7b91ec6b19
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5280 a1c6a512-1295-4272-9138-f99709370657
266 lines
7.8 KiB
C
266 lines
7.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdbool.h>
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#include "thread.h"
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#include "panic.h"
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#include "kernel.h"
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#include "cpu.h"
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#if CONFIG_CPU == MCF5249
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struct regs
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{
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unsigned int d[6]; /* d2-d7 */
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unsigned int a[5]; /* a2-a6 */
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void *sp; /* Stack pointer (a7) */
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};
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#elif CONFIG_CPU == SH7034
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struct regs
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{
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unsigned int r[7]; /* Registers r8 thru r14 */
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void *sp; /* Stack pointer (r15) */
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void* pr; /* Procedure register */
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};
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#endif
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int num_threads;
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static volatile int num_sleepers;
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static int current_thread;
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static struct regs thread_contexts[MAXTHREADS] __attribute__ ((section(".idata")));
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const char *thread_name[MAXTHREADS];
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void *thread_stack[MAXTHREADS];
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int thread_stack_size[MAXTHREADS];
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static const char main_thread_name[] = "main";
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extern int stackbegin[];
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extern int stackend[];
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void switch_thread(void) __attribute__ ((section(".icode")));
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#if CONFIG_CPU == MCF5249
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile ("movem.l %%d2-%%d7/%%a2-%%a7,(%0)\n\t" : : "a" (addr));
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile ("movem.l (%0),%%d2-%%d7/%%a2-%%a7\n\t" : : "a" (addr));
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}
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#elif CONFIG_CPU == SH7034
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile ("add #36, %0\n\t"
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"sts.l pr, @-%0\n\t"
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"mov.l r15, @-%0\n\t"
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"mov.l r14, @-%0\n\t"
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"mov.l r13, @-%0\n\t"
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"mov.l r12, @-%0\n\t"
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"mov.l r11, @-%0\n\t"
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"mov.l r10, @-%0\n\t"
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"mov.l r9, @-%0\n\t"
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"mov.l r8, @-%0" : : "r" (addr));
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile ("mov.l @%0+,r8\n\t"
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"mov.l @%0+,r9\n\t"
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"mov.l @%0+,r10\n\t"
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"mov.l @%0+,r11\n\t"
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"mov.l @%0+,r12\n\t"
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"mov.l @%0+,r13\n\t"
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"mov.l @%0+,r14\n\t"
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"mov.l @%0+,r15\n\t"
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"mov.l @%0,%0\n\t"
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"lds %0,pr\n\t"
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"mov.l %0, @(0, r15)" : "+r" (addr));
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}
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#endif
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/*---------------------------------------------------------------------------
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* Switch thread in round robin fashion.
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*---------------------------------------------------------------------------
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*/
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void switch_thread(void)
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{
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int current;
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int next;
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unsigned int *stackptr;
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#ifdef SIMULATOR
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/* Do nothing */
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#else
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while (num_sleepers == num_threads)
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{
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/* Enter sleep mode, woken up on interrupt */
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#if CONFIG_CPU == MCF5249
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asm volatile ("stop #0x2000");
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#else
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SBYCR &= 0x7F;
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asm volatile ("sleep");
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#endif
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}
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#endif
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next = current = current_thread;
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if (++next >= num_threads)
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next = 0;
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current_thread = next;
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store_context(&thread_contexts[current]);
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/* Check if the current thread stack is overflown */
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stackptr = thread_stack[current];
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#ifndef IRIVER_H100
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if(stackptr[0] != 0xdeadbeef)
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panicf("Stkov %s", thread_name[current]);
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#endif
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load_context(&thread_contexts[next]);
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}
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void sleep_thread(void)
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{
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++num_sleepers;
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switch_thread();
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}
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void wake_up_thread(void)
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{
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num_sleepers = 0;
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}
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/*---------------------------------------------------------------------------
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* Create thread.
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* Return ID if context area could be allocated, else -1.
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*---------------------------------------------------------------------------
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*/
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int create_thread(void* function, void* stack, int stack_size,
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const char *name)
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{
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unsigned int i;
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unsigned int stacklen;
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unsigned int *stackptr;
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struct regs *regs;
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if (num_threads >= MAXTHREADS)
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return -1;
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/* Munge the stack to make it easy to spot stack overflows */
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stacklen = stack_size / 4;
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stackptr = stack;
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for(i = 0;i < stacklen;i++)
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{
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stackptr[i] = 0xdeadbeef;
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}
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/* Store interesting information */
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thread_name[num_threads] = name;
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thread_stack[num_threads] = stack;
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thread_stack_size[num_threads] = stack_size;
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regs = &thread_contexts[num_threads];
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store_context(regs);
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#if CONFIG_CPU == MCF5249
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regs->sp = (void*)(((unsigned int)stack + stack_size - 4) & ~3);
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/* Put the return address on the stack */
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*(unsigned long *)(regs->sp) = (int)function;
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#elif CONFIG_CPU == SH7034
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/* Subtract 4 to leave room for the PR push in load_context()
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Align it on an even 32 bit boundary */
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regs->sp = (void*)(((unsigned int)stack + stack_size - 4) & ~3);
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regs->pr = function;
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#endif
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wake_up_thread();
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return num_threads++; /* return the current ID, e.g for remove_thread() */
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}
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/*---------------------------------------------------------------------------
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* Remove a thread from the scheduler.
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* Parameter is the ID as returned from create_thread().
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*---------------------------------------------------------------------------
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*/
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void remove_thread(int threadnum)
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{
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int i;
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if(threadnum >= num_threads)
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return;
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num_threads--;
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for (i=threadnum; i<num_threads-1; i++)
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{ /* move all entries which are behind */
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thread_name[i] = thread_name[i+1];
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thread_stack[i] = thread_stack[i+1];
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thread_stack_size[i] = thread_stack_size[i+1];
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thread_contexts[i] = thread_contexts[i+1];
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}
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if (current_thread == threadnum) /* deleting the current one? */
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current_thread = num_threads; /* set beyond last, avoid store harm */
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else if (current_thread > threadnum) /* within the moved positions? */
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current_thread--; /* adjust it, point to same context again */
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}
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void init_threads(void)
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{
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num_threads = 1; /* We have 1 thread to begin with */
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current_thread = 0; /* The current thread is number 0 */
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thread_name[0] = main_thread_name;
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thread_stack[0] = stackbegin;
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thread_stack_size[0] = (int)stackend - (int)stackbegin;
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num_sleepers = 0;
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}
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int thread_stack_usage(int threadnum)
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{
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unsigned int i;
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unsigned int *stackptr = thread_stack[threadnum];
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if(threadnum >= num_threads)
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return -1;
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for(i = 0;i < thread_stack_size[threadnum]/sizeof(int);i++)
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{
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if(stackptr[i] != 0xdeadbeef)
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break;
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}
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return ((thread_stack_size[threadnum] - i * 4) * 100) /
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thread_stack_size[threadnum];
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}
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