rockbox/uisimulator/sdl/lcd-charcells.c
Jens Arnold 8b948c34f5 Fix the Playersim as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19969 a1c6a512-1295-4272-9138-f99709370657
2009-02-11 00:10:35 +00:00

192 lines
6.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "debug.h"
#include "lcd.h"
#include "lcd-charcell.h"
#include "screendump.h"
#include "general.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "lcd-playersim.h"
#include "uisdl.h"
#include "lcd-sdl.h"
/* extern functions, needed for screendump() */
extern int sim_creat(const char *name);
SDL_Surface* lcd_surface;
SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
GREEN_CMP(LCD_BL_DARKCOLOR),
BLUE_CMP(LCD_BL_DARKCOLOR), 0};
SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
GREEN_CMP(LCD_BL_BRIGHTCOLOR),
BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
GREEN_CMP(LCD_DARKCOLOR),
BLUE_CMP(LCD_DARKCOLOR), 0};
SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
GREEN_CMP(LCD_BRIGHTCOLOR),
BLUE_CMP(LCD_BRIGHTCOLOR), 0};
static unsigned long get_lcd_pixel(int x, int y)
{
return sim_lcd_framebuffer[y][x];
}
void sim_lcd_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel);
sdl_gui_update(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0);
}
void lcd_update(void)
{
int x, y;
for (y = 0; y < lcd_pattern_count; y++)
if (lcd_patterns[y].count > 0)
sim_lcd_define_pattern(y, lcd_patterns[y].pattern);
for (y = 0; y < LCD_HEIGHT; y++)
for (x = 0; x < LCD_WIDTH; x++)
lcd_print_char(x, y, lcd_charbuffer[y][x]);
if (lcd_cursor.visible)
lcd_print_char(lcd_cursor.x, lcd_cursor.y, lcd_cursor.hw_char);
sim_lcd_update_rect(0, ICON_HEIGHT, SIM_LCD_WIDTH,
LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL);
}
#ifdef HAVE_BACKLIGHT
void sim_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
&lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
} else {
sdl_set_gradient(lcd_surface, &lcd_color_bright,
&lcd_color_dark, 0, (1<<LCD_DEPTH));
}
sim_lcd_update_rect(0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT);
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
&lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
}
#define BMP_COMPRESSION 0 /* BI_RGB */
#define BMP_NUMCOLORS (1 << LCD_DEPTH)
#define BMP_BPP 1
#define BMP_LINESIZE (((SIM_LCD_WIDTH + 31) / 32) * 4)
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
#define BMP_DATASIZE (BMP_LINESIZE * SIM_LCD_HEIGHT)
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
static const unsigned char bmpheader[] =
{
0x42, 0x4d, /* 'BM' */
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
0x00, 0x00, 0x00, 0x00, /* Reserved */
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
LE32_CONST(SIM_LCD_WIDTH), /* Width in pixels */
LE32_CONST(SIM_LCD_HEIGHT), /* Height in pixels */
0x01, 0x00, /* Number of planes (always 1) */
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
LE32_CONST(BMP_COMPRESSION),/* Compression mode */
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
BMP_COLOR(LCD_BL_BRIGHTCOLOR),
BMP_COLOR(LCD_BL_DARKCOLOR)
};
void screen_dump(void)
{
int fd;
char filename[MAX_PATH];
int x, y;
static unsigned char line[BMP_LINESIZE];
create_numbered_filename(filename, "", "dump_", ".bmp", 4
IF_CNFN_NUM_(, NULL));
DEBUGF("screen_dump\n");
fd = sim_creat(filename);
if (fd < 0)
return;
write(fd, bmpheader, sizeof(bmpheader));
SDL_LockSurface(lcd_surface);
/* BMP image goes bottom up */
for (y = SIM_LCD_HEIGHT - 1; y >= 0; y--)
{
Uint8 *src = (Uint8 *)lcd_surface->pixels
+ y * SIM_LCD_WIDTH * display_zoom * display_zoom;
unsigned char *dst = line;
unsigned dst_mask = 0x80;
memset(line, 0, sizeof(line));
for (x = SIM_LCD_WIDTH; x > 0; x--)
{
if (*src)
*dst |= dst_mask;
src += display_zoom;
dst_mask >>= 1;
if (dst_mask == 0)
{
dst++;
dst_mask = 0x80;
}
}
write(fd, line, sizeof(line));
}
SDL_UnlockSurface(lcd_surface);
close(fd);
}