a507bb2837
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Mark Arigo
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "config.h"
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP5:
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case SDLK_KP_ENTER:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP9:
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case SDLK_PAGEUP:
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new_btn = BUTTON_FFWD;
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break;
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case SDLK_KP3:
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case SDLK_PAGEDOWN:
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new_btn = BUTTON_REW;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_REC_SW_ON;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_REC_SW_OFF;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP9, 370, 32, 15, "FF" },
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{ SDLK_KP5, 369, 84, 25, "Play" },
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{ SDLK_KP5, 367, 125, 27, "Play" },
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{ SDLK_KP3, 369, 188, 17, "Rew" },
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{ SDLK_KP_MINUS,370, 315, 15, "Rec On" },
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{ SDLK_KP_PLUS, 370, 347, 15, "Rec Off" },
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{ SDLK_KP4, 146, 252, 32, "Menu" },
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{ SDLK_KP8, 204, 226, 27, "Up" },
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{ SDLK_KP6, 257, 250, 34, "Select" },
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{ SDLK_KP2, 205, 294, 35, "Down" },
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{ 0, 0, 0, 0, "None" }
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};
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