730a618fae
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24786 a1c6a512-1295-4272-9138-f99709370657
420 lines
13 KiB
C
420 lines
13 KiB
C
/*
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* Fixed Point IMDCT
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* Copyright (c) 2002 The FFmpeg Project.
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* Copyright (c) 2010 Dave Hooper, Mohamed Tarek, Michael Giacomelli
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "codeclib.h"
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#include "mdct.h"
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#include "asm_arm.h"
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#include "asm_mcf5249.h"
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#include "codeclib_misc.h"
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#include "mdct_lookup.h"
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#ifndef ICODE_ATTR_TREMOR_MDCT
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#define ICODE_ATTR_TREMOR_MDCT ICODE_ATTR
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#endif
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/**
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* Compute the middle half of the inverse MDCT of size N = 2^nbits
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* thus excluding the parts that can be derived by symmetry
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* @param output N/2 samples
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* @param input N/2 samples
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*
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* NOTE - CANNOT CURRENTLY OPERATE IN PLACE (input and output must
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* not overlap or intersect at all)
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*/
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void ff_imdct_half(unsigned int nbits, fixed32 *output, const fixed32 *input) ICODE_ATTR_TREMOR_MDCT;
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void ff_imdct_half(unsigned int nbits, fixed32 *output, const fixed32 *input)
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{
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int n8, n4, n2, n, j;
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const fixed32 *in1, *in2;
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n = 1 << nbits;
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n2 = n >> 1;
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n4 = n >> 2;
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n8 = n >> 3;
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FFTComplex *z = (FFTComplex *)output;
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/* pre rotation */
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in1 = input;
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in2 = input + n2 - 1;
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/* revtab comes from the fft; revtab table is sized for N=4096 size fft = 2^12.
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The fft is size N/4 so s->nbits-2, so our shift needs to be (12-(nbits-2)) */
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const int revtab_shift = (14- nbits);
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/* bitreverse reorder the input and rotate; result here is in OUTPUT ... */
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/* (note that when using the current split radix, the bitreverse ordering is
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complex, meaning that this reordering cannot easily be done in-place) */
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/* Using the following pdf, you can see that it is possible to rearrange
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the 'classic' pre/post rotate with an alternative one that enables
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us to use fewer distinct twiddle factors.
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http://www.eurasip.org/Proceedings/Eusipco/Eusipco2006/papers/1568980508.pdf
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For prerotation, the factors are just sin,cos(2PI*i/N)
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For postrotation, the factors are sin,cos(2PI*(i+1/4)/N)
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Therefore, prerotation can immediately reuse the same twiddles as fft
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(for postrotation it's still a bit complex, so this is still using
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an mdct-local set of twiddles to do that part)
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*/
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const int32_t *T = sincos_lookup0;
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const int step = 2<<(12-nbits);
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const uint16_t * p_revtab=revtab;
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{
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const uint16_t * const p_revtab_end = p_revtab + n8;
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while(LIKELY(p_revtab < p_revtab_end))
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{
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j = (*p_revtab)>>revtab_shift;
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XNPROD31(*in2, *in1, T[1], T[0], &z[j].re, &z[j].im );
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T += step;
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in1 += 2;
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in2 -= 2;
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p_revtab++;
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j = (*p_revtab)>>revtab_shift;
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XNPROD31(*in2, *in1, T[1], T[0], &z[j].re, &z[j].im );
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T += step;
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in1 += 2;
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in2 -= 2;
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p_revtab++;
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}
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}
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{
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const uint16_t * const p_revtab_end = p_revtab + n8;
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while(LIKELY(p_revtab < p_revtab_end))
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{
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j = (*p_revtab)>>revtab_shift;
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XNPROD31(*in2, *in1, T[0], T[1], &z[j].re, &z[j].im);
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T -= step;
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in1 += 2;
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in2 -= 2;
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p_revtab++;
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j = (*p_revtab)>>revtab_shift;
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XNPROD31(*in2, *in1, T[0], T[1], &z[j].re, &z[j].im);
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T -= step;
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in1 += 2;
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in2 -= 2;
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p_revtab++;
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}
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}
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/* ... and so fft runs in OUTPUT buffer */
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ff_fft_calc_c(nbits-2, z);
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/* post rotation + reordering. now keeps the result within the OUTPUT buffer */
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switch( nbits )
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{
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default:
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{
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fixed32 * z1 = (fixed32 *)(&z[0]);
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fixed32 * z2 = (fixed32 *)(&z[n4-1]);
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int magic_step = step>>2;
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int newstep;
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if(n<=1024)
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{
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T = sincos_lookup0 + magic_step;
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newstep = step>>1;
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}
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else
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{
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T = sincos_lookup1;
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newstep = 2;
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}
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while(z1<z2)
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{
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fixed32 r0,i0,r1,i1;
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XNPROD31_R(z1[1], z1[0], T[0], T[1], r0, i1 ); T+=newstep;
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XNPROD31_R(z2[1], z2[0], T[1], T[0], r1, i0 ); T+=newstep;
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z1[0] = -r0;
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z1[1] = -i0;
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z2[0] = -r1;
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z2[1] = -i1;
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z1+=2;
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z2-=2;
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}
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break;
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}
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case 12: /* n=4096 */
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{
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/* linear interpolation (50:50) between sincos_lookup0 and sincos_lookup1 */
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const int32_t * V = sincos_lookup1;
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T = sincos_lookup0;
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int32_t t0,t1,v0,v1;
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fixed32 * z1 = (fixed32 *)(&z[0]);
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fixed32 * z2 = (fixed32 *)(&z[n4-1]);
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t0 = T[0]>>1; t1=T[1]>>1;
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while(z1<z2)
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{
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fixed32 r0,i0,r1,i1;
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t0 += (v0 = (V[0]>>1));
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t1 += (v1 = (V[1]>>1));
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XNPROD31_R(z1[1], z1[0], t0, t1, r0, i1 );
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T+=2;
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v0 += (t0 = (T[0]>>1));
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v1 += (t1 = (T[1]>>1));
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XNPROD31_R(z2[1], z2[0], v1, v0, r1, i0 );
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z1[0] = -r0;
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z1[1] = -i0;
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z2[0] = -r1;
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z2[1] = -i1;
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z1+=2;
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z2-=2;
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V+=2;
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}
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break;
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}
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case 13: /* n = 8192 */
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{
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/* weight linear interpolation between sincos_lookup0 and sincos_lookup1
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specifically: 25:75 for first twiddle and 75:25 for second twiddle */
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const int32_t * V = sincos_lookup1;
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T = sincos_lookup0;
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int32_t t0,t1,v0,v1,q0,q1;
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fixed32 * z1 = (fixed32 *)(&z[0]);
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fixed32 * z2 = (fixed32 *)(&z[n4-1]);
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t0 = T[0]; t1=T[1];
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while(z1<z2)
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{
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fixed32 r0,i0,r1,i1;
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v0 = V[0]; v1 = V[1];
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t0 += (q0 = (v0-t0)>>1);
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t1 += (q1 = (v1-t1)>>1);
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XNPROD31_R(z1[1], z1[0], t0, t1, r0, i1 );
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t0 = v0-q0;
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t1 = v1-q1;
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XNPROD31_R(z2[1], z2[0], t1, t0, r1, i0 );
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z1[0] = -r0;
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z1[1] = -i0;
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z2[0] = -r1;
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z2[1] = -i1;
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z1+=2;
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z2-=2;
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T+=2;
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t0 = T[0]; t1 = T[1];
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v0 += (q0 = (t0-v0)>>1);
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v1 += (q1 = (t1-v1)>>1);
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XNPROD31_R(z1[1], z1[0], v0, v1, r0, i1 );
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v0 = t0-q0;
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v1 = t1-q1;
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XNPROD31_R(z2[1], z2[0], v1, v0, r1, i0 );
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z1[0] = -r0;
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z1[1] = -i0;
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z2[0] = -r1;
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z2[1] = -i1;
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z1+=2;
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z2-=2;
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V+=2;
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}
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break;
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}
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}
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}
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/**
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* Compute inverse MDCT of size N = 2^nbits
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* @param output N samples
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* @param input N/2 samples
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* "In-place" processing can be achieved provided that:
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* [0 .. N/2-1 | N/2 .. N-1 ]
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* <----input---->
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* <-----------output----------->
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*
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*/
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void ff_imdct_calc(unsigned int nbits, fixed32 *output, const fixed32 *input) ICODE_ATTR_TREMOR_MDCT;
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void ff_imdct_calc(unsigned int nbits, fixed32 *output, const fixed32 *input)
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{
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const int n = (1<<nbits);
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const int n2 = (n>>1);
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const int n4 = (n>>2);
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ff_imdct_half(nbits,output+n2,input);
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/* reflect the half imdct into the full N samples */
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/* TODO: this could easily be optimised more! */
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fixed32 * in_r, * in_r2, * out_r, * out_r2;
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out_r = output;
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out_r2 = output+n2-8;
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in_r = output+n2+n4-8;
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while(out_r<out_r2)
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{
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out_r[0] = -(out_r2[7] = in_r[7]);
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out_r[1] = -(out_r2[6] = in_r[6]);
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out_r[2] = -(out_r2[5] = in_r[5]);
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out_r[3] = -(out_r2[4] = in_r[4]);
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out_r[4] = -(out_r2[3] = in_r[3]);
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out_r[5] = -(out_r2[2] = in_r[2]);
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out_r[6] = -(out_r2[1] = in_r[1]);
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out_r[7] = -(out_r2[0] = in_r[0]);
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in_r -= 8;
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out_r += 8;
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out_r2 -= 8;
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}
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in_r = output + n2+n4;
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in_r2 = output + n-4;
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out_r = output + n2;
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out_r2 = output + n2 + n4 - 4;
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while(in_r<in_r2)
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{
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register fixed32 t0,t1,t2,t3;
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register fixed32 s0,s1,s2,s3;
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//simultaneously do the following things:
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// 1. copy range from [n2+n4 .. n-1] to range[n2 .. n2+n4-1]
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// 2. reflect range from [n2+n4 .. n-1] inplace
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//
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// [ | ]
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// ^a -> <- ^b ^c -> <- ^d
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//
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// #1: copy from ^c to ^a
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// #2: copy from ^d to ^b
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// #3: swap ^c and ^d in place
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//
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// #1 pt1 : load 4 words from ^c.
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t0=in_r[0]; t1=in_r[1]; t2=in_r[2]; t3=in_r[3];
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// #1 pt2 : write to ^a
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out_r[0]=t0;out_r[1]=t1;out_r[2]=t2;out_r[3]=t3;
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// #2 pt1 : load 4 words from ^d
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s0=in_r2[0];s1=in_r2[1];s2=in_r2[2];s3=in_r2[3];
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// #2 pt2 : write to ^b
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out_r2[0]=s0;out_r2[1]=s1;out_r2[2]=s2;out_r2[3]=s3;
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// #3 pt1 : write words from #2 to ^c
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in_r[0]=s3;in_r[1]=s2;in_r[2]=s1;in_r[3]=s0;
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// #3 pt2 : write words from #1 to ^d
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in_r2[0]=t3;in_r2[1]=t2;in_r2[2]=t1;in_r2[3]=t0;
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in_r += 4;
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in_r2 -= 4;
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out_r += 4;
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out_r2 -= 4;
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}
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}
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static const long cordic_circular_gain = 0xb2458939; /* 0.607252929 */
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/* Table of values of atan(2^-i) in 0.32 format fractions of pi where pi = 0xffffffff / 2 */
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static const unsigned long atan_table[] = {
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0x1fffffff, /* +0.785398163 (or pi/4) */
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0x12e4051d, /* +0.463647609 */
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0x09fb385b, /* +0.244978663 */
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0x051111d4, /* +0.124354995 */
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0x028b0d43, /* +0.062418810 */
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0x0145d7e1, /* +0.031239833 */
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0x00a2f61e, /* +0.015623729 */
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0x00517c55, /* +0.007812341 */
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0x0028be53, /* +0.003906230 */
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0x00145f2e, /* +0.001953123 */
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0x000a2f98, /* +0.000976562 */
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0x000517cc, /* +0.000488281 */
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0x00028be6, /* +0.000244141 */
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0x000145f3, /* +0.000122070 */
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0x0000a2f9, /* +0.000061035 */
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0x0000517c, /* +0.000030518 */
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0x000028be, /* +0.000015259 */
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0x0000145f, /* +0.000007629 */
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0x00000a2f, /* +0.000003815 */
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0x00000517, /* +0.000001907 */
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0x0000028b, /* +0.000000954 */
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0x00000145, /* +0.000000477 */
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0x000000a2, /* +0.000000238 */
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0x00000051, /* +0.000000119 */
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0x00000028, /* +0.000000060 */
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0x00000014, /* +0.000000030 */
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0x0000000a, /* +0.000000015 */
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0x00000005, /* +0.000000007 */
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0x00000002, /* +0.000000004 */
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0x00000001, /* +0.000000002 */
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0x00000000, /* +0.000000001 */
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0x00000000, /* +0.000000000 */
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};
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/**
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* Implements sin and cos using CORDIC rotation.
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*
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* @param phase has range from 0 to 0xffffffff, representing 0 and
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* 2*pi respectively.
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* @param cos return address for cos
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* @return sin of phase, value is a signed value from LONG_MIN to LONG_MAX,
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* representing -1 and 1 respectively.
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*
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* Gives at least 24 bits precision (last 2-8 bits or so are probably off)
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*/
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long fsincos(unsigned long phase, fixed32 *cos)
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{
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int32_t x, x1, y, y1;
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unsigned long z, z1;
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int i;
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/* Setup initial vector */
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x = cordic_circular_gain;
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y = 0;
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z = phase;
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/* The phase has to be somewhere between 0..pi for this to work right */
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if (z < 0xffffffff / 4) {
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/* z in first quadrant, z += pi/2 to correct */
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x = -x;
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z += 0xffffffff / 4;
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} else if (z < 3 * (0xffffffff / 4)) {
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/* z in third quadrant, z -= pi/2 to correct */
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z -= 0xffffffff / 4;
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} else {
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/* z in fourth quadrant, z -= 3pi/2 to correct */
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x = -x;
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z -= 3 * (0xffffffff / 4);
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}
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/* Each iteration adds roughly 1-bit of extra precision */
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for (i = 0; i < 31; i++) {
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x1 = x >> i;
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y1 = y >> i;
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z1 = atan_table[i];
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/* Decided which direction to rotate vector. Pivot point is pi/2 */
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if (z >= 0xffffffff / 4) {
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x -= y1;
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y += x1;
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z -= z1;
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} else {
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x += y1;
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y -= x1;
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z += z1;
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}
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}
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if (cos)
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*cos = x;
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return y;
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}
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