64bde94ecf
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1191 a1c6a512-1295-4272-9138-f99709370657
283 lines
6.6 KiB
XML
283 lines
6.6 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="uisw32"
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ProjectGUID="{A81A8EFA-647A-427A-BD04-F6B469752E7A}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""..\..\apps\recorder";"..\..\apps";"..\..\firmware";"..\win32";"..\..\firmware\drivers";"..\..\firmware\common""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_RECORDER_KEYPAD;HAVE_LCD_BITMAP;SIMULATOR;SIMULATOR;LCD_PROPFONTS;"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/uisw32.exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/uisw32.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories=""C:\Programming\CVS Checkout\RockBox\firmware\drivers";"C:\Programming\CVS Checkout\RockBox\firmware";"C:\Programming\CVS Checkout\RockBox\firmware\common""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;ARCHOS_RECORDER;SIMULATOR;WIN32"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/uisw32.exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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<File
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RelativePath="..\..\firmware\backlight.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\bmp.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\bounce.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\boxes.c">
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</File>
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<File
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RelativePath="button.c">
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</File>
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<File
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RelativePath="..\..\firmware\chartables.c">
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</File>
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<File
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RelativePath="..\..\apps\credits.c">
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<File
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RelativePath="debug-win32.c">
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<File
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RelativePath="dir-win32.c">
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<File
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RelativePath="..\..\apps\games_menu.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\icons.c">
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</File>
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<File
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RelativePath="..\..\firmware\id3.c">
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</File>
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<File
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RelativePath="kernel.c">
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</File>
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<File
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RelativePath="lcd-win32.c">
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</File>
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<File
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RelativePath="..\..\firmware\drivers\lcd.c">
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</File>
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<File
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RelativePath="..\..\apps\main.c">
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</File>
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<File
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RelativePath="..\..\apps\main_menu.c">
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</File>
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<File
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RelativePath="..\..\apps\menu.c">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="mpeg.c">
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</File>
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<File
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RelativePath="panic-win32.c">
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</File>
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<File
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RelativePath="..\..\apps\play.c">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\apps\playlist.c">
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</File>
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<File
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RelativePath="..\..\apps\screensavers_menu.c">
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</File>
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<File
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RelativePath="..\..\firmware\settings.c">
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</File>
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<File
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RelativePath="..\..\apps\settings_menu.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\sokoban.c">
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</File>
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<File
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RelativePath="..\..\apps\sound_menu.c">
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</File>
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<File
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RelativePath="..\..\firmware\common\sprintf.c">
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</File>
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<File
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RelativePath="string-win32.c">
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</File>
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<File
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RelativePath="..\..\firmware\common\strtok.c">
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</File>
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<File
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RelativePath="..\..\apps\recorder\tetris.c">
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</File>
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<File
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RelativePath="thread-win32.c">
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</File>
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<File
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RelativePath="..\..\apps\tree.c">
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</File>
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<File
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RelativePath="uisw32.c">
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</File>
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<File
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RelativePath="..\..\apps\wps.c">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc">
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<File
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RelativePath="dir-win32.h">
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</File>
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<File
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RelativePath="..\x11\dir.h">
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</File>
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<File
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RelativePath="lcd-win32.h">
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</File>
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<File
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RelativePath="..\play.h">
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</File>
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<File
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RelativePath="resource.h">
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</File>
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<File
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RelativePath="..\screensaver.h">
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</File>
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<File
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RelativePath="thread-win32.h">
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<File
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RelativePath="..\tree.h">
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<File
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RelativePath="uisw32.h">
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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<File
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RelativePath="UI256.bmp">
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<File
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RelativePath="uisw32.rc">
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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