rockbox/apps/plugins/frotz
Thomas Martitz abdc5935be Introduce plugin_crt0.c that every plugin links.
It handles exit() properly, calling the handler also when the plugin returns
normally (also it makes exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.

To work better together with callbacks passed to rb->default_event_handler_ex introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases it was passed a callback which was manually called at all other return points. This can now be done via atexit().

In future plugin_crt0.c could also handle clearing bss, initializing iram and more.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27862 a1c6a512-1295-4272-9138-f99709370657
2010-08-23 16:56:49 +00:00
..
buffer.c
dumb_frotz.h
dumb_init.c
dumb_output.c
err.c
fastmem.c
files.c Make open() posix compliant api-wise. A few calls (those with O_CREAT) need the additional optional mode parameter so add it. Impact for the core is almost zero, as open() is a wrapper macro for the real open function which doesn't take the variable parameter. 2010-05-06 17:35:13 +00:00
frotz.c Introduce plugin_crt0.c that every plugin links. 2010-08-23 16:56:49 +00:00
frotz.h Introduce NORETURN_ATTR wrapper for __attribute__((noreturn)), using this and a bit further cleanup in main gets rid of a warning when compiling for android. 2010-08-12 13:38:25 +00:00
frotz.make
frotzplugin.h Make the sim buildable with mingw again 2010-05-14 22:57:52 +00:00
hotkey.c
input.c New plugin: frotz, a Z-machine interpreter, for playing interactive fiction. 2010-01-17 22:15:13 +00:00
main.c New plugin: frotz, a Z-machine interpreter, for playing interactive fiction. 2010-01-17 22:15:13 +00:00
math.c
object.c
process.c
quetzal.c
random.c
redirect.c
screen.c New plugin: frotz, a Z-machine interpreter, for playing interactive fiction. 2010-01-17 22:15:13 +00:00
setup.h
sound.c New plugin: frotz, a Z-machine interpreter, for playing interactive fiction. 2010-01-17 22:15:13 +00:00
SOURCES
STATUS
stream.c
table.c
text.c
variable.c