d64ff86fb6
This brings the source to upstream commit 506b073 (though I have made some extra commits on top of that). Notably this includes a fix for a double-free bug that I myself introduced upstream. Change-Id: I02671586bbc34d63e05398ee971271fed42538cf |
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.. | ||
dummy | ||
help | ||
src | ||
compress.c | ||
fonts.zip | ||
genhelp.sh | ||
help.h | ||
lz4tiny.c | ||
lz4tiny.h | ||
puzzles.make | ||
rbassert.h | ||
rbcompat.h | ||
rbmalloc.c | ||
rbwrappers.c | ||
README.rockbox | ||
rockbox.c | ||
SOURCES | ||
SOURCES.games |
Introduction ============ This is the readme for the Rockbox port of Simon Tatham's Portable Puzzle Collection. The upstream version used is subject to change, as it should be relatively trivial to update it to a newer version. Simply copying the upstream repo's contents into src/ and running genhelp.sh ought to do it (watch out for API changes, though!). Source structure ================ Most of the upstream files in src/ are essentially untouched, apart from some minor adjustments to make them compile and run happily on Rockbox. The majority of the rockbox-specific code is found in rockbox.c, with some minor stuff in rbwrappers.c and rbmalloc.c. Help feature ============ The Help feature is implemented by compiling each puzzle against a compressed version of each puzzle's section from the upstream documentation. These files are stored under help/, and are generated by genhelp.sh from the puzzles.but file in the source distribution. The compression is LZ4, implemented in lz4tiny.c (for decompression on target), and compress.c (for generation). genhelp.sh should be run whenever the documentation is changed. Kudos to Simon (duh), and Frank, for telling me about it. Franklin Wei (__builtin) Changelog ========= April 2017: Changes made to move upstream sources to a separate subdirectory, where they are completely unmodified from the original. Updating the upstream version is now as simple as copying a fresh set of sources to src/. Several hacks were used to accomplish this: a global include specified on the command line, and a directory of dummy header files. August 2017: Every game that can be played with only the cursor keys is now functional. October 2017: Added zoom feature. March 2018: Added help styling. Changed from simple_viewer to display_text for displaying help text. compress.c now does additional processing on the help text, and also requires a slightly modified halibut. April 2018: Finished up the rest of the games. All work now! Surely there's still bugs to fix, so stay tuned...