rockbox/apps/keymaps/keymap-touchscreen.c
Aidan MacDonald 69420e796c touchscreen: Use pointing mode in the yes/no screen
Seems to fix the unintuitive / inaccurate behavior of this screen.
Rejigger the generic touchscreen keymap because the 3x3 buttons are
no longer used. Also map physical keys for yes/no on the Q1.

Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
2021-08-10 22:48:26 +01:00

455 lines
25 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for touchscreen targets */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
const struct button_mapping* target_get_context_mapping(int context);
/* How this file is used:
get_context_mapping() at the bottom of the file is called by action.c as usual.
if the context is for the remote control its then passed straight to
target_get_context_mapping().
These tables are only used for the touchscreen buttons, so at the end of each
CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
(NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
to speed it up a tiny bit... if you dont it will go through these tables first before going
back to the target file.
*/
/* touchscreen "buttons"
screen is split into a 3x3 grid for buttons...
BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_STD_CONTEXT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_WPS_STOP, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_WPS_SKIPPREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLUP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_WPS_CONTEXT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_WPS_MENU, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
#ifdef HAVE_HOTKEY
{ ACTION_WPS_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
#else
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
#endif
{ ACTION_WPS_REC, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#if 0
/* this is all to show how the poor-mans-gestures can be used... */
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
{ ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
{ ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
{ ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_TREE_STOP, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
#ifdef HAVE_HOTKEY
// { ACTION_TREE_HOTKEY, BUTTON_NONE, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_mainmenu[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2 | CONTEXT_MAINMENU)
};
static const struct button_mapping button_context_yesno[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
/* override the std context since we're using MIDRIGHT for settings inc */
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_NONE, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
}; /* button_context_eq */
/* Bookmark Screen */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
}; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = {
/* override ACTION_STD_CANCEL from standard context */
{ ACTION_NONE, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_TOPRIGHT, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_KBD_ABORT, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
}; /* button_context_keyboard */
static const struct button_mapping button_context_radio[] = {
{ ACTION_STD_PREV, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_MENU, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_FM_PRESET, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_STOP, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
{ ACTION_FM_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_FM)
}; /* button_context_radio */
#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_TOPLEFT|BUTTON_REL, BUTTON_TOPLEFT },
{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_MIDLEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_TOPMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_TOPMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_BOTTOMMIDDLE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_BOTTOMMIDDLE },
{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_TOPRIGHT|BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT|BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_MIDLEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
#ifdef HAVE_USB_HID_MOUSE
static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
{ ACTION_USB_HID_MOUSE_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_UP_REP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_TOPRIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */
#endif
#endif
const struct button_mapping* get_context_mapping(int context)
{
if (context & CONTEXT_CUSTOM2
#if BUTTON_REMOTE != 0
|| context & CONTEXT_REMOTE
#endif
)
{
return target_get_context_mapping(context & ~CONTEXT_CUSTOM2);
}
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
{
return button_context_mainmenu;
}
case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
#ifdef USB_ENABLE_HID
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
#ifdef HAVE_USB_HID_MOUSE
case CONTEXT_USB_HID_MODE_MOUSE:
return button_context_usb_hid_mode_mouse;
#endif
#endif
default:
return button_context_standard;
}
return button_context_standard;
}