d330ef7386
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8776 a1c6a512-1295-4272-9138-f99709370657
102 lines
3 KiB
Text
102 lines
3 KiB
Text
#ifdef HAVE_LCD_BITMAP
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/* Bejeweled */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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bejeweled_jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
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bejeweled_jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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bejeweled_jewels.160x128x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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bejeweled_jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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bejeweled_jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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bejeweled_jewels.220x176x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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bejeweled_jewels.320x240x16.bmp
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#endif
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/* Solitaire */
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#ifdef HAVE_LCD_COLOR
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solitaire_cardback.220x176x16.bmp
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#endif
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/* Sudoku */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
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sudoku_start.112x64x1.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_inverse.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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sudoku_start.160x128x2.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_inverse.160x128x2.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#endif
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/* Brickmania */
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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#if (LCD_WIDTH == 320)
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brickmania_menu_bg.320x240x16.bmp
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#else
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brickmania_menu_bg.220x176x16.bmp
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#endif
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brickmania_ball.220x176x16.bmp
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brickmania_bricks.220x176x16.bmp
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brickmania_gameover.220x176x16.bmp
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brickmania_help.220x176x16.bmp
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brickmania_no_resume.220x176x16.bmp
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brickmania_pads.220x176x16.bmp
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brickmania_powerups.220x176x16.bmp
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brickmania_quit.220x176x16.bmp
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brickmania_resume.220x176x16.bmp
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brickmania_sel_help.220x176x16.bmp
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brickmania_sel_resume.220x176x16.bmp
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brickmania_sel_quit.220x176x16.bmp
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brickmania_sel_start.220x176x16.bmp
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brickmania_start.220x176x16.bmp
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brickmania_break.220x176x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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brickmania_ball.160x128x2.bmp
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brickmania_bricks.160x128x2.bmp
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brickmania_gameover.160x128x2.bmp
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brickmania_help.160x128x2.bmp
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brickmania_menu_bg.160x128x2.bmp
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brickmania_no_resume.160x128x2.bmp
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brickmania_pads.160x128x2.bmp
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brickmania_powerups.160x128x2.bmp
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brickmania_quit.160x128x2.bmp
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brickmania_resume.160x128x2.bmp
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brickmania_sel_help.160x128x2.bmp
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brickmania_sel_resume.160x128x2.bmp
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brickmania_sel_quit.160x128x2.bmp
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brickmania_sel_start.160x128x2.bmp
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brickmania_start.160x128x2.bmp
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brickmania_break.160x128x2.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
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brickmania_ball.176x132x16.bmp
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brickmania_bricks.176x132x16.bmp
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brickmania_gameover.176x132x16.bmp
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brickmania_help.176x132x16.bmp
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brickmania_menu_bg.176x132x16.bmp
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brickmania_no_resume.176x132x16.bmp
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brickmania_pads.176x132x16.bmp
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brickmania_powerups.176x132x16.bmp
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brickmania_quit.176x132x16.bmp
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brickmania_resume.176x132x16.bmp
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brickmania_sel_help.176x132x16.bmp
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brickmania_sel_resume.176x132x16.bmp
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brickmania_sel_quit.176x132x16.bmp
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brickmania_sel_start.176x132x16.bmp
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brickmania_start.176x132x16.bmp
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brickmania_break.176x132x16.bmp
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#endif
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#endif /* HAVE_LCD_BITMAP */
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