first frame didn't count
frames = (host_framecount - cls.td_startframe) - 1;
time = realtime - cls.td_starttime;
if (!time)
time = 1;
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
}
/*
====================
CL_TimeDemo_f
timedemo [demoname]
====================
*/
void CL_TimeDemo_f (void)
{
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("timedemo <demoname> : gets demo speeds\n");
return;
}
CL_PlayDemo_f ();
// cls.td_starttime will be grabbed at the second frame of the demo, so
// all the loading time doesn't get counted
cls.timedemo = true;
cls.td_startframe = host_framecount;
cls.td_lastframe = -1; // get a new message this frame
}