cd82964e5d
+ some changes that will be needed for more advanced AIs (which aren't ready to commit yet) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13758 a1c6a512-1295-4272-9138-f99709370657
56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2007 Antoine Cellerier
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "reversi-strategy.h"
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/**
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* Naive/Stupid strategy:
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* Random moves
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*/
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static move_t naive_move_func(const reversi_board_t *game, int player) {
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int num_moves = reversi_count_player_available_moves(game, player);
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int r;
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int row = 0;
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int col = 0;
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if(!num_moves) return MOVE_INVALID;
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r = game->rb->rand()%num_moves;
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while(true) {
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if(reversi_is_valid_move(game, row, col, player)) {
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r--;
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if(r<0) {
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return MAKE_MOVE(row,col,player);
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}
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}
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col ++;
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if(col==BOARD_SIZE) {
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col = 0;
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row ++;
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if(row==BOARD_SIZE) {
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row = 0;
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}
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}
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}
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}
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const game_strategy_t strategy_naive = {
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true,
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NULL,
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naive_move_func
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};
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