4c60bc9e68
- Audio playback works - Touchscreen and buttons work - Bootloader works and is capable of dual boot - Plugins are working - Cabbiev2 theme has been ported - Stable for general usage Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps. There's a few minor known issues: - Bootloader must be installed manually using 'usbboot' as there is no support in jztool yet. - Keymaps may be lacking, need further testing and feedback. - Some plugins may not be fully adapted to the screen size and could benefit from further tweaking. - LCD shows abnormal effects under some circumstances: for example, after viewing a mostly black screen an afterimage appears briefly when going back to a brightly-lit screen. Sudden power-off without proper shutdown of the backlight causes a "dissolving" effect. - CW2015 battery reporting driver is buggy, and disabled for now. Battery reporting is currently voltage-based using the AXP192. Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
630 lines
17 KiB
C
630 lines
17 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Itai Shaked
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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Snake!
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by Itai Shaked
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ok, a little explanation -
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board holds the snake and apple position - 1+ - snake body (the number
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represents the age [1 is the snake's head]).
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-1 is an apple, and 0 is a clear spot.
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dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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*/
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#include "plugin.h"
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#include "lib/configfile.h"
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#include "lib/highscore.h"
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#include "lib/playback_control.h"
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/* variable button definitions */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_ON
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#define SNAKE_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_MENU
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#define SNAKE_DOWN BUTTON_PLAY
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
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(CONFIG_KEYPAD == SANSA_M200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_SCROLL_UP
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#define SNAKE_DOWN BUTTON_SCROLL_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SNAKE_QUIT BUTTON_RC_REC
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#define SNAKE_LEFT BUTTON_RC_REW
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#define SNAKE_RIGHT BUTTON_RC_FF
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#define SNAKE_UP BUTTON_RC_VOL_UP
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#define SNAKE_DOWN BUTTON_RC_VOL_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
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#define SNAKE_RC_QUIT BUTTON_REC
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_BACK
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#define SNAKE_RIGHT BUTTON_MENU
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
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(CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_PREV
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#define SNAKE_RIGHT BUTTON_NEXT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
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#define SNAKE_QUIT BUTTON_REW
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_RC_QUIT BUTTON_RC_DOWN
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define SNAKE_QUIT BUTTON_REC
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#define SNAKE_LEFT BUTTON_PREV
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#define SNAKE_RIGHT BUTTON_NEXT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
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#define SNAKE_LEFT BUTTON_VOL_DOWN
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#define SNAKE_RIGHT BUTTON_VOL_UP
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#define SNAKE_UP BUTTON_REW
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#define SNAKE_DOWN BUTTON_FF
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define SNAKE_QUIT (BUTTON_MENU|BUTTON_REPEAT)
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#define SNAKE_LEFT BUTTON_REW
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#define SNAKE_RIGHT BUTTON_FF
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
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#elif (CONFIG_KEYPAD == HM60X_PAD) || \
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(CONFIG_KEYPAD == HM801_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
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#elif CONFIG_KEYPAD == DX50_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_PLAY
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#define SNAKE_UP BUTTON_VOL_UP
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#define SNAKE_DOWN BUTTON_VOL_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_RIGHT
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif CONFIG_KEYPAD == XDUOO_X3_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_PREV
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#define SNAKE_RIGHT BUTTON_NEXT
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#define SNAKE_UP BUTTON_HOME
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#define SNAKE_DOWN BUTTON_OPTION
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_PREV
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#define SNAKE_RIGHT BUTTON_NEXT
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#define SNAKE_UP BUTTON_HOME
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#define SNAKE_DOWN BUTTON_OPTION
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_PREV
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#define SNAKE_RIGHT BUTTON_NEXT
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#define SNAKE_UP BUTTON_HOME
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#define SNAKE_DOWN BUTTON_OPTION
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_HOME
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#define SNAKE_RIGHT BUTTON_VOL_DOWN
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#define SNAKE_UP BUTTON_PREV
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#define SNAKE_DOWN BUTTON_NEXT
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == EROSQ_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_SCROLL_BACK
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#define SNAKE_RIGHT BUTTON_SCROLL_FWD
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#define SNAKE_UP BUTTON_PREV
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#define SNAKE_DOWN BUTTON_NEXT
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == FIIO_M3K_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
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/* use touchscreen */
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SNAKE_QUIT
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#define SNAKE_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef SNAKE_LEFT
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#define SNAKE_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef SNAKE_RIGHT
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#define SNAKE_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef SNAKE_UP
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#define SNAKE_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef SNAKE_DOWN
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#define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef SNAKE_PLAYPAUSE
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#define SNAKE_PLAYPAUSE BUTTON_CENTER
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#endif
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#endif
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#define BOARD_WIDTH (LCD_WIDTH/4)
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#define BOARD_HEIGHT (LCD_HEIGHT/4)
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#define CONFIG_FILE_NAME "snake.cfg"
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#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake.score"
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#define NUM_SCORES 5
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static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
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static unsigned int score, level = 1;
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static int dir;
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static bool apple, dead, ingame;
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static struct highscore highscores[NUM_SCORES];
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static struct configdata config[] = {
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{TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
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};
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static void snake_die (void)
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{
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rb->lcd_clear_display();
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rb->lcd_puts(0,0,"Oops...");
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rb->lcd_putsf(0,1,"Your score: %d",score);
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if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
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rb->lcd_puts(0,2,"New High Score!");
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}
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else {
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rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score);
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}
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rb->lcd_update();
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rb->sleep(3*HZ);
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dead=true;
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}
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static void snake_colission (short x, short y)
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{
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if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
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snake_die();
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return;
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}
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switch (board[x][y]) {
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case 0:
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break;
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case -1:
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snakelength+=2;
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score+=level;
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apple=false;
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break;
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default:
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snake_die();
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break;
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}
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}
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static void snake_move_head (short x, short y)
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{
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switch (dir) {
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case 0:
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y-=1;
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break;
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case 1:
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x+=1;
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break;
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case 2:
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y+=1;
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break;
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case 3:
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x-=1;
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break;
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}
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snake_colission (x,y);
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if (dead)
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return;
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board[x][y]=1;
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rb->lcd_fillrect(x*4,y*4,4,4);
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}
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static void snake_redraw (void)
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{
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short x,y;
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rb->lcd_clear_display();
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for (x=0; x<BOARD_WIDTH; x++) {
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for (y=0; y<BOARD_HEIGHT; y++) {
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switch (board[x][y]) {
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case -1:
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rb->lcd_fillrect((x*4)+1,y*4,2,4);
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rb->lcd_fillrect(x*4,(y*4)+1,4,2);
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break;
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case 0:
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break;
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default:
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rb->lcd_fillrect(x*4,y*4,4,4);
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break;
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}
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}
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}
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rb->lcd_update();
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}
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static void snake_frame (void)
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{
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short x,y,head=0;
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for (x=0; x<BOARD_WIDTH; x++) {
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for (y=0; y<BOARD_HEIGHT; y++) {
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switch (board[x][y]) {
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case 1:
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if (!head) {
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snake_move_head(x,y);
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if (dead)
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return;
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board[x][y]++;
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head=1;
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}
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break;
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case 0:
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break;
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case -1:
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|
break;
|
|
default:
|
|
if (board[x][y]==snakelength) {
|
|
board[x][y]=0;
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(x*4,y*4,4,4);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
else
|
|
board[x][y]++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
rb->lcd_update();
|
|
}
|
|
|
|
static void snake_game_init(void) {
|
|
short x,y;
|
|
rb->lcd_clear_display();
|
|
|
|
for (x=0; x<BOARD_WIDTH; x++) {
|
|
for (y=0; y<BOARD_HEIGHT; y++) {
|
|
board[x][y]=0;
|
|
}
|
|
}
|
|
apple=false;
|
|
dead=false;
|
|
snakelength=4;
|
|
score=0;
|
|
dir=1;
|
|
board[11][7]=1;
|
|
}
|
|
|
|
static int snake_menu_cb(int action,
|
|
const struct menu_item_ex *this_item,
|
|
struct gui_synclist *this_list)
|
|
{
|
|
(void)this_list;
|
|
if(action == ACTION_REQUEST_MENUITEM
|
|
&& !ingame && ((intptr_t)this_item)==0)
|
|
return ACTION_EXIT_MENUITEM;
|
|
return action;
|
|
}
|
|
|
|
static int snake_game_menu(void)
|
|
{
|
|
MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
|
|
"Resume Game",
|
|
"Start New Game",
|
|
"Snake Speed",
|
|
"High Score",
|
|
"Playback Control",
|
|
"Quit");
|
|
int selected = 0;
|
|
|
|
rb->button_clear_queue();
|
|
|
|
while (true) {
|
|
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
|
|
case 0:
|
|
snake_redraw();
|
|
return 0;
|
|
case 1:
|
|
snake_game_init();
|
|
return 0;
|
|
case 2:
|
|
rb->set_int("Snake Speed", "", UNIT_INT, &level,
|
|
NULL, 1, 1, 9, NULL);
|
|
break;
|
|
case 3:
|
|
highscore_show(-1, highscores, NUM_SCORES, true);
|
|
rb->lcd_setfont(FONT_UI);
|
|
break;
|
|
case 4:
|
|
playback_control(NULL);
|
|
break;
|
|
case 5:
|
|
return 1;
|
|
case MENU_ATTACHED_USB:
|
|
return 1;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int snake_game_loop (void) {
|
|
int button;
|
|
short x,y;
|
|
bool pause = false;
|
|
|
|
if (snake_game_menu())
|
|
return 1;
|
|
|
|
ingame = true;
|
|
while (true) {
|
|
if (!pause) {
|
|
snake_frame();
|
|
if (dead) {
|
|
ingame = false;
|
|
return 0;
|
|
}
|
|
if (!apple) {
|
|
do {
|
|
x=rb->rand() % BOARD_WIDTH;
|
|
y=rb->rand() % BOARD_HEIGHT;
|
|
} while (board[x][y]);
|
|
apple=true;
|
|
board[x][y]=-1;
|
|
rb->lcd_fillrect((x*4)+1,y*4,2,4);
|
|
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
|
|
}
|
|
|
|
rb->sleep(HZ/level);
|
|
}
|
|
|
|
button=rb->button_get(false);
|
|
|
|
#ifdef HAS_BUTTON_HOLD
|
|
if (rb->button_hold() && !pause)
|
|
button = SNAKE_PLAYPAUSE;
|
|
#endif
|
|
switch (button) {
|
|
case SNAKE_UP:
|
|
if (dir!=2) dir=0;
|
|
break;
|
|
case SNAKE_RIGHT:
|
|
if (dir!=3) dir=1;
|
|
break;
|
|
case SNAKE_DOWN:
|
|
if (dir!=0) dir=2;
|
|
break;
|
|
case SNAKE_LEFT:
|
|
if (dir!=1) dir=3;
|
|
break;
|
|
case SNAKE_PLAYPAUSE:
|
|
pause = !pause;
|
|
if (pause)
|
|
rb->splash (HZ, "Paused");
|
|
else
|
|
snake_redraw();
|
|
break;
|
|
#ifdef SNAKE_RC_QUIT
|
|
case SNAKE_RC_QUIT:
|
|
#endif
|
|
case SNAKE_QUIT:
|
|
return 0;
|
|
break;
|
|
default:
|
|
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
|
|
return 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
(void)parameter;
|
|
|
|
configfile_load(CONFIG_FILE_NAME, config, 1, 0);
|
|
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
|
rb->lcd_clear_display();
|
|
ingame = false;
|
|
while(snake_game_loop() == 0)
|
|
;
|
|
configfile_save(CONFIG_FILE_NAME, config, 1, 0);
|
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
|
return PLUGIN_OK;
|
|
}
|