e9c10189e9
Playback now has a few albumart slots. Anything (most importantly: skins) can obtain such a slot. The slot has fields for the size which is passed to bufopen then to image_load to buffer the albumart with the proper size. Currently there's 1 slot. We can increase it for remotes if we want. Custom statusbar will increase it. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23209 a1c6a512-1295-4272-9138-f99709370657
85 lines
2.5 KiB
C
85 lines
2.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Miika Pekkarinen
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _PLAYBACK_H
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#define _PLAYBACK_H
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#include <stdbool.h>
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#include "config.h"
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#ifdef HAVE_ALBUMART
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#include "bmp.h"
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/*
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* Returns the handle id of the buffered albumart for the given slot id
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**/
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int playback_current_aa_hid(int slot);
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/*
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* Hands out an albumart slot for buffering albumart using the size
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* int the passed dim struct, it copies the data of dim in order to
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* be safe to be reused for other code
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*
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* The slot may be reused if other code calls this with the same dimensions
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* in dim, so if you change dim release and claim a new slot
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*
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* Save to call from other threads */
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int playback_claim_aa_slot(struct dim *dim);
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/*
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* Releases the albumart slot with given id
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*
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* Save to call from other threads */
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void playback_release_aa_slot(int slot);
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#endif
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/* Functions */
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const char *get_codec_filename(int cod_spec);
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void voice_wait(void);
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bool audio_is_thread_ready(void);
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int audio_track_count(void);
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long audio_filebufused(void);
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void audio_pre_ff_rewind(void);
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void audio_set_crossfade(int type);
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void audio_skip(int direction);
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void audio_hard_stop(void); /* Stops audio from serving playback */
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enum
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{
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AUDIO_WANT_PLAYBACK = 0,
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AUDIO_WANT_VOICE,
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};
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bool audio_restore_playback(int type); /* Restores the audio buffer to handle the requested playback */
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void codec_thread_do_callback(void (*fn)(void),
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unsigned int *codec_thread_id);
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#if CONFIG_CODEC == SWCODEC /* This #ifdef is better here than gui/wps.c */
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extern void audio_next_dir(void);
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extern void audio_prev_dir(void);
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#else
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#define audio_next_dir() ({ })
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#define audio_prev_dir() ({ })
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#endif
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#endif
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