03ab592c9c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24369 a1c6a512-1295-4272-9138-f99709370657
169 lines
5.3 KiB
C
169 lines
5.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Linus Nielsen Feltzing
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* Copyright (C) 2009 Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "buffer.h"
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#include "settings.h"
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#include "screen_access.h"
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#include "skin_engine.h"
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#include "wps_internals.h"
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#include "skin_tokens.h"
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#include "skin_buffer.h"
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/* skin buffer management.
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* This module is used to allocate space in a single global skin buffer for
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* tokens for both/all screens.
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*
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* This is mostly just copy/paste from firmware/buffer.c
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*
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*
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* MAIN_ and REMOTE_BUFFER are just for reasonable size calibration,
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* both screens can use the whole buffer as they need; it's not split
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* between screens
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*
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* Buffer can be allocated from either "end" of the global buffer.
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* items with unknown sizes get allocated from the start (0->) (data)
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* items with known sizes get allocated from the end (<-buf_size) (tokens)
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* After loading 2 skins the buffer will look like this:
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* |tokens skin1|images skin1|tokens s2|images s2|---SPACE---|data skin2|data skin1|
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* Make sure to never start allocating from the beginning before letting us know
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* how much was used. and RESPECT THE buf_free RETURN VALUES!
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*
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*/
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#ifdef HAVE_LCD_BITMAP
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#define MAIN_BUFFER ((2*LCD_HEIGHT*LCD_WIDTH*LCD_DEPTH/8) \
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+ (SKINNABLE_SCREENS_COUNT * LCD_BACKDROP_BYTES))
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#if (NB_SCREENS > 1)
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#define REMOTE_BUFFER (2*(LCD_REMOTE_HEIGHT*LCD_REMOTE_WIDTH*LCD_REMOTE_DEPTH/8) \
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+ (SKINNABLE_SCREENS_COUNT * REMOTE_LCD_BACKDROP_BYTES))
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#else
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#define REMOTE_BUFFER 0
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#endif
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#define SKIN_BUFFER_SIZE (MAIN_BUFFER + REMOTE_BUFFER) + \
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(WPS_MAX_TOKENS * sizeof(struct wps_token))
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#endif
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#ifdef HAVE_LCD_CHARCELLS
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#define SKIN_BUFFER_SIZE (LCD_HEIGHT * LCD_WIDTH) * 64 + \
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(WPS_MAX_TOKENS * sizeof(struct wps_token))
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#endif
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static unsigned char buffer[SKIN_BUFFER_SIZE];
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static unsigned char *buffer_front = NULL; /* start of the free space,
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increases with allocation*/
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static unsigned char *buffer_back = NULL; /* end of the free space
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decreases with allocation */
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static size_t buf_size = SKIN_BUFFER_SIZE;
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void skin_buffer_init(void)
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{
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#if 0 /* this will go in again later probably */
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if (buffer == NULL)
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{
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buf_size = SKIN_BUFFER_SIZE;/* global_settings.skin_buf_size */
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buffer = buffer_alloc(buf_size);
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buffer_front = buffer;
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buffer_back = bufer + buf_size;
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}
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else
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#endif
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{
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/* reset the buffer.... */
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buffer_front = buffer;
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buffer_back = buffer + buf_size;
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}
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}
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/* get the number of bytes currently being used */
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size_t skin_buffer_usage(void)
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{
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return buf_size - (buffer_back-buffer_front);
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}
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size_t skin_buffer_freespace(void)
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{
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return buffer_back-buffer_front;
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}
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/* Allocate size bytes from the buffer
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* allocates from the back end (data end)
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*/
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void* skin_buffer_alloc(size_t size)
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{
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if (skin_buffer_freespace() <= size)
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{
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return NULL;
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}
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buffer_back -= size;
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/* 32-bit aligned */
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buffer_back = (void *)(((unsigned long)buffer_back) & ~3);
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memset(buffer_back, 0, size);
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return buffer_back;
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}
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/* Get a pointer to the skin buffer and the count of how much is free
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* used to do your own buffer management.
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* Any memory used will be overwritten next time wps_buffer_alloc()
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* is called unless skin_buffer_increment() is called first
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*
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* This is from the start of the buffer, it is YOUR responsility to make
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* sure you dont ever use more then *freespace, and bear in mind this will only
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* be valid untill skin_buffer_alloc() is next called...
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* so call skin_buffer_increment() and skin_buffer_freespace() regularly
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*/
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void* skin_buffer_grab(size_t *freespace)
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{
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*freespace = buf_size - skin_buffer_usage();
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return buffer_front;
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}
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/* Use after skin_buffer_grab() to specify how much buffer was used */
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void skin_buffer_increment(size_t used, bool align)
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{
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buffer_front += used;
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if (align)
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{
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/* 32-bit aligned */
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buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3);
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}
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}
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/* free previously skin_buffer_increment()'ed space. This just moves the pointer
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* back 'used' bytes so make sure you actually want to do this */
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void skin_buffer_free_from_front(size_t used)
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{
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buffer_front -= used;
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/* 32-bit aligned */
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buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3);
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}
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