ac08e6942a
* Scrolling is now done by wiping over the screen. There's no acceleration or kinetic scrolling yet though. But it works rather well (previously you held the edges of the list to scroll). * Improve scrollbar scrolling so that it keeps scrolling even if you leave the scrollbar area. * Hide selection during scrolling * Prevent accidental hitting of the list title (which means go back) during scrolling * Don't go into context menu after scrolling when leaving the screen on an item In general, it's very much like scrolling in native lists in Android, except there's no kinetic scrolling and everything is still line based, but with the feature that the scrollbar enables jumping around in the list and very fast scrolling. Thanks to Dustin Skoracki for his ideas and half of the code for this. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28145 a1c6a512-1295-4272-9138-f99709370657
541 lines
19 KiB
C
541 lines
19 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This file contains the code to draw the list widget on BITMAP LCDs. */
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#include "config.h"
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#include "lcd.h"
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#include "font.h"
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#include "button.h"
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#include "string.h"
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#include "settings.h"
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#include "kernel.h"
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#include "system.h"
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#include "file.h"
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#include "action.h"
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#include "screen_access.h"
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#include "list.h"
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#include "scrollbar.h"
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#include "lang.h"
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#include "sound.h"
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#include "misc.h"
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#include "viewport.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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#define ICON_PADDING 1
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/* these are static to make scrolling work */
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static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
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int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
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int text_pos, struct screen * display,
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struct viewport *vp);
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bool list_display_title(struct gui_synclist *list, enum screen_type screen);
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void gui_synclist_scroll_stop(struct gui_synclist *lists)
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{
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int i;
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FOR_NB_SCREENS(i)
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{
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screens[i].scroll_stop(&list_text[i]);
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screens[i].scroll_stop(&title_text[i]);
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screens[i].scroll_stop(lists->parent[i]);
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}
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}
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/* Draw the list...
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internal screen layout:
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-----------------
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|TI| title | TI is title icon
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-----------------
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| | | |
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|S|I| | S - scrollbar
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| | | items | I - icons
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| | | |
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------------------
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Note: This image is flipped horizontally when the language is a
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right-to-left one (Hebrew, Arabic)
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*/
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static bool draw_title(struct screen *display, struct gui_synclist *list)
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{
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const int screen = display->screen_type;
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int style = STYLE_DEFAULT;
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struct viewport *title_text_vp = &title_text[screen];
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if (sb_set_title_text(list->title, list->title_icon, screen))
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return false; /* the sbs is handling the title */
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display->scroll_stop(title_text_vp);
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if (!list_display_title(list, screen))
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return false;
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*title_text_vp = *(list->parent[screen]);
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title_text_vp->height = font_get(title_text_vp->font)->height;
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if (list->title_icon != Icon_NOICON && global_settings.show_icons)
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{
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struct viewport title_icon = *title_text_vp;
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title_icon.width = get_icon_width(screen) + ICON_PADDING * 2;
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if (VP_IS_RTL(&title_icon))
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{
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title_icon.x += title_text_vp->width - title_icon.width;
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}
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else
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{
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title_text_vp->x += title_icon.width;
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}
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title_text_vp->width -= title_icon.width;
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display->set_viewport(&title_icon);
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screen_put_icon(display, 0, 0, list->title_icon);
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}
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#ifdef HAVE_LCD_COLOR
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if (list->title_color >= 0)
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{
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style |= (STYLE_COLORED|list->title_color);
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}
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#endif
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display->set_viewport(title_text_vp);
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display->puts_scroll_style(0, 0, list->title, style);
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return true;
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}
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void list_draw(struct screen *display, struct gui_synclist *list)
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{
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struct viewport list_icons;
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int start, end, line_height, style, i;
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const int screen = display->screen_type;
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const int list_start_item = list->start_item[screen];
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const int icon_width = get_icon_width(screen) + ICON_PADDING;
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const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
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const bool show_cursor = !global_settings.cursor_style &&
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list->show_selection_marker;
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struct viewport *parent = (list->parent[screen]);
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#ifdef HAVE_LCD_COLOR
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unsigned char cur_line = 0;
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#endif
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int item_offset;
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bool show_title;
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struct viewport *list_text_vp = &list_text[screen];
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line_height = font_get(parent->font)->height;
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display->set_viewport(parent);
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display->clear_viewport();
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display->scroll_stop(list_text_vp);
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*list_text_vp = *parent;
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if ((show_title = draw_title(display, list)))
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{
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list_text_vp->y += line_height;
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list_text_vp->height -= line_height;
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}
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start = list_start_item;
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end = start + viewport_get_nb_lines(list_text_vp);
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/* draw the scrollbar if its needed */
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if (global_settings.scrollbar &&
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viewport_get_nb_lines(list_text_vp) < list->nb_items)
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{
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struct viewport vp;
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vp = *list_text_vp;
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vp.width = SCROLLBAR_WIDTH;
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vp.height = line_height * viewport_get_nb_lines(list_text_vp);
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vp.x = parent->x;
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list_text_vp->width -= SCROLLBAR_WIDTH;
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if (scrollbar_in_left)
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list_text_vp->x += SCROLLBAR_WIDTH;
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else
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vp.x += list_text_vp->width;
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display->set_viewport(&vp);
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gui_scrollbar_draw(display,
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(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
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list->nb_items, list_start_item, list_start_item + end-start,
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VERTICAL);
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}
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else if (show_title)
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{
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/* shift everything a bit in relation to the title... */
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if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
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{
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list_text_vp->width -= SCROLLBAR_WIDTH;
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list_text_vp->x += SCROLLBAR_WIDTH;
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}
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else if (VP_IS_RTL(list_text_vp) && !scrollbar_in_left)
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{
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list_text_vp->width -= SCROLLBAR_WIDTH;
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}
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}
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/* setup icon placement */
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list_icons = *list_text_vp;
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int icon_count = (list->callback_get_item_icon != NULL) ? 1 : 0;
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if (show_cursor)
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icon_count++;
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if (icon_count)
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{
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list_icons.width = icon_width * icon_count;
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list_text_vp->width -= list_icons.width + ICON_PADDING;
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if (VP_IS_RTL(&list_icons))
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list_icons.x += list_text_vp->width + ICON_PADDING;
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else
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list_text_vp->x += list_icons.width + ICON_PADDING;
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}
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for (i=start; i<end && i<list->nb_items; i++)
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{
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/* do the text */
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unsigned const char *s;
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char entry_buffer[MAX_PATH];
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unsigned char *entry_name;
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int text_pos = 0;
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s = list->callback_get_item_name(i, list->data, entry_buffer,
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sizeof(entry_buffer));
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entry_name = P2STR(s);
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display->set_viewport(list_text_vp);
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style = STYLE_DEFAULT;
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/* position the string at the correct offset place */
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int item_width,h;
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display->getstringsize(entry_name, &item_width, &h);
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item_offset = gui_list_get_item_offset(list, item_width, text_pos,
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display, list_text_vp);
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#ifdef HAVE_LCD_COLOR
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/* if the list has a color callback */
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if (list->callback_get_item_color)
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{
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int color = list->callback_get_item_color(i, list->data);
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/* if color selected */
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if (color >= 0)
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{
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style |= STYLE_COLORED|color;
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}
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}
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#endif
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/* draw the selected line */
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if(!list->hide_selection && i >= list->selected_item
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&& i < list->selected_item + list->selected_size
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&& list->show_selection_marker)
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{/* The selected item must be displayed scrolling */
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if (global_settings.cursor_style == 1
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#ifdef HAVE_REMOTE_LCD
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/* the global_settings.cursor_style check is here to make
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* sure if they want the cursor instead of bar it will work
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*/
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|| (display->depth < 16 && global_settings.cursor_style)
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#endif
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)
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{
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/* Display inverted-line-style */
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style = STYLE_INVERT;
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}
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#ifdef HAVE_LCD_COLOR
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else if (global_settings.cursor_style == 2)
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{
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/* Display colour line selector */
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style = STYLE_COLORBAR;
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}
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else if (global_settings.cursor_style == 3)
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{
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/* Display gradient line selector */
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style = STYLE_GRADIENT;
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/* Make the lcd driver know how many lines the gradient should
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cover and current line number */
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/* number of selected lines */
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style |= NUMLN_PACK(list->selected_size);
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/* current line number, zero based */
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style |= CURLN_PACK(cur_line);
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cur_line++;
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}
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#endif
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/* if the text is smaller than the viewport size */
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if (item_offset> item_width - (list_text_vp->width - text_pos))
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{
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/* don't scroll */
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display->puts_style_offset(0, i-start, entry_name,
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style, item_offset);
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}
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else
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{
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display->puts_scroll_style_offset(0, i-start, entry_name,
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style, item_offset);
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}
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}
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else
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{
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if (list->scroll_all)
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display->puts_scroll_style_offset(0, i-start, entry_name,
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style, item_offset);
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else
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display->puts_style_offset(0, i-start, entry_name,
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style, item_offset);
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}
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/* do the icon */
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display->set_viewport(&list_icons);
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if (list->callback_get_item_icon && global_settings.show_icons)
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{
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screen_put_icon_with_offset(display, show_cursor?1:0,
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(i-start),show_cursor?ICON_PADDING:0,0,
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list->callback_get_item_icon(i, list->data));
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}
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if (show_cursor && i >= list->selected_item &&
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i < list->selected_item + list->selected_size)
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{
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screen_put_icon(display, 0, i-start, Icon_Cursor);
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}
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}
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display->set_viewport(parent);
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display->update_viewport();
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display->set_viewport(NULL);
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}
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#if defined(HAVE_TOUCHSCREEN)
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/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
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static enum {
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SCROLL_NONE, /* no scrolling */
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SCROLL_BAR, /* scroll by using the scrollbar */
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SCROLL_SWIPE, /* scroll by wiping over the screen */
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} scroll_mode;
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static bool released = false;
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/* Used for kinetic scrolling as we need to know the last position to
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* recognize the scroll direction.
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* This gets reset to 0 at the end of scrolling
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*/
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static int last_position=0;
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static int gui_synclist_touchscreen_scrollbar(struct gui_synclist * gui_list,
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int y)
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{
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const int screen = screens[SCREEN_MAIN].screen_type;
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const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
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if (nb_lines < gui_list->nb_items)
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{
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scroll_mode = SCROLL_BAR;
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int scrollbar_size = nb_lines*
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font_get(gui_list->parent[screen]->font)->height;
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int actual_y = y - list_text[screen].y;
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int new_selection = (actual_y * gui_list->nb_items)
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/ scrollbar_size;
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int start_item = new_selection - nb_lines/2;
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if(start_item < 0)
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start_item = 0;
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else if(start_item > gui_list->nb_items - nb_lines)
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start_item = gui_list->nb_items - nb_lines;
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gui_list->start_item[screen] = start_item;
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return ACTION_REDRAW;
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}
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return ACTION_NONE;
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}
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/*
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* returns the number of scrolled items since the last call
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**/
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static int gui_synclist_touchscreen_scrolling(struct gui_synclist * gui_list, int position)
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{
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const int screen = screens[SCREEN_MAIN].screen_type;
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const int difference = position - last_position;
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const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
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if(nb_lines < gui_list->nb_items && difference != 0) // only scroll if needed
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{
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int new_start_item;
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new_start_item = gui_list->start_item[screen] - difference;
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// check if new_start_item is bigger than list item count
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if(new_start_item > gui_list->nb_items - nb_lines)
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new_start_item = gui_list->nb_items - nb_lines;
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// set new_start_item to 0 if it's negative
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if(new_start_item < 0)
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new_start_item = 0;
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gui_list->start_item[screen] = new_start_item;
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}
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return difference;
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}
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unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list)
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{
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short x, y;
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const int button = action_get_touchscreen_press(&x, &y);
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const int screen = SCREEN_MAIN;
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const int list_start_item = gui_list->start_item[screen];
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const struct viewport *list_text_vp = &list_text[screen];
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const bool old_released = released;
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int line, list_width = list_text_vp->width;
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released = (button&BUTTON_REL) != 0;
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gui_list->hide_selection = (scroll_mode != SCROLL_NONE);
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|
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if (global_settings.scrollbar == SCROLLBAR_RIGHT)
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list_width += SCROLLBAR_WIDTH;
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if (button == BUTTON_NONE)
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return ACTION_NONE;
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if (x > list_text_vp->x + list_width)
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return ACTION_NONE;
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|
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/* make sure it is inside the UI viewport */
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if (list_display_title(gui_list, screen) &&
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viewport_point_within_vp(&title_text[screen], x, y) &&
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button == BUTTON_REL && scroll_mode == SCROLL_NONE)
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return ACTION_STD_CANCEL;
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if (x < list_text_vp->x)
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{
|
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/* Top left corner is GO_TO_ROOT */
|
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if (y<list_text[SCREEN_MAIN].y)
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{
|
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if (button == BUTTON_REL)
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return ACTION_STD_MENU;
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else if (button == (BUTTON_REPEAT|BUTTON_REL))
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return ACTION_STD_CONTEXT;
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else
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return ACTION_NONE;
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}
|
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/* Scroll bar */
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else if(global_settings.scrollbar == SCROLLBAR_LEFT)
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return gui_synclist_touchscreen_scrollbar(gui_list, y);
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}
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else
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{
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int line_height = font_get(gui_list->parent[screen]->font)->height;
|
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/* add a small margin to prevent accidental selection */
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int x_end = list_text_vp->x + list_text_vp->width - line_height;
|
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|
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/* conditions for scrollbar scrolling:
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* * pen is on the scrollbar (x > x_end-scrollbar width)
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* AND scrollbar is on the right (left case is handled above)
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* OR * pen is in the somewhere else but we did scrollbar scrolling before
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*
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* scrollbar scrolling must end if the pen is released
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* scrollbar scrolling must not happen if we're currently scrolling
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* via swiping the screen
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**/
|
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|
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if (!released && scroll_mode != SCROLL_SWIPE
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&& ((scroll_mode == SCROLL_BAR
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|| (x > x_end && global_settings.scrollbar == SCROLLBAR_RIGHT))))
|
|
{
|
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return gui_synclist_touchscreen_scrollbar(gui_list, y);
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|
}
|
|
|
|
/* |--------------------------------------------------------|
|
|
* | Description of the touchscreen list interface: |
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|
* |--------------------------------------------------------|
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|
* | Pressing an item will select it and "enter" it. |
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* | |
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* | Pressing and holding your pen down will scroll through |
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* | the list of items. |
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* | |
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* | Pressing and holding your pen down on a single item |
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* | will bring up the context menu of it. |
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|
* |--------------------------------------------------------|
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|
*/
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if (y > list_text_vp->y || button & BUTTON_REPEAT)
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{
|
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int actual_y;
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actual_y = y - list_text_vp->y;
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line = actual_y / line_height;
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|
|
/* Pressed below the list*/
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|
if (list_start_item + line >= gui_list->nb_items)
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return ACTION_NONE;
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|
|
/* Pressed a border */
|
|
if(UNLIKELY(actual_y % line_height == 0))
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return ACTION_NONE;
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|
|
if (released)
|
|
{
|
|
/* Pen was released anywhere on the screen */
|
|
last_position = 0;
|
|
if (scroll_mode == SCROLL_NONE)
|
|
{
|
|
gui_synclist_select_item(gui_list, list_start_item + line);
|
|
/* If BUTTON_REPEAT is set, then the pen was hold on
|
|
* the same line for some time
|
|
* -> context menu
|
|
* otherwise,
|
|
* -> select
|
|
**/
|
|
if (button & BUTTON_REPEAT)
|
|
return ACTION_STD_CONTEXT;
|
|
return ACTION_STD_OK;
|
|
}
|
|
else
|
|
{
|
|
/* we were scrolling
|
|
* -> reset scrolling but do nothing else */
|
|
scroll_mode = SCROLL_NONE;
|
|
return ACTION_NONE;
|
|
}
|
|
}
|
|
else
|
|
{ /* pen is on the screen */
|
|
int result = 0;
|
|
bool redraw = false;
|
|
|
|
/* beginning of list interaction denoted by release in
|
|
* the previous call */
|
|
if (old_released)
|
|
{
|
|
scroll_mode = SCROLL_NONE;
|
|
redraw = true;
|
|
/* don't draw the selection during scrolling */
|
|
gui_list->hide_selection = false;
|
|
}
|
|
|
|
/* select current item */
|
|
gui_synclist_select_item(gui_list, list_start_item+line);
|
|
if (last_position == 0)
|
|
last_position = line;
|
|
else
|
|
result = gui_synclist_touchscreen_scrolling(gui_list, line);
|
|
|
|
/* Start scrolling once the pen is moved without
|
|
* releasing it inbetween */
|
|
if (result)
|
|
{
|
|
redraw = true;
|
|
scroll_mode = SCROLL_SWIPE;
|
|
}
|
|
|
|
last_position = line;
|
|
|
|
return redraw ? ACTION_REDRAW:ACTION_NONE;
|
|
}
|
|
}
|
|
}
|
|
return ACTION_NONE;
|
|
}
|
|
#endif
|