b127949860
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
631 lines
17 KiB
C
631 lines
17 KiB
C
// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
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#include "gbs_emu.h"
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#include "blargg_endian.h"
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#include "blargg_source.h"
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/* Copyright (C) 2003-2006 Shay Green. this module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. this
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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const char gme_wrong_file_type [] ICONST_ATTR = "Wrong file type for this emulator";
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int const idle_addr = 0xF00D;
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int const tempo_unit = 16;
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int const stereo = 2; // number of channels for stereo
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int const silence_max = 6; // seconds
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int const silence_threshold = 0x10;
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long const fade_block_size = 512;
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int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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static void clear_track_vars( struct Gbs_Emu* this )
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{
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this->current_track_ = -1;
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this->out_time = 0;
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this->emu_time = 0;
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this->emu_track_ended_ = true;
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this->track_ended = true;
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this->fade_start = (blargg_long)(LONG_MAX / 2 + 1);
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this->fade_step = 1;
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this->silence_time = 0;
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this->silence_count = 0;
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this->buf_remain = 0;
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}
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void Gbs_init( struct Gbs_Emu* this )
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{
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this->sample_rate_ = 0;
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this->mute_mask_ = 0;
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this->tempo_ = (int)(FP_ONE_TEMPO);
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// Unload
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this->header.timer_mode = 0;
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clear_track_vars( this );
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this->ignore_silence = false;
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this->silence_lookahead = 6;
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this->max_initial_silence = 21;
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Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
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Rom_init( &this->rom, 0x4000 );
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Apu_init( &this->apu );
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Cpu_init( &this->cpu );
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this->tempo = tempo_unit;
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this->sound_hardware = sound_gbs;
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// Reduce apu sound clicks?
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Apu_reduce_clicks( &this->apu, true );
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}
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static blargg_err_t check_gbs_header( void const* header )
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{
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if ( memcmp( header, "GBS", 3 ) )
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return gme_wrong_file_type;
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return 0;
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}
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// Setup
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blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size )
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{
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// Unload
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this->header.timer_mode = 0;
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this->voice_count_ = 0;
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this->m3u.size = 0;
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clear_track_vars( this );
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assert( offsetof (struct header_t,copyright [32]) == header_size );
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RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) );
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RETURN_ERR( check_gbs_header( &this->header ) );
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/* Ignore warnings? */
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/*if ( header_.vers != 1 )
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warning( "Unknown file version" );
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if ( header_.timer_mode & 0x78 )
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warning( "Invalid timer mode" ); */
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/* unsigned load_addr = get_le16( this->header.load_addr ); */
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/* if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
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load_addr < 0x400 )
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warning( "Invalid load/init/play address" ); */
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unsigned load_addr = get_le16( this->header.load_addr );
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/* if ( (this->header.load_addr [1] | this->header.init_addr [1] | this->header.play_addr [1]) > 0x7F ||
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load_addr < 0x400 )
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warning( "Invalid load/init/play address" ); */
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this->cpu.rst_base = load_addr;
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Rom_set_addr( &this->rom, load_addr );
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this->voice_count_ = osc_count;
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Apu_volume( &this->apu, this->gain_ );
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// Change clock rate & setup buffer
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this->clock_rate_ = 4194304;
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Buffer_clock_rate( &this->stereo_buf, 4194304 );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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// Post load
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Sound_set_tempo( this, this->tempo_ );
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// Remute voices
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Sound_mute_voices( this, this->mute_mask_ );
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// Reset track count
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this->track_count = this->header.track_count;
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return 0;
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}
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// Emulation
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// see gb_cpu_io.h for read/write functions
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void Set_bank( struct Gbs_Emu* this, int n )
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{
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addr_t addr = mask_addr( n * this->rom.bank_size, this->rom.mask );
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if ( addr == 0 && this->rom.size > this->rom.bank_size )
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addr = this->rom.bank_size; // MBC1&2 behavior, bank 0 acts like bank 1
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Cpu_map_code( &this->cpu, this->rom.bank_size, this->rom.bank_size, Rom_at_addr( &this->rom, addr ) );
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}
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void Update_timer( struct Gbs_Emu* this )
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{
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this->play_period = 70224 / tempo_unit; /// 59.73 Hz
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if ( this->header.timer_mode & 0x04 )
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{
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// Using custom rate
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static byte const rates [4] = { 6, 0, 2, 4 };
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// TODO: emulate double speed CPU mode rather than halving timer rate
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int double_speed = this->header.timer_mode >> 7;
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int shift = rates [this->ram [hi_page + 7] & 3] - double_speed;
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this->play_period = (256 - this->ram [hi_page + 6]) << shift;
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}
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this->play_period *= this->tempo;
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}
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// Jumps to routine, given pointer to address in file header. Pushes idle_addr
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// as return address, NOT old PC.
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void Jsr_then_stop( struct Gbs_Emu* this, byte const addr [] )
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{
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check( this->cpu.r.sp == get_le16( this->header.stack_ptr ) );
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this->cpu.r.pc = get_le16( addr );
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Write_mem( this, --this->cpu.r.sp, idle_addr >> 8 );
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Write_mem( this, --this->cpu.r.sp, idle_addr );
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}
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static blargg_err_t Run_until( struct Gbs_Emu* this, int end )
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{
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this->end_time = end;
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Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) - end );
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while ( true )
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{
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Run_cpu( this );
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if ( Cpu_time( &this->cpu ) >= 0 )
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break;
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if ( this->cpu.r.pc == idle_addr )
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{
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if ( this->next_play > this->end_time )
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{
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Cpu_set_time( &this->cpu, 0 );
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break;
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}
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if ( Cpu_time( &this->cpu ) < this->next_play - this->end_time )
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Cpu_set_time( &this->cpu, this->next_play - this->end_time );
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this->next_play += this->play_period;
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Jsr_then_stop( this, this->header.play_addr );
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}
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else if ( this->cpu.r.pc > 0xFFFF )
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{
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/* warning( "PC wrapped around\n" ); */
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this->cpu.r.pc &= 0xFFFF;
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}
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else
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{
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/* warning( "Emulation error (illegal/unsupported instruction)" ); */
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this->cpu.r.pc = (this->cpu.r.pc + 1) & 0xFFFF;
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Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) + 6 );
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}
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}
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return 0;
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}
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static blargg_err_t End_frame( struct Gbs_Emu* this, int end )
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{
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RETURN_ERR( Run_until( this, end ) );
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this->next_play -= end;
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if ( this->next_play < 0 ) // happens when play routine takes too long
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{
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#if !defined(GBS_IGNORE_STARVED_PLAY)
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check( false );
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#endif
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this->next_play = 0;
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}
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Apu_end_frame( &this->apu, end );
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return 0;
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}
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blargg_err_t Run_clocks( struct Gbs_Emu* this, blip_time_t duration )
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{
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return End_frame( this, duration );
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}
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static blargg_err_t play_( struct Gbs_Emu* this, long count, sample_t* out )
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{
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long remain = count;
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while ( remain )
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{
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remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
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if ( remain )
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{
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if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
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{
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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// Remute voices
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Sound_mute_voices( this, this->mute_mask_ );
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}
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int msec = Buffer_length( &this->stereo_buf );
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blip_time_t clocks_emulated = (blargg_long) msec * this->clock_rate_ / 1000;
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RETURN_ERR( Run_clocks( this, clocks_emulated ) );
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assert( clocks_emulated );
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Buffer_end_frame( &this->stereo_buf, clocks_emulated );
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}
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}
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return 0;
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}
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blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long rate )
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{
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require( !this->sample_rate_ ); // sample rate can't be changed once set
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Buffer_init( &this->stereo_buf );
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RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) );
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// Set bass frequency
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Buffer_bass_freq( &this->stereo_buf, 300 );
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this->sample_rate_ = rate;
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return 0;
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}
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// Sound
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void Sound_mute_voice( struct Gbs_Emu* this, int index, bool mute )
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{
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require( (unsigned) index < (unsigned) this->voice_count_ );
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int bit = 1 << index;
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int mask = this->mute_mask_ | bit;
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if ( !mute )
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mask ^= bit;
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Sound_mute_voices( this, mask );
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}
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void Sound_mute_voices( struct Gbs_Emu* this, int mask )
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{
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require( this->sample_rate_ ); // sample rate must be set first
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this->mute_mask_ = mask;
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int i;
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for ( i = this->voice_count_; i--; )
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{
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if ( mask & (1 << i) )
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{
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Apu_set_output( &this->apu, i, 0, 0, 0 );
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}
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else
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{
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struct channel_t ch = Buffer_channel( &this->stereo_buf );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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Apu_set_output( &this->apu, i, ch.center, ch.left, ch.right );
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}
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}
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}
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void Sound_set_tempo( struct Gbs_Emu* this, int t )
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{
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require( this->sample_rate_ ); // sample rate must be set first
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int const min = (int)(FP_ONE_TEMPO*0.02);
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int const max = (int)(FP_ONE_TEMPO*4.00);
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if ( t < min ) t = min;
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if ( t > max ) t = max;
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this->tempo_ = t;
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this->tempo = (int) ((tempo_unit * FP_ONE_TEMPO) / t);
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Apu_set_tempo( &this->apu, t );
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Update_timer( this );
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}
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void fill_buf( struct Gbs_Emu* this );
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blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track )
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{
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clear_track_vars( this );
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// Remap track if playlist available
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if ( this->m3u.size > 0 ) {
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struct entry_t* e = &this->m3u.entries[track];
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track = e->track;
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}
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this->current_track_ = track;
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Buffer_clear( &this->stereo_buf );
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// Reset APU to state expected by most rips
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static byte const sound_data [] ICONST_ATTR = {
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0x80, 0xBF, 0x00, 0x00, 0xB8, // square 1 DAC disabled
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0x00, 0x3F, 0x00, 0x00, 0xB8, // square 2 DAC disabled
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0x7F, 0xFF, 0x9F, 0x00, 0xB8, // wave DAC disabled
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0x00, 0xFF, 0x00, 0x00, 0xB8, // noise DAC disabled
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0x77, 0xFF, 0x80, // max volume, all chans in center, power on
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};
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enum sound_t mode = this->sound_hardware;
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if ( mode == sound_gbs )
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mode = (this->header.timer_mode & 0x80) ? sound_cgb : sound_dmg;
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Apu_reset( &this->apu, (enum gb_mode_t) mode, false );
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Apu_write_register( &this->apu, 0, 0xFF26, 0x80 ); // power on
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int i;
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for ( i = 0; i < (int) sizeof sound_data; i++ )
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Apu_write_register( &this->apu, 0, i + io_addr, sound_data [i] );
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Apu_end_frame( &this->apu, 1 ); // necessary to get click out of the way */
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memset( this->ram, 0, 0x4000 );
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memset( this->ram + 0x4000, 0xFF, 0x1F80 );
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memset( this->ram + 0x5F80, 0, sizeof this->ram - 0x5F80 );
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this->ram [hi_page] = 0; // joypad reads back as 0
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this->ram [idle_addr - ram_addr] = 0xED; // illegal instruction
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this->ram [hi_page + 6] = this->header.timer_modulo;
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this->ram [hi_page + 7] = this->header.timer_mode;
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Cpu_reset( &this->cpu, this->rom.unmapped );
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Cpu_map_code( &this->cpu, ram_addr, 0x10000 - ram_addr, this->ram );
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Cpu_map_code( &this->cpu, 0, this->rom.bank_size, Rom_at_addr( &this->rom, 0 ) );
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Set_bank( this, this->rom.size > this->rom.bank_size );
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Update_timer( this );
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this->next_play = this->play_period;
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this->cpu.r.rp.fa = track;
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this->cpu.r.sp = get_le16( this->header.stack_ptr );
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this->cpu_time = 0;
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Jsr_then_stop( this, this->header.init_addr );
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this->emu_track_ended_ = false;
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this->track_ended = false;
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if ( !this->ignore_silence )
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{
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// play until non-silence or end of track
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long end;
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for ( end = this->max_initial_silence * stereo * this->sample_rate_; this->emu_time < end; )
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{
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fill_buf( this );
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if ( this->buf_remain | (int) this->emu_track_ended_ )
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break;
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}
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this->emu_time = this->buf_remain;
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this->out_time = 0;
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this->silence_time = 0;
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this->silence_count = 0;
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}
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/* return track_ended() ? warning() : 0; */
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return 0;
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}
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// Track
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static blargg_long msec_to_samples( blargg_long msec, long sample_rate )
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{
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blargg_long sec = msec / 1000;
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msec -= sec * 1000;
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return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
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}
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long Track_tell( struct Gbs_Emu* this )
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{
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blargg_long rate = this->sample_rate_ * stereo;
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blargg_long sec = this->out_time / rate;
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return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate;
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}
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blargg_err_t Track_seek( struct Gbs_Emu* this, long msec )
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{
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blargg_long time = msec_to_samples( msec, this->sample_rate_ );
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if ( time < this->out_time )
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RETURN_ERR( Gbs_start_track( this, this->current_track_ ) );
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return Track_skip( this, time - this->out_time );
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}
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static blargg_err_t skip_( struct Gbs_Emu* this, long count )
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{
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// for long skip, mute sound
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const long threshold = 30000;
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if ( count > threshold )
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{
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int saved_mute = this->mute_mask_;
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Sound_mute_voices( this, ~0 );
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while ( count > threshold / 2 && !this->emu_track_ended_ )
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{
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RETURN_ERR( play_( this, buf_size, this->buf ) );
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count -= buf_size;
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}
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Sound_mute_voices( this, saved_mute );
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}
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while ( count && !this->emu_track_ended_ )
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{
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long n = buf_size;
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if ( n > count )
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n = count;
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count -= n;
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RETURN_ERR( play_( this, n, this->buf ) );
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}
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return 0;
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}
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blargg_err_t Track_skip( struct Gbs_Emu* this, long count )
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{
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require( this->current_track_ >= 0 ); // start_track() must have been called already
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this->out_time += count;
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// remove from silence and buf first
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{
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long n = min( count, this->silence_count );
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this->silence_count -= n;
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count -= n;
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n = min( count, this->buf_remain );
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this->buf_remain -= n;
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count -= n;
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}
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if ( count && !this->emu_track_ended_ )
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{
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this->emu_time += count;
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// End track if error
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if ( skip_( this, count ) )
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this->emu_track_ended_ = true;
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}
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if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
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this->track_ended |= this->emu_track_ended_;
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|
return 0;
|
|
}
|
|
|
|
// Fading
|
|
|
|
void Track_set_fade( struct Gbs_Emu* this, long start_msec, long length_msec )
|
|
{
|
|
this->fade_step = this->sample_rate_ * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
|
|
this->fade_start = msec_to_samples( start_msec, this->sample_rate_ );
|
|
}
|
|
|
|
// unit / pow( 2.0, (double) x / step )
|
|
static int int_log( blargg_long x, int step, int unit )
|
|
{
|
|
int shift = x / step;
|
|
int fraction = (x - shift * step) * unit / step;
|
|
return ((unit - fraction) + (fraction >> 1)) >> shift;
|
|
}
|
|
|
|
static void handle_fade( struct Gbs_Emu* this, long out_count, sample_t* out )
|
|
{
|
|
int i;
|
|
for ( i = 0; i < out_count; i += fade_block_size )
|
|
{
|
|
int const shift = 14;
|
|
int const unit = 1 << shift;
|
|
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
|
|
this->fade_step, unit );
|
|
if ( gain < (unit >> fade_shift) )
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
|
|
sample_t* io = &out [i];
|
|
int count;
|
|
for ( count = min( fade_block_size, out_count - i ); count; --count )
|
|
{
|
|
*io = (sample_t) ((*io * gain) >> shift);
|
|
++io;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Silence detection
|
|
|
|
static void emu_play( struct Gbs_Emu* this, long count, sample_t* out )
|
|
{
|
|
check( current_track_ >= 0 );
|
|
this->emu_time += count;
|
|
if ( this->current_track_ >= 0 && !this->emu_track_ended_ ) {
|
|
// End track if error
|
|
if ( play_( this, count, out ) ) this->emu_track_ended_ = true;
|
|
}
|
|
else
|
|
memset( out, 0, count * sizeof *out );
|
|
}
|
|
|
|
// number of consecutive silent samples at end
|
|
static long count_silence( sample_t* begin, long size )
|
|
{
|
|
sample_t first = *begin;
|
|
*begin = silence_threshold; // sentinel
|
|
sample_t* p = begin + size;
|
|
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
|
|
*begin = first;
|
|
return size - (p - begin);
|
|
}
|
|
|
|
// fill internal buffer and check it for silence
|
|
void fill_buf( struct Gbs_Emu* this )
|
|
{
|
|
assert( !this->buf_remain );
|
|
if ( !this->emu_track_ended_ )
|
|
{
|
|
emu_play( this, buf_size, this->buf );
|
|
long silence = count_silence( this->buf, buf_size );
|
|
if ( silence < buf_size )
|
|
{
|
|
this->silence_time = this->emu_time - silence;
|
|
this->buf_remain = buf_size;
|
|
return;
|
|
}
|
|
}
|
|
this->silence_count += buf_size;
|
|
}
|
|
|
|
blargg_err_t Gbs_play( struct Gbs_Emu* this, long out_count, sample_t* out )
|
|
{
|
|
if ( this->track_ended )
|
|
{
|
|
memset( out, 0, out_count * sizeof *out );
|
|
}
|
|
else
|
|
{
|
|
require( this->current_track_ >= 0 );
|
|
require( out_count % stereo == 0 );
|
|
|
|
assert( this->emu_time >= this->out_time );
|
|
|
|
long pos = 0;
|
|
if ( this->silence_count )
|
|
{
|
|
// during a run of silence, run emulator at >=2x speed so it gets ahead
|
|
long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time;
|
|
while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) )
|
|
fill_buf( this );
|
|
|
|
// fill with silence
|
|
pos = min( this->silence_count, out_count );
|
|
memset( out, 0, pos * sizeof *out );
|
|
this->silence_count -= pos;
|
|
|
|
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate_ )
|
|
{
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
this->silence_count = 0;
|
|
this->buf_remain = 0;
|
|
}
|
|
}
|
|
|
|
if ( this->buf_remain )
|
|
{
|
|
// empty silence buf
|
|
long n = min( this->buf_remain, out_count - pos );
|
|
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
|
|
this->buf_remain -= n;
|
|
pos += n;
|
|
}
|
|
|
|
// generate remaining samples normally
|
|
long remain = out_count - pos;
|
|
if ( remain )
|
|
{
|
|
emu_play( this, remain, out + pos );
|
|
this->track_ended |= this->emu_track_ended_;
|
|
|
|
if ( !this->ignore_silence || this->out_time > this->fade_start )
|
|
{
|
|
// check end for a new run of silence
|
|
long silence = count_silence( out + pos, remain );
|
|
if ( silence < remain )
|
|
this->silence_time = this->emu_time - silence;
|
|
|
|
if ( this->emu_time - this->silence_time >= buf_size )
|
|
fill_buf( this ); // cause silence detection on next play()
|
|
}
|
|
}
|
|
|
|
if ( this->out_time > this->fade_start )
|
|
handle_fade( this, out_count, out );
|
|
}
|
|
this->out_time += out_count;
|
|
return 0;
|
|
}
|