rockbox/uisimulator/buttonmap/samsung-yh92x.c
Sebastian Leonhardt a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00

83 lines
2.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Mark Arigo
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "config.h"
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_KP_ENTER:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP9:
case SDLK_PAGEUP:
new_btn = BUTTON_FFWD;
break;
case SDLK_KP3:
case SDLK_PAGEDOWN:
new_btn = BUTTON_REW;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_REC_SW_ON;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_REC_SW_OFF;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP9, 370, 32, 15, "FF" },
{ SDLK_KP5, 369, 84, 25, "Play" },
{ SDLK_KP5, 367, 125, 27, "Play" },
{ SDLK_KP3, 369, 188, 17, "Rew" },
{ SDLK_KP_MINUS,370, 315, 15, "Rec On" },
{ SDLK_KP_PLUS, 370, 347, 15, "Rec Off" },
{ SDLK_KP4, 146, 252, 32, "Menu" },
{ SDLK_KP8, 204, 226, 27, "Up" },
{ SDLK_KP6, 257, 250, 34, "Select" },
{ SDLK_KP2, 205, 294, 35, "Down" },
{ 0, 0, 0, 0, "None" }
};